Kingdom Hearts II
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{{Game|KH2|FM2}}
{{Game|KH2|FM2}}
The Ability system in ''Kingdom Hearts II'' has received both minor aesthetic upgrades, as well as major mechanical changes. An Ability can now be equipped or unequipped simply by pressing {{button|t}} while highlighting its entry in the Ability menu, and are now separated into Action, Growth, and Support sets, which are distinguished by the color of their entry. '''Action Abilities''' are those which are used directly in combat, and are often tied to button-presses, while '''Support Abilities''' are those which enhance the character's stats, and are often passive. ''Kingdom Hearts II'' also expands Abilities such as [[Dodge Roll]] and [[Glide]] into '''Growth Abilities''', which affect Sora's movements, and can be upgraded by leveling up his [[Drive Forms]]. ''Kingdom Hearts II'' also introduces Equipment Abilities, which are automatically equipped when using a specific weapon. These abilities require no AP, though they are not able to be replaced or unequipped without taking off the weapon as well. while each of his Keyblades possesses a Support Ability. Donald and Goofy's strongest weapons also possess Equipment Abilities, as well as some of the rarer Armors and Accessories.
[[File:Ability Screen KHII.png|thumb|300px|In ''Kingdom Hearts II'', the Abilities list is divided into Action, Growth, Support, and Weapon abilities.]]
The '''Ability''' system in ''[[Kingdom Hearts II]]'' has received both minor aesthetic upgrades, as well as major mechanical changes. An Ability can now be equipped or unequipped simply by pressing {{button|t}} while highlighting its entry in the Ability menu, and are now separated into Action, Growth, and Support sets, which are distinguished by the color of their entry (blue for Action, yellow for Growth and green for Support abilities). {{nihongo|'''Action abilities'''|アクションアビリティ|Akushon Abiriti}} are those which are used directly in combat, and are often tied to button-presses, while {{nihongo|'''Support abilities'''|サポートアビリティ|Sapōto Abiriti}} are those which enhance the character's stats, and are often passive. ''Kingdom Hearts II'' also expands Abilities such as [[Dodge Roll]] and [[Glide]] into {{nihongo|'''Growth abilities'''|グロウアビリティ|Gurou Abiriti|lit. "Grow Ability"}}, which affect Sora's movements, and can be upgraded by leveling up his [[Drive Forms]]. ''Kingdom Hearts II'' also introduces {{nihongo|'''Weapon abilities'''|ウェポンアビリティ|Wepon Abiriti}}, which are support abilities that are attached to a particular weapon. These abilities require no {{AP}} to equip, as they remain active for as long as the item remains equipped. Each of Sora's Keyblades possesses a Support Ability, as well as Donald and Goofy's strongest weapons. All active Weapon abilities are listed at the very bottom of the Abilities menu. Some of the rarer Armors and Accessories also provide the effect of a support ability; however, they are not formally named and listed in the Abilities menu.


While Sora can still learn most of his Support and Growth Abilities through leveling up, all of his standard Action Abilities are learned after completing certain events. However, allies no longer gain abilities by leveling, and instead gain them solely from events. Finally, each of Sora's Forms possesses its own Ability set, which temporarily replaces his normal set of Action and Growth Abilities; while the Forms also possess unique Support Abilities, they do not replace those that equipped to Standard From. Like Equipment Abilities, the Abilities belonging to each Form require no AP, though they cannot be replaced or unequipped. These Ability sets also include the Growth Ability linked to that Form, in a version stronger than Sora can use in Standard Form.
While Sora can still learn most of his Support and Growth abilities through leveling up, all of his standard Action abilities are learned after completing certain events. Like his stats, Sora will also inherit any abilities that Roxas possesses when the two reunite. However, allies no longer gain abilities by leveling, and instead gain them solely from events. Finally, each of Sora's Forms possesses its own Ability set, which temporarily replaces his normal set of Action and Growth abilities; while the Forms also possess unique Support abilities, these add to rather than replace those that are equipped to Standard Form. Like Weapon abilities, the Abilities belonging to each Form require no AP, but they cannot be replaced or unequipped. These Ability sets also include the Growth ability linked to that Form, on a stronger level than Sora can use in Standard Form.


==[[Sora|Sora's]] Abilities==
The AI used to determine when allies use their Abilities has also been made more controllable. Each Action ability can now be switched between frequent, moderate, rare, and no use.
===Action abilities===
 
