Kingdom Hearts (game)
Kingdom Hearts Final Mix
Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories
Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts Birth by Sleep
Kingdom Hearts Birth by Sleep Final Mix
Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts Dream Drop Distance HD
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Kingdom Hearts III
Kingdom Hearts III Re Mind
Kingdom Hearts Dark Road

Physical (element): Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
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|Pride Lands Goofy: Shell Rush<br>Pride Lands Goofy: Shell Spin<br>Pride Lands Goofy: Aerial Body Blow<br>Pride Lands Goofy: Aerial Upper
|Pride Lands Goofy: Shell Rush<br>Pride Lands Goofy: Shell Spin<br>Pride Lands Goofy: Aerial Body Blow<br>Pride Lands Goofy: Aerial Upper
|Attack
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|Jump (Thrust)
|Attack
|Attack
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|Wind Dance
|Wind Dance
|Reaction Command
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|Duel Stance
|Reaction Command
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|-
|Warp Snipe
|Reaction Command
|
|-
|Eclipse
|Reaction Command
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|Magna Storm
|Reaction Command
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|High Counter
|Reaction Command
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|Return Fire
|Reaction Command
|Reaction Command
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|{{nihongo|'''Falling Scratch Attack'''|落下引っかき攻撃|<br>Rakka Hikkaki Kōgeki}}
|{{nihongo|'''Falling Scratch Attack'''|落下引っかき攻撃|<br>Rakka Hikkaki Kōgeki}}
|Jumps high, then scratches with its claws during its descent.
|Jumps high, then scratches with its claws during its descent.
|}
|}
===Weakness and Resistance===
====Party members====
Party members do not have resistance to Physical attacks.<!--
{|class="mw-collapsible mw-collapsed" style="width:80%"
|colspan="4" style="border:1px solid"|<h4>Enemies</h4>
|-
|-
|colspan="4"|In ''[[Kingdom Hearts II Final Mix]]'', the [[Organization XIII Replica Data]] has the same resistance as the regular battle or [[Absent Silhouette]] unless specified.
|rowspan="3"|[[Dusk]]
|-valign="top"
|{{nihongo|'''Sweep Kick'''|払い蹴り|<br>Haraigeri}}
|style="width:25%"|
|Skims along the ground and sweeps opponents with legs.
{|class="sortable" border="1" cellpadding="2" cellspacing="0" style="width:100%"
|+'''Resistance'''
|-style="{{style|kh2|a}}"
!style="width:60%"|Enemy
!style="width:40%"|Resistance
|-
|-
|[[Silver Rock]]
|{{nihongo|'''Headbutt'''|頭突き|<br>Zudzuki}}
|x0.50
|Approaches from a low altitude and strikes upward with head.
|-
|-
|[[Minute Bomb]]
|{{nihongo|'''Aerial Walk Attack'''|空中歩行攻撃|<br>Kūchū Hokō Kōgeki}}
|x0.50
|Slaps opponents in the face while walking upside-down in the air.
|-
|-
|[[Shaman]]
|rowspan="2"|[[Creeper]]
|x0.50
|{{nihongo|'''3-fold Slash'''|3連斬りつけ|<br>3-ren Kiritsuke}}
|Turns into a sword and slashes three times.
|-
|-
|[[Twilight Thorn]]
|{{nihongo|'''Spear Fall Attack'''|ヤリ落下攻撃|<br>Yari Rakka Kōgeki}}
|x0.50
|Turns into a spear and falls directly over an opponent's head.
|-
|-
|{{ns|Game|Shan-Yu}}
|rowspan="3"|[[Dragoon]]
|x0.50
|{{nihongo|'''Jump'''|ジャンプ|<br>Janpu}}
|Readies spear, then falls directly over an opponent's head.
|-
|-
|[[Thresholder & Possessor]]
|{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai}}
|x0.50
|Swings spear sideways.
|-
|-
|[[Shadow Stalker]]
|{{nihongo|'''Spinning Vertical Swing'''|回転縦振り|<br>Kaiten Tate Furi}}
|x0.50
|Spears spear vertically and launches opponents upward.
|-
|-
|[[Dark Thorn]]
|rowspan="5"|[[Assassin]]
|x0.50
|{{nihongo|'''Thrust'''|突き|<br>Tsuki}}
|Lunges out with right tentacle.
|-
|-
|[[Cerberus]]
|{{nihongo|'''Continuous Reaping'''|連続刈り取り|<br>Renzoku Karitori}}
|x0.50
|Its tentacles emerge from underground and sweep at opponents' feet six times.
|-
|-
|[[Hydra]]
|{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai}}
|x0.50
|Emerges from the ground and sweeps tentacles wide.
|-
|-
|[[Pete?]]
|{{nihongo|'''Plunge'''|跳びこみ|<br>Tobikomi}}
|x0.50
|Leaps forward out of the ground, then submerges again.
|-
|-
|{{ns|Game|Pete}}
|{{nihongo|'''Self-Destruct'''|自爆|<br>Jibaku}}
|x0.50
|Runs up to an opponent and self-destructs, after which it vanishes.
|-
|-
|{{ns|Game|Captain Barbossa}}
|rowspan="5"|[[Samurai]]
|x0.75
|{{nihongo|'''Vertical Slash'''|縦斬り|<br>Tate Kiri}}
|Swings sword in right hand vertically.
|-
|-
|[[Illuminator]]
|{{nihongo|'''Horizontal Slash'''|横斬り|<br>Yoko Kiri}}
|x0.50
|Swings sword in right hand wide.
|-
|-
|[[Prison Keeper]]
|{{nihongo|'''4-fold Slash'''|4連斬り|<br>4-ren Kiri}}
|x0.50
|Thrusts with swords in both hands in succession, then swings them upward.
|-
|-
|{{ns|Game|Oogie Boogie}}
|{{nihongo|'''10-fold Slash'''|10連斬り|<br>10-ren Kiri}}
|x0.25
|After slashing continuously, it swings its sword while dashing.
|-
|-
|{{ns|Game|Shenzi, Banzai, and Ed}}
|{{nihongo|'''Iainuki'''|居合い抜き|<br>Iainuki}}
|x0.50
|Draws its sword and attacks an opponent without warning as it passes by.
|-
|-
|{{ns|Game|Scar}}
|rowspan="3"|[[Sniper]]
|x0.50
|{{nihongo|'''Arrow of Light'''|光の矢|<br>Hikari no Ya}}
|Stands still, then fires a homing light arrow.
|-
|-
|[[Hostile Program]]
|{{nihongo|'''Teleport Strike'''|瞬間移動なぐり|<br>Shunkan'idō Naguri}}
|x0.50
|Teleports near an opponent and strikes with crossbow.
|-
|-
|[[Mysterious Man]]
|{{nihongo|'''Giant Arrow of Light'''|巨大光の矢|<br>Kyodai Hikari no Ya}}
|x0.50
|Stands still, then fires a giant light arrow that splits into five.
|-
|-
|[[Storm Rider]]
|rowspan="5"|[[Dancer]]
|x0.50
|{{nihongo|'''Swoop Kick'''|急降下蹴り|<br>Kyūkōka Keri}}
|Floats in the air for a while, then kicks while swooping.
|-
|-
|{{ns|Game|Xaldin}}
|{{nihongo|'''Roundhouse Kick'''|まわし蹴り|<br>Mawashigeri}}
|x0.50
|Quickly jumps and delivers a roundhouse kick.
|-
|-
|[[Grim Reaper]]
|{{nihongo|'''Spinning Low Kick'''|回転下段蹴り|<br>Kaiten Gedan Keri}}
|x0.75
|Assumes a breakdance-like pose and kicks.
|-
|-
|[[Jafar (Genie)]]
|{{nihongo|'''Kick Up Attack'''|蹴り上げ攻撃|<br>Keriage Kōgeki}}
|x0.50
|Kicks upward, sending caught opponents higher.
|-
|-
|{{ns|Game|Lock, Shock, and Barrel}}
|{{nihongo|'''Swinging Throw'''|振りまわし投げ|<br>Furimawashi Nage}}
|x0.50
|Grabs Sora, swings him around, then throws him.
|-
|-
|[[The Experiment]]
|rowspan="5"|[[Berserker]]
|x0.50
|{{nihongo|'''Hammer Draw'''|ハンマー引き寄せ|<br>Hanmā Hikiyose}}
|Pulls hammer toward itself.
|-
|-
|[[Groundshaker]]
|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengeri}}
|x0.50
|Supports itself with hammer and delivers a spinning kick.
|-
|-
|{{ns|Game|Sark}}
|{{nihongo|'''Jump Attack'''|ジャンプ攻撃|<br>Janpu Kōgeki}}
|x0.50
|Jumps and descends directly overhead an opponent.
|-
|-
|{{ns|Game|MCP}}
|{{nihongo|'''Gigantic Hammer Wild Dance'''|巨大化ハンマー乱舞|<br>Kyodai-ka Hanmā Ranbu}}
|x0.50
|Enlargens hammer, then attacks with it in the following sequence: continuously plunges down → swings about → generates shock waves.
|-
|-
|{{ns|Game|Tifa}}
|{{nihongo|'''Back-and-Forth Rush'''|往復突進|<br>Ōfuku Tosshin}}
|x0.50
|Jumps back-and-forth, ramming opponents in its way.
|-
|-
|{{ns|Game|Hercules}}
|rowspan="3"|[[Gambler]]
|x0.50
|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}}
|Handstands, then rams opponents while spinning.
|-
|-
|{{ns|Game|Xigbar}}
|{{nihongo|'''Card'''|カード|<br>Kādo}}
|x0.25
|Fires many small cards that slice through opponents.
|-
|-
|{{ns|Game|Luxord}}
|{{nihongo|'''Dice'''|ダイス|<br>Daisu}}
|x0.50
|Throws a giant die.
|-
|-
|{{ns|Game|Saïx}}
|rowspan="3"|[[Sorcerer]]
|x0.50
|{{nihongo|'''Shield'''|シールド|<br>Shīrudo}}
|Arranges cubes into a wall.
|-
|-
|{{ns|Game|Xemnas}} (First battle)
|{{nihongo|'''Shot'''|ショット|<br>Shotto}}
|x0.50
|Cubes surround an opponent and strike.
|-
|-
|[[Energy Core]]
|{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Renzoku Kōgeki}}
|x0.50
|Lines up cubes like a cylinder and swings them around.
|-
|-
|{{ns|Game|Xemnas}} (Armored)
|rowspan="3"|{{ns|Game|Seifer}}
|x0.50
|{{nihongo|'''Vertical Swing'''|縦振り|<br>Tate Furi}}
|Swings weapon directly downward.
|-
|-
|{{ns|Game|Xemnas}} (Final battle)
|{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai}}
|x0.50
|Swings weapon wide while spinning.
|-
|-
|[[Runemaster]]{{FMII}}
|{{nihongo|'''Heroic Thrust'''|浪漫突き|<br>Roman Tsuki}}
|x0.25
|Rushes forward from the air with weapon pointed outward.
|-
|-
|[[Necromancer]]{{FMII}}
|rowspan="3"|[[Undead Pirate A]]
|x0.50
|{{nihongo|'''Triple Hit'''|3連撃|<br>3-rengeki}}
|Swings axes three times in a dancing motion.
|-
|-
|{{ns|Game|Zexion}}{{FMII}}
|{{nihongo|'''Approaching Slash'''|接近斬り|<br>Sekkin Kiri}}
|x0.50
|Runs up to an opponent and swings axes wide.
|-
|-
|{{ns|Game|Larxene}}{{FMII}}
|{{nihongo|'''All-Out Blow'''|渾身の一撃|<br>Konchin no Ichigeki}}
|x0.50
|Swings the axe overhead in a wide arc.
|-
|-
|{{ns|Game|Lexaeus}}{{FMII}}
|rowspan="2"|[[Undead Pirate B]]
|x0.50
|{{nihongo|'''Knife'''|ナイフ|<br>Naifu}}
|Slashes twice with knife.
|-
|-
|{{ns|Game|Marluxia}}{{FMII}}
|{{nihongo|'''Bomb'''|爆弾|<br>Bakudan}}
|x0.50
|Throws a bomb.
|-
|-
|{{ns|Game|Roxas}}{{FMII}}
|rowspan="3"|[[Undead Pirate C]]
|x0.25
|{{nihongo|'''Swing'''|スイング|<br>Suingu}}
|Strikes with weapon.
|-
|-
|[[Luxord's Replica Data]]{{FMII}}
|{{nihongo|'''Gunshot'''|射撃|<br>Shageki}}
|x0.15
|Fires a bullet from weapon.
|-
|-
|{{ns|Game|Lingering Will}}{{FMII}}
|{{nihongo|'''Triple Shot'''|3連射|<br>3-rensha}}
|x0.50
|Raises weapon, then fires three consecutive shots.
|}
|}
|}
===Weakness and Resistance===
====Party members====
Party members do not have resistance to Physical attacks.
{|class="mw-collapsible mw-collapsed" style="width:80%"
|colspan="4" style="border:1px solid"|<h4>Enemies</h4>
|-
|colspan="4"|In ''[[Kingdom Hearts II Final Mix]]'', the [[Organization XIII Replica Data]] has the same resistance as the regular battle or [[Absent Silhouette]] unless specified.
|-valign="top"
|style="width:25%"|
|style="width:25%"|
{|class="sortable" border="1" cellpadding="2" cellspacing="0" style="width:100%"
{|class="sortable" border="1" cellpadding="2" cellspacing="0" style="width:100%"
|+'''Weakness'''
|+'''Resistance'''
|-style="{{style|kh2|a}}"
|-style="{{style|kh2|a}}"
!style="width:60%"|Enemy
!style="width:60%"|Enemy
!style="width:40%"|Weakness
!style="width:40%"|Resistance
|-
|-
|[[Undead Pirate A]]
|[[Demyx's Replica Data]]{{FMII}}
|x2.50
|x0.50
|-
|-
|[[Undead Pirate B]]
|[[Luxord's Replica Data]]{{FMII}}
|x2.50
|x0.30
|-
|[[Undead Pirate C]]
|x2.50
|-
|{{ns|Game|Cloud}}
|x1.50
|-
|{{ns|Game|Zexion}}'s Book{{FMII}}
|x1.50
|-
|{{ns|Game|Vexen}}{{FMII}}
|x1.50
|-
|[[Clone Sora]]{{FMII}}
|x1.50
|-
|[[Demyx's Replica Data]]{{FMII}}
|x1.50
|}
|}
|style="width:25%"|
|style="width:25%"|
{|class="sortable" border="1" cellpadding="2" cellspacing="0" style="width:100%"
{|class="sortable" border="1" cellpadding="2" cellspacing="0" style="width:100%"
|+'''Immunity'''
|+'''Weakness'''
|-style="{{style|kh2|a}}"
|-style="{{style|kh2|a}}"
!style="width:60%"|Enemy
!style="width:60%"|Enemy
!style="width:40%"|Resistance
!style="width:40%"|Weakness
|-
|[[Crimson Jazz]]
|x0
|-
|{{c|Trick Ghost|kh2}}
|x0
|-
|[[Bookmaster]]
|x0
|-
|[[Morning Star]]
|x0
|-
|[[Fiery Globe]]
|x0
|-
|[[Fat Bandit]]
|x0
|-
|[[Gargoyle Knight]]
|x0
|-
|[[Gargoyle Warrior]]
|x0
|-
|[[Sorcerer]]
|x0
|-
|{{ns|Game|Axel}}
|x0
|-
|[[Volcanic Lord]]
|x0
|-
|{{ns|Game|Hades}}
|x0
|-
|{{ns|Game|Leon}}
|x0
|-
|-
|{{ns|Game|Yuffie}}
|{{ns|Game|Yuffie}}
|x0
|x1.50
|-
|{{ns|Game|Sephiroth}}
|x0
|-
|[[Magic Phantom]]{{FMII}}
|x0
|-
|[[Mad Ride]]{{FMII}}
|x0
|-
|[[Camo Cannon]]{{FMII}}
|x0
|-
|{{ns|Game|Vexen}}'s Shield{{FMII}}
|x0
|}
|}
|style="width:25%"|
|style="width:50%"|
|}
|}
 
