Kingdom Hearts II
Kingdom Hearts II Final Mix

Abilities (KHII): Difference between revisions

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The abilities in ''[[Kingdom Hearts II]]'' have a somewhat similar system compared to the original game, though Roxas can learn the majority of them even during his time in the stimulated Twilight Town (though all of them is passed down to Sora once Roxas re-unites with him). It should be noted that unlike the original game, some abilities, including Magic can only be accessed after completing several storylines.
{{Game|KH2|FM2}}
[[File:Ability Screen KHII.png|thumb|300px|In ''Kingdom Hearts II'', the Abilities list is divided into Action, Growth, Support, and Weapon abilities.]]
The '''Ability''' system in ''[[Kingdom Hearts II]]'' has received both minor aesthetic upgrades, as well as major mechanical changes. An Ability can now be equipped or unequipped simply by pressing {{button|t}} while highlighting its entry in the Ability menu, and are now separated into Action, Growth, and Support sets, which are distinguished by the color of their entry (blue for Action, yellow for Growth and green for Support abilities). {{nihongo|'''Action abilities'''|アクションアビリティ|Akushon Abiriti}} are those which are used directly in combat, and are often tied to button-presses, while {{nihongo|'''Support abilities'''|サポートアビリティ|Sapōto Abiriti}} are those which enhance the character's stats, and are often passive. ''Kingdom Hearts II'' also expands Abilities such as [[Dodge Roll]] and [[Glide]] into {{nihongo|'''Growth abilities'''|グロウアビリティ|Gurou Abiriti|lit. "Grow Ability"}}, which affect Sora's movements, and can be upgraded by leveling up his [[Drive Forms]]. ''Kingdom Hearts II'' also introduces {{nihongo|'''Weapon abilities'''|ウェポンアビリティ|Wepon Abiriti}}, which are support abilities that are attached to a particular weapon. These abilities require no {{AP}} to equip, as they remain active for as long as the item remains equipped. Each of Sora's Keyblades possesses a Support Ability, as well as Donald and Goofy's strongest weapons. All active Weapon abilities are listed at the very bottom of the Abilities menu. Some of the rarer Armors and Accessories also provide the effect of a support ability; however, they are not formally named and listed in the Abilities menu.


While Sora can still learn most of his Support and Growth abilities through leveling up, all of his standard Action abilities are learned after completing certain events. Like his stats, Sora will also inherit any abilities that Roxas possesses when the two reunite. However, allies no longer gain abilities by leveling, and instead gain them solely from events. Finally, each of Sora's Forms possesses its own Ability set, which temporarily replaces his normal set of Action and Growth abilities; while the Forms also possess unique Support abilities, these add to rather than replace those that are equipped to Standard Form. Like Weapon abilities, the Abilities belonging to each Form require no AP, but they cannot be replaced or unequipped. These Ability sets also include the Growth ability linked to that Form, on a stronger level than Sora can use in Standard Form.


==[[Sora|Sora's]] Abilities==
The AI used to determine when allies use their Abilities has also been made more controllable. Each Action ability can now be switched between frequent, moderate, rare, and no use.
See [[Sora/Abilities]] for when Sora learns these abilities either through leveling up or events.
====Action====
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="70%" style="text-align:center"|'''Description'''
|- bgcolor="#E6E6FA"
|'''Guard'''||2 AP||By tapping square without moving the analog stick, Sora will deflect enemy attacks with a reverse motion. (some attacks can only be blocked with Reflect)
|- bgcolor="#E6E6FA"
|'''Upper Slash'''||4 AP||Air combo starter; during the period of executing ground combos, pressing {{Button|s}} will allow Sora to smack the targeted enemy into the air.
|- bgcolor="#E6E6FA"
|'''Horizontal Slash'''||2 AP||During the period of executing an air combo, pressing {{Button|s}} will allow Sora to do a left-to-right slash.
|- bgcolor="#E6E6FA"
|'''Finishing Leap'''||5 AP||At the end of a combo, instead of pressing the attack button, press {{Button|s}} to do a finisher that will send Sora's Keyblade into the ground to launch enemies into the air.
|- bgcolor="#E6E6FA"
|'''Retaliating Slash'''||3 AP||When knocked onto the air, pressing {{Button|s}} will allow Sora to do a quick recovery and execute several air slashes surrounding him.
|- bgcolor="#E6E6FA"
|'''Slapshot'''||2 AP||Sora executes a quick diagonal slash at close range.
|- bgcolor="#E6E6FA"
|'''Dodge Slash'''||2 AP||Sora swings his Keyblade wildly, damaging al foes in range.
|- bgcolor="#E6E6FA"
|'''Sliding Dash'''||2 AP||Sora does a quick slide, pulling himself near the enemy and damaging them.
|- bgcolor="#E6E6FA"
|'''Guard Break'''||3 AP||Combo finisher; Sora bounces back while twirling his Keyblade and delivers a powerful lunging strike. It is similar to Zantetsuken.
|- bgcolor="#E6E6FA"
|'''Explosion'''||3 AP||Combo finisher; Sora strikes his Keyblade in a downward position, creating several magical spheres surrounding him while exploding them. Damage is dependent on Sora's magic strength.
|- bgcolor="#E6E6FA"
|'''Aerial Sweep'''||2 AP||Air combo starter; When close to an air-typed enemy, Sora spins himself in an upward motion, pulling himself near the enemy and damaging them.
|- bgcolor="#E6E6FA"
|'''Aerial Spiral'''||2 AP||Sora flips vertically and hits a close range enemy twice.
|- bgcolor="#E6E6FA"
|'''Aerial Finish'''||3 AP||Air combo finisher; Sora strikes the enemy with various air slashes, ending the combo with a large vertical air slash.
|- bgcolor="#E6E6FA"
|'''Counterguard'''||4 AP||Sora retaliates right after successfully using Guard to block an opponent's attack(s). 
|- bgcolor="#E6E6FA"
|'''Auto [[Valor Form|Valor]]'''||1 AP||When Sora's health hits critical, Valor Form can be auto-accessed through a Reaction Command.
|- bgcolor="#E6E6FA"
|'''Auto [[Wisdom Form|Wisdom]]'''||1 AP||When Sora's health hits critical, Wisdom Form can be auto-accessed through a Reaction Command.
|- bgcolor="#E6E6FA"
|'''Auto [[Master Form|Master]]'''||1 AP||When Sora's health hits critical, Master Form can be auto-accessed through a Reaction Command.
|- bgcolor="#E6E6FA"
|'''Auto [[Final Form|Final]]'''||1 AP||When Sora's health hits critical, Final Form can be auto-accessed through a Reaction Command.
|- bgcolor="#E6E6FA"
|'''Auto Summon'''||2 AP||When a Party member is KO, summons can be accessed through a Reaction Command (summoned ally depends on the last ally summoned).
|}
 
====Growth====
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="70%" style="text-align:center"|'''Description'''
|- bgcolor="#E6E6FA"
|'''[[Valor Form#Growth|High Jump]]'''||Allows Sora to jump higher.
|- bgcolor="#E6E6FA"
|'''[[Wisdom Form#Growth|Quick Run]]'''||Allows Sora to execute a quick dash.
|- bgcolor="#E6E6FA"
|'''[[Master Form#Growth|Aerial Dodge]]'''||Allows Sora to execute a dodge in mid-air. Becomes immune to attacks briefly while doing so.
|- bgcolor="#E6E6FA"
|'''[[Final Form#Growth|Glide]]'''||Allows Sora to glide in the air.
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Final Mix exclusive'''
|width="70%" style="text-align:center"|'''Description'''
|- bgcolor="#E6E6FA"
|'''[[Limit Form#Growth|Dodge Roll]]'''||Allows Sora to execute a quick roll.
|}
 
 
====Support====
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="70%" style="text-align:center"|'''Description'''
|- bgcolor="#E6E6FA"
|'''Scan'''||2 AP||Allows enemy's HP bar to be viewable while locking on it.
|- bgcolor="#E6E6FA"
|'''Aerial Recovery'''||2 AP||When Sora is knocked onto the air, pressing {{Button|c}} will allow Sora to do a quick recovery. Casting magic is available after air recovering.
|- bgcolor="#E6E6FA"
|'''Combo Plus'''||1 AP||Adds 1 hit to max ground combo.
|- bgcolor="#E6E6FA"
|'''Air Combo Plus'''||1 AP||Adds 1 hit to max air combo.
|- bgcolor="#E6E6FA"
|'''Combo Boost'''||3 AP||Raises damage inflicted when executing combo finishers.
|- bgcolor="#E6E6FA"
|'''Air Combo Boost'''||3 AP||Raises damage inflicted when executing air combo finishers.
|- bgcolor="#E6E6FA"
|'''Reaction Boost'''||2 AP||Raises damage(s) inflicted when attacking through Reaction Command(s).
|- bgcolor="#E6E6FA"
|'''Finishing Plus'''||5 AP||Allows two or more combo finishers to connect. eg: After executing a ground combo, Sora will execute Guard Break followed by Explosion.
|- bgcolor="#E6E6FA"
|'''Negative Combo'''||2 AP||Reduces one hit from air and ground combos.
|- bgcolor="#E6E6FA"
|'''Berserk Charge'''||5 AP||While MP is recharging, combos continue endless, until MP is recharged fully. The combo Finisher move is not available while this is active.
|- bgcolor="#E6E6FA"
|'''Damage Drive'''||3 AP||Recovers Drive Gauge whenever Sora receives damage from enemies.
|- bgcolor="#E6E6FA"
|'''Drive Boost'''||3 AP||Drive Gauge recovers faster when MP is recharging.
|- bgcolor="#E6E6FA"
|'''Form Boost'''||5 AP||Prolongs the period when Sora accesses Forms.
|- bgcolor="#E6E6FA"
|'''Summon Boost'''||5 AP||Prolongs the period of summoned allies.
|- bgcolor="#E6E6FA"
|'''Combination Boost'''||4 AP|| Increases the amount of time spent for Limits.
|- bgcolor="#E6E6FA"
|'''Experience Boost'''||3 AP|| When Sora's HP flashes red, EXPs gained are doubled; if two Experience Boosts are equipped (accessible via [[Gullwing]]) EXP earned is tripled.
|- bgcolor="#E6E6FA"
|'''Leaf Bracer'''||1 AP||Allows Sora to cast Cure without being interrupted.
|- bgcolor="#E6E6FA"
|'''Magic Lock-On'''||1 AP||Automatically targets and fires Magic casted to the nearest enemy, even it is not locked on manually.
|- bgcolor="#E6E6FA"
|'''Draw'''||3 AP||Automatically attracts HP, MP, Munny, and Drive Orbs towards Sora.
|- bgcolor="#E6E6FA"
|'''Jackpot'''||4 AP||Raises the amount of HP orbs, MP orbs etc. dropped by slain foes.
|- bgcolor="#E6E6FA"
|'''Lucky Lucky'''||5 AP||Raises percentage of enemy dropping rare items. See also: [[Seven Lucky Lucky combo]]
|- bgcolor="#E6E6FA"
|'''Fire Boost'''||3 AP||Increase the potential of Fire capabilities.
|- bgcolor="#E6E6FA"
|'''Blizzard Boost'''||4 AP||Increase the potential of Blizzard capabilities.
|- bgcolor="#E6E6FA"
|'''Thunder Boost'''||5 AP||Increase the potential of Thunder capabilities.
|- bgcolor="#E6E6FA"
|'''Item Boost'''||2 AP||Increase the effect of healing items.
|- bgcolor="#E6E6FA"
|'''MP Rage'''||3 AP||Sora's MP gauge recovers when he is hit by an enemy. This, however, does not work during MP charge.
|- bgcolor="#E6E6FA"
|'''MP Haste'''||3 AP||Hasten the recharge speed when the MP gauge hits zero.
|- bgcolor="#E6E6FA"
|'''Defender'''||3 AP||Defense increases when HP flashes red.
|- bgcolor="#E6E6FA"
|'''Second Chance'''||4 AP||Retain 1 HP after receiving a critical blow (provided Sora has 2 or more HP left *combine with Once More ability*).
|- bgcolor="#E6E6FA"
|'''Once More'''||4 AP||Retain 1 HP after receiving a combo.
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Final Mix exclusive'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="70%" style="text-align:center"|'''Description'''
|- bgcolor="#E6E6FA"
|'''Combo Master'''||4 AP||Enables Sora to execute a combo even if he doesn't hit an enemy.
|}
 
===[[Lion Form|Lion Sora's]] Abilities===
When Sora becomes a lion cub in [[Pride Lands]], his action abilities are automatically changed and equipped. Customization to the abilities, Form changing are also disabled and locked in, though all the support abilities Sora equipped is carried over in this form.
 
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="70%" style="text-align:center"|'''Description'''
|- bgcolor="#E6E6FA"
|'''Combo Upper'''||Sora knocks enemy into the air in the middle of a combo by pressing {{Button|s}}.
|- bgcolor="#E6E6FA"
|'''Aerial Impulse'''||Pressing {{Button|s}} when executing air combos will add on a few extra attacks.
|- bgcolor="#E6E6FA"
|'''Finishing Blast'''||Combo finisher; the equivalent of Explosion, Sora roars and creates a pillar of energy bursting upwards.
|- bgcolor="#E6E6FA"
|'''Retaliating Smash'''||When knocked onto the air, pressing {{Button|s}} will allow Sora to execute a few retaliating slashes.
|- bgcolor="#E6E6FA"
|'''Running Tackle'''||When Dashing, pressing {{button|x}} will allow Sora to hover in a circular fashion while swinging his Keyblade.
|- bgcolor="#E6E6FA"
|'''Dash'''||When running, rapidly press {{button|s}} to allow Sora to ram wildly. The equivalent of Quick Run.
|}
 
==Keyblade Abilities==
Unlike the original game, Keyblades hold different passive ability(ies) whenever Sora equips them, below are the list of abilities granted by the Keyblades respectively.
 
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Keyblade'''
|width="15%" style="text-align:center"|'''AP Ability'''
|width="70%" style="text-align:center"|'''Description'''
|- bgcolor="#E6E6FA"
|'''[[Kingdom Key]]'''||Defender||Raises defense when HP reaches critical.
|- bgcolor="#E6E6FA"
|'''[[Oathkeeper]]'''||Form Boost||Prolongs the period during using forms.
|- bgcolor="#E6E6FA"
|'''[[Oblivion]]'''||Drive Boost||Drive Gauge recovers faster when the MP gauge is reloading.
|- bgcolor="#E6E6FA"
|'''[[Star Seeker]]'''||Air Combo Plus||Adds 1 hit to an air combo.
|- bgcolor="#E6E6FA"
|'''[[Hidden Dragon]]'''||MP Rage||MP recovers faster when receiving damage.
|- bgcolor="#E6E6FA"
|'''[[Hero's Crest]]||Air Combo Boost||Increases damage inflicted when delivering an air combo finisher.
|- bgcolor="#E6E6FA"
|'''[[Monochrome]]'''||Item Boost||Items used on the field have greater effect.
|- bgcolor="#E6E6FA"
|'''[[Follow the Wind]]'''||Draw||Attracts prize orbs towards Sora.
|- bgcolor="#E6E6FA"
|'''[[Circle of Life]]'''||MP Haste||MP recovers 1.25 times faster during MP charge.
|- bgcolor="#E6E6FA"
|'''[[Photon Debugger]]'''||Thunder Boost||Increase the potential of Thunder capabilities.
|- bgcolor="#E6E6FA"
|'''[[Gullwing]]'''||Experience Boost||When in critical health, EXP gained is doubled.
|- bgcolor="#E6E6FA"
|'''[[Rumbling Rose]]'''||Finishing Plus||Two combo finishers are allowed to execute simultaneously after finishing a combo.
|- bgcolor="#E6E6FA"
|'''[[Guardian Soul]]'''||Reaction Boost||Damage from Reaction Commands is increased.
|- bgcolor="#E6E6FA"
|'''[[Wishing Lamp]]'''||Jackpot||Chances of getting HP, MP, Munny, and Drive Ball prizes are increased.
|- bgcolor="#E6E6FA"
|'''[[Sweet Memories]]'''||Lucky Lucky||Chances of receiving prize boxes are increased. See also [[Seven Lucky Lucky combo]].
|- bgcolor="#E6E6FA"
|'''[[Mysterious Abyss]]'''||Blizzard Boost'''||Increase the capabilities of Blizzard abilities.
|- bgcolor="#E6E6FA"
|'''[[Decisive Pumpkin]]'''||Combo Boost||Increases damage inflicted when using combo attacks.
|- bgcolor="#E6E6FA"
|'''[[Sleeping Lion]]||Combo Plus||Adds 1 hit to a ground combo.
|- bgcolor="#E6E6FA"
|'''[[Bond of Flame]]'''||Fire Boost||Increase the potential of Fire capabilities.
|- bgcolor="#E6E6FA"
|'''[[Fatal Crest]]'''||Berserk Charge||Allows combos to continue infinitely when the MP gauge recharges.
|- bgcolor="#E6E6FA"
|'''[[Fenrir]]'''||Negative Combo||Decreases max air and ground combo by 1.
|- bgcolor="#E6E6FA"
|'''[[Ultima Weapon]]'''||MP Hastega||MP charges at 1.75 times faster than its original speed.
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Final Mix exclusive'''
|width="15%" style="text-align:center"|'''AP Ability'''
|width="70%" style="text-align:center"|'''Description'''
|- bgcolor="#E6E6FA"
|'''[[Two Across]]'''||Light and Dark||Increases chances of Driving into Final or Anti Form.
|- bgcolor="#E6E6FA"
|'''[[Winner's Proof]]'''||EXP Zero||Completely nullifies Experience Points acquired.
|}
 
 
==Ally Abilities==
Ally abilities, like the original game, relies fully on A.I controls, however, ally abilities now takes an innovative development where it can the be determined how often the ally would use the attack.
 
