Physical (element): Difference between revisions
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|Pride Lands Goofy: Shell Rush<br>Pride Lands Goofy: Shell Spin<br>Pride Lands Goofy: Aerial Body Blow<br>Pride Lands Goofy: Aerial Upper | |Pride Lands Goofy: Shell Rush<br>Pride Lands Goofy: Shell Spin<br>Pride Lands Goofy: Aerial Body Blow<br>Pride Lands Goofy: Aerial Upper | ||
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|Warp Snipe | |||
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|Eclipse | |||
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|Magna Storm | |||
|Reaction Command | |||
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|High Counter | |||
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|Return Fire | |||
|Reaction Command | |Reaction Command | ||
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|{{nihongo|'''Falling Scratch Attack'''|落下引っかき攻撃|<br>Rakka Hikkaki Kōgeki}} | |{{nihongo|'''Falling Scratch Attack'''|落下引っかき攻撃|<br>Rakka Hikkaki Kōgeki}} | ||
|Jumps high, then scratches with its claws during its descent. | |Jumps high, then scratches with its claws during its descent. | ||
|- | |- | ||
| | |rowspan="3"|[[Dusk]] | ||
| | |{{nihongo|'''Sweep Kick'''|払い蹴り|<br>Haraigeri}} | ||
|Skims along the ground and sweeps opponents with legs. | |||
{| | |||
|- | |- | ||
| | |{{nihongo|'''Headbutt'''|頭突き|<br>Zudzuki}} | ||
| | |Approaches from a low altitude and strikes upward with head. | ||
|- | |- | ||
| | |{{nihongo|'''Aerial Walk Attack'''|空中歩行攻撃|<br>Kūchū Hokō Kōgeki}} | ||
| | |Slaps opponents in the face while walking upside-down in the air. | ||
|- | |- | ||
|[[ | |rowspan="2"|[[Creeper]] | ||
| | |{{nihongo|'''3-fold Slash'''|3連斬りつけ|<br>3-ren Kiritsuke}} | ||
|Turns into a sword and slashes three times. | |||
|- | |- | ||
| | |{{nihongo|'''Spear Fall Attack'''|ヤリ落下攻撃|<br>Yari Rakka Kōgeki}} | ||
| | |Turns into a spear and falls directly over an opponent's head. | ||
|- | |- | ||
|{{ | |rowspan="3"|[[Dragoon]] | ||
| | |{{nihongo|'''Jump'''|ジャンプ|<br>Janpu}} | ||
|Readies spear, then falls directly over an opponent's head. | |||
|- | |- | ||
| | |{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai}} | ||
| | |Swings spear sideways. | ||
|- | |- | ||
| | |{{nihongo|'''Spinning Vertical Swing'''|回転縦振り|<br>Kaiten Tate Furi}} | ||
| | |Spears spear vertically and launches opponents upward. | ||
|- | |- | ||
|[[ | |rowspan="5"|[[Assassin]] | ||
| | |{{nihongo|'''Thrust'''|突き|<br>Tsuki}} | ||
|Lunges out with right tentacle. | |||
|- | |- | ||
| | |{{nihongo|'''Continuous Reaping'''|連続刈り取り|<br>Renzoku Karitori}} | ||
| | |Its tentacles emerge from underground and sweep at opponents' feet six times. | ||
|- | |- | ||
| | |{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai}} | ||
| | |Emerges from the ground and sweeps tentacles wide. | ||
|- | |- | ||
| | |{{nihongo|'''Plunge'''|跳びこみ|<br>Tobikomi}} | ||
| | |Leaps forward out of the ground, then submerges again. | ||
|- | |- | ||
|{{ | |{{nihongo|'''Self-Destruct'''|自爆|<br>Jibaku}} | ||
| | |Runs up to an opponent and self-destructs, after which it vanishes. | ||
|- | |- | ||
|{{ | |rowspan="5"|[[Samurai]] | ||
| | |{{nihongo|'''Vertical Slash'''|縦斬り|<br>Tate Kiri}} | ||
|Swings sword in right hand vertically. | |||
|- | |- | ||
| | |{{nihongo|'''Horizontal Slash'''|横斬り|<br>Yoko Kiri}} | ||
| | |Swings sword in right hand wide. | ||
|- | |- | ||
| | |{{nihongo|'''4-fold Slash'''|4連斬り|<br>4-ren Kiri}} | ||
| | |Thrusts with swords in both hands in succession, then swings them upward. | ||
|- | |- | ||
