Situation Command: Difference between revisions
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[[File:Kingdom of Corona Keyblade (Trailer) KHIII.png|thumb|250px|Situation Commands seen on the left side are unlocked through battle performance.]] | [[File:Kingdom of Corona Keyblade (Trailer) KHIII.png|thumb|250px|Situation Commands seen on the left side are unlocked through battle performance.]] | ||
'''Situation Commands''' are a gameplay element in ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'' and ''[[Kingdom Hearts III]]'', replacing [[Reaction Command]]s from previous games. They allow different unique actions to be performed by pressing {{button|t}} in certain contexts. | '''Situation Commands''' are a gameplay element in ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'' and ''[[Kingdom Hearts III]]'', replacing [[Reaction Command]]s from previous games. They allow different unique actions to be performed by pressing {{button|t}} in certain contexts. Multiple Situation commands can appear at once, and they can be cycled through with either the D-pad or with {{button|r2}} | ||
The Situation Commands that appear during combat are based on the player's battle style, and can vary among [[Grand Magic]], [[Formchange]]s, [[Style Change]]s, [[Attractions]], and [[Team Attack]]s. A highly-varied battle style can also unlock multiple Situation Commands simultaneously, allowing the player to unleash several powerful moves in rapid succession. | |||
==Mechanics== | |||
Situation Commands can appear in two locations: immediately above the Attack command and above the Command Menu. Non-combat commands, the Finish commands of Formchanges, Links, Team Attacks, and Attractions, and certain context-specific commands appear above the Attack command. Only one of these Situation Commands can appear at a time. The majority of combat-oriented Situation Commands appear above the Command Menu. Up to six of these Situation Commands can appear at once; if a seventh Situation Command becomes available, the oldest one disappears. During the final fight against the [[Demon Tide]] in the [[Keyblade Graveyard]] in ''Kingdom Hearts III'', up to 17 Situation Commands can appear at once. | |||
Combat-based Situation Commands are unlocked through battle performance. Like [[Command Style]]s and {{c|Finish command|bbs}}s from ''[[Kingdom Hearts Birth by Sleep]]'', engaging in combat has arrow-shaped markers appear above the Command Menu. These arrows represent a hidden number called the {{nihongo|'''form value'''|フォーム値|fōmu-chi}}, with each arrow corresponding to 25 form value. When the form value reaches 100, the markers are dispensed and Situation Commands appear above the Command Menu, alongside a timer next to them indicating how long the player has until the Command disappears. | |||
Hitting enemies increases the form value by a certain amount, determined by the attack used. This increase is 20% greater if [[Situation Boost]] is equipped. Attacks that hit multiple enemies will add to the form value for each enemy; if multiple enemies are hit in unison, the second enemy will contribute half of the form value as the first, the third enemy half the form value of the second, etc. The form value can also be increased by healing when [[Cure Converter]] is equipped. If the form value does not increase for 20 seconds, it will decrease by 5 every second. | |||
The time that a Situation Command is available depends on the type of command and if any boosting abilities are equipped. The timers can be refreshed by re-initiating the Situation Command's trigger. [[Overtime]] can also extend the timers of Situation Commands. Certain special Situation Commands, like [[Trinity Sled]], do not disappear over time. The [[Time Break]] status effect further depletes the current duration of any available Situation Command. | |||
{|border="1" cellspacing="0" cellpadding="2" style="width:45%" | |||
|-style="{{style|kh3|a}}" | |||
!style="width:25%"|Situation Command | |||
!style="width:25%"|Timer duration | |||
!style="width:50%"|Timer extension | |||
|- | |||
|'''Formchange''' | |||
|30 seconds | |||
| +6 seconds per [[Formchange Extender]] | |||
|- | |||
|'''Magic''' | |||
|20 seconds | |||
| +4 seconds per [[Grand Magic Extender]] | |||
|- | |||
|'''Team Attack''' | |||
|20 seconds | |||