<!--
==''Kingdom Hearts 358/2 Days''==
==''Kingdom Hearts 358/2 Days''==
In ''Kingdom Hearts 358/2 Days'', the Fire element has two sides. Party members can use Fire-type attacks to inflict Fire-type damage, which enemies can resist. Enemies can use Fire-type attacks to inflict the {{c|Ignite|status}} status effect, which party members can resist.
In ''Kingdom Hearts 358/2 Days'', the Fire element has two sides. Party members can use Fire-type attacks to inflict Fire-type damage, which enemies can resist. Enemies can use Fire-type attacks to inflict the {{c|Ignite|status}} status effect, which party members can resist.

Revision as of 17:53, 5 April 2023

Physical (物理 Butsuri?), also called Weapon (武器攻撃 Buki Kōgeki?, lit. "Weapon Attack"), is a recurring element that appear in the Kingdom Hearts series. It embodies the power of physical attacks.

Kingdom Hearts

Attacks and abilities

Party members

Attack Type Description
Sora: Ground Vertical Swing
Sora: Ground Side Swing
Sora: Ground Thrust
Sora: Ground Spin Swing
Sora: Rising Swing
Sora: Jump Swing
Sora: Aerial Vertical Swing
Sora: Aerial Upswing
Sora: Aerial Spin Swing
Attack
Donald Duck: Ground Attack
Donald Duck: Jump Attack
Attack
Goofy: Ground Shield Punch
Goofy: Ground Spin Technique
Goofy: Aerial Shield Punch
Goofy: Aerial Shield Upper
Goofy: Rush
Attack
Tarzan: Ground Mow Down
Tarzan: Ground Thrust
Tarzan: Aerial Downswing
Tarzan: Aerial Upswing
Attack
Aladdin: Ground Vertical Swing
Aladdin: Ground Mow Down
Aladdin: Aerial Vertical Swing
Aladdin: Aerial Mow Down
Attack
Ariel: Tail Attack
Ariel: Somersault Attack
Attack
Jack Skellington: Threaten
Jack Skellington: Step Attack
Jack Skellington: Aerial Spin Attack
Attack
Peter Pan: Trust
Peter Pan: Vertical Swing
Attack
Beast: Ground Right Claw
Beast: Ground Left Claw
Beast: Ground Both Claws
Beast: Aerial Left Claw
Beast: Aerial Spin Attack
Attack
Counterattack Combat Ability Strike back after parrying an enemy blow. Successful counterattacks restore MP.
Slapshot[KH I FM] Combat Ability Rapidly strike enemies ahead of you. Occasionally deals critical damage.
Sliding Dash[KH I FM] Combat Ability Rush and strike a distant enemy.
Vortex Combat Ability Close the distance to nearby enemies with this powerful spinning attack.
Aerial Sweep Combat Ability Leap at an airborne enemy and strike a mighty blow.
Blitz Combat Ability Strike enemies ahead of you with a powerful finishing combo.
Hurricane Blast[KH I FM] Combat Ability From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below.
Ripple Drive[KH I FM] Combat Ability Unleash a powerful finishing combo attack upon surrounding enemies. Attack power is relative to max MP value.
Rocket Combat Ability Leap at an airborne enemy and attack with shield. [Special attack. Cost: 1 MP.]
Charge Combat Ability Charge and knock out an enemy with shield. [Special attack. Cost: 1 MP.]
Tornado Combat Ability Whirl after an enemy, using shield to attack. [Special attack. Cost: 1 MP.]
Raging Boar Combat Ability Thrash surrounding enemies with spear, blowing them out of the way. [Special attack. Cost: 1 MP.]
Crescent Combat Ability Jump straight up to attack enemies overhead. [Special attack. Cost: 1 MP.]
Sandstorm Combat Ability Strike at enemies while charging through them. [Special attack. Cost: 1 MP.]
Spiral Wave Combat Ability Charge at a target with a spinning attack. [Special attack. Cost: 1 MP.]
Applause! Combat Ability Upstage foes with this dramatic, long-range sliding attack. [Special attack. Cost: 1 MP.]
Hummingbird Combat Ability Dart in to rain countless blows upon the enemy. [Special attack. Cost: 1 MP.]
Ferocious Lunge Combat Ability Lunge at an enemy from a distance. [Special attack. Cost: 1 MP.]
Ars Arcanum: Arcanum
Ars Arcanum: Bash
Ars Arcanum: Finis
Special Ability A formidable attack. After a combo, select followup attack again for a double combo. [Short-range attack. Cost: 3 MP.]
Strike Raid: Strike
Strike Raid: Raid
Strike Raid: Judgment
Special Ability Hurl the Keyblade at an enemy. Select followup attack at right time for a combo. [Long-range attack. Cost: 2 MP.]
Ragnarok: Ragnarok Special Ability After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.]

Weakness and Resistance

Party members

Since enemies cannot deal Weapon-type damage, party members don't have a Weapon Resistance stat.

Enemies

Most enemies have no resistance or weakness to Weapon-type attacks.
Resistance
Enemy Resistance
Black Fungus Deals 1 damage
Rare Truffle Deals 2 damage
Black Ballade[KH I FM] Deals 20 damage
Weakness
Enemy Weakness
Oogie Boogie x1.50
Immunity
Enemy Resistance
Grand Ghost[KH I FM] x0
Missile Diver[KH I FM] x0
Pink Agaricus[KH I FM] x0[1]

Kingdom Hearts Chain of Memories

Attacks and abilities

Party members

Attack Type Description
Kingdom Key Attack Card Not very powerful, but reliable and easy to handle.
Three Wishes Attack Card Fairly strong with a fast swing.
Crabclaw Attack Card Easy to handle with an impressive recovery time after card breaks.
Pumpkinhead Attack Card Easy to handle with a fast recovery after card breaks.
Fairy Harp Attack Card Easy to handle with a formidable swing speed.
Wishing Star Attack Card Not very powerful, but very easy to handle.
Olympia Attack Card Powerful with a quick recovery after card breaks.
Lady Luck Attack Card A balanced weapon that is easy to handle.
Divine Rose Attack Card Features a powerful strike and fast swing.
Oathkeeper Attack Card A well-balanced weapon with a very powerful thrust.
Ultima Weapon Attack Card The strongest attack card to be found.
Star Seeker[KH Re:CoM] Attack Card An attack card with a powerful combo finish and the shortest recovery time from card breaks.
Follow the Wind[KH Re:CoM][2] Attack Card A well-balanced weapon with a powerful thrust and a short recovery time from card breaks.
Hidden Dragon[KH Re:CoM][2] Attack Card An attack card with weak strikes but powerful combo finishers.
Midnight Roar[KH Re:CoM][3] Attack Card A well-balanced weapon with a powerful thrust and a short recovery time from card breaks.
Maverick Flare[KH Re:CoM][3] Attack Card An attack card with weak strikes but powerful combo finishes.
Two Become One[KH Re:CoM][3] Attack Card A weapon with a powerful thrust and combo finish.
Soul Eater Attack Card Reacts to dark power. Riku's strength is higher when he wields darkness in battle.

