Physical (element): Difference between revisions
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|Return Fire | |Return Fire | ||
|Reaction Command | |||
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|Key Counter | |||
|Reaction Command | |||
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|Lunarsault | |||
|Reaction Command | |||
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|Break Raid | |||
|Reaction Command | |||
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|Burst Edge | |||
|Reaction Command | |||
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|Takedown | |||
|Reaction Command | |||
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|Slingshot | |||
|Reaction Command | |Reaction Command | ||
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|{{nihongo|'''Heroic Thrust'''|浪漫突き|<br>Roman Tsuki}} | |{{nihongo|'''Heroic Thrust'''|浪漫突き|<br>Roman Tsuki}} | ||
|Rushes forward from the air with weapon pointed outward. | |Rushes forward from the air with weapon pointed outward. | ||
|- | |||
|rowspan="4"|{{ns|Game|Hayner}} | |||
|{{nihongo|'''Downswing'''|振り下ろし|<br>Furioroshi}} | |||
|Swings weapon down. | |||
|- | |||
|{{nihongo|'''Upswing'''|振り上げ|<br>Furiage}} | |||
|Jumps and swings weapon up. | |||
|- | |||
|{{nihongo|'''Thrust'''|突き|<br>Tsuki}} | |||
|Sticks weapon out while rushing. | |||
|- | |||
|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}} | |||
|Swings weapon wide to the side. | |||
|- | |||
|rowspan="4"|{{ns|Game|Setzer}} | |||
|{{nihongo|'''Shake Off'''|振り払い|<br>Furiharai}} | |||
|Steps forward and swings. | |||
|- | |||
|{{nihongo|'''Flying Thrust'''|飛翔突き|<br>Hishō Tsuki}} | |||
|Rushes in the air while spinning. | |||
|- | |||
|{{nihongo|'''Multi-Stage Thrust'''|多段突き|<br>Tadan Tsuki}} | |||
|Thrusts forward four times in a row while advancing forward. | |||
|- | |||
|{{nihongo|'''Counter Attack'''|カウンター攻撃|<br>Kauntā Kōgeki}} | |||
|Blocks and strikes back when hit by an enemy's attack. | |||
|- | |- | ||
|rowspan="3"|[[Undead Pirate A]] | |rowspan="3"|[[Undead Pirate A]] | ||
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|{{nihongo|'''Triple Shot'''|3連射|<br>3-rensha}} | |{{nihongo|'''Triple Shot'''|3連射|<br>3-rensha}} | ||
|Raises weapon, then fires three consecutive shots. | |Raises weapon, then fires three consecutive shots. | ||
|- | |||
|rowspan="5"|[[Twilight Thorn]] | |||
|{{nihongo|'''Continuous Punch'''|連続パンチ|<br>Renzoku Panchi}} | |||
|Punches a restrained opponent three times. | |||
|- | |||
|{{nihongo|'''Slam'''|たたきつけ|<br>Tatakitsuke}} | |||
|Throws opponent upward and slams them into the floor. | |||
|- | |||
|{{nihongo|'''Photosphere'''|光球|<br>Kōkyū}} | |||
|Overturns the Station and throws a giant sphere of light. | |||
|- | |||
|{{nihongo|'''One Hand Mow Down'''|片手なぎ払い|<br>Katate Nagiharai}} | |||
|Sweeps with left arm while cartwheeling. | |||
|- | |||
|{{nihongo|'''Both Hands Shake Off'''|両手振り払い|<br>Ryōte Furiharai}} | |||
|Sweeps with both arms while belly-crawling forward. | |||
|- | |||
|{{ns|Game|Axel}} | |||
|{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Renzoku Kōgeki}} | |||
|Swings, then throws chakram. | |||
|- | |||
|rowspan="3"|[[Fake Vivi]] | |||
|{{nihongo|'''Downswing'''|振り下ろし|<br>Furioroshi}} | |||
|Leaps forward and swings weapon downward. | |||
|- | |||
|{{nihongo|'''Vertical Spin Attack'''|縦回転攻撃|<br>Tate Kaiten Kōgeki}} | |||
|Swings weapon three times while bouncing forward. | |||
