Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days

Centurion

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
(Redirected from Centurion+)
Jump to navigationJump to search
Oh no! The water! I'm in big trouble if I don't fetch it!
Fantasia Mickey B 6★ KHUX.png
This article requires cleanup or improvement.

Please help out by editing this page. Please see the Manual of Style and editing help before getting started.

Issues: Sell prices

Kingdom Hearts II Final Mix
Centurion
Centurion
Centurion
Centurion
Centurion

"A staff with extraordinary strength and great magic."

Japanese センチュリオン
Rōmaji Senchurion
Stats
Strength Magic
+13 +3
Obtained
Item Synthesis
Kingdom Hearts II Final Mix
Centurion+
Centurion
Centurion
Centurion
Centurion

"A staff with extraordinary strength and great magic. Halves damage taken in critical situations."

Japanese センチュリオン+
Rōmaji Senchurion+
Stats
Strength Magic
+13 +3
Ability
Damage Control
Obtained
Item Synthesis
Kingdom Hearts 358/2 Days
Centurion
Centurion
"An extremely capable weapon with the strength to smash through boulders."
Japanese センチュリオン
Rōmaji Senchurion
Stats
Strength Magic
Base Unit Ultima Base Unit
+88 +5 +15 +32 +5
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +5 +12 +5 +19 +5
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
0: Risky Play
1: Damage Control
2: Brick Wall
3: Alive 'n' Kicking
Obtained
Pandora's Gear ⑤ (Donald)
Kingdom Hearts 358/2 Days
Centurion+
Centurion
"An upgraded Centurion.
Strong enough to smash through boulders. Extremely capable."
Japanese センチュリオン+
Rōmaji Senchurion+
Stats
Strength Magic
Base Unit Ultima Base Unit
+95 +1 +15 +32 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +12 +1 +19 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Damage Control
2: Brick Wall
3: Alive 'n' Kicking
Obtained
Pandora's Gear+ ⑤ (Donald)

The Centurion is a staff that can be wielded by Donald Duck in Kingdom Hearts II Final Mix and Kingdom Hearts 358/2 Days. It can be upgraded to the Centurion+. It represents Lexaeus and is designed to resemble his Skysplitter Axe Sword.

Design[edit]

Centurion is about a meter long, and has a blue handle roughly as long as the blade. The top and bottom of the handle end in spikes resembling those on the Nobody logo. The blade is mostly black with a red edge and several other red patterns decorating it. The top of Centurion's blade curves noticeably and the is flat and fans out. The bottom edge of the blade is serrated. It also sports a square, pale yellow counterweight on the opposite side of the handle as the blade. This counterweight is decorated with black lines on the corners and a thin, red "X" on the top side. Centurion is nearly identical to Lexaeus's Skysplitter, except for the lengths of the handle and blade.

The upgraded Centurion+ is identical to the normal Centurion, albeit with a different color scheme. The red sections of the blade are now red-violet. The top and bottom tips of the handle become pale gold, while the handle itself turns grey. The black sections present on the Centurion turn orange on the Centurion+. Finally, the counterweight becomes black on this version of the weapon.

Recipes[edit]

Kingdom Hearts II Final Mix[edit]

Centurion KHIIFM.png Centurion
Requires Amateur Moogle (LV1)
Strength Beyond Strength
Ingredients Lost Illusion KHIIFM.png Lost Illusion x1
Remembrance Crystal KHIIFM.png Remembrance Crystal x1
Remembrance Gem KHIIFM.png Remembrance Gem x3
Remembrance Stone KHIIFM.png Remembrance Stone x5
Remembrance Shard KHIIFM.png Remembrance Shard x7
Rank S
EXP 51
Centurion+ KHIIFM.png Centurion+
Requires Junior Moogle (LV3) Modifier Serenity Crystal KHII.png Serenity Crystal x 1

Gameplay[edit]

Kingdom Hearts 358/2 Days[edit]

Donald can equip this as a weapon in Mission Mode by equipping Pandora's Gear or the Pandora's Gear+. The ground combo consists of a horizontal slash from left to right followed by a vertical downward slash. The aerial combo is a vertical slash downward followed by a vertical slash upward.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Horizontal Spin Swing
Hit 1 1.0 X X X
(Ground) Forward Jumping Downswing
Hit 1 1.5


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Downswing
Hit 1 0.75 X X X
(Air) Upswing
Hit 1 0.63 X X X
(Air) Vertical Spin Swing
Hit 1 1.38