<!--Will eventually include all Action Abilities-->
==Action abilities==
<!--Add Anti Form abilities Action Abilities, check descriptions for Limit and Lion form-->
{|border="1" cellspacing="0" cellpadding="2" style="width:90%"
{|class="wikitable" width="100%"
|-style="{{style|kh2|a}}"
|-bgcolor="#87ceeb"
!style="width:22%"|Ability
|width="36%" style="text-align:center"|'''Ability'''
!style="width:3%"|AP
|width="2%" style="text-align:center"|'''AP'''
!style="width:50%"|Description
|width="40%" style="text-align:center"|'''Description'''
!style="width:25%"|Obtained
|width="25%" style="text-align:center"|'''Obtained'''
|-
|-bgcolor="#e6e6fa"
|{{nihongo|'''[[Guard]]'''|リフレクトガード|<br>Rifurekuto Gādo|lit. "Reflect Guard"}}
|{{nihongo|'''Guard'''|リフレクトガード|Rifurekuto Gādo|<br>lit. "Reflect Guard"}}
|2
|2
|Blocks and shoots back enemy attacks using a parrying action with {{button|s}}.
|Blocks and shoots back enemy attacks using a parrying action with {{button|s}}.
|Roxas<ref>Defeat [[Twilight Thorn]]</ref>, Limit Form
|'''Roxas:''' Defeat the [[Twilight Thorn]]<br>'''Limit Form:''' Default{{FMII}}
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Upper Slash'''|スラッシュアッパー|Surasshu Appā|<br>lit. "Slash Upper"}}
|{{nihongo|'''[[Upper Slash]]'''|スラッシュアッパー|<br>Surasshu Appā|lit. "Slash Upper"}}
|4
|4
|Knocks a target into the air during a combo with {{button|s}}.
|Knocks a target into the air during a combo with {{button|s}}.
|Sora<ref>Defeat [[Possessor|Possessor and Thresholder]].</ref>
|'''Sora:''' Defeat the [[Possessor]] and [[Thresholder]]
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Horizontal Slash'''|エアサイドスラッシュ|Ea Saido-Surasshu|<br>lit. "Air Side-Slash"}}
|{{nihongo|'''[[Horizontal Slash]]'''|エアサイドスラッシュ|<br>Ea Saido-Surasshu|lit. "Air Side-Slash"}}
|2
|2
|Attacks a target from left to right during a midair combo with {{button|s}}.
|Unleashes a powerful attack that hits a target from left to right during a midair combo with {{button|s}}. {{note|Original description: 'Attacks a target from left to right during a midair combo with ☐.}}
|Sora<ref>Defeat [[Hostile Program]] (''Kingdom Hearts II''). / Defeat [[Grim Reaper]] on the [[Port Royal#Black Pearl|Black Pearl]] (''Final Mix'').</ref>
|'''Sora:''' Defeat the [[Hostile Program]]{{KHII}}<br>'''Sora:''' Defeat the [[Grim Reaper]] on [[The Black Pearl]]{{FMII}}
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Finishing Leap'''|フィニッシュライズ|Finisshu Raizu|<br>lit. "Finish Rise"}}
|{{nihongo|'''[[Finishing Leap]]'''|フィニッシュライズ|<br>Finisshu Raizu|lit. "Finish Rise"}}
|5
|5
|Jumps high into the air while attacking at the end of a combo with {{button|s}}.
|Unleashes a powerful guard-piercing attack at the end of a combo with {{button|s}}. {{note|Original description: 'Jumps high into the air while attacking at the end of a combo with ☐.'}}
|Sora<ref>Defeat [[The Experiment]] (''Kingdom Hearts II''). / Defeat [[Blizzard Lord and Volcanic Lord]] in Agrabah (''Final Mix'').</ref>
|'''Sora:''' Defeat [[the Experiment]]{{KHII}}<br>'''Sora:''' Defeat the [[Blizzard Lord and Volcanic Lord]]{{FMII}}
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Retaliating Slash'''|リベンジスラッシュ|Rebenji Surasshu|<br>lit. "Revenge Slash"}}<ref>In Lion Form, this is translated as "Retaliating Smash".</ref>
|{{nihongo|'''[[Retaliating Slash]]'''|リベンジスラッシュ|<br>Ribenji Surasshu|lit. "Revenge Slash"}}
|3
|3
|When knocked down, quickly regains balance and counterattacks with {{button|s}}.
|When knocked down, quickly regains balance and counterattacks with {{button|s}}.
|Sora<ref>Defeat [[Shadow Stalker and Dark Thorn|Dark Thorn]].</ref>, Valor Form, Wisdom Form, Lion Form
|'''Sora:''' Defeat the [[Dark Thorn]]<br>'''Valor Form:''' Default<br>'''Wisdom Form:''' Default
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Slapshot'''|スラップショット|Surappushotto}}
|{{nihongo|'''[[Slapshot]]'''|スラップショット|<br>Surappushotto}}
|2
|2
|Rapidly attacks a target.
|Rapidly attacks a nearby target without getting flung back. {{note|Original description: 'Rapidly attacks a target.'}}
|Sora<ref>Free the [[Cornerstone of Light]] (''Kingdom Hearts II''). / Clear the Nobodies in the [[Twilight Town#Betwixt and Between|Betwixt and Between]] (''Final Mix'').</ref>, Limit Form
|'''Sora:''' Free the [[Cornerstone of Light]]{{KHII}}<br>'''Sora:''' Defeat the Nobodies at the [[Betwixt and Between]]{{FMII}}<br>'''Limit Form:''' Default{{FMII}}
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Dodge Slash'''|ドッジスラッシュ|Dojji Surasshu}}
|{{nihongo|'''[[Dodge Slash]]'''|ドッジスラッシュ|<br>Dojji Surasshu}}
|2
|2
|Unleashes an attack that deals damage to nearby enemies.
|Unleashes an attack that deals damage to nearby enemies.
|Sora<ref>Defeat [[Cerberus]] in [[Olympus Coliseum]] (''Kingdom Hearts II''). / Free the [[Cornerstone of Light]] (''Final Mix'').</ref>
|'''Sora:''' Defeat [[Cerberus]]{{KHII}}<br>'''Sora:''' Free the [[Cornerstone of Light]]{{FMII}}
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Flash Step'''|フラッシュステップ|Furasshu Suteppu}}
|{{nihongo|'''[[Flash Step]]'''|フラッシュステップ|<br>Furasshu Suteppu}}{{FMII}}
|2
|2
|Sora does an extremely fast step attack to uppercut and break the enemy's Guard from a certain distance.<!--?-->
|Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard.
|Sora<ref>Defeat [[Prison Keeper]] (''Final Mix'').</ref>
|'''Sora:''' Defeat the [[Prison Keeper]]{{FMII}}
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Sliding Dash'''|スライドダッシュ|Suraido Dasshu|<br>lit. "Slide Dash"}}
|{{nihongo|'''[[Slide Dash]]'''|スライドダッシュ|<br>Suraido Dasshu}}
|2
|2
|Instantly closes in on and attacks a far target.
|Instantly closes in on and attacks a far target.
|Sora<ref>Survive the [[The Land of Dragons#Village Cave|Village Cave]] trap.</ref>, Limit Form
|'''Sora:''' Clear the trap at the [[Village Cave]]<br>'''Limit Form:''' Default{{FMII}}
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Round Break'''|ラウンドブレイク|Raundo Bureiku}}
|{{nihongo|'''[[Vicinity Break]]'''|ラウンドブレイク|<br>Raundo Bureiku|lit. "Round Break"}}{{FMII}}
|3
|2
|If there are many enemies around Sora, Sora will do a spin slash to hits enemies who surround him.<!--?-->
|Unleashes a powerful attack when surrounded.
|Sora<ref>Defeat [[Hostile Program]] (''Final Mix'').</ref>
|'''Sora:''' Defeat the [[Hostile Program]]{{FMII}}
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Guard Break'''|ストライドブレイク|Sutoraido Bureiku|<br>lit. "Stride Break"}}
|{{nihongo|'''[[Guard Break]]'''|ストライドブレイク|<br>Sutoraido Bureiku|lit. "Stride Break"}}
|3
|3
|Unleashes a powerful finishing combo move that pierces through a target's guard.
|Unleashes a powerful finishing combo move that pierces through a target's guard.
|Sora<ref>Defeat the [[Battle of the 1000 Heartless|Army of 1000 Heartless]].</ref>
|'''Sora:''' Complete the [[Battle of the 1000 Heartless]]
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Explosion'''|エクスプロージョン|Ekusupurōjon}}
|{{nihongo|'''{{c|Explosion|ability}}'''|エクスプロージョン|<br>Ekusupurōjon}}
|3
|3
|Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill.
|Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill.
|Sora<ref>Defeat [[Blizzard Lord and Volcanic Lord]] in Agrabah (''Kingdom Hearts II''). / Defend the [[Solar Sailer]] (''Final Mix'').</ref>
|'''Sora:''' Defeat the [[Blizzard Lord and Volcanic Lord]]{{KHII}}<br>'''Sora:''' Defend the [[Solar Sailer Simulation]]{{FMII}}
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Aerial Sweep'''|エリアルスイープ|Eriaru Suīpu}}
|{{nihongo|'''[[Aerial Sweep]]'''|エリアルスイープ|<br>Eriaru Suīpu}}
|2
|2
|Unleashes a powerful leaping attack on targets in midair.
|Unleashes a powerful leaping attack on targets in midair.
|Sora<ref>Defeat [[Shan-Yu]].</ref>, Limit Form
|'''Sora:''' Defeat [[Shan-Yu]]<br>'''Limit Form:''' Default{{FMII}}
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Aerial Dive'''|エリアルダイヴ|Eriaru Daivu}}
|{{nihongo|'''[[Aerial Dive]]'''|エリアルダイヴ|<br>Eriaru Daivu}}{{FMII}}
|2
|2
|While standing on the ground, Sora jumps and hits with 3 diagonal slashes towards an aerial enemy.<!--?-->
|Unleashes a powerful aerial attack on distant targets.
|Sora<ref>Clear "Maniac" [[Phil Training]] test (''Final Mix'').</ref>
|'''Sora:''' Clear "Maniac" [[Phil's Training]]{{FMII}}
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Aerial Spiral'''|エアスパイラル|Ea Supairaru|<br>lit. "Air Spiral"}}
|{{nihongo|'''[[Aerial Spiral]]'''|エアスパイラル|<br>Ea Supairaru|lit. "Air Spiral"}}
|2
|2
|Closes in on far targets in midair and unleashes spinning attacks.
|Closes in on far targets in midair and unleashes spinning attacks.
|Sora<ref>Clear "Maniac" [[Phil training]] test (''Kingdom Hearts II''). / Save the [[Medallion]] (''Final Mix'').</ref>
|'''Sora:''' Clear "Maniac" [[Phil's Training]]{{KHII}}<br>'''Sora:''' Save the [[Medallion]]{{FMII}}
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Aerial Finish'''|エリアルフィニッシュ|Eriaru Finisshu}}
|{{nihongo|'''[[Aerial Finish]]'''|エリアルフィニッシュ|<br>Eriaru Finisshu}}
|3
|3
|Unleashes a powerful finishing combo move to a single target in midair.
|Unleashes a powerful finishing combo move to a single target in midair.
|Sora<ref>Defeat [[Captain Barbossa]].</ref>
|'''Sora:''' Defeat [[Captain Barbossa]]
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Magnet Splash'''|マグネスプラッシュ|Magune Supurasshu}}
|{{nihongo|'''[[Magnet Burst]]'''|マグネスプラッシュ|<br>Magune Supurasshu|lit. "Magnet Splash"}}{{FMII}}
|3
|3
|Air combo finisher; When there are multiple enemies near him, Sora spins around while creating a magnetic force which explodes.<!--?-->
|Draws enemies in to unleash a finishing combo move. Damage dealt is relative to magic skill.
|Sora<ref>Defeat [[Hades]] (''Final Mix'').</ref>
|'''Sora:''' Defeat [[Hades]]{{FMII}}
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Counterguard'''|ガードカウンター|Gādo Kauntā|<br>lit. "Guard Counter"}}
|{{nihongo|'''[[Counterguard]]'''|ガードカウンター|<br>Gādo Kauntā|lit. "Guard Counter"}}
|4
|4
|Counterattacks nearby enemies with Attack while performing Guard.
|Counterattacks nearby enemies with Attack while performing Guard.
|Sora<ref>Defeat [[Hades]] (''Kingdom Hearts II''). / Defeat [[Cerberus]] in [[Olympus Coliseum]] (''Final Mix'').</ref>
|'''Sora:''' Defeat [[Hades]]{{KHII}}<br>'''Sora:''' Defeat [[Cerberus]]{{FMII}}
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Auto Valor'''|オートブレイヴ|Ōto Bureivu|<br>lit. "Auto Brave"}}
|{{nihongo|'''[[Auto Valor]]'''|オートブレイヴ|<br>Ōto Bureivu|lit. "Auto Brave"}}
|1
|1
|Automatically sets the Reaction Command to Valor in a pinch, if [[Valor Form]] is usable.
|Automatically sets the Reaction Command to Valor in a pinch, if [[Valor Form]] is usable.
|Sora<ref>Valor Form (LV 2)</ref>
|'''Sora:''' Reach Valor Form LV2
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Auto Wisdom'''|オートウィズダム|Ōto Wizudamu}}
|{{nihongo|'''[[Auto Wisdom]]'''|オートウィズダム|<br>Ōto Wizudamu}}
|1
|1
|Automatically sets the Reaction Command to Wisdom in a pinch, if [[Wisdom Form]] is usable.
|Automatically sets the Reaction Command to Wisdom in a pinch, if [[Wisdom Form]] is usable.
|Sora<ref>Wisdom Form (LV 2)</ref>
|'''Sora:''' Reach Wisdom Form LV2
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Auto Limit'''|オートリミット|Ōto Rimitto}}
|{{nihongo|'''{{c|Auto Limit|action ability}}'''|オートリミット|<br>Ōto Rimitto}}{{FMII}}
|1
|1
|Automatically sets the Reaction Command to Limit in a pinch, if [[Limit Form]] is usable.
|Automatically sets the Reaction Command to Limit in a pinch, if [[Limit Form]] is usable.
|Sora<ref>Limit Form (LV 2) (''Final Mix'')</ref>
|'''Sora:''' Reach Limit Form LV2
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Auto Master'''|オートマスター|Ōto Masutā}}
|{{nihongo|'''[[Auto Master]]'''|オートマスター|<br>Ōto Masutā}}
|1
|1
|Automatically sets the Reaction Command to Master in a pinch, if [[Master Form]] is usable.
|Automatically sets the Reaction Command to Master in a pinch, if [[Master Form]] is usable.
|Sora<ref>Master Form (LV 2)</ref>
|'''Sora:''' Reach Master Form LV2
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Auto Final'''|オートファイナル|Ōto Fainaru}}
|{{nihongo|'''[[Auto Final]]'''|オートファイナル|<br>Ōto Fainaru}}
|1
|1
|Automatically sets the Reaction Command to Final in a pinch, if [[Final Form]] is usable.
|Automatically sets the Reaction Command to Final in a pinch, if [[Final Form]] is usable.
|Sora<ref>Final Form (LV 2)</ref>
|'''Sora:''' Reach Final Form LV2
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Auto Summon'''|オートサモン|Ōto Samon}}
|{{nihongo|'''[[Auto Summon]]'''|オートサモン|<br>Ōto Samon}}
|2
|2
|When a friend is down, automatically sets the Reaction Command to Summon, in the column that contains Summon, if Summon is usable.
|When a friend is down, automatically sets the Reaction Command to Summon in the Command Menu containing Summon, if Summon is usable. {{note|Original description: 'When a friend is down, automatically sets the Reaction Command to Summon, in the column that contains Summon, if Summon is usable.'}}
|Sora<ref>Get [[Queen Minnie]] safely to the throne.</ref>
|'''Sora:''' Escort [[Queen Minnie]] to the throne
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Trinity Limit'''|トリニティリミット|Toriniti Rimitto}}
|{{nihongo|'''[[Trinity Limit]]'''|トリニティリミット|<br>Toriniti Rimitto}}
|5
|5
|A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP.
|A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP.
|Sora<ref>Defeat [[Pete]] in [[Olympus Coliseum]].</ref>
|'''Sora:''' Defeat [[Pete]] at [[The Lock]]
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Brave Shot'''|ブレイヴシュート|Bureivu Shūto|<br>lit. "Brave Shoot"}}
|{{nihongo|'''[[Brave Shot]]'''|ブレイヴシュート|<br>Bureivu Shūto|lit. "Brave Shoot"}}
|—
|—
|Unleashes a powerful finishing combo move and knocks a single target off its feet.
|Unleashes a powerful finishing combo move and knocks a single target off its feet.
|Valor Form
|'''Valor Form:''' Default
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Brave Beat'''|ブレイヴビート|Bureivu Bīto}}
|{{nihongo|'''[[Brave Beat]]'''|ブレイヴビート|<br>Bureivu Bīto}}
|—
|—
|Unleashes a powerful finishing combo move that successively attack several targets at once.
|Unleashes a powerful finishing combo move that successively attacks several targets at once.
|Valor Form
|'''Valor Form:''' Default
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Sonic Strike'''|ソニックストライク|Sonikku Sutoraiku}}
|{{nihongo|'''[[Sonic Strike]]'''|ソニックストライク|<br>Sonikku Sutoraiku}}
|—
|—
|Unleashes a powerful finishing combo move that pierces through a single target.
|Unleashes a powerful finishing combo move that pierces through a single target.
|Valor Form
|'''Valor Form:''' Default
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Sonic End'''|ソニックエンド|Sonikku Endo}}
|{{nihongo|'''[[Sonic End]]'''|ソニックエンド|<br>Sonikku Endo}}
|—
|—
|Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once.
|Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once.
|Valor Form
|'''Valor Form:''' Default
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Over the Horizon'''|オーバーホライズン|Ōbā Horaizon|<br>lit. "Over Horizon"}}
|{{nihongo|'''[[Over the Horizon]]'''|オーバーホライズン|<br>Ōbā Horaizon|lit. "Over Horizon"}}
|—
|—
|Leaps towards a target in a rapid attack with {{button|s}}.
|Leaps towards a target in a rapid attack with {{button|s}}.
|Valor Form
|'''Valor Form:''' Default
|-bgcolor="#e6e6fa"
|-"
|{{nihongo|'''Omega Finale'''|フリーフィニッシュ|Furī Finisshu|<br>lit. "Free Finish"}}
|{{nihongo|'''[[Omega Finale]]'''|フリーフィニッシュ|<br>Furī Finisshu|lit. "Free Finish"}}
|—
|—
|Deals finishing combo moves in the middle of a combo with {{button|s}}.
|Deals finishing combo moves in the middle of a combo with {{button|s}}.
|Valor Form
|'''Valor Form:''' Default
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Wisdom Shot'''|ウィズダムショット|Wizudamu Shotto}}
|{{nihongo|'''[[Wisdom Shot]]'''|ウィズダムショット|<br>Wizudamu Shotto}}
|—
|—
|Changes the command Attack to Shoot.
|Changes the command Attack to Shoot.
|Wisdom Form
|'''Wisdom Form:''' Default
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Mobile Action'''|アクティブホバー|Akutibu Hobā|<br>lit. "Active Hover"}}
|{{nihongo|'''[[Mobile Action]]'''|アクティブホバー|<br>Akutibu Hobā|lit. "Active Hover"}}
|—
|—
|Actions will be enabled while moving.
|Actions will be enabled while moving.
|Wisdom Form, Final Form
|'''Wisdom Form:''' Default<br>'''Final Form:''' Default
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Magic Haste'''|マジックヘイスト|Majikku Heisuto}}
|{{nihongo|'''[[Magic Haste]]'''|マジックヘイスト|<br>Majikku Heisuto}}
|—
|—
|Shortens magic casting time and enables rapid magic combos.
|Shortens magic casting time and enables rapid magic combos.
|Wisdom Form
|'''Wisdom Form:''' Default
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Magic Spice'''|マジックスパイス|Majikku Supaisu}}
|{{nihongo|'''[[Magic Spice]]'''|マジックスパイス|<br>Majikku Supaisu}}
|—
|—
|Powers up the finishing move of magic combos.
|Powers up the finishing move of magic combos.
|Wisdom Form
|'''Wisdom Form:''' Default
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''[[Sonic Blade]]'''|ソニックレイヴ|Sonikku Reivu}}
|{{nihongo|'''[[Sonic Rave]]'''|ソニックレイヴ|<br>Sonikku Reivu}}{{FMII}}
|—
|—
|Limit command ({{Button|c}}) - Up to 7 quick dashes with the Keyblade. Sora is invulnerable during the dashes (60 MP).
|A Limit Command that unleashes an attack on an enemy as you pass by. Press {{button|t}} at the right tempo for a combo. MP Cost: 60
|Limit Form
|'''Limit Form:''' Default{{FMII}}
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''[[Ars Arcanum]]'''|ラストアルカナム|Rasuto Arukanamu|<br>lit. "Last Arcanum"}}
|{{nihongo|'''[[Last Arcanum]]'''|ラストアルカナム|<br>Rasuto Arukanamu}}{{FMII}}
|—
|—
|Limit command ({{Button|t}}) - Massive Keyblade combo (75 MP).
|A Limit Command that unleashes a powerful combo attack. Press {{button|t}} for a consecutive combo. MP Cost: 75
|Limit Form
|'''Limit Form:''' Default{{FMII}}
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''[[Strike Raid]]'''|ストライクレイド|Sutoraiku Reido}}
|{{nihongo|'''[[Strike Raid]]'''|ストライクレイド|<br>Sutoraiku Reido}}{{FMII}}
|—
|—
|Limit command ({{Button|s}}) - Throw the Keyblade up to 5 times. Just as in ''Kingdom Hearts'', this command ends with '''Judgment''', a critical finisher (65 MP).
|A Limit Command that allows you to throw the Keyblade at the target. Press {{button|t}} for a combo. MP Cost: 65
|Limit Form
|'''Limit Form:''' Default{{FMII}}
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''[[Ragnarok]]'''|ラグナロク|Ragunaroku}}
|{{nihongo|'''{{c|Infinity|Limit}}'''|ラグナロク|<br>Ragunaroku|lit. "Ragnarok"}}{{FMII}}
|—
|—
|Limit command ({{Button|x}}) - Short aerial combo leading to a reaction command of light laser bursts. Select the third of four reaction commands for maximum damage (80 MP).
|A Limit Command that can be unleashed by pressing {{button|t}} after an aerial combo. MP Cost: 80
|Limit Form
|'''Limit Form:''' Default{{FMII}}
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''[[Zantetsuken]]'''|ザンテツケン|Zantetsuken}}
|{{nihongo|'''[[Zantetsuken]]'''|ザンテツケン|<br>Zantetsuken}}{{FMII}}
|—
|—
|Finishing move - a powerful thrust, the strongest single hitting finishing move in the game.
|Unleashes a finishing combo move on a single target. This powerful attack can instantly eliminate weaker enemies.
|Limit Form
|'''Limit Form:''' Default{{FMII}}
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Ripple Drive'''|リップルドライヴ|Rippuru Doraivu}}
|{{nihongo|'''[[Ripple Drive]]'''|リップルドライヴ|<br>Rippuru Doraivu}}{{FMII}}
|—
|—
|Finishing move - Hits multiple enemies with an aura attack.
|Unleashes a finishing combo move when surrounded. Damage dealt is relative to magic skill.
|Limit Form
|'''Limit Form:''' Default{{FMII}}
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Hurricane Period'''|ハリケーンピリオド|Harikēn Piriodo}}
|{{nihongo|'''[[Hurricane Period]]'''|ハリケーンピリオド|<br>Harikēn Piriodo}}{{FMII}}
|—
|—
|Aerial finishing move - Sora spins with the Keyblade 1080 degrees vertically.
|Unleashes a powerful finishing combo move consisting of an aerial barrage.
|Limit Form
|'''Limit Form:''' Default{{FMII}}
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Zantetsu Counter'''|ザンテツカウンター|Zantetsu Kauntā}}
|{{nihongo|'''[[Zantetsu Counter]]'''|ザンテツカウンター|<br>Zantetsu Kauntā}}{{FMII}}
|—
|—
|After blocking with Guard, press {{Button|c}} to counter with Zantetsuken. With Finishing Plus equipped, you may perform multiple combo finishers.
|Unleashes Zantetsuken by selecting Attack while guarding.
|Limit Form
|'''Limit Form:''' Default{{FMII}}
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Reflect Combo'''|リフレクトコンボ|Rifurekuto Konbo}}
|{{nihongo|'''[[Reflect Combo]]'''|リフレクトコンボ|<br>Rifurekuto Konbo}}{{FMII}}
|—
|—
|Allows Guarding during a ground Combo.
|Blocks enemy attacks with Guard by pressing {{button|s}} during a combo.
|Limit Form
|'''Limit Form:''' Default{{FMII}}
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Master Strike'''|マスターストライク|Masutā Sutoraiku}}
|{{nihongo|'''[[Master Strike]]'''|マスターストライク|<br>Masutā Sutoraiku}}
|—
|—
|Unleashes a powerful finishing combo move that successively attacks a single target.
|Unleashes a powerful finishing combo move that successively attacks a single target.
|Master Form
|'''Master Form:''' Default
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Disaster'''|ディザスター|Dizasutā}}
|{{nihongo|'''[[Disaster]]'''|ディザスター|<br>Dizasutā}}
|—
|—
|Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage.
|Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage.
|Master Form
|'''Master Form:''' Default
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Master Magic'''|マスターマジック|Masutā Majikku}}
|{{nihongo|'''[[Master Magic]]'''|マスターマジック|<br>Masutā Majikku}}
|—
|—
|Powers up magic.
|Powers up magic.
|Master Form
|'''Master Form:''' Default
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Final Arcana'''|ファイナルアルカナム|Fainaru Arukanamu|<br>lit. "Final Arcanum"}}
|{{nihongo|'''[[Final Arcana]]'''|ファイナルアルカナム|<br>Fainaru Arukanamu|lit. "Final Arcanum"}}
|—
|—
|Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target.
|Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target.
|Final Form
|'''Final Form:''' Default
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Final Strike'''|ファイナルオーバー|Fainaru Ōbā|<br>lit. "Final Over"}}
|{{nihongo|'''[[Final Strike]]'''|ファイナルオーバー|<br>Fainaru Ōbā|lit. "Final Over"}}
|—
|—
|While spinning in midair, deals a powerful finishing combo move to a single target.
|While spinning in midair, deals a powerful finishing combo move to a single target.
|Final Form
|'''Final Form:''' Default
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Final Arts'''|ファイナルアーツ|Fainaru Ātsu}}
|{{nihongo|'''[[Final Arts]]'''|ファイナルアーツ|<br>Fainaru Ātsu}}
|—
|—
|Unleashes a powerful finishing combo move to get rid of several targets at once.
|Unleashes a powerful finishing combo move to get rid of several targets at once.
|Final Form
|'''Final Form:''' Default
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Auto Assault'''|オートアサルト|Ōto Asaruto}}
|{{nihongo|'''[[Auto Assault]]'''|オートアサルト|<br>Ōto Asaruto}}
|—
|—
|The Keyblade automatically unleashes attacks in various situations.
|The Keyblade automatically unleashes attacks in various situations.
|Final Form
|'''Final Form:''' Default
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Crime & Punishment'''|クライムペナルティ|Kuraimu Penaruti|<br>lit. "Crime Penalty"}}
|{{nihongo|'''{{c|Crime & Punishment|ability}}'''|クライムペナルティ|<br>Kuraimu Penaruti|lit. "Crime Penalty"}}
|—
|—
|A Keyblade held in each hand unleashes powerful magic spells.
|A Keyblade held in each hand unleashes powerful magic spells.
|Final Form
|'''Final Form:''' Default
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Combo Upper'''|コンボアッパー|Konbo Appā}}
|{{nihongo|'''[[Combo Upper]]'''|コンボアッパー|<br>Konbo Appā}}
|—
|—
|Knocks a target into the air during a combo with {{button|s}}.
|Knocks a target into the air during a combo with {{button|s}}.
|Lion Form
|'''Lion Form:''' Default
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Aerial Impulse'''|エアインパルス|Ea Inparusu|<br>lit. "Air Impulse"}}
|{{nihongo|'''[[Aerial Impulse]]'''|エアインパルス|<br>Ea Inparusu|lit. "Air Impulse"}}
|—
|—
|Tackles and attacks a target in midair during a combo with {{button|s}}.
|Tackles and attacks a target in midair during a combo with {{button|s}}.
|Lion Form
|'''Lion Form:''' Default
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Finishing Blast'''|フィニッシュバースト|Finisshu Bāsuto|<br>lit. "Finish Burst"}}
|{{nihongo|'''[[Finishing Blast]]'''|フィニッシュバースト|<br>Finisshu Bāsuto|lit. "Finish Burst"}}
|—
|—
|Deals damage to nearby enemies at the end of a combo with {{button|s}}.
|Deals damage to nearby enemies at the end of a combo with {{button|s}}.
|Lion Form
|'''Lion Form:''' Default
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Running Tackle'''|ダッシュインパクト|Dasshu Inpakuto|<br>lit. "Dash Impact"}}
|{{nihongo|'''[[Retaliating Smash]]'''|リベンジスマッシュ|<br>Ribenji Sumasshu|lit. "Revenge Smash"}}
|—
|When knocked down, quickly regains balance and attacks with {{button|s}}.
|'''Lion Form:''' Default
|-
|{{nihongo|'''[[Running Tackle]]'''|ダッシュインパクト|<br>Dasshu Inpakuto|lit. "Dash Impact"}}
|—
|—
|Unleashes a rapid tackle on a single target during Dash.
|Unleashes a rapid tackle on a single target while attacking during Dash.
|Lion Form<ref>Restore [[Simba]]'s confidence.</ref>
|'''Lion Form:''' Restore [[Simba]]'s confidence.
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''Dash'''|ダッシュ|Dasshu}}
|{{nihongo|'''{{c|Dash|ability}}'''|ダッシュ|<br>Dasshu}}
|—
|—
|Moves rapidly while pressing down {{button|s}}.
|Moves rapidly while pressing down {{button|s}}.
|Lion Form<ref>Reach [[Pride Lands#Wildebeest Valley|Wildebeest Valley]].</ref>
|'''Lion Form:''' Reach [[Wildebeest Valley]]
|-
|{{nihongo|'''[[Donald Fire]]'''|ドナルドファイア|<br>Donarudo Faia}}
|2
|Unleashes a firestorm that attacks nearby enemies. MP Cost: 10
|'''Donald Duck:''' Defeat the [[Possessor]] and [[Thresholder]]
|-
|{{nihongo|'''[[Donald Blizzard]]'''|ドナルドブリザド|<br>Donarudo Burizado}}
|2
|Unleashes a barrage of ice at the enemy. MP Cost: 10
|'''Donald Duck:''' Clear the trap at [[The Cave of Wonders: Stone Guardians]]
|-
|{{nihongo|'''[[Donald Thunder]]'''|ドナルドサンダー|<br>Donarudo Sandā}}
|2
|Call down a bombardment of lightning bolts on your target! MP Cost: 10
|'''Donald Duck:''' Default
|-
|{{nihongo|'''[[Donald Cure]]'''|ドナルドケアル|<br>Donarudo Kearu}}
|3
|Cures Party Member's HP. MP Cost: All
|'''Donald Duck:''' Default
|-
|{{nihongo|'''[[Fantasia]]'''|ファンタジア|<br>Fantajia}}
|3
|A Limit Command that unleashes Donald's powerful Comet spell. Consumes all of Sora's MP.
|'''Donald Duck:''' Free the [[Cornerstone of Light]]
|-
|{{nihongo|'''[[Flare Force]]'''|フレアフォース|<br>Furea Fōsu}}
|3
|A Limit Command that unleashes Donald's powerful Duck Flare spell. Consumes all of Sora's MP.
|'''Donald Duck:''' Defeat the [[Grim Reaper]] at the [[Harbor]]
|-
|{{nihongo|'''[[Goofy Tornado]]'''|グーフィートルネド|<br>Gūfī Torunedo}}
|2
|Creates a vortex to draw enemies close and attack them! MP Cost: 10
|'''Goofy:''' Defeat [[Pete]] at the {{c|Wharf|tr}}
|-
|{{nihongo|'''[[Goofy Bash]]'''|グーフィーブレイド|<br>Gūfī Bureido|lit. "Goofy Blade"}}
|2
|An effective ranged attack, throwing a shield at the enemy from afar. MP Cost: 10
|'''Goofy:''' Default
|-
|{{nihongo|'''[[Goofy Turbo]]'''|グーフィーターボ|<br>Gūfī Tābo}}
|2
|Dashes through enemies, bouncing them towards Sora. MP Cost: 10
|'''Goofy:''' Defeat [[Shan-Yu]]
|-
|{{nihongo|'''[[Tornado Fusion]]'''|トルネドフュージョン|<br>Torunedo Fyūjon}}
|3
|A Limit Command that unleashes Goofy's spinning attack, Whirli-Goof.
|'''Goofy:''' Defeat the [[Storm Rider]]
|-
|{{nihongo|'''[[Teamwork]]'''|ユニゾンアスリート|<br>Yunizon Asurīto|lit. "Unison Athlete"}}
|3
|A Limit Command that unleashes Goofy and Sora's joint attack, Knocksmash. Consumes all of Sora's MP.
|'''Goofy:''' Defeat [[Captain Barbossa]]
|-
|{{nihongo|'''[[Mushu Fire]]'''|ムーシューファイア|<br>Mūshū Faia}}
|2
|Mushu attacks nearby enemies by breathing fire. MP Cost: 10
|'''Mulan:''' Mulan loses her disguise
|-
|{{nihongo|'''[[Flametongue]]'''|フレイムタン|<br>Fureimutan}}
|2
|Rushes in and attacks enemies in midair while engulfed in Mushu's fire. MP Cost: 10
|'''Mulan:''' Mulan loses her disguise
|-
|{{nihongo|'''[[Dragonblaze]]'''|ドラゴンブレイズ|<br>Doragonbureizu}}
|3
|A Limit Command that unleashes Mulan and Sora's joint attack, Red Rocket. Consumes all of Sora's MP.
|'''Mulan:''' Mulan loses her disguise
|-
|{{nihongo|'''[[Furious Shout]]'''|フュリアスベロウ|<br>Fyuriasu Berou|lit. "Furious Bellow"}}
|2
|Knocks down nearby enemies with enraged shouts. MP Cost: 10
|'''Beast:''' Default
|-
|{{nihongo|'''[[Ferocious Rush]]'''|フェロシアスランジ|<br>Feroshiasu Ranji|lit. "Ferocious Lunge"}}
|2
|Attacks the enemy successively with a rush of enraged tackles. MP Cost: 10
|'''Beast:''' Default
|-
|{{nihongo|'''[[Howling Moon]]'''|ハウリングムーン|<br>Hauringu Mūn}}
|3
|A Limit Command that unleashes Beast and Sora's joint attack, Twin Howl. Consumes all of Sora's MP.
|'''Beast:''' Default
|-
|{{nihongo|'''[[Divider]]'''|雪月花|<br>Setsugekka|lit. "Snow, Moon, and Flowers"}}
|2
|Attacks nearby enemies while flying through the air. MP Cost: 10
|'''Auron:''' Default
|-
|{{nihongo|'''[[Healing Water]]'''|いやしの水|<br>Iyashi no Mizu}}
|3
|Restores the Party's HP. MP Cost: 99
|'''Auron:''' Default
|-
|{{nihongo|'''{{c|Overdrive|Limit}}'''|オーバードライブ|<br>Ōbādoraibu}}
|3
|A Limit Command that unleashes Auron and Sora's joint attack, Bushido. Consumes all of Sora's MP.
|'''Auron:''' Default
|-
|{{nihongo|'''[[No Mercy]]'''|マーシレスリー|<br>Māshiresurī|lit. "Mercilessly"}}
|2
|There is no escaping from this attack! MP Cost: 10
|'''Jack Sparrow:''' Default
|-
|{{nihongo|'''[[Rain Storm]]'''|レインストーム|<br>Rein Sutōmu}}
|2
|Throws weapons at the enemy successively. MP Cost: 10
|'''Jack Sparrow:''' Default
|-
|{{nihongo|'''[[Bone Smash]]'''|ボーンクラッシュ|<br>Bōn Kurasshu|lit. "Bone Crush"}}
|2
|Throws bombs continuously at the target. MP Cost: 10
|'''Jack Sparrow:''' Default
|-
|{{nihongo|'''[[Treasure Isle]]'''|トレジャーアイランド|<br>Torejā Airando|lit. "Treasure Island"}}
|3
|A Limit Command that unleashes Jack Sparrow and Sora's joint attack, Bluff. Consumes all of Sora's MP.
|'''Jack Sparrow:''' Default
|-
|{{nihongo|'''[[Slash Frenzy]]'''|スラッシュラッシュ|<br>Surasshu Rasshu|lit. "Slash Rush"}}
|2
|Stops enemy movements with a rapid swarm of attacks. MP Cost: 10
|'''Aladdin:''' Default
|-
|{{nihongo|'''[[Quickplay]]'''|クイックプレイ|<br>Kuikkupurei}}
|2
|Pounces on the enemy to obtain orbs.
|'''Aladdin:''' Default
|-
|{{nihongo|'''[[Trick Fantasy]]'''|トリックファスター|<br>Torikku Fastā|lit. "Trick Faster"}}
|3
|A Limit Command that unleashes Aladdin and Sora's joint attack, Speedster. Consumes all of Sora's MP.
|'''Aladdin:''' Default
|-
|{{nihongo|'''[[Blazing Fury]]'''|怒りをまとう火炎|Ikari o Matō Kaen|lit. "Flame Wrapped in Anger"}}
|2
|Becomes engulfed in flames and chases the enemy. MP Cost: 10
|'''Jack Skellington:''' Default
|-
|{{nihongo|'''[[Icy Terror]]'''|恐怖につかまる吹雪|Kyōfu ni Tsukamaru Fubuki|lit. "Blizzard Grasped by Fear"}}
|2
|Ice crystals form around and attack the target. MP Cost: 10
|'''Jack Skellington:''' Default
|-
|{{nihongo|'''[[Bolts of Sorrow]]'''|悲しみのつづく雷|Kanashimi no Tsudzuku Kaminari|lit. "Lightning Connected to Sadness"}}
|2
|Lightning bolts rain down upon the target. MP Cost: 10
|'''Jack Skellington:''' Default
|-
|{{nihongo|'''[[Applause, Applause]]'''|アプローズプリーズ|<br>Apurōzu Purīzu|lit. "Applause, Please"}}
|3
|A Limit Command that unleashes Jack and Sora's joint attack, Dance Call. Consumes all of Sora's MP.
|'''Jack Skellington:''' Default
|-
|{{nihongo|'''[[Fierce Claw]]'''|フィアスリークロウ|<br>Fiasurī Kurou|lit. "Fiercely Claw"}}
|2
|Attacks the target successively. MP Cost: 10
|'''Simba:''' Default
|-
|{{nihongo|'''{{c|Groundshaker|ability}}'''|アースシェイカー|<br>Āsu Sheikā|lit. "Earth Shaker"}}
|2
|Attacks surrounding enemies with an earth-shaking battle cry. MP Cost: 10
|'''Simba:''' Default
|-
|{{nihongo|'''[[Healing Herb]]'''|大自然のいやし|<br>Daishizen no Iyashi|lit. "Nature's Healing"}}
|3
|Restores the Party's HP using the powers of nature. MP Cost: 99
|'''Simba:''' Default
|-
|{{nihongo|'''[[King's Pride]]'''|キングスプライド|<br>Kingusu Puraido}}
|3
|A Limit Command that unleashes Simba and Sora's joint attack, Wildcat. Consumes all of Sora's MP.
|'''Simba:''' Default
|-
|{{nihongo|'''[[Scouting Disk]]'''|オートディスク|<br>Ōto Disuku|lit. "Auto Disk"}}
|2
|Releases a disk that automatically finds and attacks an enemy. MP Cost: 10
|'''Tron:''' Access the [[DTD]]
|-
|{{nihongo|'''[[Pulsing Thunder]]'''|パルスサンダー|<br>Parusu Sandā|lit. "Pulse Thunder"}}
|2
|Releases electricity to attack nearby enemies. MP Cost: 10
|'''Tron:''' Access the [[DTD]]
|-
|{{nihongo|'''[[Complete Compilement]]'''|フルコンパイル|<br>Furu Conpairu|lit. "Full Compilation"}}
|3
|A Limit Command that unleashes Tron and Sora's joint attack, Setup. Consumes all of Sora's MP.
|'''Tron:''' Access the [[DTD]]
|-
|{{nihongo|'''[[Dark Aura]]'''|ダークオーラ|<br>Dāku Ōra}}
|2
|Stops enemy movements with dark magic spells as commanded when Sora's combo is about to end. MP Cost: 10
|'''Riku:''' Default
|-
|{{nihongo|'''[[Dark Shield]]'''|ダークシールド|<br>Dāku Shīrudo}}
|2
|Blocks enemy attacks with a shield of darkness as commanded. MP Cost: 10
|'''Riku:''' Default
|-
|{{nihongo|'''[[Cure Potion]]'''|キュアポーション|<br>Kyua Pōshon}}
|3
|Restores the Party's HP. MP Cost: 99
|'''Riku:''' Default
|-
|{{nihongo|'''[[Eternal Session]]'''|エターナルセッション|<br>Etānaru Sesshon}}
|3
|A Limit Command that unleashes Riku and Sora's joint attack, Session. Consumes all of Sora's MP.
|'''Riku:''' Default
|}
|}