|{{ | |{{nihongo|'''10-fold Slash'''|10連斬り|<br>10-ren Kiri}} | ||
| | |After slashing continuously, it swings its sword while dashing. | ||
|- | |- | ||
|{{ | |{{nihongo|'''Iainuki'''|居合い抜き|<br>Iainuki}} | ||
| | |Draws its sword and attacks an opponent without warning as it passes by. | ||
|- | |- | ||
|{{ | |rowspan="3"|[[Sniper]] | ||
| | |{{nihongo|'''Arrow of Light'''|光の矢|<br>Hikari no Ya}} | ||
|Stands still, then fires a homing light arrow. | |||
|- | |- | ||
| | |{{nihongo|'''Teleport Strike'''|瞬間移動なぐり|<br>Shunkan'idō Naguri}} | ||
| | |Teleports near an opponent and strikes with crossbow. | ||
|- | |- | ||
| | |{{nihongo|'''Giant Arrow of Light'''|巨大光の矢|<br>Kyodai Hikari no Ya}} | ||
| | |Stands still, then fires a giant light arrow that splits into five. | ||
|- | |- | ||
|[[ | |rowspan="5"|[[Dancer]] | ||
| | |{{nihongo|'''Swoop Kick'''|急降下蹴り|<br>Kyūkōka Keri}} | ||
|Floats in the air for a while, then kicks while swooping. | |||
|- | |- | ||
|{{ | |{{nihongo|'''Roundhouse Kick'''|まわし蹴り|<br>Mawashigeri}} | ||
| | |Quickly jumps and delivers a roundhouse kick. | ||
|- | |- | ||
| | |{{nihongo|'''Spinning Low Kick'''|回転下段蹴り|<br>Kaiten Gedan Keri}} | ||
| | |Assumes a breakdance-like pose and kicks. | ||
|- | |- | ||
| | |{{nihongo|'''Kick Up Attack'''|蹴り上げ攻撃|<br>Keriage Kōgeki}} | ||
| | |Kicks upward, sending caught opponents higher. | ||
|- | |- | ||
|{{ | |{{nihongo|'''Swinging Throw'''|振りまわし投げ|<br>Furimawashi Nage}} | ||
| | |Grabs Sora, swings him around, then throws him. | ||
|- | |- | ||
|[[ | |rowspan="5"|[[Berserker]] | ||
| | |{{nihongo|'''Hammer Draw'''|ハンマー引き寄せ|<br>Hanmā Hikiyose}} | ||
|Pulls hammer toward itself. | |||
|- | |- | ||
| | |{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri}} | ||
| | |Supports itself with hammer and delivers a spinning kick. | ||
|- | |- | ||
|{{ | |{{nihongo|'''Jump Attack'''|ジャンプ攻撃|<br>Janpu Kōgeki}} | ||
| | |Jumps and descends directly overhead an opponent. | ||
|- | |- | ||
|{{ | |{{nihongo|'''Gigantic Hammer Wild Dance'''|巨大化ハンマー乱舞|<br>Kyodai-ka Hanmā Ranbu}} | ||
| | |Enlargens hammer, then attacks with it in the following sequence: continuously plunges down → swings about → generates shock waves. | ||
|- | |- | ||
|{{ | |{{nihongo|'''Back-and-Forth Rush'''|往復突進|<br>Ōfuku Tosshin}} | ||
| | |Jumps back-and-forth, ramming opponents in its way. | ||
|- | |- | ||
|{{ | |rowspan="3"|[[Gambler]] | ||
| | |{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}} | ||
|Handstands, then rams opponents while spinning. | |||
|- | |- | ||
|{{ | |{{nihongo|'''Card'''|カード|<br>Kādo}} | ||
| | |Fires many small cards that slice through opponents. | ||
|- | |- | ||
|{{ | |{{nihongo|'''Dice'''|ダイス|<br>Daisu}} | ||
| | |Throws a giant die. | ||
|- | |- | ||
|{{ | |rowspan="3"|[[Sorcerer]] | ||
| | |{{nihongo|'''Shield'''|シールド|<br>Shīrudo}} | ||
|Arranges cubes into a wall. | |||
|- | |- | ||
|{{ | |{{nihongo|'''Shot'''|ショット|<br>Shotto}} | ||
| | |Cubes surround an opponent and strike. | ||
|- | |- | ||
| | |{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Renzoku Kōgeki}} | ||
| | |Lines up cubes like a cylinder and swings them around. | ||
|- | |- | ||
|{{ns|Game| | |rowspan="3"|{{ns|Game|Seifer}} | ||
| | |{{nihongo|'''Vertical Swing'''|縦振り|<br>Tate Furi}} | ||
|Swings weapon directly downward. | |||
|- | |- | ||
|{{ | |{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai}} | ||
| | |Swings weapon wide while spinning. | ||
|- | |- | ||
| | |{{nihongo|'''Heroic Thrust'''|浪漫突き|<br>Roman Tsuki}} | ||
| | |Rushes forward from the air with weapon pointed outward. | ||
