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Air Slide

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Quick Run
(エアスライド Ea Suraido?, lit. "Air Slide")
Quick Run KHIIFM.gif
Tilt the left stick and push Square to sprint rapidly. Keep the button pressed down for distance.
Attack Element Power Drive Value Deflect Finishing
Blow
Quick Run
AP Cost 2 MP Cost 0
Air Slide
(エアスライド Ea Suraido?)
Press B in midair to perform an aerial dash.
Attack Power Critical Chance Flinches
Air Slide X X
Air Slide
(エアスライド Ea Suraido?)
Allows you to perform an aerial dash by pressing B in midair.
Attack No. of Hits Power Critical % Clock Gauge Blocks Hit
LV 0 LV 50 LV 100
Air Slide 1 0 0 0 X
Type Element Status Reload
Speed
Aerial Use Keyblade Reach
X X

Air Slide
(エアスライド Ea Suraido?)

Press Square in midair for a burst of speed.
LV CP Required Attack Distance Power Invincibility
LV1 Air Slide x1.0 0.4 sec
LV2 850 Air Slide x1.375 - 0.47 sec
LV3 950 Air Slide x1.875 0.57 sec
LV4 1050 Air Slide x2.5 0.67 sec
Element Status Effect Reload Speed Command Gauge
+0
Air Slide
(エアスライド Ea Suraido?)
Press Y in midair for a burst of speed.
Attack Element Power Reaction
Value
Invincibility Guard?
Air Slide 0.47s
Air Slide
(エアスライド Ea Suraido?)
While airborne, tilt Left Stick and press Square to air dash in that direction and evade attacks. Stack the ability to increase the effect.
Attack Element Power Guard? Status
Form Value Reaction Value Revenge Value Repel LV
Air Slide

Air Slide (エアスライド Ea Suraido?), translated as Quick Run in Kingdom Hearts II, is an ability introduced in Kingdom Hearts II.

Mechanics[edit]

In Kingdom Hearts II, Quick Run is a growth ability that costs 2 AP to equip. It allows Sora to perform an aerial dash at ground level by pressing Square. Leveling it up increases the maximum distance covered when Square is held down. If Guard is equipped, Quick Run can only be executed by also tilting the left analog stick.

In Kingdom Hearts II Final Mix, if Sora has both Quick Run and Dodge Roll equipped, he can execute Quick Run by holding Square, and Dodge Roll by tapping Square. Additionally, executing Quick Run will cause it to "inherit" Dodge Roll's invincibility, to prevent Sora from unintentionally receiving damage that would have otherwise been negated with Dodge Roll.

In Kingdom Hearts 358/2 Days, Air Slide is an ability panel that can be leveled up from Air Slide LV1 to Air Slide LV2, Air Slide LV3, Air Slide LV4, and Air Slide LV5 by linking Air Slide LV+ Ⓛ (エアアップⓁ Ea Appu Ⓛ?, lit. "Air Up Ⓛ") panels. Air Slide allows the user to perform an aerial dash while in midair, and leveling it up increases the number of times Roxas can dash before touching the ground. Starting at LV3, it also provides a brief period of invincibility at the start of each slide. It is activated by pressing B while in midair.

In Kingdom Hearts Re:coded, Air Slide is a Bonus Booster ability that can be leveled up from Air Slide Lv.1 to Air Slide Lv.2 and Air Slide Lv.3. It is activated by pressing B while in midair, and leveling it up increases the number of times Data-Sora can dash before touching the ground. Each dash can be done in rapid succession, or mixed in with Glides.

In Kingdom Hearts Birth by Sleep, Air Slide is a movement command. The ability is activated by pressing Square while in midair, and leveling it up increases the distance covered. However, it must be used with a directional tap if Barrier is equipped.

In Kingdom Hearts 3D: Dream Drop Distance, Air Slide is a movement command. The ability is activated by pressing Y (Square in Kingdom Hearts Dream Drop Distance HD) while in midair, but it must be used with a directional tap if Dark Barrier is equipped. It can be used to initiate Flowmotion. This iteration of Air Slide has more recovery and halts more amounts of momentum than its Birth by Sleep iteration.

In Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, Air Slide is a default ability that is activated by pressing Square with a directional tap.

In Kingdom Hearts III, Air Slide is a mobile ability that costs 1 AP to equip. The ability is activated by pressing Square/X in midair with a directional tap, and stacking multiple copies of the ability increases the distance covered.

Learning Air Slide[edit]

Kingdom Hearts II[edit]

  • Wisdom Form has Quick Run LV1 as a default ability.
  • Sora learns Quick Run LV1 after leveling Wisdom Form to level 3.
  • Wisdom Form learns Quick Run LV2 at level 3.
  • Sora learns Quick Run LV2 after leveling Wisdom Form to level 5.
  • Wisdom Form learns Quick Run LV3 at level 5.
  • Sora learns Quick Run LV3 after leveling Wisdom Form to level 7.
  • Wisdom Form learns Quick Run MAX at level 7.

Kingdom Hearts 358/2 Days[edit]

Panels which link to Air Slide[edit]

  • Air Rush KHD.png Air Rush Ⓛ: Allows Roxas to knock enemies aside when he performs an Air Slide.

Kingdom Hearts Re:coded[edit]

Kingdom Hearts Birth by Sleep[edit]

Kingdom Hearts 3D: Dream Drop Distance[edit]

  • Sora and Riku have Air Slide as an initial command.

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-[edit]

  • Aqua learns Air Slide after activating the gear in-between buildings in Castle Town.

Kingdom Hearts III[edit]

  • Sora has Air Slide as a default ability.
  • Sora learns Air Slide after defeating the Heartless at the Valley of Ice.[1]
  • Sora learns Air Slide after defeating the Raging Vulture.[1]
  • Blitz Form has three copies of Air Slides as form abilities.
  • Riku has Air Slide as a default ability.
  • Aqua has Air Slide as a default ability.

Kingdom Hearts III Re Mind[edit]

  • Kairi has Air Slide as a default ability.

Synthesized commands[edit]

Kingdom Hearts Birth by Sleep[edit]

Air Slide is used to meld the following commands:

Other appearances[edit]

Kingdom Hearts Re:Chain of Memories[edit]

Riku's High-Speed Step in Dark Mode resembles Quick Run.

See also[edit]

Notes and references[edit]

  1. ^ a b Learned by default on Critical Mode.