===[[Donald]]===
====Action====
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="45%" style="text-align:center"|'''Description'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|'''Donald Fire'''||2 AP||Allows Donald to cast a fire elemental spell; Cost 10MP.||Beat the [[Possessor]]
|- bgcolor="#E6E6FA"
|'''Donald Blizzard'''||2 AP||Allows Donald to cast a blizzard elemental spell; Cost 10MP.||Clear Stone Guardian trap
|- bgcolor="#E6E6FA"
|'''Donald Thunder'''||2 AP||Allows Donald to cast Thunder elemental spell; Cost 10MP.||Available from start
|- bgcolor="#E6E6FA"
|'''Donald Cure'''||3 AP||Allows Donald to cast Cure element at expense of all MP.||Available from start
|- bgcolor="#E6E6FA"
|'''Fantasia'''||3 AP||Enables the "Comet" Limit Command.||Free the [[Cornerstone of Light|Cornerstone]]
|- bgcolor="#E6E6FA"
|'''Flare Force'''||3 AP||Enables the "Duck Flare" Limit Command.||Beat the [[Grim Reaper]] at the Harbor
|}
 
====Support====
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="45%" style="text-align:center"|'''Description'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|'''Draw'''||3 AP||Attracts Prize balls towards Donald.||Save the medallion
|- bgcolor="#E6E6FA"
|'''Jackpot'''||4 AP||Chance of receiving prize balls is increased.||Beat the [[Experiment]]
|- bgcolor="#E6E6FA"
|'''Lucky Lucky'''||5 AP||Chance of receiving prize boxes is increased.||Beat the Heartless at the [[Old Mansion]]
|- bgcolor="#E6E6FA"
|'''Fire Boost'''||3 AP||Increase the potential of fire based capabilities.||Beat [[Scar]]
|- bgcolor="#E6E6FA"
|'''Blizzard Boost'''||4 AP||Increase the potential of blizzard based capabilities.||Beat [[Demyx]] in [[Hollow Bastion]]
|- bgcolor="#E6E6FA"
|'''Thunder Boost'''||5 AP||Increase the potential of thunder based capabilities.||Freeze the computers
|- bgcolor="#E6E6FA"
|'''MP Rage'''||3 AP||Restores MP for each hit taken from enemies.|| Beat [[Demyx]] in [[Olympus Coliseum]]
|- bgcolor="#E6E6FA"
|'''MP Hastera'''||4 AP||MP recovers at a very fast rate.||Defend the Solar Sailor
|- bgcolor="#E6E6FA"
|'''Auto Limit'''||1 AP||Allows Sora and Donald to use appropriate Limit move by pressing Triangle.||Free the [[Cornerstone of Light|Cornerstone]]
|- bgcolor="#E6E6FA"
|'''Hyper Healing'''||3 AP||When knocked out, Donald recovers at a faster rate and more HP is restored.||Beat [[Prison Keeper]]
|- bgcolor="#E6E6FA"
|'''Auto Healing'''||3 AP||When Donald is switched for a member, his HP is automatically recovered.||Beat [[Xaldin]]
|}
----
 
 
===[[Goofy]]===
====Action====
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="45%" style="text-align:center"|'''Description'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|'''Goofy Tornado'''||2 AP||Goofy spins himself in a tornado fashion, damaging nearby enemies; cost 10MP.||Beat [[Pete]] in [[Timeless River]]
|- bgcolor="#E6E6FA"
|'''Goofy Bash'''||2 AP||Goofy tosses his shield at a targeted enemy, damaging and recoiling them; cost 10MP.||Available from start
|- bgcolor="#E6E6FA"
|'''Goofy Turbo'''||2 AP||Goofy makes a powerful blow with his shield; cost 10MP.||Beat [[Shan-Yu]]
|- bgcolor="#E6E6FA"
|'''Tornado Fusion'''||3 AP||Enables the "Whirli-Goof" Limit Command.||Beat [[Storm Rider]]
|- bgcolor="#E6E6FA"
|'''Teamwork'''||3 AP||Enables the "Knocksmash" Limit Command.||Beat [[Captain Barbossa]]
|}
 
====Support====
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="45%" style="text-align:center"|'''Description'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|'''Draw'''||3 AP||Attracts prize orbs towards Goofy||Beat [[Grim Reaper]] on the [[Black Pearl]]
|- bgcolor="#E6E6FA"
|'''Jackpot'''||4 AP||Raises chance of receiving more MP, HP, or Drive orbs.||Beat Hostile Program
|- bgcolor="#E6E6FA"
|'''Lucky Lucky'''||5 AP||Raises percentage of obtaining rare items from slain enemies.||Beat the Hyenas in King's Den
|- bgcolor="#E6E6FA"
|'''Item Boost'''||2 AP||Items used on the field have greater effect. ||Available from start
|- bgcolor="#E6E6FA"
|'''MP Rage'''||3 AP||MP recovers faster when taking damage.||Beat the Hyenas in the Graveyard
|- bgcolor="#E6E6FA"
|'''Defender'''||3 AP||Raises defense when HP hits critical.||Beat [[Beast]]
|- bgcolor="#E6E6FA"
|'''Second Chance'''||4 AP||Retain 1 HP after suffering from a critical blow.||Clear the explosives from the [[Black Pearl]]
|- bgcolor="#E6E6FA"
|'''Once More'''||4 AP||Keeps Goofy at 1 HP after a combo that would normally kill Goofy.||Beat [[Oogie Boogie]]
|- bgcolor="#E6E6FA"
|'''Auto Limit'''||1 AP||Sora and Goofy can use the appropriate Limit move by pressing {{Button|t}}.||Beat [[Captain Barbossa]]
|- bgcolor="#E6E6FA"
|'''Auto Change'''||5 AP||Goofy automatically changes with another party member when at critical HP.||Capture [[Lock, Shock and Barrel]]
|- bgcolor="#E6E6FA"
|'''Hyper Healing'''||3 AP||When knocked out, Goofy recovers at a faster rate and more HP is restored.||Beat [[Pete]] in [[Olympus Coliseum]]
|- bgcolor="#E6E6FA"
|'''Auto Healing'''||3 AP||When Goofy is switched for a member, his HP is automatically recovered.||Clear the Heartless in the Treasure Room
|}
----
 
 
===[[Beast]]===
====Action====
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="45%" style="text-align:center"|'''Description'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|'''Furious Shout'''||2 AP||Beast bellows a ferocious roar, creating a shockwave that damages nearby enemies; 10MP cost.||Available from start
|- bgcolor="#E6E6FA"
|'''Ferocious Rush'''||2 AP||Beast makes a powerful lunge, attacking the enemies targeted with his claws. 10MP cost.||Available from start
|- bgcolor="#E6E6FA"
|'''Howling Moon'''||3 AP|| Sora and Beast can use the Limit Command "Twin Howl."||Available from start
|}
 
====Support====
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="45%" style="text-align:center"|'''Description'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|'''Item Boost'''||2 AP||Items used on the field have greater effect.||Available from start
|- bgcolor="#E6E6FA"
|'''Defender'''||3 AP||Raises defense when HP hits critical.||Available from start
|- bgcolor="#E6E6FA"
|'''Second Chance'''||4 AP||Retain 1 HP after suffering from a critical blow (provided that Beast has 2 or more HP left).||Available from start
|- bgcolor="#E6E6FA"
|'''Auto Limit'''||1 AP||Limit command is accessible via Reaction Command.||Available from start
|- bgcolor="#E6E6FA"
|'''Hyper Healing||3 AP||When knocked out, Beast recovers at a faster rate and more HP is restored.||Available from start
|}
----
 
 
===[[Mulan]]===
*Under the name "Ping", Mulan has these abilities accessible; Draw, Hyper Healing and Item Boost.
====Action====
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="45%" style="text-align:center"|'''Description'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|'''Mushu Fire'''||2 AP||Mulan summons Mushu, blasting nearby enemies with fireballs; 10 MP Cost.||Mulan loses her disguise
|- bgcolor="#E6E6FA"
|'''Flametongue '''||2 AP||Mulan summons Mushu, firing a stream of fire burning in front of her; 10MP Cost.||Mulan loses her disguise
|- bgcolor="#E6E6FA"
|'''Dragonblaze'''||3 AP|| Soran and Mulan can use the Limit Command "Red Rocket"||Mulan loses her disguise
|}
 
====Support====
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="45%" style="text-align:center"|'''Description'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|'''Draw'''||3 AP||Attract nearby orbs.||Available from start
|- bgcolor="#E6E6FA"
|'''Fire Boost '''||3 AP||Increase the potential of Fire-based capabilities.||Mulan loses her disguise
|- bgcolor="#E6E6FA"
|'''Item Boost'''||2 AP||Items used on the field have greater effect.||Available from start
|- bgcolor="#E6E6FA"
|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||Mulan loses her disguise
|- bgcolor="#E6E6FA"
|'''Hyper Healing'''||3 AP||When knocked out, Mulan recovers at a faster rate and more HP is restored.||Mulan loses her disguise
|}
----
 
 
===[[Auron]]===
====Action====
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="45%" style="text-align:center"|'''Description'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|'''Divider'''||2 AP||Auron leaps onto a targeted enemy and delivers a flurry of sword slashes.||Available from start
|- bgcolor="#E6E6FA"
|'''Healing Water'''||3 AP||Fully recovers allies HP; Cost at 99MP.||Available from start
|- bgcolor="#E6E6FA"
|'''Overdrive'''||3 AP|| Sora and Auron can use the limit command "Bushido."||Available from start
|}
 
====Support====
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="45%" style="text-align:center"|'''Description'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|'''MP Rage'''||3 AP||Recovers MP for every hit taken from enemies.||Available from start
|- bgcolor="#E6E6FA"
|'''MP Haste '''||3 AP||Hasten the reload speed of MP gauge.||Available from start
|- bgcolor="#E6E6FA"
|'''Once More'''||4 AP||Retain 1 HP after taking a critical combo.||Available from start
|- bgcolor="#E6E6FA"
|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||Available from start
|}
----
 
 
===[[Jack Sparrow]]===
====Action====
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="45%" style="text-align:center"|'''Description'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|'''No Mercy'''||2 AP||Punishing sword attack.||Available from start
|- bgcolor="#E6E6FA"
|'''Rain Storm'''||2 AP||Throw multiple knives at enemies.||Available from start
|- bgcolor="#E6E6FA"
|'''Bone Smash'''||2 AP||Throw bombs at enemies.||Available from start
|- bgcolor="#E6E6FA"
|'''Treasure Isle'''||3 AP||Sora and Jack can use the Limit Command "Bluff."||Available from start
|}
 
====Support====
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="45%" style="text-align:center"|'''Description'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|'''Draw'''||3 AP||Attract nearby orbs.||Available from start
|- bgcolor="#E6E6FA"
|'''Draw'''||3 AP||Attract nearby orbs.||Available from start
|- bgcolor="#E6E6FA"
|'''Draw'''||3 AP||Attract nearby orbs.||Available from start
|- bgcolor="#E6E6FA"
|'''Lucky Lucky'''||5 AP||Raises percentage of obtaining rare items from slain enemies.||Available from start
|- bgcolor="#E6E6FA"
|'''Item Boost'''||2 AP||Items used on the field have greater effect.||Available from start
|- bgcolor="#E6E6FA"
|'''Defender'''||3 AP||Raises defense when HP hits critical.||Available from start
|- bgcolor="#E6E6FA"
|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||Available from start
|- bgcolor="#E6E6FA"
|'''Auto Healing'''||3 AP||When Jack is switched for a member, his HP is automatically recovered.||Available from start
|}
----
 
 
===[[Aladdin]]===
====Action====
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="45%" style="text-align:center"|'''Description'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|'''Slash Frenzy'''||2 AP||Stun enemies with repeated attacks.||Available from start
|- bgcolor="#E6E6FA"
|'''Quickplay'''||2 AP||Force enemies to drop Orbs.||Available from start
|- bgcolor="#E6E6FA"
|'''Trick Fantasy'''||3 AP||Sora and Aladdin can use the limit command "Trickster."||Available from start
|}
 
====Support====
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="45%" style="text-align:center"|'''Description'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|'''Jackpot'''||4 AP||Raises chance of receiving more MP, HP, or Drive orbs.||Available from start
|- bgcolor="#E6E6FA"
|'''Item Boost'''||2 AP||Items used on the field have greater effect.||Available from start
|- bgcolor="#E6E6FA"
|'''MP Haste '''||3 AP||Hasten the reload speed of MP gauge.||Available from start
|- bgcolor="#E6E6FA"
|'''Once More'''||4 AP||Retain 1 HP after taking a critical combo.||Available from start
|- bgcolor="#E6E6FA"
|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||Available from start
|- bgcolor="#E6E6FA"
|'''Auto Change'''||5 AP||Aladdin automatically changes with another party member when at critical HP.||Available from start
|}
----
 
 
===[[Jack Skellington]]===
====Action====
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="45%" style="text-align:center"|'''Description'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|'''Blazing Fury'''||2 AP||Use Fire magic while dashing at enemy.||Available from start
|- bgcolor="#E6E6FA"
|'''Icy Terror'''||2 AP||Use homing Blizzard magic against enemy.||Available from start
|- bgcolor="#E6E6FA"
|'''Bolts of Sorrow'''||2 AP||Use Thunder magic.||Available from start
|- bgcolor="#E6E6FA"
|'''Applause, Applause'''||3 AP||Sora and Jack can use the limit command "Dance Call."||Available from start
|}
 
====Support====
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="45%" style="text-align:center"|'''Description'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|'''Lucky Lucky'''||5 AP||Raises percentage of obtaining rare items from slain enemies.||Available from start
|- bgcolor="#E6E6FA"
|'''Fire Boost'''||3 AP||Increase the potential of fire based capabilities.||Available from start
|- bgcolor="#E6E6FA"
|'''Blizzard Boost'''||4 AP||Increase the potential of blizzard based capabilities.||Available from start
|- bgcolor="#E6E6FA"
|'''Thunder Boost'''||5 AP||Increase the potential of thunder based capabilities.||Available from start
|- bgcolor="#E6E6FA"
|'''MP Hastera'''||4 AP||MP recovers at a very fast rate.||Available from start
|- bgcolor="#E6E6FA"
|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||Available from start
|- bgcolor="#E6E6FA"
|'''Auto Healing'''||3 AP||When Jack is switched for a member, his HP is automatically recovered.||Available from start
|}
----
 
 
===[[Simba]]===
====Action====
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="45%" style="text-align:center"|'''Description'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|'''Fierce Claw'''||2 AP||Repeated attacks against a single enemy.||Available from start
|- bgcolor="#E6E6FA"
|'''Groundshaker'''||2 AP||Attack surrounding enemies with battle cry.||Available from start
|- bgcolor="#E6E6FA"
|'''Healing Herb'''||3 AP||Restore party's HP at double power.||Available from start
|- bgcolor="#E6E6FA"
|'''King's Pride'''||3 AP||Sora and Simba can use the Limit Command "Wildcat."||Available from start
|}
 
====Support====
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="45%" style="text-align:center"|'''Description'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|'''MP Rage'''||3 AP||Restores MP for each hit taken from enemies.||Available from start
|- bgcolor="#E6E6FA"
|'''Defender'''||3 AP||Raises defense when HP hits critical.||Available from start
|- bgcolor="#E6E6FA"
|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||Available from start
|- bgcolor="#E6E6FA"
|'''Hyper Healing'''||3 AP||When knocked out, Simba recovers at a faster rate and more HP is restored.||Available from start
|- bgcolor="#E6E6FA"
|'''Auto Healing'''||3 AP||When Simba is switched for a member, his HP is automatically recovered.||Available from start
|}
----
 
 
===[[Tron]]===
====Action====
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="45%" style="text-align:center"|'''Description'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|'''Scouting Disk'''||2 AP||Throwing disc attack homes in on enemy.||Access the DTD
|- bgcolor="#E6E6FA"
|'''Pulsing Thunder'''||2 AP||Attack nearby enemies with Thunder.||Access the DTD
|- bgcolor="#E6E6FA"
|'''Complete Compliment'''||3 AP||Sora and Tron can use the limit command "Setup."||Access the DTD
|}