Enemies

Enemy Attack Description
Shadow Sliding (スライディング
Suraidingu
?)
[KH CoM]
Kicks while sliding along the ground. Unlikely to hit an aerial target.
Scratch (引っかき
Hikkaki
?)
[KH Re:CoM]
Jump Attack (ジャンプ攻撃
Janpu Kōgeki
?)
Jumps forward and swings its claws down. Quick execution.
Soldier Scratch Attack (引っかき攻撃
Hikkaki Kōgeki
?)
[KH CoM]
Swings its arm and scratches like throwing a ball.
Spin Kick (回転蹴り
Kaitengiri
?)
[KH CoM]
Pulls back one leg, then kicks while spinning like a top.
Scratch (引っかき
Hikkaki
?)
[KH Re:CoM]
Roundhouse Kick (まわし蹴り
Mawashigeri
?)
[KH Re:CoM]
Large Body Body Attack (ボディアタック
Bodi Atakku
?)
The Large Body crosses its hands in front of its body, then jumps and lands on his belly.
Powerwild Sliding (スライディング
Suraidingu
?)
Slide forward while kicking. Quick execution.
Jump Kick (ジャンプキック
Janpu Kikku
?)
[KH CoM]
After jumping straight up, kicks forward while rapidly descending. Has high power.
Punch (パンチ
Panchi
?)
[KH Re:CoM]
Air Soldier Axe Kick (カカト落とし[KH CoM]/かかと落とし[KH Re:CoM] Kakato Otoshi?) While somersaulting, dives forward and performs an axe kick.
Hell Thrust (地獄突き
Jigoku Tsuki
?)
Quickly descends to the ground, then jumps up and strikes its hand like a sword.
Bandit Downswing (振り下ろし
Furioroshi
?)
Raises its sword, takes a step forward, then swings its sword down. Has a large vertical range.
Rolling Tackle (ローリングタックル
Rōringu Takkuru
?)
Leaps forward and swings its sword while performing a somersault. Quickly covers a large distance.
Fat Bandit Mow Down Attack (なぎ払い攻撃
Nagiharai Kōgeki
?)
[KH CoM]
Mow Down (なぎ払い
Nagiharai
?)
[KH Re:CoM]
While swinging its large body, alternatively strikes with both hands. The attack often hits twice.
Barrel Spider Dash Explosion (ダッシュ爆発
Dasshu Bakuhatsu
?)
[4][KH CoM]
Tilts its body forward and rushes, self-destructing after moving a certain distance, or when coming into contact with the opponent.
Ramming Attack (体当たり攻撃
Taiatari Kōgeki
?)
[4][KH Re:CoM]
Search Ghost Hand Slam (ハンドスラム
Hando Suramu
?)
Only used when HP is full. Waves hands around, then thrusts them forward.
Sea Neon Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Spins like a top and lunges at the opponent. Quick attack.
Body Blow (体当たり
Taiatari
?)
Turns sideways and contracts its body, then attacks the opponent with its head.
Screwdiver Shake Off (振り払い
Furiharai
?)
Lands and performs a wide swing with its spear.
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
[KH CoM]
Swoops forward, spinning its body while swinging its spear. Has a long reach.
Vertical Swing (縦振り
Tate Furi
?)
[KH Re:CoM]
Aquatank Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Spins horizontally while moving in a zigzag trajectory.
Wight Knight Upswing (振り上げ
Furiage
?)
Bends over, then swings both hands up. The opponent will fly straight up when hit.
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Wraps both arms around its body, then swings around and unwraps them with force. The attack hits multiple times.
Gargoyle Wing Attack (ウイング攻撃
Uingu Kōgeki
?)
After gaining height, quickly falls and strike with its wings like spears.
Pirate Sword Swing Walk (剣振り歩き
Ken Furi Aruki
?)
Charge Attack (チャージ攻撃
Chāji Kōgeki
?)
[KH CoM]
Charge Swing (チャージ振り
Chāji Furi
?)
[KH Re:CoM]
Air Pirate Uppercut (アッパーカット
Appākatto
?)
Charge Punch (チャージパンチ
Chāji Panchi
?)
Darkball Bite Attack (かみつき攻撃
Kamitsuki Kōgeki
?)
Boisterous Dance (乱舞
Ranbu
?)
Defender Shield Bite Attack (シールドかみつき攻撃
Shīrudo Kamitsuki Kōgeki
?)
Wyvern Drill Rush Attack (きりもみ突進攻撃
Kirimomi Tosshin Kōgeki
?)
Continuous Kick (連続蹴り
Renzoku Keri
?)
Neoshadow Scratch Attack (ひっかき攻撃
Hikkaki Kōgeki
?)
Black Fungus Dark Poison (ダークポイズン
Dāku Poizun
?)
[KH Re:CoM]
Poison Touch (ポイズンタッチ
Poizun Tacchi
?)
[KH Re:CoM]
Tornado Step Propeller Charge (プロペラチャージ
Puropera Chāji
?)
[KH CoM]
Jump Strike (ジャンプたたき
Janpu Tataki
?)
Aerial Jump Slap (空中ジャンプビンタ
Kuchū Janpu Binta
?)
[KH Re:CoM]
Crescendo Trumpet Blow (ラッパなぐり
Rappa Naguri
?)
Card Soldier (Heart) Thrust (突き
Tsuki
?)
Holds its spear at waist height, then thrusts it while stepping forward. Has a long reach.
Card Soldier (Spade) Downswing (振り下ろし
Furioroshi
?)
Jumps and somersaults forward while swinging its axe down. Can reach far.
Moving Attack (移動攻撃
Idō Kōgeki
?)
[KH Re:CoM]
Guard Armor One-Two Punch (ワンツーパンチ
Wan Tsū Panchi
?)
Used with at least one arm remaining. Punches with the remaining arm(s).[KH CoM]
Used at close range, with at least one arm remaining. Punches in order of right arm, left arm, right arm. Can hit up to three times. Even if one arm is broken, an invisible punch will hit.[KH Re:CoM]
Mow Down Attack (なぎ払い攻撃
Nagiharai Kōgeki
?)
Used when the enemy is behind it, and at least one arm remains. Swings its arms sideways.[KH CoM]
Used at close range, with at least one arm remaining. Swings its arms repeatedly while moving forward.[KH Re:CoM]
Stomp Attack (足踏み攻撃
Ashibumi Kōgeki
?)
Used with at least one leg remaining. The leg parts walk and stomp on the enemy.[KH CoM]
Used at far range, with at least one leg remaining. Stomps on the spot a few times, before separating the legs and lunging.[KH Re:CoM]
Spin Attack (スピンアタック
Supin Atakku
?)
Used when both arms and both legs are destroyed. Spins its body sideways and charges.[KH CoM]
Used at any distance, when only the torso remains. Charges while spinning the torso. Stops moving when the attack hits.[KH Re:CoM]
Jafar (Genie) Shake Off (振り払い
Furiharai
?)
[KH Re:CoM]
Only used when the opponent is close. Attacks by grabbing with his hand. Can be dodged by jumping or moving away.
Knuckle Hammer (ナックルハンマー
Nakkuru Hanmā
?)
[KH CoM]
Only used when the opponent is close. Swings a flaming fist down. When the fist hits a foothold, it causes an explosion, giving the attack a large range.
Cloud Vertical Swing (縦振り
Tate Furi
?)
Cloud holds his large sword over his back and swings it down quickly. The attack has a wider range than it looks.
Landing Slash (着地斬り
Chakuchi Kiri
?)
Used when flying. After standing still in midair, Cloud slashes with the momentum of the fall.
Cross-slash (凶斬り
Kyōgiri
?, lit. "Misfortune Slash")
Cloud jumps towards Sora, and performs three consecutive attacks, consisting of a vertical slash, a horizontal slash, and an upward slash.
Trickmaster Club Upswing (棍棒振り上げ
Konbō Furiage
?)
[KH CoM]
Table Breaking Attack (テーブル破壊攻撃
Tēburu Hakai Kōgeki
?)
[KH CoM]
Table Break (テーブル破壊
Tēburu Hakai
?)
[KH Re:CoM]
Club Attack (Overhead) (棍棒攻撃(上段)
Konbō Kōgeki (Jōdan)
?)
[KH Re:CoM]
Club Attack (Low) (棍棒攻撃(下段)
Konbō Kōgeki (Gedan)
?)
[KH Re:CoM]
Parasite Cage One-Hand Strike (片手たたき
Katate Tataki
?)
[KH CoM]
Used at close range. Strikes with tentacle with a large swing.
Mow Down (なぎ払い
Nagiharai
?)
[KH Re:CoM]
Used at close range. Swings its left or right tentacle sideways. Can be avoided by jumping or moving further away.
Both Hands Strike (両手たたき
Ryōte Tataki
?)
Used at close range. Strikes with both tentacles. The impact makes the platforms sink into the acid, making them smaller.[KH CoM]
Used at close range, after taking damage. Swings down both tentacles and sinks all platforms. The platforms will float up immediately, but will be smaller in size and won't sink even if Sora or Riku is on them all the time. Won't be used when the acid disappears.[KH Re:CoM]
Bite Tackle (かみつきタックル
Kamitsuki Takkuru
?)
sed at medium range. Thrusts its body forward while supporting it with its two tentacles, and bites with the mouth on its abdomen.
Oogie Boogie Saw Gimmick (ノコギリギミック
Nokogiri Saikoro
?)
A disc-shaped saw moves along the floor. When Oogie Boogie's HP is low, the saw moves faster.[KH CoM]
2~4 disc-shaped saw moves along the floor. The number of saws increases as Oogie Boogie's HP gets lower.[KH Re:CoM]
Knife Gimmick (ナイフギミック
Naifu Gimikku
?)
Multiple blades lower from the ceiling and bounce around. When Oogie Boogie's HP is low, the blades move faster.[KH CoM]
Ten blades lower from the ceiling, moving up and down as they move from one end of the room to the other.[KH Re:CoM]
Slap (引っぱたき
Hippataki
?)
[KH Re:CoM]