|- | |- | ||
|[[ | |rowspan="3"|[[Undead Pirate A]] | ||
| | |{{nihongo|'''Triple Hit'''|3連撃|<br>3-rengeki}} | ||
|Swings axes three times in a dancing motion. | |||
|- | |- | ||
|{{ | |{{nihongo|'''Approaching Slash'''|接近斬り|<br>Sekkin Kiri}} | ||
| | |Runs up to an opponent and swings axes wide. | ||
|- | |- | ||
|{{ | |{{nihongo|'''All-Out Blow'''|渾身の一撃|<br>Konchin no Ichigeki}} | ||
| | |Swings the axe overhead in a wide arc. | ||
|- | |- | ||
|{{ | |rowspan="2"|[[Undead Pirate B]] | ||
| | |{{nihongo|'''Knife'''|ナイフ|<br>Naifu}} | ||
|Slashes twice with knife. | |||
|- | |- | ||
|{{ | |{{nihongo|'''Bomb'''|爆弾|<br>Bakudan}} | ||
| | |Throws a bomb. | ||
|- | |- | ||
|{{ | |rowspan="3"|[[Undead Pirate C]] | ||
| | |{{nihongo|'''Swing'''|スイング|<br>Suingu}} | ||
|Strikes with weapon. | |||
|- | |- | ||
| | |{{nihongo|'''Gunshot'''|射撃|<br>Shageki}} | ||
| | |Fires a bullet from weapon. | ||
|- | |- | ||
|{{ | |{{nihongo|'''Triple Shot'''|3連射|<br>3-rensha}} | ||
| | |Raises weapon, then fires three consecutive shots. | ||
|} | |||
|} | |} | ||
===Weakness and Resistance=== | |||
====Party members==== | |||
Party members do not have resistance to Physical attacks. | |||
{|class="mw-collapsible mw-collapsed" style="width:80%" | |||
|colspan="4" style="border:1px solid"|<h4>Enemies</h4> | |||
|- | |||
|colspan="4"|In ''[[Kingdom Hearts II Final Mix]]'', the [[Organization XIII Replica Data]] has the same resistance as the regular battle or [[Absent Silhouette]] unless specified. | |||
|-valign="top" | |||
|style="width:25%"| | |style="width:25%"| | ||
{|class="sortable" border="1" cellpadding="2" cellspacing="0" style="width:100%" | {|class="sortable" border="1" cellpadding="2" cellspacing="0" style="width:100%" | ||
|+''' | |+'''Resistance''' | ||
|-style="{{style|kh2|a}}" | |-style="{{style|kh2|a}}" | ||
!style="width:60%"|Enemy | !style="width:60%"|Enemy | ||
!style="width:40%"| | !style="width:40%"|Resistance | ||
|- | |- | ||
|[[ | |[[Demyx's Replica Data]]{{FMII}} | ||
| | |x0.50 | ||
|- | |- | ||
|[[ | |[[Luxord's Replica Data]]{{FMII}} | ||
|x0.30 | |||
| | |||
|} | |} | ||
|style="width:25%"| | |style="width:25%"| | ||
{|class="sortable" border="1" cellpadding="2" cellspacing="0" style="width:100%" | {|class="sortable" border="1" cellpadding="2" cellspacing="0" style="width:100%" | ||
|+''' | |+'''Weakness''' | ||
|-style="{{style|kh2|a}}" | |-style="{{style|kh2|a}}" | ||
!style="width:60%"|Enemy | !style="width:60%"|Enemy | ||
!style="width:40%"| | !style="width:40%"|Weakness | ||
|- | |- | ||
|{{ns|Game|Yuffie}} | |{{ns|Game|Yuffie}} | ||
| | |x1.50 | ||
|} | |} | ||
|style="width: | |style="width:50%"| | ||
|} | |} | ||
<!-- | |||
==''Kingdom Hearts 358/2 Days''== | ==''Kingdom Hearts 358/2 Days''== | ||
In ''Kingdom Hearts 358/2 Days'', the Fire element has two sides. Party members can use Fire-type attacks to inflict Fire-type damage, which enemies can resist. Enemies can use Fire-type attacks to inflict the {{c|Ignite|status}} status effect, which party members can resist. | In ''Kingdom Hearts 358/2 Days'', the Fire element has two sides. Party members can use Fire-type attacks to inflict Fire-type damage, which enemies can resist. Enemies can use Fire-type attacks to inflict the {{c|Ignite|status}} status effect, which party members can resist. |
Revision as of 17:53, 5 April 2023
Physical (物理 Butsuri ), also called Weapon (武器攻撃 Buki Kōgeki , lit. "Weapon Attack"), is a recurring element that appear in the Kingdom Hearts series. It embodies the power of physical attacks.