|- | |||
|{{nihongo|'''Super Spin Attack'''|超・回転攻撃|<br>Chō Kaiten Kōgeki}} | |||
|Rotates sideways and thrusts forward. | |||
|- | |||
|rowspan="4"|[[Shadow Roxas]] | |||
|{{nihongo|'''Vertical Swing'''|縦振り|<br>Tate Furi}} | |||
|Swings weapon downward. | |||
|- | |||
|{{nihongo|'''Horizontal Swing'''|横振り|<br>Yoko Furi}} | |||
|Swings weapon sideways. | |||
|- | |||
|{{nihongo|'''Thrust'''|突き|<br>Tsuki}} | |||
|Thrusts with weapon while stepping forward. | |||
|- | |||
|{{nihongo|'''Spinning Horizontal Swing'''|回転横振り|<br>Kaiten Yoko Furi}} | |||
|Spins sideways and swings the weapon. | |||
|- | |||
|rowspan="5"|{{ns|Game|Shan-Yu}} | |||
|{{nihongo|'''Vertical Slash'''|縦斬り|<br>Tate Furi}} | |||
|Quickly swings sword downward. | |||
|- | |||
|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzoku Kiri}} | |||
|Slashes with sword five times while moving forward. | |||
|- | |||
|{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai}} | |||
|Swings sword and turns his body to the right. | |||
|- | |||
|{{nihongo|'''Rising Dragon Slash'''|昇竜斬|<br>Shōryū Ki}} | |||
|Releases shock waves around himself, then jumps while spinning sideways. | |||
|- | |||
|{{nihongo|'''Rush'''|突進|<br>Tosshin}} | |||
|Jumps slightly, then charges straight forward at high speed. | |||
|- | |||
|rowspan="3"|[[Hayabusa]] | |||
|{{nihongo|'''Beak'''|クチバシ|<br>Kuchibashi}} | |||
|Descends and pecks with beak. | |||
|- | |||
|{{nihongo|'''Swoop Attack'''|急降下攻撃|<br>Kyūkōka Kōgeki}} | |||
|Swoops down, then quickly rises. | |||
|- | |||
|{{nihongo|'''Lift Up'''|持ち上げ|<br>Mochiage}} | |||
|Flies low, grabs the opponent, and lifts up. | |||
|- | |||
|rowspan="3"|{{ns|Game|Beast}} | |||
|{{nihongo|'''Claw Swing'''|ツメ振り|<br>Tsume Furi}} | |||
|Swipes downward with right hand. | |||
|- | |||
|{{nihongo|'''2-Stage Claw Swing'''|2段ツメ振り|<br>2-dan Tsume Furi}} | |||
|Swipes with both hands as if trying to grab something. | |||
|- | |||
|{{nihongo|'''Falling Claw Swing'''|下降ツメ振り|<br>Kakō Tsume Furi}} | |||
|Leaps and swings right hand downward. | |||
|- | |||
|rowspan="3"|[[Thresholder]] | |||
|{{nihongo|'''Punch'''|パンチ|<br>Panchi}} | |||
|Brings fists together and strikes three times. | |||
|- | |||
|{{nihongo|'''Shake Off'''|振り払い|<br>Furiharai}} | |||
|Extends both arms and swings them across three times. | |||
|- | |||
|{{nihongo|'''Smash'''|たたきつぶし|<br>Tatakitsubushi}} | |||
|Extends both arms and and strikes the floor three times. | |||
|- | |||
|rowspan="2"|[[Shadow Stalker]] | |||
|{{nihongo|'''Swallow'''|飲みこみ|<br>Nomikomi}} | |||
|Swallows Sora after shedding light on the floor. | |||
|- | |||
|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}} | |||
|Pillars move as if scratching. | |||
|- | |||
|rowspan="3"|[[Dark Thorn]] | |||
|{{nihongo|'''Claw Attack'''|ツメ攻撃|<br>Tsume Kōgeki}} | |||
|Attacks with claws while spinning sideways or like a drill. | |||
|- | |||
|{{nihongo|'''Swing'''|振りまわし|<br>Furimawashi}} | |||
|Swings left hand, grabs Sora, spins around and throws him. | |||
|- | |||
|{{nihongo|'''Chandelier Attack'''|シャンデリア攻撃|<br>Shanderia Kōgeki}}<ref>Only the swinging deals Physical damage.</ref> | |||
|Drops the chandelier and swings it around. | |||
|} | |} | ||
|} | |} |
Revision as of 17:40, 6 April 2023
Physical (物理 Butsuri ), also called Weapon (武器攻撃 Buki Kōgeki , lit. "Weapon Attack"), is a recurring element that appear in the Kingdom Hearts series. It embodies the power of physical attacks.