====Support====
==Action abilities==
{|class="wikitable" width="100%"
{|border="1" cellspacing="0" cellpadding="2" style="width:90%"
|- bgcolor="#87CEEB"
|-style="{{style|kh2|a}}"
|width="15%" style="text-align:center"|'''Ability'''
!style="width:22%"|Ability
|width="10%" style="text-align:center"|'''AP Cost'''
!style="width:3%"|AP
|width="45%" style="text-align:center"|'''Description'''
!style="width:50%"|Description
|width="25%" style="text-align:center"|'''Learned'''
!style="width:25%"|Obtained
|- bgcolor="#E6E6FA"
|-
|'''Jackpot'''||4 AP||Raises chance of receiving more MP, HP, or Drive orbs.||Available from start
|{{nihongo|'''[[Guard]]'''|リフレクトガード|<br>Rifurekuto Gādo|lit. "Reflect Guard"}}
|- bgcolor="#E6E6FA"
|2
|'''Thunder Boost'''||5 AP||Increase the potential of thunder based capabilities.||Download the MCP-killer program
|Blocks and shoots back enemy attacks using a parrying action with {{button|s}}.
|- bgcolor="#E6E6FA"
|'''Roxas:''' Defeat the [[Twilight Thorn]]<br>'''Limit Form:''' Default{{FMII}}
|'''Item Boost'''||2 AP||Items used on the field have greater effect.||Available from start
|-
|- bgcolor="#E6E6FA"
|{{nihongo|'''[[Upper Slash]]'''|スラッシュアッパー|<br>Surasshu Appā|lit. "Slash Upper"}}
|'''MP Haste '''||3 AP||Hasten the reload speed of MP gauge.||Download the MCP-killer program
|4
|- bgcolor="#E6E6FA"
|Knocks a target into the air during a combo with {{button|s}}.
|'''Auto Limit'''||1 AP||Limit Command is accessible via Reaction Command.||Access the DTD
|'''Sora:''' Defeat the [[Possessor]] and [[Thresholder]]
|- bgcolor="#E6E6FA"
|-
|'''Auto Change'''||5 AP||Tron automatically changes with another party member when at critical HP.||Available from start
|{{nihongo|'''[[Horizontal Slash]]'''|エアサイドスラッシュ|<br>Ea Saido-Surasshu|lit. "Air Side-Slash"}}
|2
|Unleashes a powerful attack that hits a target from left to right during a midair combo with {{button|s}}. {{note|Original description: 'Attacks a target from left to right during a midair combo with ☐.}}
|'''Sora:''' Defeat the [[Hostile Program]]{{KHII}}<br>'''Sora:''' Defeat the [[Grim Reaper]] on [[The Black Pearl]]{{FMII}}
|-
|{{nihongo|'''[[Finishing Leap]]'''|フィニッシュライズ|<br>Finisshu Raizu|lit. "Finish Rise"}}
|5
|Unleashes a powerful guard-piercing attack at the end of a combo with {{button|s}}. {{note|Original description: 'Jumps high into the air while attacking at the end of a combo with ☐.'}}
|'''Sora:''' Defeat [[the Experiment]]{{KHII}}<br>'''Sora:''' Defeat the [[Blizzard Lord and Volcanic Lord]]{{FMII}}
|-
|{{nihongo|'''[[Retaliating Slash]]'''|リベンジスラッシュ|<br>Ribenji Surasshu|lit. "Revenge Slash"}}
|3
|When knocked down, quickly regains balance and counterattacks with {{button|s}}.
|'''Sora:''' Defeat the [[Dark Thorn]]<br>'''Valor Form:''' Default<br>'''Wisdom Form:''' Default
|-
|{{nihongo|'''[[Slapshot]]'''|スラップショット|<br>Surappushotto}}
|2
|Rapidly attacks a nearby target without getting flung back. {{note|Original description: 'Rapidly attacks a target.'}}
|'''Sora:''' Free the [[Cornerstone of Light]]{{KHII}}<br>'''Sora:''' Defeat the Nobodies at the [[Betwixt and Between]]{{FMII}}<br>'''Limit Form:''' Default{{FMII}}
|-
|{{nihongo|'''[[Dodge Slash]]'''|ドッジスラッシュ|<br>Dojji Surasshu}}
|2
|Unleashes an attack that deals damage to nearby enemies.
|'''Sora:''' Defeat [[Cerberus]]{{KHII}}<br>'''Sora:''' Free the [[Cornerstone of Light]]{{FMII}}
|-
|{{nihongo|'''[[Flash Step]]'''|フラッシュステップ|<br>Furasshu Suteppu}}{{FMII}}
|2
|Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard.
|'''Sora:''' Defeat the [[Prison Keeper]]{{FMII}}
|-
|{{nihongo|'''[[Slide Dash]]'''|スライドダッシュ|<br>Suraido Dasshu}}
|2
|Instantly closes in on and attacks a far target.
|'''Sora:''' Clear the trap at the [[Village Cave]]<br>'''Limit Form:''' Default{{FMII}}
|-
|{{nihongo|'''[[Vicinity Break]]'''|ラウンドブレイク|<br>Raundo Bureiku|lit. "Round Break"}}{{FMII}}
|2
|Unleashes a powerful attack when surrounded.
|'''Sora:''' Defeat the [[Hostile Program]]{{FMII}}
|-
|{{nihongo|'''[[Guard Break]]'''|ストライドブレイク|<br>Sutoraido Bureiku|lit. "Stride Break"}}
|3
|Unleashes a powerful finishing combo move that pierces through a target's guard.
|'''Sora:''' Complete the [[Battle of the 1000 Heartless]]
|-
|{{nihongo|'''{{c|Explosion|ability}}'''|エクスプロージョン|<br>Ekusupurōjon}}
|3
|Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill.
|'''Sora:''' Defeat the [[Blizzard Lord and Volcanic Lord]]{{KHII}}<br>'''Sora:''' Defend the [[Solar Sailer Simulation]]{{FMII}}
|-
|{{nihongo|'''[[Aerial Sweep]]'''|エリアルスイープ|<br>Eriaru Suīpu}}
|2
|Unleashes a powerful leaping attack on targets in midair.
|'''Sora:''' Defeat [[Shan-Yu]]<br>'''Limit Form:''' Default{{FMII}}
|-
|{{nihongo|'''[[Aerial Dive]]'''|エリアルダイヴ|<br>Eriaru Daivu}}{{FMII}}
|2
|Unleashes a powerful aerial attack on distant targets.
|'''Sora:''' Clear "Maniac" [[Phil's Training]]{{FMII}}
|-
|{{nihongo|'''[[Aerial Spiral]]'''|エアスパイラル|<br>Ea Supairaru|lit. "Air Spiral"}}
|2
|Closes in on far targets in midair and unleashes spinning attacks.
|'''Sora:''' Clear "Maniac" [[Phil's Training]]{{KHII}}<br>'''Sora:''' Save the [[Medallion]]{{FMII}}
|-
|{{nihongo|'''[[Aerial Finish]]'''|エリアルフィニッシュ|<br>Eriaru Finisshu}}
|3
|Unleashes a powerful finishing combo move to a single target in midair.
|'''Sora:''' Defeat [[Captain Barbossa]]
|-
|{{nihongo|'''[[Magnet Burst]]'''|マグネスプラッシュ|<br>Magune Supurasshu|lit. "Magnet Splash"}}{{FMII}}
|3
|Draws enemies in to unleash a finishing combo move. Damage dealt is relative to magic skill.
|'''Sora:''' Defeat [[Hades]]{{FMII}}
|-
|{{nihongo|'''[[Counterguard]]'''|ガードカウンター|<br>Gādo Kauntā|lit. "Guard Counter"}}
|4
|Counterattacks nearby enemies with Attack while performing Guard.
|'''Sora:''' Defeat [[Hades]]{{KHII}}<br>'''Sora:''' Defeat [[Cerberus]]{{FMII}}
|-
|{{nihongo|'''[[Auto Valor]]'''|オートブレイヴ|<br>Ōto Bureivu|lit. "Auto Brave"}}
|1
|Automatically sets the Reaction Command to Valor in a pinch, if [[Valor Form]] is usable.
|'''Sora:''' Reach Valor Form LV2
|-
|{{nihongo|'''[[Auto Wisdom]]'''|オートウィズダム|<br>Ōto Wizudamu}}
|1
|Automatically sets the Reaction Command to Wisdom in a pinch, if [[Wisdom Form]] is usable.
|'''Sora:''' Reach Wisdom Form LV2
|-
|{{nihongo|'''{{c|Auto Limit|action ability}}'''|オートリミット|<br>Ōto Rimitto}}{{FMII}}
|1
|Automatically sets the Reaction Command to Limit in a pinch, if [[Limit Form]] is usable.
|'''Sora:''' Reach Limit Form LV2
|-
|{{nihongo|'''[[Auto Master]]'''|オートマスター|<br>Ōto Masutā}}
|1
|Automatically sets the Reaction Command to Master in a pinch, if [[Master Form]] is usable.
|'''Sora:''' Reach Master Form LV2
|-
|{{nihongo|'''[[Auto Final]]'''|オートファイナル|<br>Ōto Fainaru}}
|1
|Automatically sets the Reaction Command to Final in a pinch, if [[Final Form]] is usable.
|'''Sora:''' Reach Final Form LV2
|-
|{{nihongo|'''[[Auto Summon]]'''|オートサモン|<br>Ōto Samon}}
|2
|When a friend is down, automatically sets the Reaction Command to Summon in the Command Menu containing Summon, if Summon is usable. {{note|Original description: 'When a friend is down, automatically sets the Reaction Command to Summon, in the column that contains Summon, if Summon is usable.'}}
|'''Sora:''' Escort [[Queen Minnie]] to the throne
|-
|{{nihongo|'''[[Trinity Limit]]'''|トリニティリミット|<br>Toriniti Rimitto}}
|5
|A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP.
|'''Sora:''' Defeat [[Pete]] at [[The Lock]]
|-
|{{nihongo|'''[[Brave Shot]]'''|ブレイヴシュート|<br>Bureivu Shūto|lit. "Brave Shoot"}}
|—
|Unleashes a powerful finishing combo move and knocks a single target off its feet.
|'''Valor Form:''' Default
|-
|{{nihongo|'''[[Brave Beat]]'''|ブレイヴビート|<br>Bureivu Bīto}}
|—
|Unleashes a powerful finishing combo move that successively attacks several targets at once.
|'''Valor Form:''' Default
|-
|{{nihongo|'''[[Sonic Strike]]'''|ソニックストライク|<br>Sonikku Sutoraiku}}
|—
|Unleashes a powerful finishing combo move that pierces through a single target.
|'''Valor Form:''' Default
|-
|{{nihongo|'''[[Sonic End]]'''|ソニックエンド|<br>Sonikku Endo}}
|—
|Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once.
|'''Valor Form:''' Default
|-
|{{nihongo|'''[[Over the Horizon]]'''|オーバーホライズン|<br>Ōbā Horaizon|lit. "Over Horizon"}}
|—
|Leaps towards a target in a rapid attack with {{button|s}}.
|'''Valor Form:''' Default
|-"
|{{nihongo|'''[[Omega Finale]]'''|フリーフィニッシュ|<br>Furī Finisshu|lit. "Free Finish"}}
|—
|Deals finishing combo moves in the middle of a combo with {{button|s}}.
|'''Valor Form:''' Default
|-
|{{nihongo|'''[[Wisdom Shot]]'''|ウィズダムショット|<br>Wizudamu Shotto}}
|—
|Changes the command Attack to Shoot.
|'''Wisdom Form:''' Default
|-
|{{nihongo|'''[[Mobile Action]]'''|アクティブホバー|<br>Akutibu Hobā|lit. "Active Hover"}}
|—
|Actions will be enabled while moving.
|'''Wisdom Form:''' Default<br>'''Final Form:''' Default
|-
|{{nihongo|'''[[Magic Haste]]'''|マジックヘイスト|<br>Majikku Heisuto}}
|—
|Shortens magic casting time and enables rapid magic combos.
|'''Wisdom Form:''' Default
|-
|{{nihongo|'''[[Magic Spice]]'''|マジックスパイス|<br>Majikku Supaisu}}
|
|Powers up the finishing move of magic combos.
|'''Wisdom Form:''' Default
|-
|{{nihongo|'''[[Sonic Rave]]'''|ソニックレイヴ|<br>Sonikku Reivu}}{{FMII}}
|—
|A Limit Command that unleashes an attack on an enemy as you pass by. Press {{button|t}} at the right tempo for a combo. MP Cost: 60
|'''Limit Form:''' Default{{FMII}}
|-
|{{nihongo|'''[[Last Arcanum]]'''|ラストアルカナム|<br>Rasuto Arukanamu}}{{FMII}}
|—
|A Limit Command that unleashes a powerful combo attack. Press {{button|t}} for a consecutive combo. MP Cost: 75
|'''Limit Form:''' Default{{FMII}}
|-
|{{nihongo|'''[[Strike Raid]]'''|ストライクレイド|<br>Sutoraiku Reido}}{{FMII}}
|—
|A Limit Command that allows you to throw the Keyblade at the target. Press {{button|t}} for a combo. MP Cost: 65
|'''Limit Form:''' Default{{FMII}}
|-
|{{nihongo|'''{{c|Infinity|Limit}}'''|ラグナロク|<br>Ragunaroku|lit. "Ragnarok"}}{{FMII}}
|—
|A Limit Command that can be unleashed by pressing {{button|t}} after an aerial combo. MP Cost: 80
|'''Limit Form:''' Default{{FMII}}
|-
|{{nihongo|'''[[Zantetsuken]]'''|ザンテツケン|<br>Zantetsuken}}{{FMII}}
|—
|Unleashes a finishing combo move on a single target. This powerful attack can instantly eliminate weaker enemies.
|'''Limit Form:''' Default{{FMII}}
|-
|{{nihongo|'''[[Ripple Drive]]'''|リップルドライヴ|<br>Rippuru Doraivu}}{{FMII}}
|—
|Unleashes a finishing combo move when surrounded. Damage dealt is relative to magic skill.
|'''Limit Form:''' Default{{FMII}}
|-
|{{nihongo|'''[[Hurricane Period]]'''|ハリケーンピリオド|<br>Harikēn Piriodo}}{{FMII}}
|—
|Unleashes a powerful finishing combo move consisting of an aerial barrage.
|'''Limit Form:''' Default{{FMII}}
|-
|{{nihongo|'''[[Zantetsu Counter]]'''|ザンテツカウンター|<br>Zantetsu Kauntā}}{{FMII}}
|—
|Unleashes Zantetsuken by selecting Attack while guarding.
|'''Limit Form:''' Default{{FMII}}
|-
|{{nihongo|'''[[Reflect Combo]]'''|リフレクトコンボ|<br>Rifurekuto Konbo}}{{FMII}}
|—
|Blocks enemy attacks with Guard by pressing {{button|s}} during a combo.
|'''Limit Form:''' Default{{FMII}}
|-
|{{nihongo|'''[[Master Strike]]'''|マスターストライク|<br>Masutā Sutoraiku}}
|—
|Unleashes a powerful finishing combo move that successively attacks a single target.
|'''Master Form:''' Default
|-
|{{nihongo|'''[[Disaster]]'''|ディザスター|<br>Dizasutā}}
|—
|Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage.
|'''Master Form:''' Default
|-
|{{nihongo|'''[[Master Magic]]'''|マスターマジック|<br>Masutā Majikku}}
|—
|Powers up magic.
|'''Master Form:''' Default
|-
|{{nihongo|'''[[Final Arcana]]'''|ファイナルアルカナム|<br>Fainaru Arukanamu|lit. "Final Arcanum"}}
|—
|Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target.
|'''Final Form:''' Default
|-
|{{nihongo|'''[[Final Strike]]'''|ファイナルオーバー|<br>Fainaru Ōbā|lit. "Final Over"}}
|—
|While spinning in midair, deals a powerful finishing combo move to a single target.
|'''Final Form:''' Default
|-
|{{nihongo|'''[[Final Arts]]'''|ファイナルアーツ|<br>Fainaru Ātsu}}
|—
|Unleashes a powerful finishing combo move to get rid of several targets at once.
|'''Final Form:''' Default
|-
|{{nihongo|'''[[Auto Assault]]'''|オートアサルト|<br>Ōto Asaruto}}
|—
|The Keyblade automatically unleashes attacks in various situations.
|'''Final Form:''' Default
|-
|{{nihongo|'''{{c|Crime & Punishment|ability}}'''|クライムペナルティ|<br>Kuraimu Penaruti|lit. "Crime Penalty"}}
|—
|A Keyblade held in each hand unleashes powerful magic spells.
|'''Final Form:''' Default
|-
|{{nihongo|'''[[Combo Upper]]'''|コンボアッパー|<br>Konbo Appā}}
|—
|Knocks a target into the air during a combo with {{button|s}}.
|'''Lion Form:''' Default
|-
|{{nihongo|'''[[Aerial Impulse]]'''|エアインパルス|<br>Ea Inparusu|lit. "Air Impulse"}}
|—
|Tackles and attacks a target in midair during a combo with {{button|s}}.
|'''Lion Form:''' Default
|-
|{{nihongo|'''[[Finishing Blast]]'''|フィニッシュバースト|<br>Finisshu Bāsuto|lit. "Finish Burst"}}
|
|Deals damage to nearby enemies at the end of a combo with {{button|s}}.
|'''Lion Form:''' Default
|-
|{{nihongo|'''[[Retaliating Smash]]'''|リベンジスマッシュ|<br>Ribenji Sumasshu|lit. "Revenge Smash"}}
|—
|When knocked down, quickly regains balance and attacks with {{button|s}}.
|'''Lion Form:''' Default
|-
|{{nihongo|'''[[Running Tackle]]'''|ダッシュインパクト|<br>Dasshu Inpakuto|lit. "Dash Impact"}}
|—
|Unleashes a rapid tackle on a single target while attacking during Dash.
|'''Lion Form:''' Restore [[Simba]]'s confidence.
|-
|{{nihongo|'''{{c|Dash|ability}}'''|ダッシュ|<br>Dasshu}}
|—
|Moves rapidly while pressing down {{button|s}}.
|'''Lion Form:''' Reach [[Wildebeest Valley]]
|-
|{{nihongo|'''[[Donald Fire]]'''|ドナルドファイア|<br>Donarudo Faia}}
|2
|Unleashes a firestorm that attacks nearby enemies. MP Cost: 10
|'''Donald Duck:''' Defeat the [[Possessor]] and [[Thresholder]]
|-
|{{nihongo|'''[[Donald Blizzard]]'''|ドナルドブリザド|<br>Donarudo Burizado}}
|2
|Unleashes a barrage of ice at the enemy. MP Cost: 10
|'''Donald Duck:''' Clear the trap at [[The Cave of Wonders: Stone Guardians]]
|-
|{{nihongo|'''[[Donald Thunder]]'''|ドナルドサンダー|<br>Donarudo Sandā}}
|2
|Call down a bombardment of lightning bolts on your target! MP Cost: 10
|'''Donald Duck:''' Default
|-
|{{nihongo|'''[[Donald Cure]]'''|ドナルドケアル|<br>Donarudo Kearu}}
|3
|Cures Party Member's HP. MP Cost: All
|'''Donald Duck:''' Default
|-
|{{nihongo|'''[[Fantasia]]'''|ファンタジア|<br>Fantajia}}
|3
|A Limit Command that unleashes Donald's powerful Comet spell. Consumes all of Sora's MP.
|'''Donald Duck:''' Free the [[Cornerstone of Light]]
|-
|{{nihongo|'''[[Flare Force]]'''|フレアフォース|<br>Furea Fōsu}}
|3
|A Limit Command that unleashes Donald's powerful Duck Flare spell. Consumes all of Sora's MP.
|'''Donald Duck:''' Defeat the [[Grim Reaper]] at the [[Harbor]]
|-
|{{nihongo|'''[[Goofy Tornado]]'''|グーフィートルネド|<br>Gūfī Torunedo}}
|2
|Creates a vortex to draw enemies close and attack them! MP Cost: 10
|'''Goofy:''' Defeat [[Pete]] at the {{c|Wharf|tr}}
|-
|{{nihongo|'''[[Goofy Bash]]'''|グーフィーブレイド|<br>Gūfī Bureido|lit. "Goofy Blade"}}
|2
|An effective ranged attack, throwing a shield at the enemy from afar. MP Cost: 10
|'''Goofy:''' Default
|-
|{{nihongo|'''[[Goofy Turbo]]'''|グーフィーターボ|<br>Gūfī Tābo}}
|2
|Dashes through enemies, bouncing them towards Sora. MP Cost: 10
|'''Goofy:''' Defeat [[Shan-Yu]]
|-
|{{nihongo|'''[[Tornado Fusion]]'''|トルネドフュージョン|<br>Torunedo Fyūjon}}
|3
|A Limit Command that unleashes Goofy's spinning attack, Whirli-Goof.
|'''Goofy:''' Defeat the [[Storm Rider]]
|-
|{{nihongo|'''[[Teamwork]]'''|ユニゾンアスリート|<br>Yunizon Asurīto|lit. "Unison Athlete"}}
|3
|A Limit Command that unleashes Goofy and Sora's joint attack, Knocksmash. Consumes all of Sora's MP.
|'''Goofy:''' Defeat [[Captain Barbossa]]
|-
|{{nihongo|'''[[Mushu Fire]]'''|ムーシューファイア|<br>Mūshū Faia}}
|2
|Mushu attacks nearby enemies by breathing fire. MP Cost: 10
|'''Mulan:''' Mulan loses her disguise
|-
|{{nihongo|'''[[Flametongue]]'''|フレイムタン|<br>Fureimutan}}
|2
|Rushes in and attacks enemies in midair while engulfed in Mushu's fire. MP Cost: 10
|'''Mulan:''' Mulan loses her disguise
|-
|{{nihongo|'''[[Dragonblaze]]'''|ドラゴンブレイズ|<br>Doragonbureizu}}
|3
|A Limit Command that unleashes Mulan and Sora's joint attack, Red Rocket. Consumes all of Sora's MP.
|'''Mulan:''' Mulan loses her disguise
|-
|{{nihongo|'''[[Furious Shout]]'''|フュリアスベロウ|<br>Fyuriasu Berou|lit. "Furious Bellow"}}
|2
|Knocks down nearby enemies with enraged shouts. MP Cost: 10
|'''Beast:''' Default
|-
|{{nihongo|'''[[Ferocious Rush]]'''|フェロシアスランジ|<br>Feroshiasu Ranji|lit. "Ferocious Lunge"}}
|2
|Attacks the enemy successively with a rush of enraged tackles. MP Cost: 10
|'''Beast:''' Default
|-
|{{nihongo|'''[[Howling Moon]]'''|ハウリングムーン|<br>Hauringu Mūn}}
|3
|A Limit Command that unleashes Beast and Sora's joint attack, Twin Howl. Consumes all of Sora's MP.
|'''Beast:''' Default
|-
|{{nihongo|'''[[Divider]]'''|雪月花|<br>Setsugekka|lit. "Snow, Moon, and Flowers"}}
|2
|Attacks nearby enemies while flying through the air. MP Cost: 10
|'''Auron:''' Default
|-
|{{nihongo|'''[[Healing Water]]'''|いやしの水|<br>Iyashi no Mizu}}
|3
|Restores the Party's HP. MP Cost: 99
|'''Auron:''' Default
|-
|{{nihongo|'''{{c|Overdrive|Limit}}'''|オーバードライブ|<br>Ōbādoraibu}}
|3
|A Limit Command that unleashes Auron and Sora's joint attack, Bushido. Consumes all of Sora's MP.
|'''Auron:''' Default
|-
|{{nihongo|'''[[No Mercy]]'''|マーシレスリー|<br>Māshiresurī|lit. "Mercilessly"}}
|2
|There is no escaping from this attack! MP Cost: 10
|'''Jack Sparrow:''' Default
|-
|{{nihongo|'''[[Rain Storm]]'''|レインストーム|<br>Rein Sutōmu}}
|2
|Throws weapons at the enemy successively. MP Cost: 10
|'''Jack Sparrow:''' Default
|-
|{{nihongo|'''[[Bone Smash]]'''|ボーンクラッシュ|<br>Bōn Kurasshu|lit. "Bone Crush"}}
|2
|Throws bombs continuously at the target. MP Cost: 10
|'''Jack Sparrow:''' Default
|-
|{{nihongo|'''[[Treasure Isle]]'''|トレジャーアイランド|<br>Torejā Airando|lit. "Treasure Island"}}
|3
|A Limit Command that unleashes Jack Sparrow and Sora's joint attack, Bluff. Consumes all of Sora's MP.
|'''Jack Sparrow:''' Default
|-
|{{nihongo|'''[[Slash Frenzy]]'''|スラッシュラッシュ|<br>Surasshu Rasshu|lit. "Slash Rush"}}
|2
|Stops enemy movements with a rapid swarm of attacks. MP Cost: 10
|'''Aladdin:''' Default
|-
|{{nihongo|'''[[Quickplay]]'''|クイックプレイ|<br>Kuikkupurei}}
|2
|Pounces on the enemy to obtain orbs.
|'''Aladdin:''' Default
|-
|{{nihongo|'''[[Trick Fantasy]]'''|トリックファスター|<br>Torikku Fastā|lit. "Trick Faster"}}
|3
|A Limit Command that unleashes Aladdin and Sora's joint attack, Speedster. Consumes all of Sora's MP.
|'''Aladdin:''' Default
|-
|{{nihongo|'''[[Blazing Fury]]'''|怒りをまとう火炎|Ikari o Matō Kaen|lit. "Flame Wrapped in Anger"}}
|2
|Becomes engulfed in flames and chases the enemy. MP Cost: 10
|'''Jack Skellington:''' Default
|-
|{{nihongo|'''[[Icy Terror]]'''|恐怖につかまる吹雪|Kyōfu ni Tsukamaru Fubuki|lit. "Blizzard Grasped by Fear"}}
|2
|Ice crystals form around and attack the target. MP Cost: 10
|'''Jack Skellington:''' Default
|-
|{{nihongo|'''[[Bolts of Sorrow]]'''|悲しみのつづく雷|Kanashimi no Tsudzuku Kaminari|lit. "Lightning Connected to Sadness"}}
|2
|Lightning bolts rain down upon the target. MP Cost: 10
|'''Jack Skellington:''' Default
|-
|{{nihongo|'''[[Applause, Applause]]'''|アプローズプリーズ|<br>Apurōzu Purīzu|lit. "Applause, Please"}}
|3
|A Limit Command that unleashes Jack and Sora's joint attack, Dance Call. Consumes all of Sora's MP.
|'''Jack Skellington:''' Default
|-
|{{nihongo|'''[[Fierce Claw]]'''|フィアスリークロウ|<br>Fiasurī Kurou|lit. "Fiercely Claw"}}
|2
|Attacks the target successively. MP Cost: 10
|'''Simba:''' Default
|-
|{{nihongo|'''{{c|Groundshaker|ability}}'''|アースシェイカー|<br>Āsu Sheikā|lit. "Earth Shaker"}}
|2
|Attacks surrounding enemies with an earth-shaking battle cry. MP Cost: 10
|'''Simba:''' Default
|-
|{{nihongo|'''[[Healing Herb]]'''|大自然のいやし|<br>Daishizen no Iyashi|lit. "Nature's Healing"}}
|3
|Restores the Party's HP using the powers of nature. MP Cost: 99
|'''Simba:''' Default
|-
|{{nihongo|'''[[King's Pride]]'''|キングスプライド|<br>Kingusu Puraido}}
|3
|A Limit Command that unleashes Simba and Sora's joint attack, Wildcat. Consumes all of Sora's MP.
|'''Simba:''' Default
|-
|{{nihongo|'''[[Scouting Disk]]'''|オートディスク|<br>Ōto Disuku|lit. "Auto Disk"}}
|2
|Releases a disk that automatically finds and attacks an enemy. MP Cost: 10
|'''Tron:''' Access the [[DTD]]
|-
|{{nihongo|'''[[Pulsing Thunder]]'''|パルスサンダー|<br>Parusu Sandā|lit. "Pulse Thunder"}}
|2
|Releases electricity to attack nearby enemies. MP Cost: 10
|'''Tron:''' Access the [[DTD]]
|-
|{{nihongo|'''[[Complete Compilement]]'''|フルコンパイル|<br>Furu Conpairu|lit. "Full Compilation"}}
|3
|A Limit Command that unleashes Tron and Sora's joint attack, Setup. Consumes all of Sora's MP.
|'''Tron:''' Access the [[DTD]]
|-
|{{nihongo|'''[[Dark Aura]]'''|ダークオーラ|<br>Dāku Ōra}}
|2
|Stops enemy movements with dark magic spells as commanded when Sora's combo is about to end. MP Cost: 10
|'''Riku:''' Default
|-
|{{nihongo|'''[[Dark Shield]]'''|ダークシールド|<br>Dāku Shīrudo}}
|2
|Blocks enemy attacks with a shield of darkness as commanded. MP Cost: 10
|'''Riku:''' Default
|-
|{{nihongo|'''[[Cure Potion]]'''|キュアポーション|<br>Kyua Pōshon}}
|3
|Restores the Party's HP. MP Cost: 99
|'''Riku:''' Default
|-
|{{nihongo|'''[[Eternal Session]]'''|エターナルセッション|<br>Etānaru Sesshon}}
|3
|A Limit Command that unleashes Riku and Sora's joint attack, Session. Consumes all of Sora's MP.
|'''Riku:''' Default
|}
|}
----