Kingdom Hearts
Attacks and abilities
Party members
Attack | Type | Description |
---|---|---|
Sora: Ground Vertical Swing Sora: Ground Side Swing Sora: Ground Thrust Sora: Ground Spin Swing Sora: Rising Swing Sora: Jump Swing Sora: Aerial Vertical Swing Sora: Aerial Upswing Sora: Aerial Spin Swing |
Attack | |
Donald Duck: Ground Attack Donald Duck: Jump Attack |
Attack | |
Goofy: Ground Shield Punch Goofy: Ground Spin Technique Goofy: Aerial Shield Punch Goofy: Aerial Shield Upper Goofy: Rush |
Attack | |
Tarzan: Ground Mow Down Tarzan: Ground Thrust Tarzan: Aerial Downswing Tarzan: Aerial Upswing |
Attack | |
Aladdin: Ground Vertical Swing Aladdin: Ground Mow Down Aladdin: Aerial Vertical Swing Aladdin: Aerial Mow Down |
Attack | |
Ariel: Tail Attack Ariel: Somersault Attack |
Attack | |
Jack Skellington: Threaten Jack Skellington: Step Attack Jack Skellington: Aerial Spin Attack |
Attack | |
Peter Pan: Trust Peter Pan: Vertical Swing |
Attack | |
Beast: Ground Right Claw Beast: Ground Left Claw Beast: Ground Both Claws Beast: Aerial Left Claw Beast: Aerial Spin Attack |
Attack | |
Counterattack | Combat Ability | Strike back after parrying an enemy blow. Successful counterattacks restore MP. |
Slapshot[KH I FM] | Combat Ability | Rapidly strike enemies ahead of you. Occasionally deals critical damage. |
Sliding Dash[KH I FM] | Combat Ability | Rush and strike a distant enemy. |
Vortex | Combat Ability | Close the distance to nearby enemies with this powerful spinning attack. |
Aerial Sweep | Combat Ability | Leap at an airborne enemy and strike a mighty blow. |
Blitz | Combat Ability | Strike enemies ahead of you with a powerful finishing combo. |
Hurricane Blast[KH I FM] | Combat Ability | From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below. |
Ripple Drive[KH I FM] | Combat Ability | Unleash a powerful finishing combo attack upon surrounding enemies. Attack power is relative to max MP value. |
Rocket | Combat Ability | Leap at an airborne enemy and attack with shield. [Special attack. Cost: 1 MP.] |
Charge | Combat Ability | Charge and knock out an enemy with shield. [Special attack. Cost: 1 MP.] |
Tornado | Combat Ability | Whirl after an enemy, using shield to attack. [Special attack. Cost: 1 MP.] |
Raging Boar | Combat Ability | Thrash surrounding enemies with spear, blowing them out of the way. [Special attack. Cost: 1 MP.] |
Crescent | Combat Ability | Jump straight up to attack enemies overhead. [Special attack. Cost: 1 MP.] |
Sandstorm | Combat Ability | Strike at enemies while charging through them. [Special attack. Cost: 1 MP.] |
Spiral Wave | Combat Ability | Charge at a target with a spinning attack. [Special attack. Cost: 1 MP.] |
Applause! | Combat Ability | Upstage foes with this dramatic, long-range sliding attack. [Special attack. Cost: 1 MP.] |
Hummingbird | Combat Ability | Dart in to rain countless blows upon the enemy. [Special attack. Cost: 1 MP.] |
Ferocious Lunge | Combat Ability | Lunge at an enemy from a distance. [Special attack. Cost: 1 MP.] |
Ars Arcanum: Arcanum Ars Arcanum: Bash Ars Arcanum: Finis |
Special Ability | A formidable attack. After a combo, select followup attack again for a double combo. [Short-range attack. Cost: 3 MP.] |
Strike Raid: Strike Strike Raid: Raid Strike Raid: Judgment |
Special Ability | Hurl the Keyblade at an enemy. Select followup attack at right time for a combo. [Long-range attack. Cost: 2 MP.] |
Ragnarok: Ragnarok | Special Ability | After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.] |
Weakness and Resistance
Party members
Since enemies cannot deal Weapon-type damage, party members don't have a Weapon Resistance stat.