Kingdom Hearts
Attacks and abilities
Party members
Attack | Type | Description |
---|---|---|
Sora: Ground Vertical Swing Sora: Ground Side Swing Sora: Ground Thrust Sora: Ground Spin Swing Sora: Rising Swing Sora: Jump Swing Sora: Aerial Vertical Swing Sora: Aerial Upswing Sora: Aerial Spin Swing |
Attack | |
Donald Duck: Ground Attack Donald Duck: Jump Attack |
Attack | |
Goofy: Ground Shield Punch Goofy: Ground Spin Technique Goofy: Aerial Shield Punch Goofy: Aerial Shield Upper Goofy: Rush |
Attack | |
Tarzan: Ground Mow Down Tarzan: Ground Thrust Tarzan: Aerial Downswing Tarzan: Aerial Upswing |
Attack | |
Aladdin: Ground Vertical Swing Aladdin: Ground Mow Down Aladdin: Aerial Vertical Swing Aladdin: Aerial Mow Down |
Attack | |
Ariel: Tail Attack Ariel: Somersault Attack |
Attack | |
Jack Skellington: Threaten Jack Skellington: Step Attack Jack Skellington: Aerial Spin Attack |
Attack | |
Peter Pan: Trust Peter Pan: Vertical Swing |
Attack | |
Beast: Ground Right Claw Beast: Ground Left Claw Beast: Ground Both Claws Beast: Aerial Left Claw Beast: Aerial Spin Attack |
Attack | |
Counterattack | Combat Ability | Strike back after parrying an enemy blow. Successful counterattacks restore MP. |
Slapshot[KH I FM] | Combat Ability | Rapidly strike enemies ahead of you. Occasionally deals critical damage. |
Sliding Dash[KH I FM] | Combat Ability | Rush and strike a distant enemy. |
Vortex | Combat Ability | Close the distance to nearby enemies with this powerful spinning attack. |
Aerial Sweep | Combat Ability | Leap at an airborne enemy and strike a mighty blow. |
Blitz | Combat Ability | Strike enemies ahead of you with a powerful finishing combo. |
Hurricane Blast[KH I FM] | Combat Ability | From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below. |
Ripple Drive[KH I FM] | Combat Ability | Unleash a powerful finishing combo attack upon surrounding enemies. Attack power is relative to max MP value. |
Rocket | Combat Ability | Leap at an airborne enemy and attack with shield. [Special attack. Cost: 1 MP.] |
Charge | Combat Ability | Charge and knock out an enemy with shield. [Special attack. Cost: 1 MP.] |
Tornado | Combat Ability | Whirl after an enemy, using shield to attack. [Special attack. Cost: 1 MP.] |
Raging Boar | Combat Ability | Thrash surrounding enemies with spear, blowing them out of the way. [Special attack. Cost: 1 MP.] |
Crescent | Combat Ability | Jump straight up to attack enemies overhead. [Special attack. Cost: 1 MP.] |
Sandstorm | Combat Ability | Strike at enemies while charging through them. [Special attack. Cost: 1 MP.] |
Spiral Wave | Combat Ability | Charge at a target with a spinning attack. [Special attack. Cost: 1 MP.] |
Applause! | Combat Ability | Upstage foes with this dramatic, long-range sliding attack. [Special attack. Cost: 1 MP.] |
Hummingbird | Combat Ability | Dart in to rain countless blows upon the enemy. [Special attack. Cost: 1 MP.] |
Ferocious Lunge | Combat Ability | Lunge at an enemy from a distance. [Special attack. Cost: 1 MP.] |
Ars Arcanum: Arcanum Ars Arcanum: Bash Ars Arcanum: Finis |
Special Ability | A formidable attack. After a combo, select followup attack again for a double combo. [Short-range attack. Cost: 3 MP.] |
Strike Raid: Strike Strike Raid: Raid Strike Raid: Judgment |
Special Ability | Hurl the Keyblade at an enemy. Select followup attack at right time for a combo. [Long-range attack. Cost: 2 MP.] |
Ragnarok: Ragnarok | Special Ability | After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.] |
Weakness and Resistance
Party members
Since enemies cannot deal Weapon-type damage, party members don't have a Weapon Resistance stat.