Only used at close range, when the fence is fully lowered. Swings right hand sideways. Doesn't reach far.
Ursula Tentacle Sweep (触手払い
Shokushu Harai
?)
[KH Re:CoM]
Slightly swings the tentacles sideways. Has narrow range, but the fast movement makes it hard to dodge.
Tentacle Strike (触手たたき
Shokushu Tataki
?)
Used when the tentacles have been revived. Sweeps the upraised tentacle to the side.[KH CoM]
Slams tentacles on the ground, creating a shock wave. Has a large reach.[KH Re:CoM]
Captain Hook Shake Off (振り払い
Furiharai
?)
[KH CoM]
Hook swings his rapier wide to the side.
Letter x Swing (×の字振り
x no Ji Furi
?)
[KH Re:CoM]
Used at close range. Hook approaches Sora or Riku, and swings his sword twice in the shape of the letter x. If the first swing hits, the attack is stopped.
Continuous Shake Off (連続振り払い
Renzoku Furiharai
?)
Hook approaches the opponent, and slashes his rapier twice in quick succession. Hits up to 2 times.[KH CoM]
Used at close range. Hook swings his sword left and right 3 times. The last swing goes diagonally upward, and has a high reach.[KH Re:CoM]
Rush Thrust (突進突き
Tosshin Tsuki
?)
Hook thrusts while stepping forward.[KH CoM]
Used at close range. Hook thrusts 2 times with his sword, then thrusts a third time while moving forward.[KH Re:CoM]
Disorderly Thrust (乱れ突き
Midare Tsuki
?)
[KH Re:CoM]
Replaces Rush Thrust when Hook's HP falls below 40%. Hook approaches Sora or Riku and thrusts 5 times in various directions.
Combo & Present (コンボ&プレゼント
Konbo & Purezento
?)
[5]
Hook attacks 8 times, before throwing 3 randomly bouncing present bombs.[KH CoM]
Used when Hook's HP falls below 40%, and at close range. Hook swings his sword, thrusts 2 times while stepping forward, then throws 8 bombs disguised as presents.[KH Re:CoM]
Barrel Blast (バレルブラスト
Bareru Burasuto
?)
[KH Re:CoM][6]
Hook jumps on a higher platform and drops 6 barrels, which are placed next to each other across the arena. The barrels roll back and forth in accordance with the tilt of the arena. They explode when 25 seconds have passed, they hit Sora, Riku, or Hook, or when they are caught in the explosion of another barrel. Once Hook drops the barrels, he'll wait on the higher platform, before coming down and chasing Sora or Riku, and attacking them with his sword when getting close, jumping back on the platform afterwards, and repeating the process.
Maleficent (Dragon) Bite (かみつき
Kamitsuki
?)
Raises head, then bites vigorously. Sometimes bites twice.[KH CoM]
Quickly moves its head and bites 4 times. Doesn't reach far, but may still be used at a distance.[KH Re:CoM]
Tail Spin (テイルスピン
Teiru Supin
?)
[KH Re:CoM]
Jumps and spins while swinging its tail, causing an earthquake upon landing that covers the entire arena. The earthquake can't hit airborne targets, but the tail has a high reach.
Firaga Breath (ファイガブレス
Faiga Buresu
?, lit. "Figa Breath")
[KH Re:CoM][7]
Breathes dark fire in 3 variations. Either breathes fire straight ahead in a fan shape that reaches the edge of the arena, breathes fire from left to right with little reach, or lifts its legs, breathes fire from left to right, and stomp the ground to create an earthquake.
Earth Shake (アースシェイク
Āsu Sheiku
?)
[KH Re:CoM]
Strikes the ground with both front legs, causing an earthquake. The attack covers the entire arena.
Axel Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
Axel swings his weapon sideways. If the attack hits, he swings his other weapon up.[KH CoM]
Axel approaches Sora and attacks 3 times with his weapon while spinning sideways, then throws his right weapon, his left weapon, and both weapons together. If Axel misses one hit, the attack is cancelled. Although his weapons are covered in flames, he deals physical damage.[KH Re:CoM]
Throw & Catch (スロウ&キャッチ
Surou & Kacchi
?)
Axel throws his weapon while backing up, then immediately warps to catch the weapon.[KH CoM]
Axel throws his weapon, then immediately warps to the destination to catch the weapon. The angle at which the weapon is thrown depends on Sora's height, making it difficult to dodge by jumping. Although the weapon is covered in fire, the attack deals physical damage.[KH Re:CoM]
Larxene Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
Larxene swings her knives up. If it hits, she follows up with a strike from her other hand.[KH CoM]
Larxene runs to Sora, swiped her left hand to the right, followed by swiping her right hand up. When dodging the first strike, Larxene will close in for the second strike.[KH Re:CoM]
Knife Throw (ナイフスロー
Naifu Surō
?)
[KH CoM]
Larxene throws 6 knives forwards.
Angry Rush (アングリーラッシュ
Angurī Rasshu
?)
[8]
Used when Larxene's HP is low. Larxene strikes four times before summoning a thunderbolt. The attack stops if Larxene misses or the attack is negated.[KH CoM]
Replaces Continuous Attack when Larxene's HP is less than 50%. Larxene strikes four times before jumping in the air and summoning thunderbolts. As the attacks are delivered fast, it is impossible to escape during the attack.[KH Re:CoM]
Teleport Rush (テレポートラッシュ
Terepōto Rasshu
?)
Used in the second fight. Larxene repeatedly teleports to Sora's side, attacking 4-6 times with Continuous Attack or Knife Throw.[KH CoM]
Larxene teleports to Sora's side, striking twice, and repeats this up to 10 times. Can be dodged with proper timing.[KH Re:CoM]
Riku Replica Vertical Cut (縦斬り
Tate Kiri
?)
[KH CoM]
Riku Replica leaps forward while twisting his body, and swings his sword down from above his head. The attack hits multiple times.
Continuous Cut (連続斬り
Renzoku Kiri
?)
[KH CoM]
Riku Replica swings his sword down, then steps forward and thrusts. The thrust stuns Sora or Riku if it hits.
Vertical Swing (縦振り
Tate Furi
?)
[KH Re:CoM]
Riku Replica jumps slightly and swings his sword down. In the second-fourth battles against Sora, and the second battle against Riku, shock waves are sent diagonally forward from the sword. Performing a card break does not cancel the shock waves.
Continuous Swing (連続振り
Renzoku Furi
?)
[KH Re:CoM]
Riku Replica swings his sword down, then steps forward and thrusts. The thrust has a 25% chance to stun Sora or Riku. In the third and fourth battles against Sora, and the second battle against Riku, a ring of light flies from the sword during the first swing.
Shake Off (振り払い
Furiharai
?)
Riku Replica steps forward, swinging his sword by turning his body. The attack hits multiple times.[KH CoM]
Riku Replica spins on one foot, while swinging his sword sideways. The attack can hit twice, but as Riku Replica doesn't move while swinging his sword, it doesn't reach very far.[KH Re:CoM]
Helmet Split (兜割り
Kabuto-wari
?)
[KH CoM]
Riku Replica soars toward the opponent, then thrusts down while falling. After the attack, he leaps backwards.
Vexen Shield Blow (シールドブロウ
Shīrudo Burou
?)
[9]
Vexen strikes with his shield while gliding forward.[KH CoM]
Vexen swings his shield twice while moving forward, before generating a pillar of ice in front of him. The ice pillar remains for a while, even after a Card Break.[KH Re:CoM]
Lexaeus Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
[KH CoM]
Lexaeus swings his axe sword down. If it hits, he performs a second strike. If the Lexaeus Enemy Card is in effect, the second strike will stun Riku.
Combo Attack (連撃
Reneki
?)
[KH Re:CoM]
Used at close range. Lexaeus swings his axe sword down. If it hits, he performs a second strike. If the Lexaeus Enemy Card is in effect, the second strike has a 2/3 chance to stun Riku. After using Charge once, the second hit will create a shock wave. After using Charge twice, the shock wave will cover the entire arena.
Tomahawk Shot (トマホークショット
Tomahōku Shotto
?)
Lexaeus throws his axe sword up. After falling down, the weapon will bounce on the floor several times before disappearing.[KH CoM]
Lexaeus throws his axe sword. It will perform a U-turn at the edge of the arena. It can hit up to 2 times.[KH Re:CoM]
Ansem, Seeker of Darkness Dark Blow (ダークブロウ
Dāku Burou
?)
[KH Re:CoM]
Dark Rush (ダークラッシュ
Dāku Rasshu
?)
[KH Re:CoM]
Dark Shadow (ダークシャドウ
Dāku Shadou
?)
[KH Re:CoM]