Enemies | |||||||||||||||||||||||
Most enemies have no resistance or weakness to Weapon-type attacks. | |||||||||||||||||||||||
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Kingdom Hearts Chain of Memories
Attacks and abilities
Party members
Attack | Type | Description |
---|---|---|
Kingdom Key | Attack Card | Not very powerful, but reliable and easy to handle. |
Three Wishes | Attack Card | Fairly strong with a fast swing. |
Crabclaw | Attack Card | Easy to handle with an impressive recovery time after card breaks. |
Pumpkinhead | Attack Card | Easy to handle with a fast recovery after card breaks. |
Fairy Harp | Attack Card | Easy to handle with a formidable swing speed. |
Wishing Star | Attack Card | Not very powerful, but very easy to handle. |
Olympia | Attack Card | Powerful with a quick recovery after card breaks. |
Lady Luck | Attack Card | A balanced weapon that is easy to handle. |
Divine Rose | Attack Card | Features a powerful strike and fast swing. |
Oathkeeper | Attack Card | A well-balanced weapon with a very powerful thrust. |
Ultima Weapon | Attack Card | The strongest attack card to be found. |
Star Seeker[KH Re:CoM] | Attack Card | An attack card with a powerful combo finish and the shortest recovery time from card breaks. |
Follow the Wind[KH Re:CoM][2] | Attack Card | A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. |
Hidden Dragon[KH Re:CoM][2] | Attack Card | An attack card with weak strikes but powerful combo finishers. |
Midnight Roar[KH Re:CoM][3] | Attack Card | A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. |
Maverick Flare[KH Re:CoM][3] | Attack Card | An attack card with weak strikes but powerful combo finishes. |
Two Become One[KH Re:CoM][3] | Attack Card | A weapon with a powerful thrust and combo finish. |
Soul Eater | Attack Card | Reacts to dark power. Riku's strength is higher when he wields darkness in battle. |
Enemies | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weakness and Resistance
Party members
Certain Enemy Card effects provide a temporary resistance to Physcial attacks, while others cause you to be stunned when hit by a Physical attack.