Enemies | |||||||||||||||||||||||
Most enemies have no resistance or weakness to Weapon-type attacks. | |||||||||||||||||||||||
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Kingdom Hearts Chain of Memories
Attacks and abilities
Party members
Attack | Type | Description |
---|---|---|
Kingdom Key | Attack Card | Not very powerful, but reliable and easy to handle. |
Three Wishes | Attack Card | Fairly strong with a fast swing. |
Crabclaw | Attack Card | Easy to handle with an impressive recovery time after card breaks. |
Pumpkinhead | Attack Card | Easy to handle with a fast recovery after card breaks. |
Fairy Harp | Attack Card | Easy to handle with a formidable swing speed. |
Wishing Star | Attack Card | Not very powerful, but very easy to handle. |
Olympia | Attack Card | Powerful with a quick recovery after card breaks. |
Lady Luck | Attack Card | A balanced weapon that is easy to handle. |
Divine Rose | Attack Card | Features a powerful strike and fast swing. |
Oathkeeper | Attack Card | A well-balanced weapon with a very powerful thrust. |
Ultima Weapon | Attack Card | The strongest attack card to be found. |
Star Seeker[KH Re:CoM] | Attack Card | An attack card with a powerful combo finish and the shortest recovery time from card breaks. |
Follow the Wind[KH Re:CoM][2] | Attack Card | A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. |
Hidden Dragon[KH Re:CoM][2] | Attack Card | An attack card with weak strikes but powerful combo finishers. |
Midnight Roar[KH Re:CoM][3] | Attack Card | A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. |
Maverick Flare[KH Re:CoM][3] | Attack Card | An attack card with weak strikes but powerful combo finishes. |
Two Become One[KH Re:CoM][3] | Attack Card | A weapon with a powerful thrust and combo finish. |
Soul Eater | Attack Card | Reacts to dark power. Riku's strength is higher when he wields darkness in battle. |
Enemies | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weakness and Resistance
Party members
Certain Enemy Card effects provide a temporary resistance to Physcial attacks, while others cause you to be stunned when hit by a Physical attack.
- Resistance
Ability | Enemy Card | Description |
---|---|---|
Guard[10] | Large Body | Deflects frontal physical attacks and completely nullifies damage. |
Protect | Defender | Decreases damage from physical attacks by the enemy. Magical attacks do normal damage. |
Warp Break | Lexaeus | Stun enemies with the finishing blow of a combo with a high success rate. Immune to ice, and resistant to physical attacks, but weak against special attacks. |
- Weakness
Ability | Enemy Card | Description |
---|---|---|
Double Sleight | Marluxia | Use stocked cards and sleights twice in a row. Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks. |
Enemies | |||||||||||||||||||||||||||||||||
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Kingdom Hearts II
Attacks and abilities
Party members
Attack | Type | Description |
---|---|---|
Sora: Ground Vertical Swing Sora: Ground Horizontal Swing Sora: Ground Thrust Sora: Ground Vertical Spin Swing Sora: Ground Horizontal Spin Swing Sora: Aerial Upswing Sora: Aerial Downswing Sora: Aerial Vertical Spin Swing Sora: Aerial Horizontal Spin Swing |
Attack | |
Valor Form: Brave Ground Vertical Swing Valor Form: Brave Ground Horizontal Swing Valor Form: Brave Ground Thrust Valor Form: Brave Aerial Vertical-Horizontal Swing Valor Form: Brave Aerial Up-Down Swing |
Attack | |
Master Form: Master Left Right Swing Master Form: Master Somersault Swing Master Form: Master Vertical-Horizontal Swing Master Form: Auto Magic Attack |
Attack | |
AntiForm: Anti Ground Scratch AntiForm: Anti Ground Kick Up AntiForm: Anti Ground Dance Kick AntiForm: Anti Ground Horizontal Spin[13] AntiForm: Anti Ground Wild Dance[14] AntiForm: Anti Ground Flash AntiForm: Anti Aerial Dance Kick AntiForm: Anti Aerial Giant Swing AntiForm: Anti Aerial Wild Dance[15] |