Weakness and Resistance

Party members

Certain Enemy Card effects provide a temporary resistance to Physcial attacks, while others cause you to be stunned when hit by a Physical attack.

Resistance
Ability Enemy Card Description
Guard[10] Large Body Deflects frontal physical attacks and completely nullifies damage.
Protect Defender Decreases damage from physical attacks by the enemy. Magical attacks do normal damage.
Warp Break Lexaeus Stun enemies with the finishing blow of a combo with a high success rate.
Immune to ice, and resistant to physical attacks, but weak against special attacks.
Weakness
Ability Enemy Card Description
Double Sleight Marluxia Use stocked cards and sleights twice in a row.
Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks.

Enemies

Resistance
Enemy Resistance
Black Fungus x0.50[KH CoM]
Darkside x0.50[11][KH CoM]
Lexaeus x0.50
Zexion's book[KH Re:CoM] x0.50
Weakness
Enemy Weakness
Oogie Boogie x2.00[KH CoM]
Marluxia x2.00
Marluxia (Second Form) x2.00
Marluxia (Third Form)[KH Re:CoM] x2.00
Immunity
Enemy Resistance
Large Body x0[12][KH CoM]
Fat Bandit x0[12][KH CoM]
Defender x0[12][KH CoM]
Vexen x0[12][KH CoM]

Kingdom Hearts II

Attacks and abilities

Party members

Attack Type Description
Sora: Ground Vertical Swing
Sora: Ground Horizontal Swing
Sora: Ground Thrust
Sora: Ground Vertical Spin Swing
Sora: Ground Horizontal Spin Swing
Sora: Aerial Upswing
Sora: Aerial Downswing
Sora: Aerial Vertical Spin Swing
Sora: Aerial Horizontal Spin Swing
Attack
Valor Form: Brave Ground Vertical Swing
Valor Form: Brave Ground Horizontal Swing
Valor Form: Brave Ground Thrust
Valor Form: Brave Aerial Vertical-Horizontal Swing
Valor Form: Brave Aerial Up-Down Swing
Attack
Master Form: Master Left Right Swing
Master Form: Master Somersault Swing
Master Form: Master Vertical-Horizontal Swing
Master Form: Auto Magic Attack
Attack
AntiForm: Anti Ground Scratch
AntiForm: Anti Ground Kick Up
AntiForm: Anti Ground Dance Kick
AntiForm: Anti Ground Horizontal Spin[13]
AntiForm: Anti Ground Wild Dance[14]
AntiForm: Anti Ground Flash
AntiForm: Anti Aerial Dance Kick
AntiForm: Anti Aerial Giant Swing
AntiForm: Anti Aerial Wild Dance[15]
Attack
Final Form: Final Ground Cross Swing
Final Form: Final Ground Thrust
Final Form: Final Ground Continuous Swing
Final Form: Final Aerial Diagonal Spin
Final Form: Final Aerial Left-Right Swing
Final Form: Auto Jump Support
Final Form: Auto Fall Support
Final Form: Auto Land Support
Final Form: Auto Glide Support
Final Form: Auto Item Support
Final Form: Auto Magic Support
Final Form: Auto Knockback Support
Final Form: Auto Recovery Support
Attack
Lion Form: Lion Ground Vertical Swing
Lion Form: Lion Ground Horizontal Swing
Lion Form: Lion Ground Rush Swing
Lion Form: Lion Ground Fall Swing
Lion Form: Lion Ground Knockback
Lion Form: Lion Aerial Upswing
Lion Form: Lion Aerial Vertical Swing
Lion Form: Lion Aerial Spin Swing
Attack
Magic Carpet: Carpet Whirlwing Swing
Magic Carpet: Carpet Horizontal Spin Swing
Magic Carpet: Carpet Vertical Spin Swing
Attack
Die Form: Dice Attack Attack
Card Form: Card Attack Attack
Roxas: Dual-wield Ground Cross Swing
Roxas: Dual-wield Ground Horizontal Swing
Roxas: Dual-wield Ground Continuous Swing
Roxas: Dual-wield Aerial Thrust
Roxas: Dual-wield Aerial Upswing
Roxas: Dual-wield Aerial Spin Wing
Attack
King Mickey: Left-Right Swing
King Mickey: Rising Spin
King Mickey: Jump Thrust
King Mickey: Falling Continuous Thrust
King Mickey: Vertical Spin Swing
King Mickey: Continuous Swing
King Mickey: Turn Swing
Attack
Donald Duck: Vertical Swing
Donald Duck: Continuous Swing
Donald Duck: Aerial Downswing
Donald Duck: Aerial Upswing
Attack
Pride Lands Donald Duck: Flying Downswing
Pride Lands Donald Duck: Flying Upswing
Attack
Goofy: Shield Rush
Goofy: Shield Swing
Goofy: Shield Spin
Goofy: Aerial Downswing
Goofy: Aerial Upswing
Attack
Pride Lands Goofy: Shell Rush
Pride Lands Goofy: Shell Spin
Pride Lands Goofy: Aerial Body Blow
Pride Lands Goofy: Aerial Upper
Attack
Jump (Thrust) Attack
Upper Slash Action Ability Knocks a target into the air during a combo with Square.
Horizontal Slash Action Ability Unleashes a powerful attack that hits a target from left to right during a midair combo with Square.
Retaliating Slash Action Ability When knocked down, quickly regains balance and counterattacks with Square.
Slapshot Action Ability Rapidly attacks a nearby target without getting flung back.
Dodge Slash Action Ability Unleashes an attack that deals damage to nearby enemies.
Slide Dash Action Ability Instantly closes in on and attacks a far target.
Guard Break Action Ability Unleashes a powerful finishing combo move that pierces through a target's guard.
Aerial Sweep Action Ability Unleashes a powerful leaping attack on targets in midair.
Aerial Spiral Action Ability Closes in on far targets in midair and unleashes spinning attacks.
Aerial Finish Action Ability Unleashes a powerful finishing combo move to a single target in midair.
Brave Shot Action Ability Unleashes a powerful finishing combo move and knocks a single target off its feet.
Brave Beat Action Ability Unleashes a powerful finishing combo move that successively attacks several targets at once.
Sonic Strike Action Ability Unleashes a powerful finishing combo move that pierces through a single target.
Sonic End Action Ability Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once.
Over the Horizon Action Ability Leaps towards a target in a rapid attack with Square.
Master Strike Action Ability Unleashes a powerful finishing combo move that successively attacks a single target.
Final Arcana Action Ability Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target.
Final Strike Action Ability While spinning in midair, deals a powerful finishing combo move to a single target.
Final Arts Action Ability Unleashes a powerful finishing combo move to get rid of several targets at once.
Combo Upper Action Ability Knocks a target into the air during a combo with Square.
Aerial Impulse Action Ability Tackles and attacks a target in midair during a combo with Square.
Retaliating Smash Action Ability When knocked down, quickly regains balance and attacks with Square.
Running Tackle Action Ability Unleashes a rapid tackle on a single target while attacking during Dash.
Goofy Tornado Action Ability Creates a vortex to draw enemies close and attack them! MP Cost: 10
Goofy Bash Action Ability An effective ranged attack, throwing a shield at the enemy from afar. MP Cost: 10
Goofy Turbo Action Ability Dashes through enemies, bouncing them towards Sora. MP Cost: 10
Trinity Limit: Break
Trinity Limit: Ultima
Trinity Limit: Major Drive
Trinity Limit: Combo Start
Limit A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP.
Tornado Fusion: Whirli-Goof
Tornado Fusion: Whirli-Goofra
Tornado Fusion: Whirli-Goofga
Limit A Limit Command that unleashes Goofy's spinning attack, Whirli-Goof.
Teamwork: Knocksmash
Teamwork: Duo Raid
Teamwork: Cosmo Boost
Limit A Limit Command that unleashes Goofy and Sora's joint attack, Knocksmash. Consumes all of Sora's MP.
Cyclone Reaction Command
Full Swing Reaction Command
Kickback Reaction Command
Air Twister Reaction Command
Bat Cry Reaction Command
Speed Trap Reaction Command
Aero Blade (except final hit) Reaction Command
Quick Blade Reaction Command
Tornado Ride Reaction Command
Heal Stomp Reaction Command
Rising Sun Reaction Command
Wind Dance Reaction Command
Duel Stance Reaction Command
Warp Snipe Reaction Command
Eclipse Reaction Command
Magna Storm Reaction Command
High Counter Reaction Command
Return Fire Reaction Command