- Resistance
Ability | Enemy Card | Description |
---|---|---|
Guard[10] | Large Body | Deflects frontal physical attacks and completely nullifies damage. |
Protect | Defender | Decreases damage from physical attacks by the enemy. Magical attacks do normal damage. |
Warp Break | Lexaeus | Stun enemies with the finishing blow of a combo with a high success rate. Immune to ice, and resistant to physical attacks, but weak against special attacks. |
- Weakness
Ability | Enemy Card | Description |
---|---|---|
Double Sleight | Marluxia | Use stocked cards and sleights twice in a row. Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks. |
Enemies | |||||||||||||||||||||||||||||||||
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Kingdom Hearts II
Attacks and abilities
Party members
Attack | Type | Description |
---|---|---|
Sora: Ground Vertical Swing Sora: Ground Horizontal Swing Sora: Ground Thrust Sora: Ground Vertical Spin Swing Sora: Ground Horizontal Spin Swing Sora: Aerial Upswing Sora: Aerial Downswing Sora: Aerial Vertical Spin Swing Sora: Aerial Horizontal Spin Swing |
Attack | |
Valor Form: Brave Ground Vertical Swing Valor Form: Brave Ground Horizontal Swing Valor Form: Brave Ground Thrust Valor Form: Brave Aerial Vertical-Horizontal Swing Valor Form: Brave Aerial Up-Down Swing |
Attack | |
Master Form: Master Left Right Swing Master Form: Master Somersault Swing Master Form: Master Vertical-Horizontal Swing Master Form: Auto Magic Attack |
Attack | |
AntiForm: Anti Ground Scratch AntiForm: Anti Ground Kick Up AntiForm: Anti Ground Dance Kick AntiForm: Anti Ground Horizontal Spin[13] AntiForm: Anti Ground Wild Dance[14] AntiForm: Anti Ground Flash AntiForm: Anti Aerial Dance Kick AntiForm: Anti Aerial Giant Swing AntiForm: Anti Aerial Wild Dance[15] |
Attack | |
Final Form: Final Ground Cross Swing Final Form: Final Ground Thrust Final Form: Final Ground Continuous Swing Final Form: Final Aerial Diagonal Spin Final Form: Final Aerial Left-Right Swing Final Form: Auto Jump Support Final Form: Auto Fall Support Final Form: Auto Land Support Final Form: Auto Glide Support Final Form: Auto Item Support Final Form: Auto Magic Support Final Form: Auto Knockback Support Final Form: Auto Recovery Support |
Attack | |
Lion Form: Lion Ground Vertical Swing Lion Form: Lion Ground Horizontal Swing Lion Form: Lion Ground Rush Swing Lion Form: Lion Ground Fall Swing Lion Form: Lion Ground Knockback Lion Form: Lion Aerial Upswing Lion Form: Lion Aerial Vertical Swing Lion Form: Lion Aerial Spin Swing |
Attack | |
Magic Carpet: Carpet Whirlwing Swing Magic Carpet: Carpet Horizontal Spin Swing Magic Carpet: Carpet Vertical Spin Swing |
Attack | |
Die Form: Dice Attack | Attack | |
Card Form: Card Attack | Attack | |
Roxas: Dual-wield Ground Cross Swing Roxas: Dual-wield Ground Horizontal Swing Roxas: Dual-wield Ground Continuous Swing Roxas: Dual-wield Aerial Thrust Roxas: Dual-wield Aerial Upswing Roxas: Dual-wield Aerial Spin Wing |
Attack | |
King Mickey: Left-Right Swing King Mickey: Rising Spin King Mickey: Jump Thrust King Mickey: Falling Continuous Thrust King Mickey: Vertical Spin Swing King Mickey: Continuous Swing King Mickey: Turn Swing |
Attack | |
Donald Duck: Vertical Swing Donald Duck: Continuous Swing Donald Duck: Aerial Downswing Donald Duck: Aerial Upswing |
Attack | |
Pride Lands Donald Duck: Flying Downswing Pride Lands Donald Duck: Flying Upswing |
Attack | |
Goofy: Shield Rush Goofy: Shield Swing Goofy: Shield Spin Goofy: Aerial Downswing Goofy: Aerial Upswing |
Attack | |
Pride Lands Goofy: Shell Rush Pride Lands Goofy: Shell Spin Pride Lands Goofy: Aerial Body Blow Pride Lands Goofy: Aerial Upper |
Attack | |
Jump (Thrust) | Attack | |
Upper Slash | Action Ability | Knocks a target into the air during a combo with . |
Horizontal Slash | Action Ability | Unleashes a powerful attack that hits a target from left to right during a midair combo with . |
Retaliating Slash | Action Ability | When knocked down, quickly regains balance and counterattacks with . |
Slapshot | Action Ability | Rapidly attacks a nearby target without getting flung back. |
Dodge Slash | Action Ability | Unleashes an attack that deals damage to nearby enemies. |
Slide Dash | Action Ability | Instantly closes in on and attacks a far target. |
Guard Break | Action Ability | Unleashes a powerful finishing combo move that pierces through a target's guard. |
Aerial Sweep | Action Ability | Unleashes a powerful leaping attack on targets in midair. |