| +15 seconds per [[Team Attack Extender]] | |||
|- | |||
|'''Attraction''' | |||
|40 seconds | |||
| +8 seconds per [[Attraction Extender]] | |||
|} | |||
===Formchange Situation Commands=== | |||
When the form value reaches 100, the Formchange Situation Command for the currently equipped Keyblade will always appear under ordinary circumstances. For every magic Situation Command that appears at the same time, the chance of a Formchange Situation Command appearing decreases by 25%. Additionally, if the {{c|Physical|element}} element value is 0 – that is, if no Physical-type attacks contributed to the form value – the Formchange Situation Command will not appear. | |||
===Magic Situation Commands=== | |||
Magic Situation Commands have additional requirements to appear. Whenever form value is accumulated, an equal amount of {{nihongo|'''element value'''|属性値|zokusei-chi|lit. "attribute value"}} is earned, corresponding to the [[element]] of the attack. When the form value reaches 100, the chance of a magic Situation Command appearing is equal to the element value of the corresponding element as a percentage. Up to three magic Situation Commands can appear at once. The magic Situation Command that appears is one tier higher than the strongest spell of that element used during battle (for example, the [[Firaga]] command will appear if [[Fira]] was cast). | |||
===Team Attacks=== | |||
{{nihongo|'''Team Attacks'''|コンビ|Konbi|lit. "Combination"}} can appear as Situation Commands depending on the current [[party member]]s. The process for activating a Team Attack Situation Command is independent of the form value and other Situation Commands. | |||
Every party member has a hidden value called the {{nihongo|'''cooperation value'''|連携値|renkei-chi}} that determines when a Team Attack Situation Command will appear. At the start of a battle, the cooperation value threshold needed for a Team Attack to appear is randomly chosen in the range 80-120, with the value being 10 lower if [[More Team Attacks]] is equipped. Every 5 seconds, the cooperation value is increased depending on the party member's distance from Sora and the enemy: | |||
{|border="1" cellspacing="0" cellpadding="2" style="width:40%" | |||
|-style="{{style|kh3|a}}" | |||
!rowspan="2" style="width:31%"|Distance from the enemy | |||
!colspan="3" style="width:69%"|Increase by distance from Sora | |||
|-style="{{style|kh3|b}}" | |||
!style="width:23%"|Within 5m | |||
!style="width:23%"|5m-10m | |||
!style="width:23%"|Farther than 10m | |||
|- | |||
|Within 10m | |||
|10-20 | |||
|8-16 | |||
|4-12 | |||
|- | |||
|Farther than 10m | |||
|8-12 | |||
|4-6 | |||
|2-4 | |||
|} | |||
The party member's cooperation value will not increase if they are grabbed by an enemy, incapacitated, or afflicted with the freeze, stun, burn, cloud, or sneeze [[status effect]]s. Additionally, the cooperation value will not increase if Sora is riding a [[Gigas]] or the party member's Team Attack Situation Command is already available. | |||
Once a party member's cooperation value reaches the threshold determined at the start of the battle, their Team Attack Situation Command will be displayed, and all party members' cooperation values will return to 0. If multiple party members reach the threshold simultaneously, a random Team Attack is chosen. The threshold for activating another Team Attack Situation Command will be redetermined using the same rules as the start of the encounter. | |||
If a party member's Team Attack Situation Command has already appeared in a battle, there is a 20% chance that their cooperation value will reset to 0 instead of activating the Team Attack Situation Command when they reach the cooperation value threshold. This increases to a 40% chance if their Team Attack Situation Command has appeared twice during the battle and a 60% chance if it has appeared three or more times. Even if the player does not activate the Team Attack, the appearance of the Situation Command is still counted. | |||
===Attractions=== | |||
{{main|Attractions}} | |||
Attraction Situation Commands are activated by hitting enemies with a green Attraction indicator. The process for activating an Attraction Situation Command is independent of the form value and other Situation Commands. | |||
==General Situation Commands== | ==General Situation Commands== | ||