===[[Riku]]===
==Growth abilities==
====Action====
{|border="1" cellspacing="0" cellpadding="2" style="width:90%"
{|class="wikitable" width="100%"
|-style="{{style|kh2|a}}"
|- bgcolor="#87CEEB"
!style="width:22%"|Ability
|width="15%" style="text-align:center"|'''Ability'''
!style="width:3%"|AP
|width="10%" style="text-align:center"|'''AP Cost'''
!style="width:50%"|Description
|width="45%" style="text-align:center"|'''Description'''
!style="width:25%"|Obtained
|width="25%" style="text-align:center"|'''Learned'''
|-
|- bgcolor="#E6E6FA"
|{{nihongo|'''[[High Jump LV1]]'''|ハイジャンプLV1|<br>Hai Janpu LV1}}
|'''Dark Aura'''||2 AP||Stop enemy movements, initiate by Sora command.||Available from start
|2
|- bgcolor="#E6E6FA"
|Jump a little higher than usual. The longer {{button|c}} is pressed down, the higher the jump.
|'''Dark Shield'''||2 AP||Block enemy attacks, intitate by Sora command.||Available from start
|'''Sora:''' Reach Valor Form LV3<br>'''Valor Form:''' Default
|- bgcolor="#E6E6FA"
|-
|'''Dark Cure'''||3 AP||Restore party's HP at 60% of maximum.||Available from start
|{{nihongo|'''[[High Jump LV2]]'''|ハイジャンプLV2|<br>Hai Janpu LV2}}
|- bgcolor="#E6E6FA"
|2
|'''Eternal Session'''||3 AP||Sora and Riku can use the limit command "Session."||Available from start
|Jump even higher than before! The longer {{button|c}} is pressed down, the higher the jump.
|'''Sora:''' Reach Valor Form LV5<br>'''Valor Form:''' Reach Valor Form LV3
|-
|{{nihongo|'''[[High Jump LV3]]'''|ハイジャンプLV3|<br>Hai Janpu LV3}}
|2
|Now you can jump really high! The longer {{button|c}} is pressed down, the higher the jump.
|'''Sora:''' Reach Valor Form LV7<br>'''Valor Form:''' Reach Valor Form LV5
|-
|{{nihongo|'''[[High Jump MAX]]'''|ハイジャンプMAX|<br>Hai Janpu MAX}}
|—
|An extreme jump! Jump even higher than you thought possible! The longer {{button|c}} is pressed down, the higher the jump.
|'''Valor Form:''' Reach Valor Form LV7
|-
|{{nihongo|'''[[Quick Run LV1]]'''|エアスライドLV1|<br>Ea Suraido LV1|lit. "Air Slide LV1"}}
|2
|Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.
|'''Sora:''' Reach Wisdom Form LV3<br>'''Wisdom Form:''' Default
|-
|{{nihongo|'''[[Quick Run LV2]]'''|エアスライドLV2|<br>Ea Suraido LV2|lit. "Air Slide LV2"}}
|2
|Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.
|'''Sora:''' Reach Wisdom Form LV5<br>'''Wisdom Form:''' Reach Wisdom Form LV3
|-
|{{nihongo|'''[[Quick Run LV3]]'''|エアスライドLV3|<br>Ea Suraido LV3|lit. "Air Slide LV3"}}
|2
|Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.
|'''Sora:''' Reach Wisdom Form LV7<br>'''Wisdom Form:''' Reach Wisdom Form LV5
|-
|{{nihongo|'''[[Quick Run MAX]]'''|エアスライドMAX|<br>Ea Suraido MAX|lit. "Air Slide MAX"}}
|—
|Tilt the left stick and push {{button|s}} to sprint rapidly. Keep the button pressed down for distance.
|'''Wisdom Form:''' Reach Wisdom Form LV7
|-
|{{nihongo|'''[[Dodge Roll LV1]]'''|ドッジロールLV1|<br>Dojji Rōru LV1}}{{FMII}}
|3
|Dodge enemy attacks by tilting the left stick and pressing {{button|s}}. More efficient at higher levels.
|'''Sora:''' Reach Limit Form LV3{{FMII}}<br>'''Limit Form:''' Default{{FMII}}
|-
|{{nihongo|'''[[Dodge Roll LV2]]'''|ドッジロールLV2|<br>Dojji Rōru LV2}}{{FMII}}
|3
|Dodge enemy attacks by tilting the left stick and pressing {{button|s}}. More efficient at higher levels.
|'''Sora:''' Reach Limit Form LV5{{FMII}}<br>'''Limit Form:''' Reach Limit Form LV3{{FMII}}
|-
|{{nihongo|'''[[Dodge Roll LV3]]'''|ドッジロールLV3|<br>Dojji Rōru LV3}}{{FMII}}
|3
|Dodge enemy attacks by tilting the left stick and pressing {{button|s}}. More efficient at higher levels.
|'''Sora:''' Reach Limit Form LV7{{FMII}}<br>'''Limit Form:''' Reach Limit Form LV5{{FMII}}
|-
|{{nihongo|'''[[Dodge Roll MAX]]'''|ドッジロールLV4|<br>Dojji Rōru MAX}}{{FMII}}
|—
|Dodge enemy attacks by tilting the left stick and pressing {{button|s}}. More efficient at higher levels.
|'''Limit Form:''' Reach Limit Form LV7{{FMII}}
|-
|{{nihongo|'''[[Aerial Dodge LV1]]'''|エアドッジLV1|<br>Ea Dojji LV1|lit. "Air Dodge LV1"}}
|3
|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.
|'''Sora:''' Reach Master Form LV3<br>'''Master Form:''' Default
|-
|{{nihongo|'''[[Aerial Dodge LV2]]'''|エアドッジLV2|<br>Ea Dojji LV2|lit. "Air Dodge LV2"}}
|3
|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.
|'''Sora:''' Reach Master Form LV5<br>'''Master Form:''' Reach Master Form LV3
|-
|{{nihongo|'''[[Aerial Dodge LV3]]'''|エアドッジLV3|<br>Ea Dojji LV3|lit. "Air Dodge LV3"}}
|3
|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.
|'''Sora:''' Reach Master Form LV7<br>'''Master Form:''' Reach Master Form LV5
|-
|{{nihongo|'''[[Aerial Dodge MAX]]'''|エアドッジMAX|<br>Ea Dojji MAX|lit. "Air Dodge MAX"}}
|—
|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.
|'''Master Form:''' Reach Master Form LV7
|-
|{{nihongo|'''[[Glide LV1]]'''|グライドLV1|<br>Guraido LV1}}
|3
||Press {{button|s}} in midair to ride the wind. Keep the button pressed down for longer action.
|'''Sora:''' Reach Final Form LV3<br>'''Final Form:''' Default
|-
|{{nihongo|'''[[Glide LV2]]'''|グライドLV2|<br>Guraido LV2}}
|3
|Press {{button|s}} in midair to ride the wind at a moderate speed. Keep the button pressed down for longer action.
|'''Sora:''' Reach Final Form LV5<br>'''Final Form:''' Reach Final Form LV3
|-
|{{nihongo|'''[[Glide LV3]]'''|グライドLV3|<br>Guraido LV3}}
|3
|Press {{button|s}} in midair to ride the wind at great speed. Keep the button pressed down for longer action.
|'''Sora:''' Reach Final Form LV7<br>'''Final Form:''' Reach Final Form LV5
|-
|{{nihongo|'''[[Glide MAX]]'''|グライドMAX|<br>Guraido MAX}}
|—
|Press {{button|s}} in midair to ride the wind at extreme speed. Keep the button pressed down for longer action.
|'''Final Form:''' Reach Final Form LV7
|}
|}