====Growth====
==Growth abilities==
{|width="100%" class="wikitable"
{|border="1" cellspacing="0" cellpadding="2" style="width:90%"
|-bgcolor="#87ceeb"
|-style="{{style|kh2|a}}"
|width="15%" style="text-align:center"|'''Ability'''
!style="width:22%"|Ability
|width="70%" style="text-align:center"|'''Description'''
!style="width:3%"|AP
|-bgcolor="#e6e6fa"
!style="width:50%"|Description
|'''[[Valor Form#Growth|High Jump]]'''
!style="width:25%"|Obtained
|Allows Sora to jump higher. (From Valor Form)
|-
|-bgcolor="#e6e6fa"
|{{nihongo|'''[[High Jump LV1]]'''|ハイジャンプLV1|<br>Hai Janpu LV1}}
|'''[[Wisdom Form#Growth|Quick Run]]'''
|2
|Allows Sora to execute a quick dash. (From Wisdom Form)
|Jump a little higher than usual. The longer {{button|c}} is pressed down, the higher the jump.
|-bgcolor="#e6e6fa"
|'''Sora:''' Reach Valor Form LV3<br>'''Valor Form:''' Default
|'''[[Master Form#Growth|Aerial Dodge]]'''
|-
|Allows Sora to execute a dodge in mid-air. Becomes immune to attacks briefly while doing so. (From Master Form)
|{{nihongo|'''[[High Jump LV2]]'''|ハイジャンプLV2|<br>Hai Janpu LV2}}
|-bgcolor="#e6e6fa"
|2
|'''[[Final Form#Growth|Glide]]'''
|Jump even higher than before! The longer {{button|c}} is pressed down, the higher the jump.
|Allows Sora to glide in the air. (From Final Form)
|'''Sora:''' Reach Valor Form LV5<br>'''Valor Form:''' Reach Valor Form LV3
|-bgcolor="#87ceeb"
|-
|width="15%" style="text-align:center"|'''Final Mix exclusive'''
|{{nihongo|'''[[High Jump LV3]]'''|ハイジャンプLV3|<br>Hai Janpu LV3}}
|width="70%" style="text-align:center"|'''Description'''
|2
|-bgcolor="#e6e6fa"
|Now you can jump really high! The longer {{button|c}} is pressed down, the higher the jump.
|'''[[Limit Form#Growth|Dodge Roll]]'''
|'''Sora:''' Reach Valor Form LV7<br>'''Valor Form:''' Reach Valor Form LV5
|Allows Sora to execute a quick roll.
|-
|{{nihongo|'''[[High Jump MAX]]'''|ハイジャンプMAX|<br>Hai Janpu MAX}}
|
|An extreme jump! Jump even higher than you thought possible! The longer {{button|c}} is pressed down, the higher the jump.
|'''Valor Form:''' Reach Valor Form LV7
|-
|{{nihongo|'''[[Quick Run LV1]]'''|エアスライドLV1|<br>Ea Suraido LV1|lit. "Air Slide LV1"}}
|2
|Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.
|'''Sora:''' Reach Wisdom Form LV3<br>'''Wisdom Form:''' Default
|-
|{{nihongo|'''[[Quick Run LV2]]'''|エアスライドLV2|<br>Ea Suraido LV2|lit. "Air Slide LV2"}}
|2
|Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.
|'''Sora:''' Reach Wisdom Form LV5<br>'''Wisdom Form:''' Reach Wisdom Form LV3
|-
|{{nihongo|'''[[Quick Run LV3]]'''|エアスライドLV3|<br>Ea Suraido LV3|lit. "Air Slide LV3"}}
|2
|Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.
|'''Sora:''' Reach Wisdom Form LV7<br>'''Wisdom Form:''' Reach Wisdom Form LV5
|-
|{{nihongo|'''[[Quick Run MAX]]'''|エアスライドMAX|<br>Ea Suraido MAX|lit. "Air Slide MAX"}}
|—
|Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.
|'''Wisdom Form:''' Reach Wisdom Form LV7
|-
|{{nihongo|'''[[Dodge Roll LV1]]'''|ドッジロールLV1|<br>Dojji Rōru LV1}}{{FMII}}
|3
|Dodge enemy attacks by tilting the left stick and pressing {{button|s}}. More efficient at higher levels.
|'''Sora:''' Reach Limit Form LV3{{FMII}}<br>'''Limit Form:''' Default{{FMII}}
|-
|{{nihongo|'''[[Dodge Roll LV2]]'''|ドッジロールLV2|<br>Dojji Rōru LV2}}{{FMII}}
|3
|Dodge enemy attacks by tilting the left stick and pressing {{button|s}}. More efficient at higher levels.
|'''Sora:''' Reach Limit Form LV5{{FMII}}<br>'''Limit Form:''' Reach Limit Form LV3{{FMII}}
|-
|{{nihongo|'''[[Dodge Roll LV3]]'''|ドッジロールLV3|<br>Dojji Rōru LV3}}{{FMII}}
|3
|Dodge enemy attacks by tilting the left stick and pressing {{button|s}}. More efficient at higher levels.
|'''Sora:''' Reach Limit Form LV7{{FMII}}<br>'''Limit Form:''' Reach Limit Form LV5{{FMII}}
|-
|{{nihongo|'''[[Dodge Roll MAX]]'''|ドッジロールLV4|<br>Dojji Rōru MAX}}{{FMII}}
|—
|Dodge enemy attacks by tilting the left stick and pressing {{button|s}}. More efficient at higher levels.
|'''Limit Form:''' Reach Limit Form LV7{{FMII}}
|-
|{{nihongo|'''[[Aerial Dodge LV1]]'''|エアドッジLV1|<br>Ea Dojji LV1|lit. "Air Dodge LV1"}}
|3
|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.
|'''Sora:''' Reach Master Form LV3<br>'''Master Form:''' Default
|-
|{{nihongo|'''[[Aerial Dodge LV2]]'''|エアドッジLV2|<br>Ea Dojji LV2|lit. "Air Dodge LV2"}}
|3
|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.
|'''Sora:''' Reach Master Form LV5<br>'''Master Form:''' Reach Master Form LV3
|-
|{{nihongo|'''[[Aerial Dodge LV3]]'''|エアドッジLV3|<br>Ea Dojji LV3|lit. "Air Dodge LV3"}}
|3
|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.
|'''Sora:''' Reach Master Form LV7<br>'''Master Form:''' Reach Master Form LV5
|-
|{{nihongo|'''[[Aerial Dodge MAX]]'''|エアドッジMAX|<br>Ea Dojji MAX|lit. "Air Dodge MAX"}}
|—
|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.
|'''Master Form:''' Reach Master Form LV7
|-
|{{nihongo|'''[[Glide LV1]]'''|グライドLV1|<br>Guraido LV1}}
|3
||Press {{button|s}} in midair to ride the wind. Keep the button pressed down for longer action.
|'''Sora:''' Reach Final Form LV3<br>'''Final Form:''' Default
|-
|{{nihongo|'''[[Glide LV2]]'''|グライドLV2|<br>Guraido LV2}}
|3
|Press {{button|s}} in midair to ride the wind at a moderate speed. Keep the button pressed down for longer action.
|'''Sora:''' Reach Final Form LV5<br>'''Final Form:''' Reach Final Form LV3
|-
|{{nihongo|'''[[Glide LV3]]'''|グライドLV3|<br>Guraido LV3}}
|3
|Press {{button|s}} in midair to ride the wind at great speed. Keep the button pressed down for longer action.
|'''Sora:''' Reach Final Form LV7<br>'''Final Form:''' Reach Final Form LV5
|-
|{{nihongo|'''[[Glide MAX]]'''|グライドMAX|<br>Guraido MAX}}
|—
|Press {{button|s}} in midair to ride the wind at extreme speed. Keep the button pressed down for longer action.
|'''Final Form:''' Reach Final Form LV7
|}
|}