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|When near a Save Portal. | |When near a Save Portal. | ||
|} | |} | ||
==''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''== | |||
===Battle Situation Commands=== | |||
{|border=1 cellpadding=2 cellspacing=0 style="width:100%" | {|border=1 cellpadding=2 cellspacing=0 style="width:100%" | ||
|-style="{{style|0.2|a}}" | |-style="{{style|0.2|a}}" | ||
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|Ally with Mickey. | |Ally with Mickey. | ||
|- | |- | ||
|{{nihongo|''' | |{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}} | ||
|Perform a devastating attack that ends a Style Change. | |Perform a devastating attack that ends a Style Change. | ||
|Fill the meter with physical combos during a Style Change.<ref name="Finish">Immediately available upon activating Style Changes in the PC version.</ref> | |Fill the meter with physical combos during a Style Change.<ref name="Finish">Immediately available upon activating Style Changes in the PC version.</ref> | ||
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|} | |} | ||
===Event-specific Situation Commands=== | |||
{|border=1 cellpadding=2 cellspacing=0 style="width:100%" | {|border=1 cellpadding=2 cellspacing=0 style="width:100%" | ||
|-style="{{style|0.2|a}}" | |-style="{{style|0.2|a}}" | ||
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|Deal sufficient damage to the Demon Tide. | |Deal sufficient damage to the Demon Tide. | ||
|- | |- | ||
|{{nihongo|''' | |{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}} | ||
|Deliver a powerful surge of light to the Demon Tide. | |Deliver a powerful surge of light to the Demon Tide. | ||
|Fill the meter with Wayfinder active during the Demon Tide fight.<ref name="Finish" /> | |Fill the meter with Wayfinder active during the Demon Tide fight.<ref name="Finish" /> | ||
|} | |} | ||
==''Kingdom Hearts III''== | |||
===Formchanges=== | |||
{|border=1 cellpadding=2 cellspacing=0 style="width:100%" | {|border=1 cellpadding=2 cellspacing=0 style="width:100%" | ||
|-style="{{style|kh3|a}}" | |-style="{{style|kh3|a}}" | ||
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|{{nihongo|[[File:FC Sprite Second Form Kingdom Key 1 KHIII.png|200px|link=Second Form]]<br>|2ndフォーム|<br>2nd Fōmu|lit. "2nd Form"}} | |{{nihongo|[[File:FC Sprite Second Form Kingdom Key 1 KHIII.png|200px|link=Second Form]]<br>|2ndフォーム|<br>2nd Fōmu|lit. "2nd Form"}} | ||
|Activate the Second Form Formchange. | |Activate the Second Form Formchange. | ||
|Fill the meter with physical combos with the [[Kingdom Key]], [[Starlight]], [[Midnight Blue]], [[Phantom Green]], [[Dawn Till Dusk]], [[Elemental Encoder]], | |Fill the meter with physical combos with the [[Kingdom Key]], [[Starlight]], [[Midnight Blue]], [[Phantom Green]], [[Dawn Till Dusk]], [[Elemental Encoder]], [[Advent Red]], or [[Dead of Night]] Keyblades. | ||
|- | |- | ||
|{{nihongo|'''Stun Impact'''|スタンインパクト|<br>Sutan Inpakuto}} | |{{nihongo|'''Stun Impact'''|スタンインパクト|<br>Sutan Inpakuto}} | ||
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|{{nihongo|'''Riskcharge'''|リスクチャージ|<br>Risukuchāji}} | |{{nihongo|'''Riskcharge'''|リスクチャージ|<br>Risukuchāji}} | ||
|Sacrifice a large chunk of your HP to power up your strength and Finish command, up to three times. | |Sacrifice a large chunk of your HP to power up your strength and Finish command, up to three times. | ||
|Press {{button|t}} / {{button| | |Press {{button|t}} / {{button|xboxy}} while Rage Form is active. | ||
|- | |- | ||
|{{nihongo|[[File:FC Sprite Spellweaver KHIII.png|200px|link=Spellweaver]]<br>|マジックウィッシュ|<br>Majikku Wisshu|lit. "Magic Wish"}} | |{{nihongo|[[File:FC Sprite Spellweaver KHIII.png|200px|link=Spellweaver]]<br>|マジックウィッシュ|<br>Majikku Wisshu|lit. "Magic Wish"}} | ||
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|Fill the meter with physical combos while either Light Form or Dark Form are active. | |Fill the meter with physical combos while either Light Form or Dark Form are active. | ||
|- | |- | ||
|{{nihongo|''' | |{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}} | ||
|Execute a Formchange's ultimate attack. | |Execute a Formchange's ultimate attack. | ||
|Press {{button|t}} / {{button| | |Press {{button|t}} / {{button|xboxy}} while the Finish command prompt is available. | ||