Aerial Spiral | Action Ability | Closes in on far targets in midair and unleashes spinning attacks. |
Aerial Finish | Action Ability | Unleashes a powerful finishing combo move to a single target in midair. |
Brave Shot | Action Ability | Unleashes a powerful finishing combo move and knocks a single target off its feet. |
Brave Beat | Action Ability | Unleashes a powerful finishing combo move that successively attacks several targets at once. |
Sonic Strike | Action Ability | Unleashes a powerful finishing combo move that pierces through a single target. |
Sonic End | Action Ability | Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once. |
Over the Horizon | Action Ability | Leaps towards a target in a rapid attack with . |
Master Strike | Action Ability | Unleashes a powerful finishing combo move that successively attacks a single target. |
Final Arcana | Action Ability | Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target. |
Final Strike | Action Ability | While spinning in midair, deals a powerful finishing combo move to a single target. |
Final Arts | Action Ability | Unleashes a powerful finishing combo move to get rid of several targets at once. |
Combo Upper | Action Ability | Knocks a target into the air during a combo with . |
Aerial Impulse | Action Ability | Tackles and attacks a target in midair during a combo with . |
Retaliating Smash | Action Ability | When knocked down, quickly regains balance and attacks with . |
Running Tackle | Action Ability | Unleashes a rapid tackle on a single target while attacking during Dash. |
Goofy Tornado | Action Ability | Creates a vortex to draw enemies close and attack them! MP Cost: 10 |
Goofy Bash | Action Ability | An effective ranged attack, throwing a shield at the enemy from afar. MP Cost: 10 |
Goofy Turbo | Action Ability | Dashes through enemies, bouncing them towards Sora. MP Cost: 10 |
Trinity Limit: Break Trinity Limit: Ultima Trinity Limit: Major Drive Trinity Limit: Combo Start |
Limit | A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP. |
Tornado Fusion: Whirli-Goof Tornado Fusion: Whirli-Goofra Tornado Fusion: Whirli-Goofga |
Limit | A Limit Command that unleashes Goofy's spinning attack, Whirli-Goof. |
Teamwork: Knocksmash Teamwork: Duo Raid Teamwork: Cosmo Boost |
Limit | A Limit Command that unleashes Goofy and Sora's joint attack, Knocksmash. Consumes all of Sora's MP. |
Cyclone | Reaction Command | |
Full Swing | Reaction Command | |
Kickback | Reaction Command | |
Air Twister | Reaction Command | |
Bat Cry | Reaction Command | |
Speed Trap | Reaction Command | |
Aero Blade (except final hit) | Reaction Command | |
Quick Blade | Reaction Command | |
Tornado Ride | Reaction Command | |
Heal Stomp | Reaction Command | |
Rising Sun | Reaction Command | |
Wind Dance | Reaction Command | |
Duel Stance | Reaction Command | |
Warp Snipe | Reaction Command | |
Eclipse | Reaction Command | |
Magna Storm | Reaction Command | |
High Counter | Reaction Command | |
Return Fire | Reaction Command |
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Weakness and Resistance
Party members
Party members do not have resistance to Physical attacks.
Enemies | ||||||||||||
In Kingdom Hearts II Final Mix, the Organization XIII Replica Data has the same resistance as the regular battle or Absent Silhouette unless specified. | ||||||||||||
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Notes and references
- ^ Deals 2 damage while under the effect of Stop.
- ^ a b Only available in the original release of Kingdom Hearts Re:Chain of Memories.
- ^ a b c Only available in the Kingdom Hearts HD 1.5 ReMIX re-release of Kingdom Hearts Re:Chain of Memories.
- ^ a b Only the rush deals Physical damage.
- ^ Only the weapon deals Physical damage.
- ^ Only the sword deals Physical damage.
- ^ Only the earthquake deals Physical damage.
- ^ Only the knife deals Physical damage. In Kingdom Hearts Chain of Memories, the thunder also deals Physical damage if Sora resists lightning.
- ^ In Kingdom Hearts Re:Chain of Memories, only the shield deals Physical damage.
- ^ Frontal attacks only.
- ^ Arms only.
- ^ a b c d Front only.
- ^ Only the backflip deals Physical damage.
- ^ Only the scratch deals Physical damage.
- ^ Only the continuous attack deals Physical damage.
Elements |
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Physical - Fire - Blizzard - Thunder - Aero - Water - Light - Dark - Neutral |
Stun - Percentage - Stop - Space - Earth - Illusion - Moon - Time - Flower - Rapid-fire |