====Support====
==Support abilities==
{|width="100%" class="wikitable"
{|border="1" cellspacing="0" cellpadding="2" style="width:90%"
|-bgcolor="#87ceeb"
|-style="{{style|kh2|a}}"
|width="15%" style="text-align:center"|'''Ability/Level Learnt'''
!style="width:22%"|Ability
|width="10%" style="text-align:center"|'''AP Cost'''
!style="width:3%"|AP
|width="70%" style="text-align:center"|'''Description'''
!style="width:50%"|Description
|-bgcolor="#e6e6fa"
!style="width:25%"|Obtained
|'''Scan'''
|-
|2 AP
|{{nihongo|'''[[Synch Blade]]'''|シンクロブレード|<br>Shinkuro Burēdo|lit. "Synchro Blade"}}
| The HP gauge of the targeted enemy is displayed on screen.
|—
|-bgcolor="#e6e6fa"
|Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.
|'''[[Aerial Recovery]]'''
|'''Valor Form:''' Default<br>'''Master Form:''' Default<br>'''Final Form:''' Default
|2 AP
|-
|When Sora is knocked back by hit, you can make a recovery with {{Button|c}} . Casting magic is available after air recovering.
|{{nihongo|'''[[HP Gain]]'''|HPゲイン|<br>HP Gein}}{{FMII}}
|-bgcolor="#e6e6fa"
|—
|'''Combo Plus'''
|Restores Sora's HP
|1 AP
|The maximum number of attacks with ground-based combos increases by 1. The ability can be acquired twice
|-bgcolor="#e6e6fa"
|'''Air Combo Plus'''
|1 AP
|The maximum number of attacks with aerial combos increases by 1. The ability can be acquired twice.
|-bgcolor="#e6e6fa"
|'''Combo Boost'''
|3 AP
| The damage inflicted by the finishing attack increases relative to the number of hits in the combo on the ground.
|-bgcolor="#e6e6fa"
|'''Air Combo Boost'''
|3 AP
|The damage inflicted ny the finishing attack increases relative to the number of hits in the combo in the air
|-bgcolor="#e6e6fa"
|'''Reaction Boost'''
|2 AP
| The damage inflicted by Reaction Commands increased by 50%.
|-bgcolor="#e6e6fa"
|'''Finishing Plus'''
|5 AP
|Combo finish technique with Attack or Magic can be carried out twice in a row.
|-bgcolor="#e6e6fa"
|'''Negative Combo'''
|2 AP
|The maximum number of combos on the ground and in the air is reduced by 1.
|-bgcolor="#e6e6fa"
|'''Berserk Charge'''
|5 AP
|During MP Charge, the strength value increases by 1 point and the maximum number of combos in unlimited. (There is no combo finish.)
|-bgcolor="#e6e6fa"
|'''Damage Drive'''
|3 AP
|The Drive gauge is replenished when HP is lost
|-bgcolor="#e6e6fa"
|'''Drive Boost'''
|3 AP
|The Drive gauge fills up 20% faster during MP Charge.
|-bgcolor="#e6e6fa"
|'''Form Boost'''
|5 AP
|The Form gauge depletion rate is 20% slower. The ability can be acquired twice.
|-bgcolor="#e6e6fa"
|'''Summon Boost'''
|5 AP
|The Summon gauge depletion rate is 20% slower.
|-bgcolor="#e6e6fa"
|'''Combination Boost'''
|4 AP
|The Limit gauge depletion rate is 20% lower.
|-bgcolor="#e6e6fa"
|'''Experience Boost'''
|3 AP
|When Sora's HP flashes red, EXPs gained are doubled; if two Experience Boosts are equipped (accessible via [[Gull Wing]]) EXP earned is tripled.
|-bgcolor="#e6e6fa"
|'''Leaf Bracer'''
|1 AP
|Allows Sora to cast Cure without being interrupted.
|-bgcolor="#e6e6fa"
|'''Magic Lock-On'''
|1 AP
|Automatically targets and fires Magic cast to the nearest enemy, even it is not locked on manually.
|-bgcolor="#e6e6fa"
|'''Draw'''
|3 AP
|Automatically attracts HP, MP, Munny, and Drive Orbs towards Sora.
|-bgcolor="#e6e6fa"
|'''Jackpot'''
|4 AP
|Raises the amount of HP orbs, MP orbs etc. dropped by slain foes.
|-bgcolor="#e6e6fa"
|'''Lucky Lucky'''
|5 AP
|Raises percentage of enemy dropping rare items. See also: [[Seven Lucky Lucky combo]]
|-bgcolor="#e6e6fa"
|'''Fire Boost'''
|3 AP
|Increase the potential of Fire capabilities.
|-bgcolor="#e6e6fa"
|'''Blizzard Boost'''
|4 AP
|Increase the potential of Blizzard capabilities.
|-bgcolor="#e6e6fa"
|'''Thunder Boost'''
|5 AP
|Increase the potential of Thunder capabilities.
|-bgcolor="#e6e6fa"
|
|}
|}