|} | |} | ||
===Grand Magic=== | |||
{|border=1 cellpadding=2 cellspacing=0 style="width:100%" | {|border=1 cellpadding=2 cellspacing=0 style="width:100%" | ||
|-style="{{style|kh3|a}}" | |-style="{{style|kh3|a}}" | ||
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|} | |} | ||
===Team Attacks=== | |||
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|-style="{{style|kh3|a}}" | |-style="{{style|kh3|a}}" | ||
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|} | |} | ||
===Attractions=== | |||
{|border=1 cellpadding=2 cellspacing=0 style="width:100%" | {|border=1 cellpadding=2 cellspacing=0 style="width:100%" | ||
|-style="{{style|kh3|a}}" | |-style="{{style|kh3|a}}" | ||
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|} | |} | ||
===Event-specific Situation Commands=== | |||
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|-style="{{style|kh3|a}}" | |-style="{{style|kh3|a}}" |
Latest revision as of 05:18, 1 October 2024
Oh no! The water! I'm in big trouble if I don't fetch it!
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This article requires cleanup or improvement.
Please help out by editing this page. Please see the Manual of Style and editing help before getting started. Issues: replace with official descriptions for techniques where possible -- mark unofficial descriptions using comments |
Situation Commands are a gameplay element in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- and Kingdom Hearts III, replacing Reaction Commands from previous games. They allow different unique actions to be performed by pressing in certain contexts. Multiple Situation commands can appear at once, and they can be cycled through with either the D-pad or with
The Situation Commands that appear during combat are based on the player's battle style, and can vary among Grand Magic, Formchanges, Style Changes, Attractions, and Team Attacks. A highly-varied battle style can also unlock multiple Situation Commands simultaneously, allowing the player to unleash several powerful moves in rapid succession.
Mechanics[edit]
Situation Commands can appear in two locations: immediately above the Attack command and above the Command Menu. Non-combat commands, the Finish commands of Formchanges, Links, Team Attacks, and Attractions, and certain context-specific commands appear above the Attack command. Only one of these Situation Commands can appear at a time. The majority of combat-oriented Situation Commands appear above the Command Menu. Up to six of these Situation Commands can appear at once; if a seventh Situation Command becomes available, the oldest one disappears. During the final fight against the Demon Tide in the Keyblade Graveyard in Kingdom Hearts III, up to 17 Situation Commands can appear at once.
Combat-based Situation Commands are unlocked through battle performance. Like Command Styles and Finish commands from Kingdom Hearts Birth by Sleep, engaging in combat has arrow-shaped markers appear above the Command Menu. These arrows represent a hidden number called the form value (フォーム値 fōmu-chi ), with each arrow corresponding to 25 form value. When the form value reaches 100, the markers are dispensed and Situation Commands appear above the Command Menu, alongside a timer next to them indicating how long the player has until the Command disappears.
Hitting enemies increases the form value by a certain amount, determined by the attack used. This increase is 20% greater if Situation Boost is equipped. Attacks that hit multiple enemies will add to the form value for each enemy; if multiple enemies are hit in unison, the second enemy will contribute half of the form value as the first, the third enemy half the form value of the second, etc. The form value can also be increased by healing when Cure Converter is equipped. If the form value does not increase for 20 seconds, it will decrease by 5 every second.
The time that a Situation Command is available depends on the type of command and if any boosting abilities are equipped. The timers can be refreshed by re-initiating the Situation Command's trigger. Overtime can also extend the timers of Situation Commands. Certain special Situation Commands, like Trinity Sled, do not disappear over time. The Time Break status effect further depletes the current duration of any available Situation Command.