Attack | |
Final Form: Final Ground Cross Swing Final Form: Final Ground Thrust Final Form: Final Ground Continuous Swing Final Form: Final Aerial Diagonal Spin Final Form: Final Aerial Left-Right Swing Final Form: Auto Jump Support Final Form: Auto Fall Support Final Form: Auto Land Support Final Form: Auto Glide Support Final Form: Auto Item Support Final Form: Auto Magic Support Final Form: Auto Knockback Support Final Form: Auto Recovery Support |
Attack | |
Lion Form: Lion Ground Vertical Swing Lion Form: Lion Ground Horizontal Swing Lion Form: Lion Ground Rush Swing Lion Form: Lion Ground Fall Swing Lion Form: Lion Ground Knockback Lion Form: Lion Aerial Upswing Lion Form: Lion Aerial Vertical Swing Lion Form: Lion Aerial Spin Swing |
Attack | |
Magic Carpet: Carpet Whirlwing Swing Magic Carpet: Carpet Horizontal Spin Swing Magic Carpet: Carpet Vertical Spin Swing |
Attack | |
Die Form: Dice Attack | Attack | |
Card Form: Card Attack | Attack | |
Roxas: Dual-wield Ground Cross Swing Roxas: Dual-wield Ground Horizontal Swing Roxas: Dual-wield Ground Continuous Swing Roxas: Dual-wield Aerial Thrust Roxas: Dual-wield Aerial Upswing Roxas: Dual-wield Aerial Spin Wing |
Attack | |
King Mickey: Left-Right Swing King Mickey: Rising Spin King Mickey: Jump Thrust King Mickey: Falling Continuous Thrust King Mickey: Vertical Spin Swing King Mickey: Continuous Swing King Mickey: Turn Swing |
Attack | |
Donald Duck: Vertical Swing Donald Duck: Continuous Swing Donald Duck: Aerial Downswing Donald Duck: Aerial Upswing |
Attack | |
Pride Lands Donald Duck: Flying Downswing Pride Lands Donald Duck: Flying Upswing |
Attack | |
Goofy: Shield Rush Goofy: Shield Swing Goofy: Shield Spin Goofy: Aerial Downswing Goofy: Aerial Upswing |
Attack | |
Pride Lands Goofy: Shell Rush Pride Lands Goofy: Shell Spin Pride Lands Goofy: Aerial Body Blow Pride Lands Goofy: Aerial Upper |
Attack | |
Jump (Thrust) | Attack | |
Upper Slash | Action Ability | Knocks a target into the air during a combo with . |
Horizontal Slash | Action Ability | Unleashes a powerful attack that hits a target from left to right during a midair combo with . |
Retaliating Slash | Action Ability | When knocked down, quickly regains balance and counterattacks with . |
Slapshot | Action Ability | Rapidly attacks a nearby target without getting flung back. |
Dodge Slash | Action Ability | Unleashes an attack that deals damage to nearby enemies. |
Slide Dash | Action Ability | Instantly closes in on and attacks a far target. |
Guard Break | Action Ability | Unleashes a powerful finishing combo move that pierces through a target's guard. |
Aerial Sweep | Action Ability | Unleashes a powerful leaping attack on targets in midair. |
Aerial Spiral | Action Ability | Closes in on far targets in midair and unleashes spinning attacks. |
Aerial Finish | Action Ability | Unleashes a powerful finishing combo move to a single target in midair. |
Brave Shot | Action Ability | Unleashes a powerful finishing combo move and knocks a single target off its feet. |
Brave Beat | Action Ability | Unleashes a powerful finishing combo move that successively attacks several targets at once. |
Sonic Strike | Action Ability | Unleashes a powerful finishing combo move that pierces through a single target. |
Sonic End | Action Ability | Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once. |
Over the Horizon | Action Ability | Leaps towards a target in a rapid attack with . |
Master Strike | Action Ability | Unleashes a powerful finishing combo move that successively attacks a single target. |
Final Arcana | Action Ability | Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target. |