==Notes and References==
==Notes and references==
{{reflist|2}}
{{reflist}}


==See Also==
{{Mechanics}}
*[[Kingdom Hearts Abilities]]
[[de:Fertigkeiten (KHII)]]
*[[Sleight]]
[[Category:Kingdom Hearts II abilities| ]]
[[Category: Abilities]]
[[Category:Kingdom Hearts II]]
[[Category:Abilities| ]]

Latest revision as of 18:39, 6 August 2024

In Kingdom Hearts II, the Abilities list is divided into Action, Growth, Support, and Weapon abilities.

The Ability system in Kingdom Hearts II has received both minor aesthetic upgrades, as well as major mechanical changes. An Ability can now be equipped or unequipped simply by pressing Triangle while highlighting its entry in the Ability menu, and are now separated into Action, Growth, and Support sets, which are distinguished by the color of their entry (blue for Action, yellow for Growth and green for Support abilities). Action abilities (アクションアビリティ Akushon Abiriti?) are those which are used directly in combat, and are often tied to button-presses, while Support abilities (サポートアビリティ Sapōto Abiriti?) are those which enhance the character's stats, and are often passive. Kingdom Hearts II also expands Abilities such as Dodge Roll and Glide into Growth abilities (グロウアビリティ Gurou Abiriti?, lit. "Grow Ability"), which affect Sora's movements, and can be upgraded by leveling up his Drive Forms. Kingdom Hearts II also introduces Weapon abilities (ウェポンアビリティ Wepon Abiriti?), which are support abilities that are attached to a particular weapon. These abilities require no AP to equip, as they remain active for as long as the item remains equipped. Each of Sora's Keyblades possesses a Support Ability, as well as Donald and Goofy's strongest weapons. All active Weapon abilities are listed at the very bottom of the Abilities menu. Some of the rarer Armors and Accessories also provide the effect of a support ability; however, they are not formally named and listed in the Abilities menu.

While Sora can still learn most of his Support and Growth abilities through leveling up, all of his standard Action abilities are learned after completing certain events. Like his stats, Sora will also inherit any abilities that Roxas possesses when the two reunite. However, allies no longer gain abilities by leveling, and instead gain them solely from events. Finally, each of Sora's Forms possesses its own Ability set, which temporarily replaces his normal set of Action and Growth abilities; while the Forms also possess unique Support abilities, these add to rather than replace those that are equipped to Standard Form. Like Weapon abilities, the Abilities belonging to each Form require no AP, but they cannot be replaced or unequipped. These Ability sets also include the Growth ability linked to that Form, on a stronger level than Sora can use in Standard Form.

The AI used to determine when allies use their Abilities has also been made more controllable. Each Action ability can now be switched between frequent, moderate, rare, and no use.

Action abilities[edit]