====Support====
==Support abilities==
{|class="wikitable" width="100%"
{|border="1" cellspacing="0" cellpadding="2" style="width:90%"
|- bgcolor="#87CEEB"
|-style="{{style|kh2|a}}"
|width="15%" style="text-align:center"|'''Ability'''
!style="width:22%"|Ability
|width="10%" style="text-align:center"|'''AP Cost'''
!style="width:3%"|AP
|width="45%" style="text-align:center"|'''Description'''
!style="width:50%"|Description
|width="25%" style="text-align:center"|'''Learned'''
!style="width:25%"|Obtained
|- bgcolor="#E6E6FA"
|-
|'''Item Boost'''||2 AP||Items used on the field have greater effect.||Available from start
|{{nihongo|'''[[Synch Blade]]'''|シンクロブレード|<br>Shinkuro Burēdo|lit. "Synchro Blade"}}
|- bgcolor="#E6E6FA"
|—
|'''MP Hastega'''||5 AP||MP charges at 1.75 times faster than its original speed.||Available from start
|Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.
|- bgcolor="#E6E6FA"
|'''Valor Form:''' Default<br>'''Master Form:''' Default<br>'''Final Form:''' Default
|'''Defender'''||3 AP||Raises defense when HP hits critical.||Available from start
|-
|- bgcolor="#E6E6FA"
|{{nihongo|'''[[HP Gain]]'''|HPゲイン|<br>HP Gein}}{{FMII}}
|'''Second Chance'''||4 AP||Retain 1 HP after suffering from a critical blow (provided that Riku has 2 or more HP left).||Available from start
|—
|- bgcolor="#E6E6FA"
|Restores Sora's HP when a Limit Command lands.
|'''Once More'''||4 AP||Retain 1 HP after taking a critical combo.||Available from start
|'''Limit Form:''' Default{{FMII}}
|- bgcolor="#E6E6FA"
|-
|'''Auto Limit'''||1 AP||Limit command is accessible via Reaction Command.||Available from start
|{{nihongo|'''[[Endless Magic]]'''|エンドレスマジック|<br>Endoresu Majikku}}
|- bgcolor="#E6E6FA"
|—
|'''Hyper Healing||3 AP||When knocked out, Riku recovers at a faster rate and more HP is restored.||Available from start
|Unleashes magic combos endlessly.
|'''Master Form:''' Default
|-
|{{nihongo|'''[[Light & Darkness]]'''|ライト&ダーク|<br>Raito & Dāku|lit. "Light & Dark"}}{{FMII}}
|
|Has a special secret effect.<!--official desc--><!--observed effect: Increases chance of turning into Anti or Final form.-->
|'''[[Two Become One]]'''{{FMII}}
|-
|{{nihongo|'''[[Scan]]'''|ライブラ|<br>Raibara|lit. "Libra"}}
|2
|Inspects the target's current HP.
|'''Roxas:''' When fighting [[Axel]] in the [[Mansion: Basement Hall]]{{KHII}}<br>'''Roxas:''' Defeat [[Axel]] in the [[Sandlot]]{{FMII}}<br>'''Sora:''' LV 4{{KHII}}<br>'''King Mickey:''' Default
|-
|{{nihongo|'''[[Aerial Recovery]]'''|エアリカバリー|<br>Ea Rikabarī|lit. "Air Recovery"}}
|2
|Quickly regains balance with {{button|c}} when knocked down.
|'''Roxas:''' Defeat the [[Dusk]]s at the [[Station of Serenity]]
|-
|{{nihongo|'''[[Combo Master]]'''|コンボマスター|<br>Konbo Masutā}}{{FMII}}
|4
|Unleash a combo whether or not your hit lands.
|'''Sora:''' Defeat [[Roxas]]{{FMII}}
|-
|{{nihongo|'''[[Combo Plus]]'''|コンボプラス|<br>Konbo Purasu}}
|1
|Increases maximum combo by 1 when on the ground. Equip more to enable more combos.
|'''Sora:''' Reach Valor Form LV4<br>'''Sora:''' Reach Valor Form LV6<br>'''Valor Form:''' Default<br>'''Wisdom Form:''' Default{{KHII}}<br>'''Lion Form:''' Default (x2)<br>'''[[Sleeping Lion]]'''
|-
|{{nihongo|'''[[Air Combo Plus]]'''|エアコンボプラス|<br>Ea Konbo Purasu}}
|1
|Increases maximum combo by 1 when in midair. Equip more to enable more combos.
|'''Sora:''' Reach Master Form LV4<br>'''Sora:''' Reach Master Form LV6<br>'''Valor Form:''' Default<br>'''Master Form:''' Default (x2)<br>'''Lion Form:''' Default (x2)<br>'''King Mickey:''' Default<br>'''[[Star Seeker]]'''
|-
|{{nihongo|'''[[Combo Boost]]'''|コンボアップ|<br>Konbo Appu|lit. "Combo Up"}}
|3{{KHII}}<br>5{{FMII}}
|Increases the damage of the finishing move on the ground relative to the number of hits in the combo.
|'''Sora:''' LV 7<ref name="Sword">Choose the [[Dream Sword]] at the Dive to the Heart.</ref> / LV 9<ref name="Shield">Choose the [[Dream Shield]] at the Dive to the Heart.</ref> / LV 17<ref name="Rod">Choose the [[Dream Rod]] at the Dive to the Heart.</ref><br>'''[[Decisive Pumpkin]]'''
|-
|{{nihongo|'''[[Air Combo Boost]]'''|エアコンボアップ|<br>Ea Konbo Appu|lit. "Air Combo Up"}}
|3{{KHII}}<br>4{{FMII}}
|Increases the damage of the finishing move in the air relative to the number of hits in the combo.
|'''Sora:''' LV 36<ref name="Sword"/> / LV 44<ref name="Shield"/> / LV 73<ref name="Rod"/><br>'''[[Hero's Crest]]'''
|-
|{{nihongo|'''[[Reaction Boost]]'''|リアクションアップ|<br>Riakushon Appu|lit. "Reaction Up"}}
|2
|Increases damage dealt using Reaction Commands by 50%. Equip more to increase the effect. {{note|Original description: 'Increases damage dealt by Reaction Commands.'}}
|'''Roxas:''' Start of the Third Day<ref name="Critical">[[Critical Mode]] only</ref>{{FMII}}<br>'''Sora:''' LV 15<ref name="Sword"/> / LV 23<ref name="Shield"/> / LV 33<ref name="Rod"/><br>'''[[Guardian Soul]]'''
|-
|{{nihongo|'''[[Finishing Plus]]'''|フィニッシュプラス|<br>Finishhu Purasu|lit. "Finish Plus"}}
|5
|Unleash successive finishing moves after combos.
|'''Roxas:''' Start of the Third Day<ref name="Critical"/>{{FMII}}<br>'''Sora:''' LV 49<ref name="Sword"/> / LV 65<ref name="Shield"/> / LV 85<ref name="Rod"/><br>'''[[Rumbling Rose]]'''
|-
|{{nihongo|'''[[Negative Combo]]'''|コンボマイナス|<br>Konbo Mainasu|lit. "Combo Minus"}}
|2
|Decreases maximum combo on the ground and in midair by 1.
|'''Sora:''' LV 44<ref name="Sword"/> / LV 73<ref name="Shield"/> / LV 36<ref name="Rod"/><br>'''[[Fenrir]]'''
|-
|{{nihongo|'''[[Berserk Charge]]'''|チャージバーサク|<br>Chāji Bāsaku|lit. "Charge Berserk"}}
|5
|Increases strength by 2 during MP Charge and enables combos to continue endlessly. The combo finishing move becomes unavailable. {{note|Original description: 'Increases strength during MP Charge and enables combos to continue endlessly. The combo finishing move is not available while this is active.'}}
|'''Sora:''' LV 65<ref name="Sword"/> / LV 85<ref name="Shield"/> / LV 49<ref name="Rod"/><br>'''[[Fatal Crest]]'''
|-
|{{nihongo|'''[[Damage Drive]]'''|ダメージドライヴ|<br>Damēji Doraivu}}
|3
|Restores the Drive Gauge every time damage is taken. The amount restored to the Drive Gauge is relative to the damage received.
|'''Sora:''' LV 33<ref name="Sword"/> / LV 15<ref name="Shield"/> / LV 23<ref name="Rod"/>
|-
|{{nihongo|'''[[Drive Boost]]'''|ドライヴブースト|<br>Doraivu Būsuto}}
|3
|Allows greater restoration of the Drive Gauge during MP Charge. Equip more to increase the effect.{{Note|Original description: 'Allows greater restoration of the Drive Gauge during MP Charge.'}}
|'''Sora:''' LV 25<ref name="Sword"/> / LV 28<ref name="Shield"/> / LV 47<ref name="Rod"/><br>'''[[Oblivion]]'''
|-
|{{nihongo|'''[[Form Boost]]'''|フォームブースト|<br>Fōmu Būsuto}}
|5
|Increases the duration of each Drive Form.
|'''Sora:''' Reach Final Form LV4<br>'''Sora:''' Reach Final Form LV6<br>'''[[Oathkeeper]]'''
|-
|{{nihongo|'''{{c|Summon Boost|KH2}}'''|サモンブースト|<br>Samon Būsuto}}
|5
|Increases the amount of time the Summon will stay.
|'''Sora:''' Defeat the [[Grim Reaper]] on [[The Black Pearl]]{{KHII}}<br>'''Sora:''' Clear the trap at [[The Cave of Wonders: Stone Guardians]]{{FMII}}
|-
|{{nihongo|'''[[Combination Boost]]'''|コンビブースト|<br>Konbi Būsuto}}
|4
|Increases the amount of time spent for Limits.
|'''Sora:''' LV 31<ref name="Sword"/> / LV 39<ref name="Shield"/> / LV 59<ref name="Rod"/>
|-
|{{nihongo|'''[[Experience Boost]]'''|EXPチャンス|<br>EXP Chansu|lit. "EXP Chance"}}
|3{{KHII}}<br>4{{FMII}}
|Increases experience gained by 100% when you are at half health or less. Equip more to increase the effect. {{note|Original description: 'Increases the amount of experience gained when defeating an enemy in a tight situation.'}}
|'''Sora:''' (LV 9<ref name="Sword"/>/17<ref name="Shield"/>/7<ref name="Rod"/>)<br>'''[[Gull Wing]]'''
|-
|{{nihongo|'''[[Leaf Bracer]]'''|リーフベール|<br>Rīfu Bēru|lit. "Leaf Veil"}}
|1
|Casting Cure on yourself will continue even when attacked.
|'''Sora:''' LV 20
|-
|{{nihongo|'''[[Magic Lock-On]]'''|オートロックマジック|<br>Ōto Rokku Majikku|lit. "Auto-Lock Magic"}}
|1{{KHII}}<br>2{{FMII}}
|Automatically locks on to a target when casting Fire, Blizzard, Thunder, or Magnet.
|'''Sora:''' LV 12
|-
|{{nihongo|'''[[Draw]]'''|ドロー|<br>Dorō}}
|3
|Draws in and obtains nearby orbs. Equip 2 to obtain far orbs.
|'''Roxas:''' Start of the Third Day<ref name="Critical"/>{{FMII}}<br>'''Sora:''' LV 28<ref name="Sword"/> / LV 47<ref name="Shield"/> / LV 25<ref name="Rod"/><br>'''Sora:''' Reach Limit Form LV4{{FMII}}<br>'''Limit Form:''' Default{{FMII}}<br>'''Master Form''': Default<br>'''Master Form:''' Default{{KHII}}<br>'''Donald Duck:''' Save the [[Medallion]]<br>'''Goofy:''' Defeat the [[Grim Reaper]] on [[The Black Pearl]]<br>'''Mulan:''' Default<br>'''Jack Sparrow:''' Default (x2)<br>'''[[Follow the Wind]]'''<br>'''[[Draw Ring]]'''
|-
|{{nihongo|'''[[Jackpot]]'''|プライズアップ|<br>Puraizu Appu|lit. "Prize Up"}}
|4
|Increases drop rate of munny, and HP and MP orbs. Equip the whole Party to further increase the drop rate.
|'''Sora:''' LV 73<ref name="Sword"/> / LV 36<ref name="Shield"/> / LV 44<ref name="Rod"/><br>'''Donald Duck:''' Defeat [[The Experiment]]<br>'''Goofy:''' Defeat the [[Hostile Program]]<br>'''Aladdin:''' Default<br>'''Tron:''' Default<br>'''[[Wishing Lamp]]'''
|-
|{{nihongo|'''[[Lucky Lucky]]'''|ラックアップ|<br>Rakku Appu|lit. "Luck Up"}}
|5
|Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate.
|'''Roxas:''' Start of the Third Day (x2)<ref name="Critical"/>{{FMII}}<br>'''Sora:''' LV 41<ref name="Sword"/> / LV 53<ref name="Shield"/> / LV 99<ref name="Rod"/>{{KHII}}<br>'''Sora:''' Reach Limit Form LV6{{FMII}}<br>'''Limit Form:''' Default<br>'''Donald Duck:''' Defeat the [[Nobodies]] at [[The Old Mansion]]<br>'''Goofy:''' Defeat [[Shenzi, Banzai, and Ed]] at [[The King's Den]]<br>'''Jack Sparrow:''' Default<br>'''Jack Skellington:''' Default<br>'''[[Sweet Memories]]'''{{KHII}}<br>'''[[Meteor Staff]]'''{{KHII}}<br>'''[[Genji Shield]]'''{{KHII}}<br>'''[[Lucky Ring]]'''
|-
|{{nihongo|'''[[Drive Converter]]'''|ドライヴコンバータ|<br>Doraivu Konbāta}}{{FMII}}
|5
|Increases the drop rate of drive orbs in place of munny. Equip more to increase the effect.
|'''Sora:''' LV 41<ref name="Sword"/> / LV 53<ref name="Shield"/> / LV 99<ref name="Rod"/>{{FMII}}<br>'''[[Sweet Memories]]'''{{FMII}}
|-
|{{nihongo|'''[[Fire Boost]]'''|ファイアアップ|<br>Faia Appu|lit. "Fire Up"}}
|3
|Increases damage done with fire-based attacks by 20%. Equip more to increase the effect. {{note|Original description: 'Increases damage done by fire-based attacks.'}}
|'''Sora:''' LV 23<ref name="Sword"/> / LV 33<ref name="Shield"/> / LV 15<ref name="Rod"/><br>'''Donald Duck:''' Defeat [[Scar]]<br>'''Mulan:''' Mulan loses her disguise<br>'''Jack Skellington:''' Default<br>'''[[Bond of Flame]]'''<br>'''[[Rising Dragon]]'''{{FMII}}
|-
|{{nihongo|'''[[Blizzard Boost]]'''|ブリザドアップ|<br>Burizado Appu|lit. "Blizzard Up"}}
|4
|Increases damage done with blizzard-based attacks by 20%. Equip more to increase the effect. {{note|Original description: 'Increases damage done by blizzard-based attacks.'}}
|'''Sora:''' LV 39<ref name="Sword"/> / LV 59<ref name="Shield"/> / LV 31<ref name="Rod"/><br>'''Donald Duck:''' Defeat [[Demyx]] at the [[Castle Gates]]<br>'''Jack Skellington:''' Default<br>'''[[Mysterious Abyss]]'''<br>'''[[Shaman's Relic]]'''{{FMII}}
|-
|{{nihongo|'''[[Thunder Boost]]'''|サンダーアップ|<br>Sandā Appu|lit. "Thunder Up"}}
|5
|Increases damage done with thunder-based attacks by 20%. Equip more to increase the effect. {{note|Original description: 'Increases damage done by thunder-based attacks.'}}
|'''Sora:''' LV 53<ref name="Sword"/> / LV 99<ref name="Shield"/> / LV 41<ref name="Rod"/><br>'''Donald Duck:''' Freeze the computers at the [[Dataspace]]<br>'''Jack Skellington:''' Default<br>'''Tron:''' Download the Eradicator Program<br>'''[[Photon Debugger]]'''<br>'''[[Meteor Staff]]'''{{FMII}}<br>'''[[Shock Charm+]]'''{{FMII}}
|-
|{{nihongo|'''[[Item Boost]]'''|アイテムアップ|<br>Aitemu Appu|lit. "Item Up"}}
|2
|Increases effect done with healing items on the field by 50%. Equip more to increase the effect. {{note|Original description: 'Increases effect done by healing items on the field.'}}
|'''Roxas:''' When fighting [[Axel]] in the [[Mansion: Basement Hall]]<br>'''Sora:''' LV 17<ref name="Sword"/> / LV 7<ref name="Shield"/> / LV 9<ref name="Rod"/><br>'''Goofy:''' Default<br>'''Mulan:''' Default<br>'''Beast:''' Default<br>'''Jack Sparrow:''' Default<br>'''Aladdin:''' Default<br>'''Tron:''' Default<br>'''Riku:''' Default<br>'''[[Monochrome]]'''<br>'''[[Rising Dragon]]'''{{KHII}}<br>'''[[Nobody Lance]]'''{{FMII}}<br>'''[[Save the King]]'''
|-
|{{nihongo|'''[[MP Rage]]'''|ダメージアスピル|<br>Damēji Asupiru|lit. "Damage Asper"}}
|3
|Restores MP relative to the amount of damage taken. Equip more to increase the effect.
|'''Sora:''' LV 99<ref name="Sword"/> / LV 41<ref name="Shield"/> / LV 53<ref name="Rod"/>{{KHII}}<br>'''Sora:''' Reach Wisdom Form LV4<br>'''Limit Form:''' Default{{FMII}}<br>'''Donald Duck:''' Defeat [[Demyx]] at the [[Atrium]]<br>'''Goofy:''' Defeat [[Shenzi, Banzai, and Ed]] at the [[Elephant Graveyard]]<br>'''Auron:''' Default<br>'''Simba:''' Default<br>'''[[Hidden Dragon]]'''<br>'''[[Shaman's Relic]]'''{{KHII}}<br>'''[[Save the Queen+]]'''{{FMII}}<br>'''[[Nobody Guard]]'''{{FMII}}<br>'''[[Save the King+]]'''{{KHII}}<br>'''[[Shadow Archive+]]'''{{FMII}}
|-
|{{nihongo|'''[[MP Haste]]'''|MPヘイスト|<br>MP Heisuto}}
|3
|Increases MP restoration speed by 25% after MP is fully consumed. Equip more to increase the effect. {{note|Original description: 'Increases MP restoration speed after MP is fully consumed.'}}
|'''Sora:''' Reach Wisdom Form LV6<br>'''Limit Form:''' Default{{FMII}}<br>'''Final Form:''' Default<br>'''Auron:''' Default<br>'''Aladdin:''' Default<br>'''Tron:''' Download the Eradicator Program<br>'''[[Circle of Life]]'''<br>'''[[Precious Mushroom]]'''{{FMII}}<br>'''[[Akashic Record]]'''<br>'''[[Full Bloom+]]'''{{FMII}}
|-
|{{nihongo|'''[[MP Hastera]]'''|MPヘイスラ|<br>MP Heisura}}
|4
|Increases MP restoration speed by 50% after MP is fully consumed. Equip more to increase the effect. {{note|Original description: 'Greatly increases MP restoration speed after MP is fully consumed.'}}
|'''Roxas:''' Start of the Third Day<ref name="Critical"/>{{FMII}}<br>'''Master Form:''' Default<br>'''Donald Duck:''' Defend the [[Solar Sailer Simulation]]<br>'''Jack Skellington:''' Default<br>'''[[Precious Mushroom+]]'''{{FMII}}<br>'''[[Akashic Record+]]'''{{FMII}}
|-
|{{nihongo|'''[[MP Hastega]]'''|MPヘイスガ|<br>MP Heisuga}}
|5
|Increases MP restoration speed by 75% after MP is fully consumed. Equip more to increase the effect. {{note|Original description: 'Remarkably increases MP restoration speed after MP is fully consumed.'}}
|'''Wisdom Form:''' Default<br>'''Wisdom Form:''' Default{{FMII}}<br>'''Riku:''' Default<br>'''[[Ultima Weapon]]'''<br>'''[[Save the Queen+]]'''{{KHII}}<br>'''[[Premium Mushroom]]'''{{FMII}}<br>'''[[Frozen Pride+]]'''{{FMII}}
|-
|{{nihongo|'''{{c|Defender|ability}}'''|ディフェンダー|<br>Difendā}}
|3
|Increases defense by 3 in a pinch. Equip more to increase the effect. {{note|Original description: 'Increases defense in a pinch.'}}
|'''Roxas:''' When fighting [[Axel]] in the [[Mansion: Basement Hall]]<br>'''Sora:''' LV 59<ref name="Sword"/> / LV 31<ref name="Shield"/> / LV 39<ref name="Rod"/><br>'''Goofy:''' Defeat [[Beast]]<br>'''Beast:''' Default<br>'''Jack Sparrow:''' Default<br>'''Simba:''' Default<br>'''Riku:''' Default<br>'''[[Kingdom Key]]'''{{KHII}}<br>'''[[Shaman's Relic+]]'''{{FMII}}<br>'''[[Nobody Lance]]'''{{KHII}}<br>'''[[Ogre Shield]]'''
|-
|{{nihongo|'''[[Damage Control]]'''|クライシスハーフ|<br>Kuraishisu Hāfu|lit. "Crisis Half"}}{{FMII}}
|5
|Halves damage taken at critical moments. Equip two to accelerate the effect.
|'''Sora:''' LV 99<ref name="Sword"/> / LV 41<ref name="Shield"/> / LV 53<ref name="Rod"/>{{FMII}}<br>'''Goofy:''' Defeat [[Zexion]]'s [[Absent Silhouette]]<br>'''[[Kingdom Key]]'''{{FMII}}<br>'''[[Centurion+]]'''{{FMII}}<br>'''[[Save the King+]]'''{{FMII}}
|-
|{{nihongo|'''[[Protect]]'''|プロテス|<br>Purotesu}}{{FMII}}
|—
|Absorb 10% of the damage taken.  
|'''[[Majestic Mushroom]]'''{{FMII}}
|-
|{{nihongo|'''[[Protectra]]'''|プロテラ|<br>Purotera|lit. "Protera"}}{{FMII}}
|—
|Absorb 20% of the damage taken.
|'''[[Majestic Mushroom+]]'''{{FMII}}
|-
|{{nihongo|'''[[Protectga]]'''|プロテガ|<br>Purotega|lit. "Protega"}}{{FMII}}
|—
|Absorb 40% of the damage taken.
|'''[[Ultimate Mushroom]]'''{{FMII}}
|-
|{{nihongo|'''[[Second Chance]]'''|ラストリーヴ|<br>Rasuto Rīvu|lit. "Last Leave"}}
|4
|Ensures 1 HP remains after taking massive damage.
|'''Roxas:''' When fighting [[Axel]] in the [[Mansion: Basement Hall]]<br>'''Sora:''' LV 85<ref name="Sword"/> / LV 49<ref name="Shield"/> / LV 65<ref name="Rod"/><br>'''Goofy:''' Clear the explosives from [[The Interceptor]]'s deck<br>'''Beast:''' Default<br>'''Riku:''' Default
|-
|{{nihongo|'''[[Once More]]'''|コンボリーヴ|<br>Konbo Rīvu|lit. "Combo Leave"}}
|4
|Ensures 1 HP remains after taking damage from a combo.
|'''Roxas:''' When fighting [[Axel]] in the [[Mansion: Basement Hall]]<br>'''Sora:''' LV 47<ref name="Sword"/> / LV 25<ref name="Shield"/> / LV 28<ref name="Rod"/><br>'''Goofy:''' Defeat [[Oogie Boogie]]<br>'''Auron:''' Default<br>'''Aladdin:''' Default<br>'''Riku:''' Default
|-
|{{nihongo|'''[[No Experience]]'''|EXPゼロ|<br>EXP Zero|lit. "EXP Zero"}}{{FMII}}
|1
|Disables the gaining of experience.
|'''Roxas:''' Start of the Third Day<ref name="Critical"/>{{FMII}}<br>'''[[Winner's Proof]]'''{{FMII}}
|-"
|{{nihongo|'''{{c|Auto Limit|support ability}}'''|オートれんけい|<br>Ōto Renkei|lit. "Auto Link"}}
|1
|Automatically sets the Reaction Command to Limit, if Limit is usable.
|'''Donald Duck:''' Free the [[Cornerstone of Light]]<br>'''Goofy:''' Defeat [[Captain Barbossa]]<br>'''Mulan:''' Mulan loses her disguise<br>'''Beast:''' Default<br>'''Auron:''' Default<br>'''Jack Sparrow:''' Default<br>'''Aladdin:''' Default<br>'''Jack Skellington:''' Default<br>'''Simba:''' Default<br>'''Tron:''' Access the [[DTD]]<br>'''Riku:''' Default
|-
|{{nihongo|'''[[Auto Change]]'''|オートチェンジ|<br>Ōto Chenji}}
|5
|Automatically replaces fallen Party Members.
|'''Goofy:''' Defeat [[Lock, Shock, and Barrel]]<br>'''Aladdin:'''Default<br>'''Tron:''' Default
|-
|{{nihongo|'''[[Hyper Healing]]'''|ハイパーヒーリング|<br>Haipā Hīringu}}
|3
|Quickly revives a fallen Party Member and greatly restores their HP.
|'''Donald Duck:''' Defeat the [[Prison Keeper]]<br>'''Goofy:''' Defeat [[Pete]] at [[The Lock]]<br>'''Mulan:''' Clear the trap at the [[Village Cave]]<br>'''Beast:''' Default<br>'''Simba:''' Default<br>'''Riku:''' Default<br>'''[[Save the Queen]]'''<br>'''[[Genji Shield]]'''{{FMII}}<br>'''[[Nobody Guard]]'''{{KHII}}
|-
|{{nihongo|'''[[Auto Healing]]'''|オートヒーリング|<br>Ōto Hīringu}}
|3
|Restores HP while replaced by another Party Member with Change.
|'''Donald Duck:''' Defeat [[Xaldin]]<br>'''Goofy:''' Defeat the [[Heartless]] at [[The Cave of Wonders: Treasure Room]]<br>'''Jack Sparrow:''' Default<br>'''Jack Skellington:''' Default<br>'''Simba:''' Default
|}
|}
----