Situation Command | Timer duration | Timer extension |
---|---|---|
Formchange | 30 seconds | +6 seconds per Formchange Extender |
Magic | 20 seconds | +4 seconds per Grand Magic Extender |
Team Attack | 20 seconds | +15 seconds per Team Attack Extender |
Attraction | 40 seconds | +8 seconds per Attraction Extender |
Formchange Situation Commands[edit]
When the form value reaches 100, the Formchange Situation Command for the currently equipped Keyblade will always appear under ordinary circumstances. For every magic Situation Command that appears at the same time, the chance of a Formchange Situation Command appearing decreases by 25%. Additionally, if the Physical element value is 0 – that is, if no Physical-type attacks contributed to the form value – the Formchange Situation Command will not appear.
Magic Situation Commands[edit]
Magic Situation Commands have additional requirements to appear. Whenever form value is accumulated, an equal amount of element value (属性値 zokusei-chi , lit. "attribute value") is earned, corresponding to the element of the attack. When the form value reaches 100, the chance of a magic Situation Command appearing is equal to the element value of the corresponding element as a percentage. Up to three magic Situation Commands can appear at once. The magic Situation Command that appears is one tier higher than the strongest spell of that element used during battle (for example, the Firaga command will appear if Fira was cast).
Team Attacks[edit]
Team Attacks (コンビ Konbi , lit. "Combination") can appear as Situation Commands depending on the current party members. The process for activating a Team Attack Situation Command is independent of the form value and other Situation Commands.
Every party member has a hidden value called the cooperation value (連携値 renkei-chi ) that determines when a Team Attack Situation Command will appear. At the start of a battle, the cooperation value threshold needed for a Team Attack to appear is randomly chosen in the range 80-120, with the value being 10 lower if More Team Attacks is equipped. Every 5 seconds, the cooperation value is increased depending on the party member's distance from Sora and the enemy:
Distance from the enemy | Increase by distance from Sora | ||
---|---|---|---|
Within 5m | 5m-10m | Farther than 10m | |
Within 10m | 10-20 | 8-16 | 4-12 |
Farther than 10m | 8-12 | 4-6 | 2-4 |
The party member's cooperation value will not increase if they are grabbed by an enemy, incapacitated, or afflicted with the freeze, stun, burn, cloud, or sneeze status effects. Additionally, the cooperation value will not increase if Sora is riding a Gigas or the party member's Team Attack Situation Command is already available.
Once a party member's cooperation value reaches the threshold determined at the start of the battle, their Team Attack Situation Command will be displayed, and all party members' cooperation values will return to 0. If multiple party members reach the threshold simultaneously, a random Team Attack is chosen. The threshold for activating another Team Attack Situation Command will be redetermined using the same rules as the start of the encounter.
If a party member's Team Attack Situation Command has already appeared in a battle, there is a 20% chance that their cooperation value will reset to 0 instead of activating the Team Attack Situation Command when they reach the cooperation value threshold. This increases to a 40% chance if their Team Attack Situation Command has appeared twice during the battle and a 60% chance if it has appeared three or more times. Even if the player does not activate the Team Attack, the appearance of the Situation Command is still counted.
Attractions[edit]
Attraction Situation Commands are activated by hitting enemies with a green Attraction indicator. The process for activating an Attraction Situation Command is independent of the form value and other Situation Commands.