Final Strike | Action Ability | While spinning in midair, deals a powerful finishing combo move to a single target. |
Final Arts | Action Ability | Unleashes a powerful finishing combo move to get rid of several targets at once. |
Combo Upper | Action Ability | Knocks a target into the air during a combo with . |
Aerial Impulse | Action Ability | Tackles and attacks a target in midair during a combo with . |
Retaliating Smash | Action Ability | When knocked down, quickly regains balance and attacks with . |
Running Tackle | Action Ability | Unleashes a rapid tackle on a single target while attacking during Dash. |
Goofy Tornado | Action Ability | Creates a vortex to draw enemies close and attack them! MP Cost: 10 |
Goofy Bash | Action Ability | An effective ranged attack, throwing a shield at the enemy from afar. MP Cost: 10 |
Goofy Turbo | Action Ability | Dashes through enemies, bouncing them towards Sora. MP Cost: 10 |
Trinity Limit: Break Trinity Limit: Ultima Trinity Limit: Major Drive Trinity Limit: Combo Start |
Limit | A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP. |
Tornado Fusion: Whirli-Goof Tornado Fusion: Whirli-Goofra Tornado Fusion: Whirli-Goofga |
Limit | A Limit Command that unleashes Goofy's spinning attack, Whirli-Goof. |
Teamwork: Knocksmash Teamwork: Duo Raid Teamwork: Cosmo Boost |
Limit | A Limit Command that unleashes Goofy and Sora's joint attack, Knocksmash. Consumes all of Sora's MP. |
Cyclone | Reaction Command | |
Full Swing | Reaction Command | |
Kickback | Reaction Command | |
Air Twister | Reaction Command | |
Bat Cry | Reaction Command | |
Speed Trap | Reaction Command | |
Aero Blade (except final hit) | Reaction Command | |
Quick Blade | Reaction Command | |
Tornado Ride | Reaction Command | |
Heal Stomp | Reaction Command | |
Rising Sun | Reaction Command | |
Wind Dance | Reaction Command | |
Duel Stance | Reaction Command | |
Warp Snipe | Reaction Command | |
Eclipse | Reaction Command | |
Magna Storm | Reaction Command | |
High Counter | Reaction Command | |
Return Fire | Reaction Command | |
Key Counter | Reaction Command | |
Lunarsault | Reaction Command | |
Break Raid | Reaction Command | |
Burst Edge | Reaction Command | |
Takedown | Reaction Command | |
Slingshot | Reaction Command |
Enemies | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weakness and Resistance
Party members
Party members do not have resistance to Physical attacks.
Enemies | ||||||||||||
In Kingdom Hearts II Final Mix, the Organization XIII Replica Data has the same resistance as the regular battle or Absent Silhouette unless specified. | ||||||||||||
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Notes and references
- ^ Deals 2 damage while under the effect of Stop.
- ^ a b Only available in the original release of Kingdom Hearts Re:Chain of Memories.
- ^ a b c Only available in the Kingdom Hearts HD 1.5 ReMIX re-release of Kingdom Hearts Re:Chain of Memories.
- ^ a b Only the rush deals Physical damage.
- ^ Only the weapon deals Physical damage.
- ^ Only the sword deals Physical damage.
- ^ Only the earthquake deals Physical damage.
- ^ Only the knife deals Physical damage. In Kingdom Hearts Chain of Memories, the thunder also deals Physical damage if Sora resists lightning.
- ^ In Kingdom Hearts Re:Chain of Memories, only the shield deals Physical damage.
- ^ Frontal attacks only.
- ^ Arms only.
- ^ a b c d Front only.
- ^ Only the backflip deals Physical damage.
- ^ Only the scratch deals Physical damage.
- ^ Only the continuous attack deals Physical damage.
- ^ Only the swinging deals Physical damage.
Elements |
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Physical - Fire - Blizzard - Thunder - Aero - Water - Light - Dark - Neutral |
Stun - Percentage - Stop - Space - Earth - Illusion - Moon - Time - Flower - Rapid-fire |