===[[Mickey Mouse|Mickey]]===
==Notes and references==
====Support====
{{reflist}}
{|class="wikitable" width="100%"
|- bgcolor="#87CEEB"
|width="15%" style="text-align:center"|'''Ability'''
|width="10%" style="text-align:center"|'''AP Cost'''
|width="45%" style="text-align:center"|'''Description'''
|width="25%" style="text-align:center"|'''Learned'''
|- bgcolor="#E6E6FA"
|'''Scan'''||N/A||Allows enemy's HP bar to be viewable while locking on it.||Available from start
|- bgcolor="#E6E6FA"
|'''Air Combo Plus'''||N/A||Adds 1 hit to max air combo.||Available from start
|- bgcolor="#E6E6FA"
|}


==See Also==
{{Mechanics}}
*[[Kingdom Hearts Abilities]]
[[de:Fertigkeiten (KHII)]]
*[[Sleight]]
[[Category:Kingdom Hearts II abilities| ]]
[[Category: Abilities]]
[[Category:Kingdom Hearts II]]
[[Category:Abilities| ]]

Latest revision as of 18:39, 6 August 2024

In Kingdom Hearts II, the Abilities list is divided into Action, Growth, Support, and Weapon abilities.

The Ability system in Kingdom Hearts II has received both minor aesthetic upgrades, as well as major mechanical changes. An Ability can now be equipped or unequipped simply by pressing Triangle while highlighting its entry in the Ability menu, and are now separated into Action, Growth, and Support sets, which are distinguished by the color of their entry (blue for Action, yellow for Growth and green for Support abilities). Action abilities (アクションアビリティ Akushon Abiriti?) are those which are used directly in combat, and are often tied to button-presses, while Support abilities (サポートアビリティ Sapōto Abiriti?) are those which enhance the character's stats, and are often passive. Kingdom Hearts II also expands Abilities such as Dodge Roll and Glide into Growth abilities (グロウアビリティ Gurou Abiriti?, lit. "Grow Ability"), which affect Sora's movements, and can be upgraded by leveling up his Drive Forms. Kingdom Hearts II also introduces Weapon abilities (ウェポンアビリティ Wepon Abiriti?), which are support abilities that are attached to a particular weapon. These abilities require no AP to equip, as they remain active for as long as the item remains equipped. Each of Sora's Keyblades possesses a Support Ability, as well as Donald and Goofy's strongest weapons. All active Weapon abilities are listed at the very bottom of the Abilities menu. Some of the rarer Armors and Accessories also provide the effect of a support ability; however, they are not formally named and listed in the Abilities menu.

While Sora can still learn most of his Support and Growth abilities through leveling up, all of his standard Action abilities are learned after completing certain events. Like his stats, Sora will also inherit any abilities that Roxas possesses when the two reunite. However, allies no longer gain abilities by leveling, and instead gain them solely from events. Finally, each of Sora's Forms possesses its own Ability set, which temporarily replaces his normal set of Action and Growth abilities; while the Forms also possess unique Support abilities, these add to rather than replace those that are equipped to Standard Form. Like Weapon abilities, the Abilities belonging to each Form require no AP, but they cannot be replaced or unequipped. These Ability sets also include the Growth ability linked to that Form, on a stronger level than Sora can use in Standard Form.

The AI used to determine when allies use their Abilities has also been made more controllable. Each Action ability can now be switched between frequent, moderate, rare, and no use.

Action abilities[edit]