General Situation Commands[edit]
Command | Description | Context |
---|---|---|
Open | Open a treasure chest. | When near a treasure chest. |
Examine | Investigate an object in the field. | When near specific objects. |
Save | Open the Save menu. | When near a Save Portal. |
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-[edit]
Battle Situation Commands[edit]
Command | Description | Context |
---|---|---|
(マジックウィッシュ Majikku Wisshu , lit. "Magic Wish") |
Activate the Spellweaver Style Change. | Fill the meter with physical combos. |
(ウェイファインダー Weifaindā ) |
Activate Wayfinder. | Ally with Mickey. |
Finish (フィニッシュ Finisshu ) |
Perform a devastating attack that ends a Style Change. | Fill the meter with physical combos during a Style Change.[1] |
Firaja (フィラガン Firagan , lit. "Firagun") |
Cast an explosive Fire spell. | Fill the meter with Firaga spells. |
Blizzaja (ブリッザガン Burizzagan , lit. "Blizzagun") |
Cast a massive Blizzard spell. | Fill the meter with Blizzaga spells. |
Thundaja (サンダーガン Sandāgan , lit. "Thundagun") |
Cast a Thunder spell that rains a devastating thunderstorm upon enemies. | Fill the meter with Thundaga spells. |
Event-specific Situation Commands[edit]
Command | Description | Context |
---|---|---|
Wayfinder (ウェイファインダー Weifaindā ) |
Bind the Demon Tide, rendering it vulnerable to combos. Triggers Wayfinder when completed. | Deal sufficient damage to the Demon Tide. |
Finish (フィニッシュ Finisshu ) |
Deliver a powerful surge of light to the Demon Tide. | Fill the meter with Wayfinder active during the Demon Tide fight.[1] |
Kingdom Hearts III[edit]
Formchanges[edit]
Command | Description | Context |
---|---|---|
(2ndフォーム 2nd Fōmu , lit. "2nd Form") |
Activate the Second Form Formchange. | Fill the meter with physical combos with the Kingdom Key, Starlight, Midnight Blue, Phantom Green, Dawn Till Dusk, Elemental Encoder, Advent Red, or Dead of Night Keyblades. |
Stun Impact (スタンインパクト Sutan Inpakuto ) |
Gather energy and unleash it in a large burst, stunning nearby enemies. | Default Finish command for Second Form. |
Sonic Blade (ソニックレイヴ Sonikku Reivu , lit. "Sonic Rave") |
Execute a number of successive thrusting attacks. | Fill the meter with physical combos during Second Form. |
Ars Arcanum (ラストアルカナム Rasuto Arukanamu , lit. "Last Arcanum") |
Attack enemies with a flurry of powerful slashes. | Fill the meter a second time with physical combos during Second Form. |
Ancient Light (エンシェントブライト Enshiento Buraito , lit. "Ancient Bright") |
Summon the power of Keyblades from the ancient past and deal heavy damage to all nearby enemies. | Fill the meter a second time with physical combos during Second Form S. |
(カウンターシールド Kaunta Shīrudo ) |
Activate the Counter Shield Formchange. | Fill the meter with physical combos with the Hero's Origin Keyblade. |
(ツーガンアロー Tsū Gan Arō , lit. "Two Gun Arrow") |
Activate the Double Arrowguns Formchange. | Fill the meter with physical combos with the Shooting Star Keyblade. |
(マジックランチャー Majikku Ranchā ) |
Activate the Magic Launcher Formchange. | Fill the meter with physical combos while Double Arrowguns is active. |
(ブーストハンマー Būsuto Hanmā , lit. "Boost Hammer") |
Activate the Hyper Hammer Formchange. | Fill the meter with physical combos with the Favorite Deputy Keyblade. |
(ドリルパンチ Doriru Panchi ) |
Activate the Drill Punch Formchange. | Fill the meter with physical combos while Hyper Hammer is active. |
(ミラージュロッド Mirāju Roddo , lit. "Mirage Rod") |
Activate the Mirage Staff Formchange. | Fill the meter with physical combos with the Ever After Keyblade. |
(アサルトクロー Asaruto Kurō , lit. "Assault Claw") |