Ability AP Description Obtained
Guard (リフレクトガード
Rifurekuto Gādo
?, lit. "Reflect Guard")
2 Blocks and shoots back enemy attacks using a parrying action with Square. Roxas: Defeat the Twilight Thorn
Limit Form: Default[KH II FM]
Upper Slash (スラッシュアッパー
Surasshu Appā
?, lit. "Slash Upper")
4 Knocks a target into the air during a combo with Square. Sora: Defeat the Possessor and Thresholder
Horizontal Slash (エアサイドスラッシュ
Ea Saido-Surasshu
?, lit. "Air Side-Slash")
2 Unleashes a powerful attack that hits a target from left to right during a midair combo with Square. Symbol - Crown.png Sora: Defeat the Hostile Program[KH II]
Sora: Defeat the Grim Reaper on The Black Pearl[KH II FM]
Finishing Leap (フィニッシュライズ
Finisshu Raizu
?, lit. "Finish Rise")
5 Unleashes a powerful guard-piercing attack at the end of a combo with Square. Symbol - Crown.png Sora: Defeat the Experiment[KH II]
Sora: Defeat the Blizzard Lord and Volcanic Lord[KH II FM]
Retaliating Slash (リベンジスラッシュ
Ribenji Surasshu
?, lit. "Revenge Slash")
3 When knocked down, quickly regains balance and counterattacks with Square. Sora: Defeat the Dark Thorn
Valor Form: Default
Wisdom Form: Default
Slapshot (スラップショット
Surappushotto
?)
2 Rapidly attacks a nearby target without getting flung back. Symbol - Crown.png Sora: Free the Cornerstone of Light[KH II]
Sora: Defeat the Nobodies at the Betwixt and Between[KH II FM]
Limit Form: Default[KH II FM]
Dodge Slash (ドッジスラッシュ
Dojji Surasshu
?)
2 Unleashes an attack that deals damage to nearby enemies. Sora: Defeat Cerberus[KH II]
Sora: Free the Cornerstone of Light[KH II FM]
Flash Step (フラッシュステップ
Furasshu Suteppu
?)
[KH II FM]
2 Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard. Sora: Defeat the Prison Keeper[KH II FM]
Slide Dash (スライドダッシュ
Suraido Dasshu
?)
2 Instantly closes in on and attacks a far target. Sora: Clear the trap at the Village Cave
Limit Form: Default[KH II FM]
Vicinity Break (ラウンドブレイク
Raundo Bureiku
?, lit. "Round Break")
[KH II FM]
2 Unleashes a powerful attack when surrounded. Sora: Defeat the Hostile Program[KH II FM]
Guard Break (ストライドブレイク
Sutoraido Bureiku
?, lit. "Stride Break")
3 Unleashes a powerful finishing combo move that pierces through a target's guard. Sora: Complete the Battle of the 1000 Heartless
Explosion (エクスプロージョン
Ekusupurōjon
?)
3 Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill. Sora: Defeat the Blizzard Lord and Volcanic Lord[KH II]
Sora: Defend the Solar Sailer Simulation[KH II FM]
Aerial Sweep (エリアルスイープ
Eriaru Suīpu
?)
2 Unleashes a powerful leaping attack on targets in midair. Sora: Defeat Shan-Yu
Limit Form: Default[KH II FM]
Aerial Dive (エリアルダイヴ
Eriaru Daivu
?)
[KH II FM]
2 Unleashes a powerful aerial attack on distant targets. Sora: Clear "Maniac" Phil's Training[KH II FM]
Aerial Spiral (エアスパイラル
Ea Supairaru
?, lit. "Air Spiral")
2 Closes in on far targets in midair and unleashes spinning attacks. Sora: Clear "Maniac" Phil's Training[KH II]
Sora: Save the Medallion[KH II FM]
Aerial Finish (エリアルフィニッシュ
Eriaru Finisshu
?)
3 Unleashes a powerful finishing combo move to a single target in midair. Sora: Defeat Captain Barbossa
Magnet Burst (マグネスプラッシュ
Magune Supurasshu
?, lit. "Magnet Splash")
[KH II FM]
3 Draws enemies in to unleash a finishing combo move. Damage dealt is relative to magic skill. Sora: Defeat Hades[KH II FM]
Counterguard (ガードカウンター
Gādo Kauntā
?, lit. "Guard Counter")
4 Counterattacks nearby enemies with Attack while performing Guard. Sora: Defeat Hades[KH II]
Sora: Defeat Cerberus[KH II FM]
Auto Valor (オートブレイヴ
Ōto Bureivu
?, lit. "Auto Brave")
1 Automatically sets the Reaction Command to Valor in a pinch, if Valor Form is usable. Sora: Reach Valor Form LV2
Auto Wisdom (オートウィズダム
Ōto Wizudamu
?)
1 Automatically sets the Reaction Command to Wisdom in a pinch, if Wisdom Form is usable. Sora: Reach Wisdom Form LV2
Auto Limit (オートリミット
Ōto Rimitto
?)
[KH II FM]
1 Automatically sets the Reaction Command to Limit in a pinch, if Limit Form is usable. Sora: Reach Limit Form LV2
Auto Master (オートマスター
Ōto Masutā
?)
1 Automatically sets the Reaction Command to Master in a pinch, if Master Form is usable. Sora: Reach Master Form LV2
Auto Final (オートファイナル
Ōto Fainaru
?)
1 Automatically sets the Reaction Command to Final in a pinch, if Final Form is usable. Sora: Reach Final Form LV2
Auto Summon (オートサモン
Ōto Samon
?)
2 When a friend is down, automatically sets the Reaction Command to Summon in the Command Menu containing Summon, if Summon is usable. Symbol - Crown.png Sora: Escort Queen Minnie to the throne
Trinity Limit (トリニティリミット
Toriniti Rimitto
?)
5 A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP. Sora: Defeat Pete at The Lock
Brave Shot (ブレイヴシュート
Bureivu Shūto
?, lit. "Brave Shoot")
Unleashes a powerful finishing combo move and knocks a single target off its feet. Valor Form: Default
Brave Beat (ブレイヴビート
Bureivu Bīto
?)
Unleashes a powerful finishing combo move that successively attacks several targets at once. Valor Form: Default
Sonic Strike (ソニックストライク
Sonikku Sutoraiku
?)
Unleashes a powerful finishing combo move that pierces through a single target. Valor Form: Default
Sonic End (ソニックエンド
Sonikku Endo
?)
Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once. Valor Form: Default
Over the Horizon (オーバーホライズン
Ōbā Horaizon
?, lit. "Over Horizon")
Leaps towards a target in a rapid attack with Square. Valor Form: Default
Omega Finale (フリーフィニッシュ
Furī Finisshu
?, lit. "Free Finish")
Deals finishing combo moves in the middle of a combo with Square. Valor Form: Default
Wisdom Shot (ウィズダムショット
Wizudamu Shotto
?)
Changes the command Attack to Shoot. Wisdom Form: Default
Mobile Action (アクティブホバー
Akutibu Hobā
?, lit. "Active Hover")
Actions will be enabled while moving. Wisdom Form: Default
Final Form: Default
Magic Haste (マジックヘイスト
Majikku Heisuto
?)
Shortens magic casting time and enables rapid magic combos. Wisdom Form: Default
Magic Spice (マジックスパイス
Majikku Supaisu
?)
Powers up the finishing move of magic combos. Wisdom Form: Default
Sonic Rave (ソニックレイヴ
Sonikku Reivu
?)
[KH II FM]
A Limit Command that unleashes an attack on an enemy as you pass by. Press Triangle at the right tempo for a combo. MP Cost: 60 Limit Form: Default[KH II FM]
Last Arcanum (ラストアルカナム
Rasuto Arukanamu
?)
[KH II FM]
A Limit Command that unleashes a powerful combo attack. Press Triangle for a consecutive combo. MP Cost: 75 Limit Form: Default[KH II FM]
Strike Raid (ストライクレイド
Sutoraiku Reido
?)
[KH II FM]
A Limit Command that allows you to throw the Keyblade at the target. Press Triangle for a combo. MP Cost: 65 Limit Form: Default[KH II FM]
Infinity (ラグナロク
Ragunaroku
?, lit. "Ragnarok")
[KH II FM]
A Limit Command that can be unleashed by pressing Triangle after an aerial combo. MP Cost: 80 Limit Form: Default[KH II FM]
Zantetsuken (ザンテツケン
Zantetsuken
?)
[KH II FM]
Unleashes a finishing combo move on a single target. This powerful attack can instantly eliminate weaker enemies. Limit Form: Default[KH II FM]
Ripple Drive (リップルドライヴ
Rippuru Doraivu
?)
[KH II FM]
Unleashes a finishing combo move when surrounded. Damage dealt is relative to magic skill. Limit Form: Default[KH II FM]
Hurricane Period (ハリケーンピリオド
Harikēn Piriodo
?)
[KH II FM]
Unleashes a powerful finishing combo move consisting of an aerial barrage. Limit Form: Default[KH II FM]
Zantetsu Counter (ザンテツカウンター
Zantetsu Kauntā
?)
[KH II FM]
Unleashes Zantetsuken by selecting Attack while guarding. Limit Form: Default[KH II FM]
Reflect Combo (リフレクトコンボ
Rifurekuto Konbo
?)
[KH II FM]
Blocks enemy attacks with Guard by pressing Square during a combo. Limit Form: Default[KH II FM]
Master Strike (マスターストライク
Masutā Sutoraiku
?)
Unleashes a powerful finishing combo move that successively attacks a single target. Master Form: Default
Disaster (ディザスター
Dizasutā
?)
Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage. Master Form: Default
Master Magic (マスターマジック
Masutā Majikku
?)
Powers up magic. Master Form: Default
Final Arcana (ファイナルアルカナム
Fainaru Arukanamu
?, lit. "Final Arcanum")
Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target. Final Form: Default
Final Strike (ファイナルオーバー
Fainaru Ōbā
?, lit. "Final Over")
While spinning in midair, deals a powerful finishing combo move to a single target. Final Form: Default
Final Arts (ファイナルアーツ
Fainaru Ātsu
?)
Unleashes a powerful finishing combo move to get rid of several targets at once. Final Form: Default
Auto Assault (オートアサルト
Ōto Asaruto
?)
The Keyblade automatically unleashes attacks in various situations. Final Form: Default
Crime & Punishment (クライムペナルティ
Kuraimu Penaruti
?, lit. "Crime Penalty")
A Keyblade held in each hand unleashes powerful magic spells. Final Form: Default
Combo Upper (コンボアッパー
Konbo Appā
?)
Knocks a target into the air during a combo with Square. Lion Form: Default
Aerial Impulse (エアインパルス
Ea Inparusu
?, lit. "Air Impulse")
Tackles and attacks a target in midair during a combo with Square. Lion Form: Default
Finishing Blast (フィニッシュバースト
Finisshu Bāsuto
?, lit. "Finish Burst")
Deals damage to nearby enemies at the end of a combo with Square. Lion Form: Default
Retaliating Smash (リベンジスマッシュ
Ribenji Sumasshu
?, lit. "Revenge Smash")
When knocked down, quickly regains balance and attacks with Square. Lion Form: Default
Running Tackle (ダッシュインパクト
Dasshu Inpakuto
?, lit. "Dash Impact")
Unleashes a rapid tackle on a single target while attacking during Dash. Lion Form: Restore Simba's confidence.
Dash (ダッシュ
Dasshu
?)
Moves rapidly while pressing down Square. Lion Form: Reach Wildebeest Valley
Donald Fire (ドナルドファイア
Donarudo Faia
?)
2 Unleashes a firestorm that attacks nearby enemies. MP Cost: 10 Donald Duck: Defeat the Possessor and Thresholder
Donald Blizzard (ドナルドブリザド
Donarudo Burizado
?)
2 Unleashes a barrage of ice at the enemy. MP Cost: 10 Donald Duck: Clear the trap at The Cave of Wonders: Stone Guardians
Donald Thunder (ドナルドサンダー
Donarudo Sandā
?)
2 Call down a bombardment of lightning bolts on your target! MP Cost: 10 Donald Duck: Default
Donald Cure (ドナルドケアル
Donarudo Kearu
?)
3 Cures Party Member's HP. MP Cost: All Donald Duck: Default
Fantasia (ファンタジア
Fantajia
?)
3 A Limit Command that unleashes Donald's powerful Comet spell. Consumes all of Sora's MP. Donald Duck: Free the Cornerstone of Light
Flare Force (フレアフォース
Furea Fōsu
?)
3 A Limit Command that unleashes Donald's powerful Duck Flare spell. Consumes all of Sora's MP. Donald Duck: Defeat the Grim Reaper at the Harbor
Goofy Tornado (グーフィートルネド
Gūfī Torunedo
?)
2 Creates a vortex to draw enemies close and attack them! MP Cost: 10 Goofy: Defeat Pete at the Wharf
Goofy Bash (グーフィーブレイド
Gūfī Bureido
?, lit. "Goofy Blade")
2 An effective ranged attack, throwing a shield at the enemy from afar. MP Cost: 10 Goofy: Default
Goofy Turbo (グーフィーターボ
Gūfī Tābo
?)
2 Dashes through enemies, bouncing them towards Sora. MP Cost: 10 Goofy: Defeat Shan-Yu
Tornado Fusion (トルネドフュージョン
Torunedo Fyūjon
?)
3 A Limit Command that unleashes Goofy's spinning attack, Whirli-Goof. Goofy: Defeat the Storm Rider
Teamwork (ユニゾンアスリート
Yunizon Asurīto
?, lit. "Unison Athlete")
3 A Limit Command that unleashes Goofy and Sora's joint attack, Knocksmash. Consumes all of Sora's MP. Goofy: Defeat Captain Barbossa
Mushu Fire (ムーシューファイア
Mūshū Faia
?)
2 Mushu attacks nearby enemies by breathing fire. MP Cost: 10 Mulan: Mulan loses her disguise
Flametongue (フレイムタン
Fureimutan
?)
2 Rushes in and attacks enemies in midair while engulfed in Mushu's fire. MP Cost: 10 Mulan: Mulan loses her disguise
Dragonblaze (ドラゴンブレイズ
Doragonbureizu
?)
3 A Limit Command that unleashes Mulan and Sora's joint attack, Red Rocket. Consumes all of Sora's MP. Mulan: Mulan loses her disguise
Furious Shout (フュリアスベロウ
Fyuriasu Berou
?, lit. "Furious Bellow")
2 Knocks down nearby enemies with enraged shouts. MP Cost: 10 Beast: Default
Ferocious Rush (フェロシアスランジ
Feroshiasu Ranji
?, lit. "Ferocious Lunge")
2 Attacks the enemy successively with a rush of enraged tackles. MP Cost: 10 Beast: Default
Howling Moon (ハウリングムーン
Hauringu Mūn
?)
3 A Limit Command that unleashes Beast and Sora's joint attack, Twin Howl. Consumes all of Sora's MP. Beast: Default
Divider (雪月花
Setsugekka
?, lit. "Snow, Moon, and Flowers")
2 Attacks nearby enemies while flying through the air. MP Cost: 10 Auron: Default
Healing Water (いやしの水
Iyashi no Mizu
?)
3 Restores the Party's HP. MP Cost: 99 Auron: Default
Overdrive (オーバードライブ
Ōbādoraibu
?)
3 A Limit Command that unleashes Auron and Sora's joint attack, Bushido. Consumes all of Sora's MP. Auron: Default
No Mercy (マーシレスリー
Māshiresurī
?, lit. "Mercilessly")
2 There is no escaping from this attack! MP Cost: 10 Jack Sparrow: Default
Rain Storm (レインストーム
Rein Sutōmu
?)
2 Throws weapons at the enemy successively. MP Cost: 10 Jack Sparrow: Default
Bone Smash (ボーンクラッシュ
Bōn Kurasshu
?, lit. "Bone Crush")
2 Throws bombs continuously at the target. MP Cost: 10 Jack Sparrow: Default
Treasure Isle (トレジャーアイランド
Torejā Airando
?, lit. "Treasure Island")
3 A Limit Command that unleashes Jack Sparrow and Sora's joint attack, Bluff. Consumes all of Sora's MP. Jack Sparrow: Default
Slash Frenzy (スラッシュラッシュ
Surasshu Rasshu
?, lit. "Slash Rush")
2 Stops enemy movements with a rapid swarm of attacks. MP Cost: 10 Aladdin: Default
Quickplay (クイックプレイ
Kuikkupurei
?)
2 Pounces on the enemy to obtain orbs. Aladdin: Default
Trick Fantasy (トリックファスター
Torikku Fastā
?, lit. "Trick Faster")
3 A Limit Command that unleashes Aladdin and Sora's joint attack, Speedster. Consumes all of Sora's MP. Aladdin: Default
Blazing Fury (怒りをまとう火炎 Ikari o Matō Kaen?, lit. "Flame Wrapped in Anger") 2 Becomes engulfed in flames and chases the enemy. MP Cost: 10 Jack Skellington: Default
Icy Terror (恐怖につかまる吹雪 Kyōfu ni Tsukamaru Fubuki?, lit. "Blizzard Grasped by Fear") 2 Ice crystals form around and attack the target. MP Cost: 10 Jack Skellington: Default
Bolts of Sorrow (悲しみのつづく雷 Kanashimi no Tsudzuku Kaminari?, lit. "Lightning Connected to Sadness") 2 Lightning bolts rain down upon the target. MP Cost: 10 Jack Skellington: Default
Applause, Applause (アプローズプリーズ
Apurōzu Purīzu
?, lit. "Applause, Please")
3 A Limit Command that unleashes Jack and Sora's joint attack, Dance Call. Consumes all of Sora's MP. Jack Skellington: Default
Fierce Claw (フィアスリークロウ
Fiasurī Kurou
?, lit. "Fiercely Claw")
2 Attacks the target successively. MP Cost: 10 Simba: Default
Groundshaker (アースシェイカー
Āsu Sheikā
?, lit. "Earth Shaker")
2 Attacks surrounding enemies with an earth-shaking battle cry. MP Cost: 10 Simba: Default
Healing Herb (大自然のいやし
Daishizen no Iyashi
?, lit. "Nature's Healing")
3 Restores the Party's HP using the powers of nature. MP Cost: 99 Simba: Default
King's Pride (キングスプライド
Kingusu Puraido
?)
3 A Limit Command that unleashes Simba and Sora's joint attack, Wildcat. Consumes all of Sora's MP. Simba: Default
Scouting Disk (オートディスク
Ōto Disuku
?, lit. "Auto Disk")
2 Releases a disk that automatically finds and attacks an enemy. MP Cost: 10 Tron: Access the DTD
Pulsing Thunder (パルスサンダー
Parusu Sandā
?, lit. "Pulse Thunder")
2 Releases electricity to attack nearby enemies. MP Cost: 10 Tron: Access the DTD
Complete Compilement (フルコンパイル
Furu Conpairu
?, lit. "Full Compilation")
3 A Limit Command that unleashes Tron and Sora's joint attack, Setup. Consumes all of Sora's MP. Tron: Access the DTD
Dark Aura (ダークオーラ
Dāku Ōra
?)
2 Stops enemy movements with dark magic spells as commanded when Sora's combo is about to end. MP Cost: 10 Riku: Default
Dark Shield (ダークシールド
Dāku Shīrudo
?)
2 Blocks enemy attacks with a shield of darkness as commanded. MP Cost: 10 Riku: Default
Cure Potion (キュアポーション
Kyua Pōshon
?)
3 Restores the Party's HP. MP Cost: 99 Riku: Default
Eternal Session (エターナルセッション
Etānaru Sesshon
?)
3 A Limit Command that unleashes Riku and Sora's joint attack, Session. Consumes all of Sora's MP. Riku: Default