Ability AP Description Obtained
Guard (リフレクトガード
Rifurekuto Gādo
?, lit. "Reflect Guard")
2 Blocks and shoots back enemy attacks using a parrying action with Square. Roxas: Defeat the Twilight Thorn
Limit Form: Default[KH II FM]
Upper Slash (スラッシュアッパー
Surasshu Appā
?, lit. "Slash Upper")
4 Knocks a target into the air during a combo with Square. Sora: Defeat the Possessor and Thresholder
Horizontal Slash (エアサイドスラッシュ
Ea Saido-Surasshu
?, lit. "Air Side-Slash")
2 Unleashes a powerful attack that hits a target from left to right during a midair combo with Square. Symbol - Crown.png Sora: Defeat the Hostile Program[KH II]
Sora: Defeat the Grim Reaper on The Black Pearl[KH II FM]
Finishing Leap (フィニッシュライズ
Finisshu Raizu
?, lit. "Finish Rise")
5 Unleashes a powerful guard-piercing attack at the end of a combo with Square. Symbol - Crown.png Sora: Defeat the Experiment[KH II]
Sora: Defeat the Blizzard Lord and Volcanic Lord[KH II FM]
Retaliating Slash (リベンジスラッシュ
Ribenji Surasshu
?, lit. "Revenge Slash")
3 When knocked down, quickly regains balance and counterattacks with Square. Sora: Defeat the Dark Thorn
Valor Form: Default
Wisdom Form: Default
Slapshot (スラップショット
Surappushotto
?)
2 Rapidly attacks a nearby target without getting flung back. Symbol - Crown.png Sora: Free the Cornerstone of Light[KH II]
Sora: Defeat the Nobodies at the Betwixt and Between[KH II FM]
Limit Form: Default[KH II FM]
Dodge Slash (ドッジスラッシュ
Dojji Surasshu
?)
2 Unleashes an attack that deals damage to nearby enemies. Sora: Defeat Cerberus[KH II]
Sora: Free the Cornerstone of Light[KH II FM]
Flash Step (フラッシュステップ
Furasshu Suteppu
?)
[KH II FM]
2 Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard. Sora: Defeat the Prison Keeper[KH II FM]
Slide Dash (スライドダッシュ
Suraido Dasshu
?)
2 Instantly closes in on and attacks a far target. Sora: Clear the trap at the Village Cave
Limit Form: Default[KH II FM]
Vicinity Break (ラウンドブレイク
Raundo Bureiku
?, lit. "Round Break")
[KH II FM]
2 Unleashes a powerful attack when surrounded. Sora: Defeat the Hostile Program[KH II FM]
Guard Break (ストライドブレイク
Sutoraido Bureiku
?, lit. "Stride Break")
3 Unleashes a powerful finishing combo move that pierces through a target's guard. Sora: Complete the Battle of the 1000 Heartless
Explosion (エクスプロージョン
Ekusupurōjon
?)
3 Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill. Sora: Defeat the Blizzard Lord and Volcanic Lord[KH II]
Sora: Defend the Solar Sailer Simulation[KH II FM]
Aerial Sweep (エリアルスイープ
Eriaru Suīpu
?)
2 Unleashes a powerful leaping attack on targets in midair. Sora: Defeat Shan-Yu
Limit Form: Default[KH II FM]
Aerial Dive (エリアルダイヴ
Eriaru Daivu
?)
[KH II FM]
2 Unleashes a powerful aerial attack on distant targets. Sora: Clear "Maniac" Phil's Training[KH II FM]
Aerial Spiral (エアスパイラル
Ea Supairaru
?, lit. "Air Spiral")
2 Closes in on far targets in midair and unleashes spinning attacks. Sora: Clear "Maniac" Phil's Training[KH II]
Sora: Save the Medallion[KH II FM]
Aerial Finish (エリアルフィニッシュ
Eriaru Finisshu
?)
3 Unleashes a powerful finishing combo move to a single target in midair. Sora: Defeat Captain Barbossa
Magnet Burst (マグネスプラッシュ
Magune Supurasshu
?, lit. "Magnet Splash")
[KH II FM]
3 Draws enemies in to unleash a finishing combo move. Damage dealt is relative to magic skill. Sora: Defeat Hades[KH II FM]
Counterguard (ガードカウンター
Gādo Kauntā
?, lit. "Guard Counter")
4 Counterattacks nearby enemies with Attack while performing Guard. Sora: Defeat Hades[KH II]
Sora: Defeat Cerberus[KH II FM]
Auto Valor (オートブレイヴ
Ōto Bureivu
?, lit. "Auto Brave")
1 Automatically sets the Reaction Command to Valor in a pinch, if Valor Form is usable. Sora: Reach Valor Form LV2
Auto Wisdom (オートウィズダム
Ōto Wizudamu
?)
1 Automatically sets the Reaction Command to Wisdom in a pinch, if Wisdom Form is usable. Sora: Reach Wisdom Form LV2
Auto Limit (オートリミット
Ōto Rimitto
?)
[KH II FM]
1 Automatically sets the Reaction Command to Limit in a pinch, if Limit Form is usable. Sora: Reach Limit Form LV2
Auto Master (オートマスター
Ōto Masutā
?)
1 Automatically sets the Reaction Command to Master in a pinch, if Master Form is usable. Sora: Reach Master Form LV2
Auto Final (オートファイナル
Ōto Fainaru
?)
1 Automatically sets the Reaction Command to Final in a pinch, if Final Form is usable. Sora: Reach Final Form LV2
Auto Summon (オートサモン
Ōto Samon
?)
2 When a friend is down, automatically sets the Reaction Command to Summon in the Command Menu containing Summon, if Summon is usable. Symbol - Crown.png Sora: Escort Queen Minnie to the throne
Trinity Limit (トリニティリミット
Toriniti Rimitto
?)
5 A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP. Sora: Defeat Pete at The Lock
Brave Shot (ブレイヴシュート
Bureivu Shūto
?, lit. "Brave Shoot")
Unleashes a powerful finishing combo move and knocks a single target off its feet. Valor Form: Default
Brave Beat (ブレイヴビート
Bureivu Bīto
?)
Unleashes a powerful finishing combo move that successively attacks several targets at once. Valor Form: Default
Sonic Strike (ソニックストライク
Sonikku Sutoraiku
?)
Unleashes a powerful finishing combo move that pierces through a single target. Valor Form: Default
Sonic End (ソニックエンド
Sonikku Endo
?)
Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once. Valor Form: Default
Over the Horizon (オーバーホライズン
Ōbā Horaizon
?, lit. "Over Horizon")
Leaps towards a target in a rapid attack with Square. Valor Form: Default
Omega Finale (フリーフィニッシュ
Furī Finisshu
?, lit. "Free Finish")
Deals finishing combo moves in the middle of a combo with Square. Valor Form: Default
Wisdom Shot (ウィズダムショット
Wizudamu Shotto
?)
Changes the command Attack to Shoot. Wisdom Form: Default
Mobile Action (アクティブホバー
Akutibu Hobā
?, lit. "Active Hover")
Actions will be enabled while moving. Wisdom Form: Default
Final Form: Default
Magic Haste (マジックヘイスト
Majikku Heisuto
?)
Shortens magic casting time and enables rapid magic combos. Wisdom Form: Default
Magic Spice (マジックスパイス
Majikku Supaisu
?)
Powers up the finishing move of magic combos. Wisdom Form: Default
Sonic Rave (ソニックレイヴ
Sonikku Reivu
?)
[KH II FM]
A Limit Command that unleashes an attack on an enemy as you pass by. Press Triangle at the right tempo for a combo. MP Cost: 60 Limit Form: Default[KH II FM]
Last Arcanum (ラストアルカナム
Rasuto Arukanamu
?)
[KH II FM]
A Limit Command that unleashes a powerful combo attack. Press Triangle for a consecutive combo. MP Cost: 75 Limit Form: Default[KH II FM]
Strike Raid (ストライクレイド
Sutoraiku Reido
?)
[KH II FM]
A Limit Command that allows you to throw the Keyblade at the target. Press Triangle for a combo. MP Cost: 65 Limit Form: Default[KH II FM]
Infinity (ラグナロク
Ragunaroku
?, lit. "Ragnarok")
[KH II FM]
A Limit Command that can be unleashed by pressing Triangle after an aerial combo. MP Cost: 80 Limit Form: Default[KH II FM]
Zantetsuken (ザンテツケン
Zantetsuken
?)
[KH II FM]
Unleashes a finishing combo move on a single target. This powerful attack can instantly eliminate weaker enemies. Limit Form: Default[KH II FM]
Ripple Drive (リップルドライヴ
Rippuru Doraivu
?)
[KH II FM]
Unleashes a finishing combo move when surrounded. Damage dealt is relative to magic skill. Limit Form: Default[KH II FM]
Hurricane Period (ハリケーンピリオド
Harikēn Piriodo
?)
[KH II FM]
Unleashes a powerful finishing combo move consisting of an aerial barrage. Limit Form: Default[KH II FM]
Zantetsu Counter (ザンテツカウンター
Zantetsu Kauntā
?)
[KH II FM]
Unleashes Zantetsuken by selecting Attack while guarding. Limit Form: Default[KH II FM]
Reflect Combo (リフレクトコンボ
Rifurekuto Konbo
?)
[KH II FM]
Blocks enemy attacks with Guard by pressing Square during a combo. Limit Form: Default[KH II FM]
Master Strike (マスターストライク
Masutā Sutoraiku
?)
Unleashes a powerful finishing combo move that successively attacks a single target. Master Form: Default
Disaster (ディザスター
Dizasutā
?)
Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage. Master Form: Default
Master Magic (マスターマジック
Masutā Majikku
?)
Powers up magic. Master Form: Default
Final Arcana (ファイナルアルカナム
Fainaru Arukanamu
?, lit. "Final Arcanum")
Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target. Final Form: Default
Final Strike (ファイナルオーバー
Fainaru Ōbā
?, lit. "Final Over")
While spinning in midair, deals a powerful finishing combo move to a single target. Final Form: Default
Final Arts (ファイナルアーツ
Fainaru Ātsu
?)
Unleashes a powerful finishing combo move to get rid of several targets at once. Final Form: Default
Auto Assault (オートアサルト
Ōto Asaruto
?)
The Keyblade automatically unleashes attacks in various situations. Final Form: Default
Crime & Punishment (クライムペナルティ
Kuraimu Penaruti
?, lit. "Crime Penalty")
A Keyblade held in each hand unleashes powerful magic spells. Final Form: Default
Combo Upper (コンボアッパー
Konbo Appā
?)
Knocks a target into the air during a combo with Square. Lion Form: Default
Aerial Impulse (エアインパルス
Ea Inparusu
?, lit. "Air Impulse")
Tackles and attacks a target in midair during a combo with Square. Lion Form: Default
Finishing Blast (フィニッシュバースト
Finisshu Bāsuto
?, lit. "Finish Burst")
Deals damage to nearby enemies at the end of a combo with Square. Lion Form: Default
Retaliating Smash (リベンジスマッシュ
Ribenji Sumasshu
?, lit. "Revenge Smash")
When knocked down, quickly regains balance and attacks with Square. Lion Form: Default
Running Tackle (ダッシュインパクト
Dasshu Inpakuto
?, lit. "Dash Impact")
Unleashes a rapid tackle on a single target while attacking during Dash. Lion Form: Restore Simba's confidence.
Dash (ダッシュ
Dasshu
?)
Moves rapidly while pressing down Square. Lion Form: Reach Wildebeest Valley
Donald Fire (ドナルドファイア
Donarudo Faia
?)
2 Unleashes a firestorm that attacks nearby enemies. MP Cost: 10 Donald Duck: Defeat the Possessor and Thresholder
Donald Blizzard (ドナルドブリザド
Donarudo Burizado
?)
2 Unleashes a barrage of ice at the enemy. MP Cost: 10 Donald Duck: Clear the trap at The Cave of Wonders: Stone Guardians
Donald Thunder (ドナルドサンダー
Donarudo Sandā
?)
2 Call down a bombardment of lightning bolts on your target! MP Cost: 10 Donald Duck: Default
Donald Cure (ドナルドケアル
Donarudo Kearu
?)
3 Cures Party Member's HP. MP Cost: All Donald Duck: Default
Fantasia (ファンタジア
Fantajia
?)
3 A Limit Command that unleashes Donald's powerful Comet spell. Consumes all of Sora's MP. Donald Duck: Free the Cornerstone of Light
Flare Force (フレアフォース
Furea Fōsu
?)
3 A Limit Command that unleashes Donald's powerful Duck Flare spell. Consumes all of Sora's MP. Donald Duck: Defeat the Grim Reaper at the Harbor
Goofy Tornado (グーフィートルネド
Gūfī Torunedo
?)
2 Creates a vortex to draw enemies close and attack them! MP Cost: 10 Goofy: Defeat Pete at the Wharf
Goofy Bash (グーフィーブレイド
Gūfī Bureido
?, lit. "Goofy Blade")
2 An effective ranged attack, throwing a shield at the enemy from afar. MP Cost: 10 Goofy: Default
Goofy Turbo (グーフィーターボ
Gūfī Tābo
?)
2 Dashes through enemies, bouncing them towards Sora. MP Cost: 10 Goofy: Defeat Shan-Yu
Tornado Fusion (トルネドフュージョン
Torunedo Fyūjon
?)
3 A Limit Command that unleashes Goofy's spinning attack, Whirli-Goof. Goofy: Defeat the Storm Rider
Teamwork (ユニゾンアスリート
Yunizon Asurīto
?, lit. "Unison Athlete")
3 A Limit Command that unleashes Goofy and Sora's joint attack, Knocksmash. Consumes all of Sora's MP. Goofy: Defeat Captain Barbossa
Mushu Fire (ムーシューファイア
Mūshū Faia
?)
2 Mushu attacks nearby enemies by breathing fire. MP Cost: 10 Mulan: Mulan loses her disguise
Flametongue (フレイムタン
Fureimutan
?)
2 Rushes in and attacks enemies in midair while engulfed in Mushu's fire. MP Cost: 10 Mulan: Mulan loses her disguise
Dragonblaze (ドラゴンブレイズ
Doragonbureizu
?)
3 A Limit Command that unleashes Mulan and Sora's joint attack, Red Rocket. Consumes all of Sora's MP. Mulan: Mulan loses her disguise
Furious Shout (フュリアスベロウ
Fyuriasu Berou
?, lit. "Furious Bellow")
2 Knocks down nearby enemies with enraged shouts. MP Cost: 10 Beast: Default
Ferocious Rush (フェロシアスランジ
Feroshiasu Ranji
?, lit. "Ferocious Lunge")
2 Attacks the enemy successively with a rush of enraged tackles. MP Cost: 10 Beast: Default
Howling Moon (ハウリングムーン
Hauringu Mūn
?)
3 A Limit Command that unleashes Beast and Sora's joint attack, Twin Howl. Consumes all of Sora's MP. Beast: Default
Divider (雪月花
Setsugekka
?, lit. "Snow, Moon, and Flowers")
2 Attacks nearby enemies while flying through the air. MP Cost: 10 Auron: Default
Healing Water (いやしの水
Iyashi no Mizu
?)
3 Restores the Party's HP. MP Cost: 99 Auron: Default
Overdrive (オーバードライブ
Ōbādoraibu
?)
3 A Limit Command that unleashes Auron and Sora's joint attack, Bushido. Consumes all of Sora's MP. Auron: Default
No Mercy (マーシレスリー
Māshiresurī
?, lit. "Mercilessly")
2 There is no escaping from this attack! MP Cost: 10 Jack Sparrow: Default
Rain Storm (レインストーム
Rein Sutōmu
?)
2 Throws weapons at the enemy successively. MP Cost: 10 Jack Sparrow: Default
Bone Smash (ボーンクラッシュ
Bōn Kurasshu
?, lit. "Bone Crush")
2 Throws bombs continuously at the target. MP Cost: 10 Jack Sparrow: Default
Treasure Isle (トレジャーアイランド
Torejā Airando
?, lit. "Treasure Island")
3 A Limit Command that unleashes Jack Sparrow and Sora's joint attack, Bluff. Consumes all of Sora's MP. Jack Sparrow: Default
Slash Frenzy (スラッシュラッシュ
Surasshu Rasshu
?, lit. "Slash Rush")
2 Stops enemy movements with a rapid swarm of attacks. MP Cost: 10 Aladdin: Default
Quickplay (クイックプレイ
Kuikkupurei
?)
2 Pounces on the enemy to obtain orbs. Aladdin: Default
Trick Fantasy (トリックファスター
Torikku Fastā
?, lit. "Trick Faster")
3 A Limit Command that unleashes Aladdin and Sora's joint attack, Speedster. Consumes all of Sora's MP. Aladdin: Default
Blazing Fury (怒りをまとう火炎 Ikari o Matō Kaen?, lit. "Flame Wrapped in Anger") 2 Becomes engulfed in flames and chases the enemy. MP Cost: 10 Jack Skellington: Default
Icy Terror (恐怖につかまる吹雪 Kyōfu ni Tsukamaru Fubuki?, lit. "Blizzard Grasped by Fear") 2 Ice crystals form around and attack the target. MP Cost: 10 Jack Skellington: Default
Bolts of Sorrow (悲しみのつづく雷 Kanashimi no Tsudzuku Kaminari?, lit. "Lightning Connected to Sadness") 2 Lightning bolts rain down upon the target. MP Cost: 10 Jack Skellington: Default
Applause, Applause (アプローズプリーズ
Apurōzu Purīzu
?, lit. "Applause, Please")
3 A Limit Command that unleashes Jack and Sora's joint attack, Dance Call. Consumes all of Sora's MP. Jack Skellington: Default
Fierce Claw (フィアスリークロウ
Fiasurī Kurou
?, lit. "Fiercely Claw")
2 Attacks the target successively. MP Cost: 10 Simba: Default
Groundshaker (アースシェイカー
Āsu Sheikā
?, lit. "Earth Shaker")
2 Attacks surrounding enemies with an earth-shaking battle cry. MP Cost: 10 Simba: Default
Healing Herb (大自然のいやし
Daishizen no Iyashi
?, lit. "Nature's Healing")
3 Restores the Party's HP using the powers of nature. MP Cost: 99 Simba: Default
King's Pride (キングスプライド
Kingusu Puraido
?)
3 A Limit Command that unleashes Simba and Sora's joint attack, Wildcat. Consumes all of Sora's MP. Simba: Default
Scouting Disk (オートディスク
Ōto Disuku
?, lit. "Auto Disk")
2 Releases a disk that automatically finds and attacks an enemy. MP Cost: 10 Tron: Access the DTD
Pulsing Thunder (パルスサンダー
Parusu Sandā
?, lit. "Pulse Thunder")
2 Releases electricity to attack nearby enemies. MP Cost: 10 Tron: Access the DTD
Complete Compilement (フルコンパイル
Furu Conpairu
?, lit. "Full Compilation")
3 A Limit Command that unleashes Tron and Sora's joint attack, Setup. Consumes all of Sora's MP. Tron: Access the DTD
Dark Aura (ダークオーラ
Dāku Ōra
?)
2 Stops enemy movements with dark magic spells as commanded when Sora's combo is about to end. MP Cost: 10 Riku: Default
Dark Shield (ダークシールド
Dāku Shīrudo
?)
2 Blocks enemy attacks with a shield of darkness as commanded. MP Cost: 10 Riku: Default
Cure Potion (キュアポーション
Kyua Pōshon
?)
3 Restores the Party's HP. MP Cost: 99 Riku: Default
Eternal Session (エターナルセッション
Etānaru Sesshon
?)
3 A Limit Command that unleashes Riku and Sora's joint attack, Session. Consumes all of Sora's MP. Riku: Default

Growth abilities[edit]

Ability AP Description Obtained
High Jump LV1 (ハイジャンプLV1
Hai Janpu LV1
?)
2 Jump a little higher than usual. The longer Circle is pressed down, the higher the jump. Sora: Reach Valor Form LV3
Valor Form: Default
High Jump LV2 (ハイジャンプLV2
Hai Janpu LV2
?)
2 Jump even higher than before! The longer Circle is pressed down, the higher the jump. Sora: Reach Valor Form LV5
Valor Form: Reach Valor Form LV3
High Jump LV3 (ハイジャンプLV3
Hai Janpu LV3
?)
2 Now you can jump really high! The longer Circle is pressed down, the higher the jump. Sora: Reach Valor Form LV7
Valor Form: Reach Valor Form LV5
High Jump MAX (ハイジャンプMAX
Hai Janpu MAX
?)
An extreme jump! Jump even higher than you thought possible! The longer Circle is pressed down, the higher the jump. Valor Form: Reach Valor Form LV7
Quick Run LV1 (エアスライドLV1
Ea Suraido LV1
?, lit. "Air Slide LV1")
2 Tilt the left stick and push Square to sprint rapidly. Keep the button pressed down for distance. Sora: Reach Wisdom Form LV3
Wisdom Form: Default
Quick Run LV2 (エアスライドLV2
Ea Suraido LV2
?, lit. "Air Slide LV2")
2 Tilt the left stick and push Square to sprint rapidly. Keep the button pressed down for distance. Sora: Reach Wisdom Form LV5
Wisdom Form: Reach Wisdom Form LV3
Quick Run LV3 (エアスライドLV3
Ea Suraido LV3
?, lit. "Air Slide LV3")
2 Tilt the left stick and push Square to sprint rapidly. Keep the button pressed down for distance. Sora: Reach Wisdom Form LV7
Wisdom Form: Reach Wisdom Form LV5
Quick Run MAX (エアスライドMAX
Ea Suraido MAX
?, lit. "Air Slide MAX")
Tilt the left stick and push Square to sprint rapidly. Keep the button pressed down for distance. Wisdom Form: Reach Wisdom Form LV7
Dodge Roll LV1 (ドッジロールLV1
Dojji Rōru LV1
?)
[KH II FM]
3 Dodge enemy attacks by tilting the left stick and pressing Square. More efficient at higher levels. Sora: Reach Limit Form LV3[KH II FM]
Limit Form: Default[KH II FM]
Dodge Roll LV2 (ドッジロールLV2
Dojji Rōru LV2
?)
[KH II FM]
3 Dodge enemy attacks by tilting the left stick and pressing Square. More efficient at higher levels. Sora: Reach Limit Form LV5[KH II FM]
Limit Form: Reach Limit Form LV3[KH II FM]
Dodge Roll LV3 (ドッジロールLV3
Dojji Rōru LV3
?)
[KH II FM]
3 Dodge enemy attacks by tilting the left stick and pressing Square. More efficient at higher levels. Sora: Reach Limit Form LV7[KH II FM]
Limit Form: Reach Limit Form LV5[KH II FM]
Dodge Roll MAX (ドッジロールLV4
Dojji Rōru MAX
?)
[KH II FM]
Dodge enemy attacks by tilting the left stick and pressing Square. More efficient at higher levels. Limit Form: Reach Limit Form LV7[KH II FM]
Aerial Dodge LV1 (エアドッジLV1
Ea Dojji LV1
?, lit. "Air Dodge LV1")
3 Press Circle in midair to jump again. It is useful for dodging enemy attacks. Sora: Reach Master Form LV3
Master Form: Default
Aerial Dodge LV2 (エアドッジLV2
Ea Dojji LV2
?, lit. "Air Dodge LV2")
3 Press Circle in midair to jump again. It is useful for dodging enemy attacks. Sora: Reach Master Form LV5
Master Form: Reach Master Form LV3
Aerial Dodge LV3 (エアドッジLV3
Ea Dojji LV3
?, lit. "Air Dodge LV3")
3 Press Circle in midair to jump again. It is useful for dodging enemy attacks. Sora: Reach Master Form LV7
Master Form: Reach Master Form LV5
Aerial Dodge MAX (エアドッジMAX
Ea Dojji MAX
?, lit. "Air Dodge MAX")
Press Circle in midair to jump again. It is useful for dodging enemy attacks. Master Form: Reach Master Form LV7
Glide LV1 (グライドLV1
Guraido LV1
?)
3 Press Square in midair to ride the wind. Keep the button pressed down for longer action. Sora: Reach Final Form LV3
Final Form: Default
Glide LV2 (グライドLV2
Guraido LV2
?)
3 Press Square in midair to ride the wind at a moderate speed. Keep the button pressed down for longer action. Sora: Reach Final Form LV5
Final Form: Reach Final Form LV3
Glide LV3 (グライドLV3
Guraido LV3
?)
3 Press Square in midair to ride the wind at great speed. Keep the button pressed down for longer action. Sora: Reach Final Form LV7
Final Form: Reach Final Form LV5
Glide MAX (グライドMAX
Guraido MAX
?)
Press Square in midair to ride the wind at extreme speed. Keep the button pressed down for longer action. Final Form: Reach Final Form LV7