Enemies

Enemy Attack Description
Shadow Left Scratch (左引っかき
Hidari Hikkaki
?)
Scratches with left hand.
Right Scratch (右引っかき
Migi Hikkaki
?)
Scratches with right hand.
Jump Scratch (跳び引っかき
Tobi Hikkaki
?)
Jumps and scratches.
Soldier Scratch Attack (引っかき攻撃
Hikkaki Kōgeki
?)
Scratches with right hand.
2-Stage Scratch (2段引っかき
2-dan Hikkaki
?)
Scratches with right hand, then thrusts with left hand.
Spin Kick (回転蹴り
Kaitengeri
?)
Jumps and performs a downward spinning kick.
Kick Shower (あびせ蹴り
Abise Keri
?, lit. "Pouring Kick")
Glows, then jumps and swings legs.
Large Body Mow Down Attack (なぎ払い攻撃
Nagiharai Kōgeki
?)
Swings its arms from side to side, damaging nearby opponents.
Rush (突進
Tosshin
?)
Rushes towards a target and deals damage with its stomach.
Body Attack (ボディアタック
Bodi Atakku
?)
Falls onto its stomach and slides into nearby opponents.
Silver Rock Rocket Attack (ロケットアタック
Roketto Atakku
?)
Swoops from the air and rams opponents.
Emerald Blues Aero (エアロ
Earo
?)
Generates vacuum blades around itself.
High-Speed Aero (ハイスピードエアロ
Hai Supīdo Earo
?)
Surrounds itself in vacuum blades and rams opponents.
Crimson Jazz Kick (蹴り
Keri
?)
Swings its body back and forth on its axis and kicks.
Air Pirate Uppercut (アッパーカット
Appākatto
?)
Its fist glows, then it descends and launches an uppercut.
Charge Punch (チャージパンチ
Chāji Panchi
?)
Its fist glows, then it turns while descending and attacks downwards.
Kick (キック
Kikku
?)
Kicks with both legs in mid-air.
Rush Kick (突進蹴り
Tosshin Keri
?)
Its foot glows, then it kicks out while lunging.
Trick Ghost Whip Attack (ムチ攻撃
Muchi Kōgeki
?)
Swings its head-string like a whip, striking opponents in range.
Rabid Dog Pounce (飛びかかり
Tobikakari
?)
Pounces and bites twice.
Hook Bat Hook Somersault (フックサマー
Fukku Samā
?)
Somersaults while attacking with its hook.
Bookmaster Book Strike (ブックストライク
Bukku Sutoraiku
?)
Strikes twice with book, knocking opponents back.
Book Strike 2 (ブックストライク2
Bukki Sutoraiku 2
?)
Strikes four times with book, staggering opponents.
Minute Bomb Bullet Headbutt (弾丸頭突き
Dangan Zudzuki
?)
Points its head forward and charges like a bullet.
Hammer Frame Hammer (ハンマー
Hanmā
?)
Strikes with its hammer-like chest.
Spin Rush (回転突進
Kaiten Tosshin
?)
Charges while spinning vertically.
Fortuneteller Crystal Ball (水晶玉
Suishō-dama
?)
Swings crystal ball in a figure-8 trajectory.
Rapid Thruster Beak Rush (クチバシ突進
Kuchibashi Tosshin
?)
Rapidly pecks with beak.
Propeller Rush (プロペラ突進
Puropera Tosshin
?)
Slowly chases the opponent while spinning.
Driller Mole Drill Attack (ドリルアタック
Doriru Atakku
?)
Jumps and lunges like a drill.
Upper Drill (アッパードリル
Appā Doriru
?)
Leaps from underground and lunges like a drill.
Lance Soldier Rush Attack (突進攻撃
Tosshin Kōgeki
?)
After rushing forward, it thrusts its spear into an opponent.
Rampage (大暴れ
Ōabare
?)
After brandishing its spear, it spins sideways at high speed.
Lance Rampage (ヤリ暴走
Yari Bōsō
?)
Its spear flies around recklessly and lunges out repeatedly.
Morning Star Spin Mow Down (回転なぎ払い
Kaiten Nagiharai
?)
Turns from side-to-side while swinging iron maces.
Iron Ball Punch (鉄球パンチ
Tekkyū Panchi
?)
Strikes with iron balls with its left and right hands, in that order.
Spin Thorn Attack (回転トゲアタック
Kaiten Toge Atakku
?)
Chases opponents while spinning at high speeds.
Body Press (ボディプレス
Bodi Puresu
?)
Jumps directly overhead on opponent and drops down.
Fat Bandit Fist of Light (光の拳
Hikari no Ken
?)
Jumps low and swings both light-covered fists downward.
Luna Bandit Continuous Slash (連続斬り
Renzoku Kiri
?)
Swings its swords while walking around.
Aerial Spin Slash (空中回転斬り
Kūchū Kaitengiri
?)
Jumps and swings swords, knocking opponents back.
Dash Slash (ダッシュ斬り
Dasshu Kiri
?)
Rushes and slashes with swords in both hands.
Ring Rush (リングラッシュ
Ringu Rasshu
?)
Handstands and spins sideways, slashing with its swords in a circular motion.
Gargoyle Knight Continuous Slash (連続斬り
Renzoku Kiri
?)
Slashes three times with sword.
Falling Slash (落下斬り
Rakka Kiri
?)
Descends and lunges with sword.
Rising Slash (上昇斬り
Jōshō Kiri
?)
Rises and swings sword upward.
Repeated Slash (反復斬り
Hanpuku Kiri
?)
Charges and slashes; repeats this twice.
Gargoyle Warrior Tomahawk (トマホーク
Tomahōku
?)
Throws light-tinged axe.
Bamboo Split (唐竹割り
Karatekawari
?)
Slashes twice while spinning vertically.
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Poses with axe and spins at high speed.
Wight Knight Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Turns arms sideways and cuts through enemies.
2-Stage Scratch (2段引っかき
2-dan Hikkaki
?)
Jumps high, then lands, swinging both claws down and up as it does so.
Spin Pounce (回転飛びかかり
Kaiten Tobikakari
?)
Jumps low, then turns arms sideways, cutting through enemies.
Graveyard Kick Headbutt (蹴り頭突き
Keri Zudzuki
?)
After kicking, the pumpkin emerges from the box and headbutts.
Pumpkin Slash (カボチャ斬り
Kabocha Kiri
?)
The pumpkin emerges from the box and slashes with weapons in both hands.
Rush Ghost (ラッシュゴースト
Rasshu Gōsuto
?)
A gravestone emerges from the box and attacks with ghosts surrounding it.
Toy Soldier Kick Headbutt (蹴り頭突き
Keri Zudzuki
?)
After kicking, the pumpkin emerges from the box and headbutts.
Pumpkin Slash (カボチャ斬り
Kabocha Kiri
?)
The pumpkin emerges from the box and slashes with weapons in both hands.
Aeroplane Drill Rush (きりもみ突進
Kirimomi Tosshin
?)
Tailspins and charges three times.
Turning Body Blow (旋回体当たり
Senkai Taiatari
?)
Rams opponents while spinning at a low altitude.
Hot Rod Bite (かみつき
Kamitsuki
?)
Bites forward with its mouth.
One-Two Punch (ワンツーパンチ
Wan Tsū Panchi
?)
Punches with its right and left front wheels in succession.
Flip Dash (フリップダッシュ
Furippu Dasshu
?)
Charges three times at extreme speeds.
Assault Rider Slash (斬りつけ
Kiritsuke
?)
Deflects attacks directed at its upper body, then sweeps with spear.
Thrust (突き
Tsuki
?)
Deflects attacks directed at its upper body, then lunges with spear.
Swing Around (振りまわし
Furimawashi
?)
Spins spear in front of itself like a windmill.
Assault (突撃
Totsugeki
?)
Charges while surrounded by a red aura.
Nightwalker Scratch (引っかき
Hikkaki
?)
Scratches with claws in both hands.
Drill Rush (きりもみ突進
Kirimomi Tosshin
?)
Tailspins from the air and charges.
Spin Slash (回転斬り
Kaitengiri
?)
Skims the ground and spins while moving forward.
Bolt Tower Headbutt (頭突き
Zudzuki
?)
Sticks out the face at the bottom of its body.
Magnum Loader Spin (スピン
Supin
?)
Extends both arms and spins sideways while lunging.
Somersault (サマーソルト
Samāsoruto
?)
Kicks upward with tires while somersaulting.
Spike Charge (スパイクチャージ
Supaiku Chāji
?)
Rears back, then charges forward at high speed.