Growth abilities[edit]

Ability AP Description Obtained
High Jump LV1 (ハイジャンプLV1
Hai Janpu LV1
?)
2 Jump a little higher than usual. The longer Circle is pressed down, the higher the jump. Sora: Reach Valor Form LV3
Valor Form: Default
High Jump LV2 (ハイジャンプLV2
Hai Janpu LV2
?)
2 Jump even higher than before! The longer Circle is pressed down, the higher the jump. Sora: Reach Valor Form LV5
Valor Form: Reach Valor Form LV3
High Jump LV3 (ハイジャンプLV3
Hai Janpu LV3
?)
2 Now you can jump really high! The longer Circle is pressed down, the higher the jump. Sora: Reach Valor Form LV7
Valor Form: Reach Valor Form LV5
High Jump MAX (ハイジャンプMAX
Hai Janpu MAX
?)
An extreme jump! Jump even higher than you thought possible! The longer Circle is pressed down, the higher the jump. Valor Form: Reach Valor Form LV7
Quick Run LV1 (エアスライドLV1
Ea Suraido LV1
?, lit. "Air Slide LV1")
2 Tilt the left stick and push Square to sprint rapidly. Keep the button pressed down for distance. Sora: Reach Wisdom Form LV3
Wisdom Form: Default
Quick Run LV2 (エアスライドLV2
Ea Suraido LV2
?, lit. "Air Slide LV2")
2 Tilt the left stick and push Square to sprint rapidly. Keep the button pressed down for distance. Sora: Reach Wisdom Form LV5
Wisdom Form: Reach Wisdom Form LV3
Quick Run LV3 (エアスライドLV3
Ea Suraido LV3
?, lit. "Air Slide LV3")
2 Tilt the left stick and push Square to sprint rapidly. Keep the button pressed down for distance. Sora: Reach Wisdom Form LV7
Wisdom Form: Reach Wisdom Form LV5
Quick Run MAX (エアスライドMAX
Ea Suraido MAX
?, lit. "Air Slide MAX")
Tilt the left stick and push Square to sprint rapidly. Keep the button pressed down for distance. Wisdom Form: Reach Wisdom Form LV7
Dodge Roll LV1 (ドッジロールLV1
Dojji Rōru LV1
?)
[KH II FM]
3 Dodge enemy attacks by tilting the left stick and pressing Square. More efficient at higher levels. Sora: Reach Limit Form LV3[KH II FM]
Limit Form: Default[KH II FM]
Dodge Roll LV2 (ドッジロールLV2
Dojji Rōru LV2
?)
[KH II FM]
3 Dodge enemy attacks by tilting the left stick and pressing Square. More efficient at higher levels. Sora: Reach Limit Form LV5[KH II FM]
Limit Form: Reach Limit Form LV3[KH II FM]
Dodge Roll LV3 (ドッジロールLV3
Dojji Rōru LV3
?)
[KH II FM]
3 Dodge enemy attacks by tilting the left stick and pressing Square. More efficient at higher levels. Sora: Reach Limit Form LV7[KH II FM]
Limit Form: Reach Limit Form LV5[KH II FM]
Dodge Roll MAX (ドッジロールLV4
Dojji Rōru MAX
?)
[KH II FM]
Dodge enemy attacks by tilting the left stick and pressing Square. More efficient at higher levels. Limit Form: Reach Limit Form LV7[KH II FM]
Aerial Dodge LV1 (エアドッジLV1
Ea Dojji LV1
?, lit. "Air Dodge LV1")
3 Press Circle in midair to jump again. It is useful for dodging enemy attacks. Sora: Reach Master Form LV3
Master Form: Default
Aerial Dodge LV2 (エアドッジLV2
Ea Dojji LV2
?, lit. "Air Dodge LV2")
3 Press Circle in midair to jump again. It is useful for dodging enemy attacks. Sora: Reach Master Form LV5
Master Form: Reach Master Form LV3
Aerial Dodge LV3 (エアドッジLV3
Ea Dojji LV3
?, lit. "Air Dodge LV3")
3 Press Circle in midair to jump again. It is useful for dodging enemy attacks. Sora: Reach Master Form LV7
Master Form: Reach Master Form LV5
Aerial Dodge MAX (エアドッジMAX
Ea Dojji MAX
?, lit. "Air Dodge MAX")
Press Circle in midair to jump again. It is useful for dodging enemy attacks. Master Form: Reach Master Form LV7
Glide LV1 (グライドLV1
Guraido LV1
?)
3 Press Square in midair to ride the wind. Keep the button pressed down for longer action. Sora: Reach Final Form LV3
Final Form: Default
Glide LV2 (グライドLV2
Guraido LV2
?)
3 Press Square in midair to ride the wind at a moderate speed. Keep the button pressed down for longer action. Sora: Reach Final Form LV5
Final Form: Reach Final Form LV3
Glide LV3 (グライドLV3
Guraido LV3
?)
3 Press Square in midair to ride the wind at great speed. Keep the button pressed down for longer action. Sora: Reach Final Form LV7
Final Form: Reach Final Form LV5
Glide MAX (グライドMAX
Guraido MAX
?)
Press Square in midair to ride the wind at extreme speed. Keep the button pressed down for longer action. Final Form: Reach Final Form LV7

Support abilities[edit]