Support abilities[edit]

Ability AP Description Obtained
Synch Blade (シンクロブレード
Shinkuro Burēdo
?, lit. "Synchro Blade")
Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well. Valor Form: Default
Master Form: Default
Final Form: Default
HP Gain (HPゲイン
HP Gein
?)
[KH II FM]
Restores Sora's HP when a Limit Command lands. Limit Form: Default[KH II FM]
Endless Magic (エンドレスマジック
Endoresu Majikku
?)
Unleashes magic combos endlessly. Master Form: Default
Light & Darkness (ライト&ダーク
Raito & Dāku
?, lit. "Light & Dark")
[KH II FM]
Has a special secret effect. Two Become One[KH II FM]
Scan (ライブラ
Raibara
?, lit. "Libra")
2 Inspects the target's current HP. Roxas: When fighting Axel in the Mansion: Basement Hall[KH II]
Roxas: Defeat Axel in the Sandlot[KH II FM]
Sora: LV 4[KH II]
King Mickey: Default
Aerial Recovery (エアリカバリー
Ea Rikabarī
?, lit. "Air Recovery")
2 Quickly regains balance with Circle when knocked down. Roxas: Defeat the Dusks at the Station of Serenity
Combo Master (コンボマスター
Konbo Masutā
?)
[KH II FM]
4 Unleash a combo whether or not your hit lands. Sora: Defeat Roxas[KH II FM]
Combo Plus (コンボプラス
Konbo Purasu
?)
1 Increases maximum combo by 1 when on the ground. Equip more to enable more combos. Sora: Reach Valor Form LV4
Sora: Reach Valor Form LV6
Valor Form: Default
Wisdom Form: Default[KH II]
Lion Form: Default (x2)
Sleeping Lion
Air Combo Plus (エアコンボプラス
Ea Konbo Purasu
?)
1 Increases maximum combo by 1 when in midair. Equip more to enable more combos. Sora: Reach Master Form LV4
Sora: Reach Master Form LV6
Valor Form: Default
Master Form: Default (x2)
Lion Form: Default (x2)
King Mickey: Default
Star Seeker
Combo Boost (コンボアップ
Konbo Appu
?, lit. "Combo Up")
3[KH II]
5[KH II FM]
Increases the damage of the finishing move on the ground relative to the number of hits in the combo. Sora: LV 7[1] / LV 9[2] / LV 17[3]
Decisive Pumpkin
Air Combo Boost (エアコンボアップ
Ea Konbo Appu
?, lit. "Air Combo Up")
3[KH II]
4[KH II FM]
Increases the damage of the finishing move in the air relative to the number of hits in the combo. Sora: LV 36[1] / LV 44[2] / LV 73[3]
Hero's Crest
Reaction Boost (リアクションアップ
Riakushon Appu
?, lit. "Reaction Up")
2 Increases damage dealt using Reaction Commands by 50%. Equip more to increase the effect. Symbol - Crown.png Roxas: Start of the Third Day[4][KH II FM]
Sora: LV 15[1] / LV 23[2] / LV 33[3]
Guardian Soul
Finishing Plus (フィニッシュプラス
Finishhu Purasu
?, lit. "Finish Plus")
5 Unleash successive finishing moves after combos. Roxas: Start of the Third Day[4][KH II FM]
Sora: LV 49[1] / LV 65[2] / LV 85[3]
Rumbling Rose
Negative Combo (コンボマイナス
Konbo Mainasu
?, lit. "Combo Minus")
2 Decreases maximum combo on the ground and in midair by 1. Sora: LV 44[1] / LV 73[2] / LV 36[3]
Fenrir
Berserk Charge (チャージバーサク
Chāji Bāsaku
?, lit. "Charge Berserk")
5 Increases strength by 2 during MP Charge and enables combos to continue endlessly. The combo finishing move becomes unavailable. Symbol - Crown.png Sora: LV 65[1] / LV 85[2] / LV 49[3]
Fatal Crest
Damage Drive (ダメージドライヴ
Damēji Doraivu
?)
3 Restores the Drive Gauge every time damage is taken. The amount restored to the Drive Gauge is relative to the damage received. Sora: LV 33[1] / LV 15[2] / LV 23[3]
Drive Boost (ドライヴブースト
Doraivu Būsuto
?)
3 Allows greater restoration of the Drive Gauge during MP Charge. Equip more to increase the effect.Symbol - Crown.png Sora: LV 25[1] / LV 28[2] / LV 47[3]
Oblivion
Form Boost (フォームブースト
Fōmu Būsuto
?)
5 Increases the duration of each Drive Form. Sora: Reach Final Form LV4
Sora: Reach Final Form LV6
Oathkeeper
Summon Boost (サモンブースト
Samon Būsuto
?)
5 Increases the amount of time the Summon will stay. Sora: Defeat the Grim Reaper on The Black Pearl[KH II]
Sora: Clear the trap at The Cave of Wonders: Stone Guardians[KH II FM]
Combination Boost (コンビブースト
Konbi Būsuto
?)
4 Increases the amount of time spent for Limits. Sora: LV 31[1] / LV 39[2] / LV 59[3]
Experience Boost (EXPチャンス
EXP Chansu
?, lit. "EXP Chance")
3[KH II]
4[KH II FM]
Increases experience gained by 100% when you are at half health or less. Equip more to increase the effect. Symbol - Crown.png Sora: (LV 9[1]/17[2]/7[3])
Gull Wing
Leaf Bracer (リーフベール
Rīfu Bēru
?, lit. "Leaf Veil")
1 Casting Cure on yourself will continue even when attacked. Sora: LV 20
Magic Lock-On (オートロックマジック
Ōto Rokku Majikku
?, lit. "Auto-Lock Magic")
1[KH II]
2[KH II FM]
Automatically locks on to a target when casting Fire, Blizzard, Thunder, or Magnet. Sora: LV 12
Draw (ドロー
Dorō
?)
3 Draws in and obtains nearby orbs. Equip 2 to obtain far orbs. Roxas: Start of the Third Day[4][KH II FM]
Sora: LV 28[1] / LV 47[2] / LV 25[3]
Sora: Reach Limit Form LV4[KH II FM]
Limit Form: Default[KH II FM]
Master Form: Default
Master Form: Default[KH II]
Donald Duck: Save the Medallion
Goofy: Defeat the Grim Reaper on The Black Pearl
Mulan: Default
Jack Sparrow: Default (x2)
Follow the Wind
Draw Ring
Jackpot (プライズアップ
Puraizu Appu
?, lit. "Prize Up")
4 Increases drop rate of munny, and HP and MP orbs. Equip the whole Party to further increase the drop rate. Sora: LV 73[1] / LV 36[2] / LV 44[3]
Donald Duck: Defeat The Experiment
Goofy: Defeat the Hostile Program
Aladdin: Default
Tron: Default
Wishing Lamp
Lucky Lucky (ラックアップ
Rakku Appu
?, lit. "Luck Up")
5 Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate. Roxas: Start of the Third Day (x2)[4][KH II FM]
Sora: LV 41[1] / LV 53[2] / LV 99[3][KH II]
Sora: Reach Limit Form LV6[KH II FM]
Limit Form: Default
Donald Duck: Defeat the Nobodies at The Old Mansion
Goofy: Defeat Shenzi, Banzai, and Ed at The King's Den
Jack Sparrow: Default
Jack Skellington: Default
Sweet Memories[KH II]
Meteor Staff[KH II]
Genji Shield[KH II]
Lucky Ring
Drive Converter (ドライヴコンバータ
Doraivu Konbāta
?)
[KH II FM]
5 Increases the drop rate of drive orbs in place of munny. Equip more to increase the effect. Sora: LV 41[1] / LV 53[2] / LV 99[3][KH II FM]
Sweet Memories[KH II FM]
Fire Boost (ファイアアップ
Faia Appu
?, lit. "Fire Up")
3 Increases damage done with fire-based attacks by 20%. Equip more to increase the effect. Symbol - Crown.png Sora: LV 23[1] / LV 33[2] / LV 15[3]
Donald Duck: Defeat Scar
Mulan: Mulan loses her disguise
Jack Skellington: Default
Bond of Flame
Rising Dragon[KH II FM]
Blizzard Boost (ブリザドアップ
Burizado Appu
?, lit. "Blizzard Up")
4 Increases damage done with blizzard-based attacks by 20%. Equip more to increase the effect. Symbol - Crown.png Sora: LV 39[1] / LV 59[2] / LV 31[3]
Donald Duck: Defeat Demyx at the Castle Gates
Jack Skellington: Default
Mysterious Abyss
Shaman's Relic[KH II FM]
Thunder Boost (サンダーアップ
Sandā Appu
?, lit. "Thunder Up")
5 Increases damage done with thunder-based attacks by 20%. Equip more to increase the effect. Symbol - Crown.png Sora: LV 53[1] / LV 99[2] / LV 41[3]
Donald Duck: Freeze the computers at the Dataspace
Jack Skellington: Default
Tron: Download the Eradicator Program
Photon Debugger
Meteor Staff[KH II FM]
Shock Charm+[KH II FM]
Item Boost (アイテムアップ
Aitemu Appu
?, lit. "Item Up")
2 Increases effect done with healing items on the field by 50%. Equip more to increase the effect. Symbol - Crown.png Roxas: When fighting Axel in the Mansion: Basement Hall
Sora: LV 17[1] / LV 7[2] / LV 9[3]
Goofy: Default
Mulan: Default
Beast: Default
Jack Sparrow: Default
Aladdin: Default
Tron: Default
Riku: Default
Monochrome
Rising Dragon[KH II]
Nobody Lance[KH II FM]
Save the King
MP Rage (ダメージアスピル
Damēji Asupiru
?, lit. "Damage Asper")
3 Restores MP relative to the amount of damage taken. Equip more to increase the effect. Sora: LV 99[1] / LV 41[2] / LV 53[3][KH II]
Sora: Reach Wisdom Form LV4
Limit Form: Default[KH II FM]
Donald Duck: Defeat Demyx at the Atrium
Goofy: Defeat Shenzi, Banzai, and Ed at the Elephant Graveyard
Auron: Default
Simba: Default
Hidden Dragon
Shaman's Relic[KH II]
Save the Queen+[KH II FM]
Nobody Guard[KH II FM]
Save the King+[KH II]
Shadow Archive+[KH II FM]
MP Haste (MPヘイスト
MP Heisuto
?)
3 Increases MP restoration speed by 25% after MP is fully consumed. Equip more to increase the effect. Symbol - Crown.png Sora: Reach Wisdom Form LV6
Limit Form: Default[KH II FM]
Final Form: Default
Auron: Default
Aladdin: Default
Tron: Download the Eradicator Program
Circle of Life
Precious Mushroom[KH II FM]
Akashic Record
Full Bloom+[KH II FM]
MP Hastera (MPヘイスラ
MP Heisura
?)
4 Increases MP restoration speed by 50% after MP is fully consumed. Equip more to increase the effect. Symbol - Crown.png Roxas: Start of the Third Day[4][KH II FM]
Master Form: Default
Donald Duck: Defend the Solar Sailer Simulation
Jack Skellington: Default
Precious Mushroom+[KH II FM]
Akashic Record+[KH II FM]
MP Hastega (MPヘイスガ
MP Heisuga
?)
5 Increases MP restoration speed by 75% after MP is fully consumed. Equip more to increase the effect. Symbol - Crown.png Wisdom Form: Default
Wisdom Form: Default[KH II FM]
Riku: Default
Ultima Weapon
Save the Queen+[KH II]
Premium Mushroom[KH II FM]
Frozen Pride+[KH II FM]
Defender (ディフェンダー
Difendā
?)
3 Increases defense by 3 in a pinch. Equip more to increase the effect. Symbol - Crown.png Roxas: When fighting Axel in the Mansion: Basement Hall
Sora: LV 59[1] / LV 31[2] / LV 39[3]
Goofy: Defeat Beast
Beast: Default
Jack Sparrow: Default
Simba: Default
Riku: Default
Kingdom Key[KH II]
Shaman's Relic+[KH II FM]
Nobody Lance[KH II]
Ogre Shield
Damage Control (クライシスハーフ
Kuraishisu Hāfu
?, lit. "Crisis Half")
[KH II FM]
5 Halves damage taken at critical moments. Equip two to accelerate the effect. Sora: LV 99[1] / LV 41[2] / LV 53[3][KH II FM]
Goofy: Defeat Zexion's Absent Silhouette
Kingdom Key[KH II FM]
Centurion+[KH II FM]
Save the King+[KH II FM]
Protect (プロテス
Purotesu
?)
[KH II FM]
Absorb 10% of the damage taken. Majestic Mushroom[KH II FM]
Protectra (プロテラ
Purotera
?, lit. "Protera")
[KH II FM]
Absorb 20% of the damage taken. Majestic Mushroom+[KH II FM]
Protectga (プロテガ
Purotega
?, lit. "Protega")
[KH II FM]
Absorb 40% of the damage taken. Ultimate Mushroom[KH II FM]
Second Chance (ラストリーヴ
Rasuto Rīvu
?, lit. "Last Leave")
4 Ensures 1 HP remains after taking massive damage. Roxas: When fighting Axel in the Mansion: Basement Hall
Sora: LV 85[1] / LV 49[2] / LV 65[3]
Goofy: Clear the explosives from The Interceptor's deck
Beast: Default
Riku: Default
Once More (コンボリーヴ
Konbo Rīvu
?, lit. "Combo Leave")
4 Ensures 1 HP remains after taking damage from a combo. Roxas: When fighting Axel in the Mansion: Basement Hall
Sora: LV 47[1] / LV 25[2] / LV 28[3]
Goofy: Defeat Oogie Boogie
Auron: Default
Aladdin: Default
Riku: Default
No Experience (EXPゼロ
EXP Zero
?, lit. "EXP Zero")
[KH II FM]
1 Disables the gaining of experience. Roxas: Start of the Third Day[4][KH II FM]
Winner's Proof[KH II FM]
Auto Limit (オートれんけい
Ōto Renkei
?, lit. "Auto Link")
1 Automatically sets the Reaction Command to Limit, if Limit is usable. Donald Duck: Free the Cornerstone of Light
Goofy: Defeat Captain Barbossa
Mulan: Mulan loses her disguise
Beast: Default
Auron: Default
Jack Sparrow: Default
Aladdin: Default
Jack Skellington: Default
Simba: Default
Tron: Access the DTD
Riku: Default
Auto Change (オートチェンジ
Ōto Chenji
?)
5 Automatically replaces fallen Party Members. Goofy: Defeat Lock, Shock, and Barrel
Aladdin:Default
Tron: Default
Hyper Healing (ハイパーヒーリング
Haipā Hīringu
?)
3 Quickly revives a fallen Party Member and greatly restores their HP. Donald Duck: Defeat the Prison Keeper
Goofy: Defeat Pete at The Lock
Mulan: Clear the trap at the Village Cave
Beast: Default
Simba: Default
Riku: Default
Save the Queen
Genji Shield[KH II FM]
Nobody Guard[KH II]
Auto Healing (オートヒーリング
Ōto Hīringu
?)
3 Restores HP while replaced by another Party Member with Change. Donald Duck: Defeat Xaldin
Goofy: Defeat the Heartless at The Cave of Wonders: Treasure Room
Jack Sparrow: Default
Jack Skellington: Default
Simba: Default

Notes and references[edit]

  1. ^ a b c d e f g h i j k l m n o p q r s t u v w Choose the Dream Sword at the Dive to the Heart.
  2. ^ a b c d e f g h i j k l m n o p q r s t u v w Choose the Dream Shield at the Dive to the Heart.
  3. ^ a b c d e f g h i j k l m n o p q r s t u v w Choose the Dream Rod at the Dive to the Heart.
  4. ^ a b c d e f Critical Mode only