Strafer Lariat (ラリアット
Rariatto
?)
Extends both arms and moves around while spinning sideways.
Devastator Downswing (振り下ろし
Furioroshi
?)
Swings its forelimbs downward from mid-air, one after the other.
Leg Lariat (脚ラリアット
Ashi Rariatto
?)
Charges at a low altitude while spinning its legs.
Round Blow (ラウンドブロー
Raundo Burō
?)
Grips opponents between its forelimbs and punches them twice.
Living Bone Bite (かみつき
Kamitsuki
?)
Bites while jumping around.
Jumping Shock Wave (ジャンピング衝撃波
Janpingu Shōgekiha
?)
Jumps and generates a shock wave on the ground.
Spin Tail (回転尻尾
Kaiten Shippo
?)
Strikes hard with tail while turning violently.
Shake Off (振り落とし
Furiotoshi
?)
Throws Sora off its back and strikes him with its tail.
Shaman Scratch (引っかき
Hikkaki
?)
Scratches with claws in both hands.
Mask Rush (仮面突進
Kamen Tosshin
?)
Rams opponents while masked.
Aerial Knocker 5-fold Hook (5連フック
5-ren Fukku
?)
Unleashes five hooks in succession.
3-fold Jab (3連ジャブ
3-ren Jabbu
?)
Unleashes three jabs in succession.
Charge Punch (チャージパンチ
Chāji Panchi
?)
Enlarges glove and throws a straight punch.
Tornado Step Jump Strike (ジャンプたたき
Janpu Tataki
?)
Strikes with both arms while spinning vertically.
Jump Slap (ジャンプビンタ
Janpu Binta
?)
Strikes with both arms while spinning sideways.
Propeller Charge (プロペラチャージ
Puropera Chāji
?)
Extends both arms and runs around while spinning at high speed.
Crescendo Trumpet Bash (ラッパなぐり
Rappa Naguri
?)
Swings trumpet upward while leaping.
Creeper Plant Seed Scatter (タネ飛ばし
Tane Tobashi
?)
Shoots three seeds.
Root Needle (根っこニードル
Nekko Nīdoru
?)
Roots emerge underneath opponents and strike them.
Vine (ツル
Tsuru
?)
Lashes out to its left and right with vines.
Armored Knight Foot Sweep Slash (足払い斬り
Ashibarai Kiri
?)
Tilts body to the side and swings sword in a sweeping motion.
Spin Rush (回転突進
Kaiten Tosshin
?)
Displays sword and rushes forward while spinning sideways.
Jump Rush (ジャンプ突進
Janpu Tosshin
?)
After jumping, it thrusts its sword and charges.
Surveillance Robot Mow Down (なぎ払い
Nagiharai
?)
Swings the disc under its body.
Neoshadow Shadow Out (シャドウアウト
Shadou Auto
?)
Leaps out of the shadows and spins around.
Scratch Attack (引っかき攻撃
Hikkaki Kōgeki
?)
Lightly jumps forward and scratches with both claws.
Aerial Rush (空中突進
Kūchū Tosshin
?)
Rises into the air, then charges in a straight line.
Falling Scratch Attack (落下引っかき攻撃
Rakka Hikkaki Kōgeki
?)
Jumps high, then scratches with its claws during its descent.
Dusk Sweep Kick (払い蹴り
Haraigeri
?)
Skims along the ground and sweeps opponents with legs.
Headbutt (頭突き
Zudzuki
?)
Approaches from a low altitude and strikes upward with head.
Aerial Walk Attack (空中歩行攻撃
Kūchū Hokō Kōgeki
?)
Slaps opponents in the face while walking upside-down in the air.
Creeper 3-fold Slash (3連斬りつけ
3-ren Kiritsuke
?)
Turns into a sword and slashes three times.
Spear Fall Attack (ヤリ落下攻撃
Yari Rakka Kōgeki
?)
Turns into a spear and falls directly over an opponent's head.
Dragoon Jump (ジャンプ
Janpu
?)
Readies spear, then falls directly over an opponent's head.
Mow Down (なぎ払い
Nagiharai
?)
Swings spear sideways.
Spinning Vertical Swing (回転縦振り
Kaiten Tate Furi
?)
Spears spear vertically and launches opponents upward.
Assassin Thrust (突き
Tsuki
?)
Lunges out with right tentacle.
Continuous Reaping (連続刈り取り
Renzoku Karitori
?)
Its tentacles emerge from underground and sweep at opponents' feet six times.
Mow Down (なぎ払い
Nagiharai
?)
Emerges from the ground and sweeps tentacles wide.
Plunge (跳びこみ
Tobikomi
?)
Leaps forward out of the ground, then submerges again.
Self-Destruct (自爆
Jibaku
?)
Runs up to an opponent and self-destructs, after which it vanishes.
Samurai Vertical Slash (縦斬り
Tate Kiri
?)
Swings sword in right hand vertically.
Horizontal Slash (横斬り
Yoko Kiri
?)
Swings sword in right hand wide.
4-fold Slash (4連斬り
4-ren Kiri
?)
Thrusts with swords in both hands in succession, then swings them upward.
10-fold Slash (10連斬り
10-ren Kiri
?)
After slashing continuously, it swings its sword while dashing.
Iainuki (居合い抜き
Iainuki
?)
Draws its sword and attacks an opponent without warning as it passes by.
Sniper Arrow of Light (光の矢
Hikari no Ya
?)
Stands still, then fires a homing light arrow.
Teleport Strike (瞬間移動なぐり
Shunkan'idō Naguri
?)
Teleports near an opponent and strikes with crossbow.
Giant Arrow of Light (巨大光の矢
Kyodai Hikari no Ya
?)
Stands still, then fires a giant light arrow that splits into five.
Dancer Swoop Kick (急降下蹴り
Kyūkōka Keri
?)
Floats in the air for a while, then kicks while swooping.
Roundhouse Kick (まわし蹴り
Mawashigeri
?)
Quickly jumps and delivers a roundhouse kick.
Spinning Low Kick (回転下段蹴り
Kaiten Gedan Keri
?)
Assumes a breakdance-like pose and kicks.
Kick Up Attack (蹴り上げ攻撃
Keriage Kōgeki
?)
Kicks upward, sending caught opponents higher.
Swinging Throw (振りまわし投げ
Furimawashi Nage
?)
Grabs Sora, swings him around, then throws him.
Berserker Hammer Draw (ハンマー引き寄せ
Hanmā Hikiyose
?)
Pulls hammer toward itself.
Spin Kick (回転蹴り
Kaitengeri
?)
Supports itself with hammer and delivers a spinning kick.
Jump Attack (ジャンプ攻撃
Janpu Kōgeki
?)
Jumps and descends directly overhead an opponent.
Gigantic Hammer Wild Dance (巨大化ハンマー乱舞
Kyodai-ka Hanmā Ranbu
?)
Enlargens hammer, then attacks with it in the following sequence: continuously plunges down → swings about → generates shock waves.
Back-and-Forth Rush (往復突進
Ōfuku Tosshin
?)
Jumps back-and-forth, ramming opponents in its way.
Gambler Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Handstands, then rams opponents while spinning.
Card (カード
Kādo
?)
Fires many small cards that slice through opponents.
Dice (ダイス
Daisu
?)
Throws a giant die.
Sorcerer Shield (シールド
Shīrudo
?)
Arranges cubes into a wall.
Shot (ショット
Shotto
?)
Cubes surround an opponent and strike.
Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
Lines up cubes like a cylinder and swings them around.
Seifer Vertical Swing (縦振り
Tate Furi
?)
Swings weapon directly downward.
Mow Down (なぎ払い
Nagiharai
?)
Swings weapon wide while spinning.
Heroic Thrust (浪漫突き
Roman Tsuki
?)
Rushes forward from the air with weapon pointed outward.
Undead Pirate A Triple Hit (3連撃
3-rengeki
?)
Swings axes three times in a dancing motion.
Approaching Slash (接近斬り
Sekkin Kiri
?)
Runs up to an opponent and swings axes wide.
All-Out Blow (渾身の一撃
Konchin no Ichigeki
?)
Swings the axe overhead in a wide arc.
Undead Pirate B Knife (ナイフ
Naifu
?)
Slashes twice with knife.
Bomb (爆弾
Bakudan
?)
Throws a bomb.
Undead Pirate C Swing (スイング
Suingu
?)
Strikes with weapon.
Gunshot (射撃
Shageki
?)
Fires a bullet from weapon.
Triple Shot (3連射
3-rensha
?)
Raises weapon, then fires three consecutive shots.