Ability AP Description Obtained
Synch Blade (シンクロブレード
Shinkuro Burēdo
?, lit. "Synchro Blade")
Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well. Valor Form: Default
Master Form: Default
Final Form: Default
HP Gain (HPゲイン
HP Gein
?)
[KH II FM]
Restores Sora's HP when a Limit Command lands. Limit Form: Default[KH II FM]
Endless Magic (エンドレスマジック
Endoresu Majikku
?)
Unleashes magic combos endlessly. Master Form: Default
Light & Darkness (ライト&ダーク
Raito & Dāku
?, lit. "Light & Dark")
[KH II FM]
Has a special secret effect. Two Become One[KH II FM]
Scan (ライブラ
Raibara
?, lit. "Libra")
2 Inspects the target's current HP. Roxas: When fighting Axel in the Mansion: Basement Hall[KH II]
Roxas: Defeat Axel in the Sandlot[KH II FM]
Sora: LV 4[KH II]
King Mickey: Default
Aerial Recovery (エアリカバリー
Ea Rikabarī
?, lit. "Air Recovery")
2 Quickly regains balance with Circle when knocked down. Roxas: Defeat the Dusks at the Station of Serenity
Combo Master (コンボマスター
Konbo Masutā
?)
[KH II FM]
4 Unleash a combo whether or not your hit lands. Sora: Defeat Roxas[KH II FM]
Combo Plus (コンボプラス
Konbo Purasu
?)
1 Increases maximum combo by 1 when on the ground. Equip more to enable more combos. Sora: Reach Valor Form LV4
Sora: Reach Valor Form LV6
Valor Form: Default
Wisdom Form: Default[KH II]
Lion Form: Default (x2)
Sleeping Lion
Air Combo Plus (エアコンボプラス
Ea Konbo Purasu
?)
1 Increases maximum combo by 1 when in midair. Equip more to enable more combos. Sora: Reach Master Form LV4
Sora: Reach Master Form LV6
Valor Form: Default
Master Form: Default (x2)
Lion Form: Default (x2)
King Mickey: Default
Star Seeker
Combo Boost (コンボアップ
Konbo Appu
?, lit. "Combo Up")
3[KH II]
5[KH II FM]
Increases the damage of the finishing move on the ground relative to the number of hits in the combo. Sora: LV 7[1] / LV 9[2] / LV 17[3]
Decisive Pumpkin
Air Combo Boost (エアコンボアップ
Ea Konbo Appu
?, lit. "Air Combo Up")
3[KH II]
4[KH II FM]
Increases the damage of the finishing move in the air relative to the number of hits in the combo. Sora: LV 36[1] / LV 44[2] / LV 73[3]
Hero's Crest
Reaction Boost (リアクションアップ
Riakushon Appu
?, lit. "Reaction Up")
2 Increases damage dealt using Reaction Commands by 50%. Equip more to increase the effect. Symbol - Crown.png Roxas: Start of the Third Day[4][KH II FM]
Sora: LV 15[1] / LV 23[2] / LV 33[3]
Guardian Soul
Finishing Plus (フィニッシュプラス
Finishhu Purasu
?, lit. "Finish Plus")
5 Unleash successive finishing moves after combos. Roxas: Start of the Third Day[4][KH II FM]
Sora: LV 49[1] / LV 65[2] / LV 85[3]
Rumbling Rose
Negative Combo (コンボマイナス
Konbo Mainasu
?, lit. "Combo Minus")
2 Decreases maximum combo on the ground and in midair by 1. Sora: LV 44[1] / LV 73[2] / LV 36[3]
Fenrir
Berserk Charge (チャージバーサク
Chāji Bāsaku
?, lit. "Charge Berserk")
5 Increases strength by 2 during MP Charge and enables combos to continue endlessly. The combo finishing move becomes unavailable. Symbol - Crown.png Sora: LV 65[1] / LV 85[2] / LV 49[3]
Fatal Crest
Damage Drive (ダメージドライヴ
Damēji Doraivu
?)
3 Restores the Drive Gauge every time damage is taken. The amount restored to the Drive Gauge is relative to the damage received. Sora: LV 33[1] / LV 15[2] / LV 23[3]
Drive Boost (ドライヴブースト
Doraivu Būsuto
?)
3 Allows greater restoration of the Drive Gauge during MP Charge. Equip more to increase the effect.Symbol - Crown.png Sora: LV 25[1] / LV 28[2] / LV 47[3]
Oblivion
Form Boost (フォームブースト
Fōmu Būsuto
?)
5 Increases the duration of each Drive Form. Sora: Reach Final Form LV4
Sora: Reach Final Form LV6
Oathkeeper
Summon Boost (サモンブースト
Samon Būsuto
?)
5 Increases the amount of time the Summon will stay. Sora: Defeat the Grim Reaper on The Black Pearl[KH II]
Sora: Clear the trap at The Cave of Wonders: Stone Guardians[KH II FM]
Combination Boost (コンビブースト
Konbi Būsuto
?)
4 Increases the amount of time spent for Limits. Sora: LV 31[1] / LV 39[2] / LV 59[3]
Experience Boost (EXPチャンス
EXP Chansu
?, lit. "EXP Chance")
3[KH II]
4[KH II FM]
Increases experience gained by 100% when you are at half health or less. Equip more to increase the effect. Symbol - Crown.png Sora: (LV 9[1]/17[2]/7[3])
Gull Wing
Leaf Bracer (リーフベール
Rīfu Bēru
?, lit. "Leaf Veil")
1 Casting Cure on yourself will continue even when attacked. Sora: LV 20
Magic Lock-On (オートロックマジック
Ōto Rokku Majikku
?, lit. "Auto-Lock Magic")
1[KH II]
2[KH II FM]
Automatically locks on to a target when casting Fire, Blizzard, Thunder, or Magnet. Sora: LV 12
Draw (ドロー
Dorō
?)
3 Draws in and obtains nearby orbs. Equip 2 to obtain far orbs. Roxas: Start of the Third Day[4][KH II FM]
Sora: LV 28[1] / LV 47[2] / LV 25[3]
Sora: Reach Limit Form LV4[KH II FM]
Limit Form: Default[KH II FM]
Master Form: Default
Master Form: Default[KH II]
Donald Duck: Save the Medallion
Goofy: Defeat the Grim Reaper on The Black Pearl
Mulan: Default
Jack Sparrow: Default (x2)
Follow the Wind
Draw Ring
Jackpot (プライズアップ
Puraizu Appu
?, lit. "Prize Up")
4 Increases drop rate of munny, and HP and MP orbs. Equip the whole Party to further increase the drop rate. Sora: LV 73[1] / LV 36[2] / LV 44[3]
Donald Duck: Defeat The Experiment
Goofy: Defeat the Hostile Program
Aladdin: Default
Tron: Default
Wishing Lamp
Lucky Lucky (ラックアップ
Rakku Appu
?, lit. "Luck Up")
5 Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate. Roxas: Start of the Third Day (x2)[4][KH II FM]
Sora: LV 41[1] / LV 53[2] / LV 99[3][KH II]
Sora: Reach Limit Form LV6[KH II FM]
Limit Form: Default
Donald Duck: Defeat the Nobodies at The Old Mansion
Goofy: Defeat Shenzi, Banzai, and Ed at The King's Den
Jack Sparrow: Default
Jack Skellington: Default
Sweet Memories[KH II]
Meteor Staff[KH II]
Genji Shield[KH II]
Lucky Ring
Drive Converter (ドライヴコンバータ
Doraivu Konbāta
?)
[KH II FM]
5 Increases the drop rate of drive orbs in place of munny. Equip more to increase the effect. Sora: LV 41[1] / LV 53[2] / LV 99[3][KH II FM]
Sweet Memories[KH II FM]
Fire Boost (ファイアアップ
Faia Appu
?, lit. "Fire Up")
3 Increases damage done with fire-based attacks by 20%. Equip more to increase the effect. Symbol - Crown.png Sora: LV 23[1] / LV 33[2] / LV 15[3]
Donald Duck: Defeat Scar
Mulan: Mulan loses her disguise
Jack Skellington: Default
Bond of Flame
Rising Dragon[KH II FM]
Blizzard Boost (ブリザドアップ
Burizado Appu
?, lit. "Blizzard Up")
4 Increases damage done with blizzard-based attacks by 20%. Equip more to increase the effect. Symbol - Crown.png Sora: LV 39[1] / LV 59[2] / LV 31[3]
Donald Duck: Defeat Demyx at the Castle Gates
Jack Skellington: Default
Mysterious Abyss
Shaman's Relic[KH II FM]
Thunder Boost (サンダーアップ
Sandā Appu
?, lit. "Thunder Up")
5 Increases damage done with thunder-based attacks by 20%. Equip more to increase the effect. Symbol - Crown.png Sora: LV 53[1] / LV 99[2] / LV 41[3]
Donald Duck: Freeze the computers at the Dataspace
Jack Skellington: Default
Tron: Download the Eradicator Program
Photon Debugger
Meteor Staff[KH II FM]
Shock Charm+[KH II FM]
Item Boost (アイテムアップ
Aitemu Appu
?, lit. "Item Up")
2 Increases effect done with healing items on the field by 50%. Equip more to increase the effect. Symbol - Crown.png Roxas: When fighting Axel in the Mansion: Basement Hall
Sora: LV 17[1] / LV 7[2] / LV 9[3]
Goofy: Default
Mulan: Default
Beast: Default
Jack Sparrow: Default
Aladdin: Default
Tron: Default
Riku: Default
Monochrome
Rising Dragon[KH II]
Nobody Lance[KH II FM]
Save the King
MP Rage (ダメージアスピル
Damēji Asupiru
?, lit. "Damage Asper")
3 Restores MP relative to the amount of damage taken. Equip more to increase the effect. Sora: LV 99[1] / LV 41[2] / LV 53[3][KH II]
Sora: Reach Wisdom Form LV4
Limit Form: Default[KH II FM]
Donald Duck: Defeat Demyx at the Atrium
Goofy: Defeat Shenzi, Banzai, and Ed at the Elephant Graveyard
Auron: Default
Simba: Default
Hidden Dragon
Shaman's Relic[KH II]
Save the Queen+[KH II FM]
Nobody Guard[KH II FM]
Save the King+[KH II]
Shadow Archive+[KH II FM]
MP Haste (MPヘイスト
MP Heisuto
?)
3 Increases MP restoration speed by 25% after MP is fully consumed. Equip more to increase the effect. Symbol - Crown.png Sora: Reach Wisdom Form LV6
Limit Form: Default[KH II FM]
Final Form: Default
Auron: Default
Aladdin: Default
Tron: Download the Eradicator Program
Circle of Life
Precious Mushroom[KH II FM]
Akashic Record
Full Bloom+[KH II FM]
MP Hastera (MPヘイスラ
MP Heisura
?)
4 Increases MP restoration speed by 50% after MP is fully consumed. Equip more to increase the effect. Symbol - Crown.png Roxas: Start of the Third Day[4][KH II FM]
Master Form: Default
Donald Duck: Defend the Solar Sailer Simulation
Jack Skellington: Default
Precious Mushroom+[KH II FM]
Akashic Record+[KH II FM]
MP Hastega (MPヘイスガ
MP Heisuga
?)
5 Increases MP restoration speed by 75% after MP is fully consumed. Equip more to increase the effect. Symbol - Crown.png Wisdom Form: Default
Wisdom Form: Default[KH II FM]
Riku: Default
Ultima Weapon
Save the Queen+[KH II]
Premium Mushroom[KH II FM]
Frozen Pride+[KH II FM]
Defender (ディフェンダー
Difendā
?)
3 Increases defense by 3 in a pinch. Equip more to increase the effect. Symbol - Crown.png Roxas: When fighting Axel in the Mansion: Basement Hall
Sora: LV 59[1] / LV 31[2] / LV 39[3]
Goofy: Defeat Beast
Beast: Default
Jack Sparrow: Default
Simba: Default
Riku: Default
Kingdom Key[KH II]
Shaman's Relic+[KH II FM]
Nobody Lance[KH II]
Ogre Shield
Damage Control (クライシスハーフ
Kuraishisu Hāfu
?, lit. "Crisis Half")
[KH II FM]
5 Halves damage taken at critical moments. Equip two to accelerate the effect. Sora: LV 99[1] / LV 41[2] / LV 53[3][KH II FM]
Goofy: Defeat Zexion's Absent Silhouette
Kingdom Key[KH II FM]
Centurion+[KH II FM]
Save the King+[KH II FM]
Protect (プロテス
Purotesu
?)
[KH II FM]
Absorb 10% of the damage taken. Majestic Mushroom[KH II FM]
Protectra (プロテラ
Purotera
?, lit. "Protera")
[KH II FM]
Absorb 20% of the damage taken. Majestic Mushroom+[KH II FM]
Protectga (プロテガ
Purotega
?, lit. "Protega")
[KH II FM]
Absorb 40% of the damage taken. Ultimate Mushroom[KH II FM]
Second Chance (ラストリーヴ
Rasuto Rīvu
?, lit. "Last Leave")
4 Ensures 1 HP remains after taking massive damage. Roxas: When fighting Axel in the Mansion: Basement Hall
Sora: LV 85[1] / LV 49[2] / LV 65[3]
Goofy: Clear the explosives from The Interceptor's deck
Beast: Default
Riku: Default
Once More (コンボリーヴ
Konbo Rīvu
?, lit. "Combo Leave")
4 Ensures 1 HP remains after taking damage from a combo. Roxas: When fighting Axel in the Mansion: Basement Hall
Sora: LV 47[1] / LV 25[2] / LV 28[3]
Goofy: Defeat Oogie Boogie
Auron: Default
Aladdin: Default
Riku: Default
No Experience (EXPゼロ
EXP Zero
?, lit. "EXP Zero")
[KH II FM]
1 Disables the gaining of experience. Roxas: Start of the Third Day[4][KH II FM]
Winner's Proof[KH II FM]
Auto Limit (オートれんけい
Ōto Renkei
?, lit. "Auto Link")
1 Automatically sets the Reaction Command to Limit, if Limit is usable. Donald Duck: Free the Cornerstone of Light
Goofy: Defeat Captain Barbossa
Mulan: Mulan loses her disguise
Beast: Default
Auron: Default
Jack Sparrow: Default
Aladdin: Default
Jack Skellington: Default
Simba: Default
Tron: Access the DTD
Riku: Default
Auto Change (オートチェンジ
Ōto Chenji
?)
5 Automatically replaces fallen Party Members. Goofy: Defeat Lock, Shock, and Barrel
Aladdin:Default
Tron: Default
Hyper Healing (ハイパーヒーリング
Haipā Hīringu
?)
3 Quickly revives a fallen Party Member and greatly restores their HP. Donald Duck: Defeat the Prison Keeper
Goofy: Defeat Pete at The Lock
Mulan: Clear the trap at the Village Cave
Beast: Default
Simba: Default
Riku: Default
Save the Queen
Genji Shield[KH II FM]
Nobody Guard[KH II]
Auto Healing (オートヒーリング
Ōto Hīringu
?)
3 Restores HP while replaced by another Party Member with Change. Donald Duck: Defeat Xaldin
Goofy: Defeat the Heartless at The Cave of Wonders: Treasure Room
Jack Sparrow: Default
Jack Skellington: Default
Simba: Default

Notes and references[edit]

  1. ^ a b c d e f g h i j k l m n o p q r s t u v w Choose the Dream Sword at the Dive to the Heart.
  2. ^ a b c d e f g h i j k l m n o p q r s t u v w Choose the Dream Shield at the Dive to the Heart.
  3. ^ a b c d e f g h i j k l m n o p q r s t u v w Choose the Dream Rod at the Dive to the Heart.
  4. ^ a b c d e f Critical Mode only