Activate the Agile Claws Formchange. | Fill the meter with physical combos with the Happy Gear Keyblade. |
(ツインヨーヨー Tsuin Yō Yō ) |
Activate the Twin Yo-Yos Formchange. | Fill the meter with physical combos while Agile Claws is active. |
(ブリザードクロウ Burizādo Kurou , lit. "Blizzard Claw") |
Activate the Blizzard Claws Formchange. | Fill the meter with physical combos with the Crystal Snow Keyblade. |
(ブリザードブレード Burizādo Burēdo , lit. "Blizzard Blade") |
Activate the Blizzard Blades Formchange. | Fill the meter with physical combos while Blizzard Claws is active. |
(ハニーブラスター Hanī Burasutā , lit. "Hunny Blaster") |
Activate the Hunny Blasters Formchange. | Fill the meter with physical combos with the Hunny Spout Keyblade. |
(スイートランチャー Suīto Ranchā , lit. "Sweet Launcher") |
Activate the Hunny Launcher Formchange. | Fill the meter with physical combos while Hunny Blasters is active. |
(ナノアームズ Nano Āmuzu ) |
Activate the Nano Arms Formchange. | Fill the meter with physical combos with the Nano Gear Keyblade. |
(ハイウインド Haiuindo ) |
Activate the Highwind Formchange. | Fill the meter with physical combos with the Wheel of Fate Keyblade. |
(ストームフラッグ Sutōmu Furaggu ) |
Activate the Storm Flag Formchange. | Fill the meter with physical combos while Highwind is active. |
(フライパン Furai Pan , lit. "Fry Pan") |
Activate the Frying Pan Formchange. | Fill the meter with physical combos with the Grand Chef Keyblade. |
(ブーンハンマー Būn Hanmā ) |
Activate the Boom Hammer Formchange. | Fill the meter with physical combos with the Classic Tone Keyblade. |
(クロックドリル Kurokku Doriru ) |
Activate the Clock Drill Formchange. | Fill the meter with physical combos while Boom Hammer is active. |
(アルティメットフォーム Arutimetto Fōmu ) |
Activate the Ultimate Form Formchange. | Fill the meter with physical combos with the Ultima Weapon Keyblade. |
(レイジフォーム Reiji Fōmu ) |
Activate the Rage Form Formchange. | Chance to appear after Sora's health drops to critical. Chance increases if Sora has run out of MP. |
Riskcharge (リスクチャージ Risukuchāji ) |
Sacrifice a large chunk of your HP to power up your strength and Finish command, up to three times. | Press / while Rage Form is active. |
(マジックウィッシュ Majikku Wisshu , lit. "Magic Wish") |
Activate the Spellweaver Formchange. | Fill the meter with physical combos. Only available while playing as Aqua. |
(ライトフォーム Raito Fōmu ) |
Activate the Light Form Formchange. | Fill the meter with physical combos with the Oathkeeper Keyblade. |
(ダークフォーム Dāku Fōmu ) |
Activate the Dark Form Formchange. | Fill the meter with physical combos with the Oblivion Keyblade. |
(ダブルフォーム Daburu Fōmu ) |
Activate the Double Form Formchange. | Fill the meter with physical combos while either Light Form or Dark Form are active. |
Finish (フィニッシュ Finisshu ) |
Execute a Formchange's ultimate attack. | Press / while the Finish command prompt is available. |
Grand Magic[edit]
Command | Description | Context |
---|---|---|
Firaza (フィラガン Firagan , lit. "Firagun") |
Cast an explosive Fire spell. | Fill the meter with Firaga spells, or with Firaza or Magic Roulette equipped. |
Blizzaza (ブリッザガン Burizzagan , lit. "Blizzagun") |
Cast a massive Blizzard spell. | Fill the meter with Blizzaga spells, or with Blizzaza or Magic Roulette equipped. |
Thundaza (サンダーガン Sandāgan , lit. "Thundagun") |
Cast a Thunder spell that rains a devastating thunderstorm upon enemies. | Fill the meter with Thundaga spells, or with Thundaza or Magic Roulette equipped. |
Waterza (ウォタガン Wotagan , lit. "Watergun") |
Cast a Water spell that douses all enemies on-screen. | Fill the meter with Waterga spells, or with Waterza or Magic Roulette equipped. |
Aeroza (エアロガン Earogan , lit. "Aerogun") |