Weakness and Resistance

Party members

Party members do not have resistance to Physical attacks.

Enemies

In Kingdom Hearts II Final Mix, the Organization XIII Replica Data has the same resistance as the regular battle or Absent Silhouette unless specified.
Resistance
Enemy Resistance
Demyx's Replica Data[KH II FM] x0.50
Luxord's Replica Data[KH II FM] x0.30
Weakness
Enemy Weakness
Yuffie x1.50

Notes and references

  1. ^ Deals 2 damage while under the effect of Stop.
  2. ^ a b Only available in the original release of Kingdom Hearts Re:Chain of Memories.
  3. ^ a b c Only available in the Kingdom Hearts HD 1.5 ReMIX re-release of Kingdom Hearts Re:Chain of Memories.
  4. ^ a b Only the rush deals Physical damage.
  5. ^ Only the weapon deals Physical damage.
  6. ^ Only the sword deals Physical damage.
  7. ^ Only the earthquake deals Physical damage.
  8. ^ Only the knife deals Physical damage. In Kingdom Hearts Chain of Memories, the thunder also deals Physical damage if Sora resists lightning.
  9. ^ In Kingdom Hearts Re:Chain of Memories, only the shield deals Physical damage.
  10. ^ Frontal attacks only.
  11. ^ Arms only.
  12. ^ a b c d Front only.
  13. ^ Only the backflip deals Physical damage.
  14. ^ Only the scratch deals Physical damage.
  15. ^ Only the continuous attack deals Physical damage.