Blow enemies away with a massive Aero spell. | Fill the meter with Aeroga spells, or with Aeroza or Magic Roulette equipped. |
Curaza (ケアルガン Kearugan , lit. "Curegun") |
Fill the meter with Curaza or Magic Roulette equipped. | |
Dark Firaga (ダークファイガ Dāku Faiga , lit. "Dark Figa") |
Fire a ball of dark flames that splits into multiple fireballs at a target. | Fill the meter with physical combos. Only available while playing as Riku. |
Dual Shot[KH III RM] (クロスショット Kurosu Shotto , lit. "Cross Shot") |
Fire two revolving beams of yellow and purple light towards a target. | Fill the meter with physical combos. Only available while playing as Roxas. |
Team Attacks[edit]
Command | Description | Context |
---|---|---|
Flare Force (フレアフォース Furea Fōsu ) |
Team up with Donald and launch fireworks at enemies. | |
Donald Meteor (ドナルドメテオ Donarudo Meteo ) |
Team up with Donald and rain down meteors on enemies. | |
Goofy Bombardier (グーフィーボンバー Gūfī Bonbā , lit. "Goofy Bomber") |
Team up with Goofy, launch into the air and hurl him down on enemies. | |
(トリニティラッシュ Toriniti Rasshu , lit. "Trinity Rush") |
Team up with Donald and Goofy and attack enemies with Goofy's shield. | |
Tree Whip (ツリーウィップ Tsurī Wippu ) |
Team up with Goofy and smack the enemy in the face with a bent tree. | Used in the fight against Marshmallow. |
(マイティースイング Maitī Suingu , lit. "Mighty Swing") |
Team up with Hercules and attack enemies while swinging around. | |
(ロデオロケット Rodeo Roketto , lit. "Rodeo Rocket") |
Team up with Woody and Buzz as you ride around on The Big One and attack enemies. | |
Tangled Twist (スワロウリバーサル Suwarou Ribāsaru , lit. "Swallow Reversal") |
Team up with Rapunzel and Flynn, get wrapped in Rapunzel's hair and thrown onto enemies. | Available until you reach The Kingdom. |
Scream Strike (スクリームストライク Sukurīmu Sutoraiku ) |
Team up with Mike and Sulley, surprise enemies and throw Mike at them. | |
(アヴァランチブレス Avaranchi Buresu , lit. "Avalanche Breath") |
Team up with Marshmallow and attack enemies with ice attacks. | |
(ネバフィアアイムヒア Neba Fia Aimu Hia , lit. "Never Fear, I'm Here") |
Team with Jack Sparrow, attack with swords and finish with a flurry of bombs. | |
(インターセプトジェット Intāseputo Jetto , lit. "Intercept Jet") |
Team up with Baymax and attack enemies in the air. | |
Double Duel (ダブルデュエル Daburu Dueru ) |
Team up with Mickey and attack the Demon Tower with two spinning attacks of light and darkness. | Fill the meter with physical combos. Used against the first Demon Tower fight. Only available while playing as Riku. |
(ホッピングホーリー Hoppingu Hōrī , lit. "Hopping Holy")[KH III RM] |
Team up with Mickey and lob bouncing orbs of light at enemies. | Used in the fight against Luxord, Marluxia, and Larxene, and against Ansem, Xemnas, and Young Xehanort. |
Icy Slider[KH III RM] (コネクトスライダー Konekuto Suraidā , lit. "Connect Slider") |
Team up with Ventus and launch him into the enemy from above on a rail of ice. | Used in the fight against Terra-Xehanort and Vanitas. Only available while playing as Aqua. |
(シンクオブユー Shinku obu Yū , lit. "Think of You")[KH III RM] |
Team up with Axel and Xion, trap the enemy in a circle of fire, and slash repeatedly before finishing with a blazing explosion. | Used in the fight against Xemnas and Saïx. Only available while playing as Roxas. |
True End[KH III RM] (トゥルーエンド Turū Endo ) |
Team up with Riku and Mickey and summon a brilliant pillar of light that engulfs surrounding enemies. | Used in the fight against Ansem, Xemnas, and Young Xehanort. |
One Heart[KH III RM] (ワンハート Wan Hāto ) |
Team up with Kairi/Sora and soar on feathery wings in unison towards the enemy. | Used in the fight against Armored Xehanort. Available for either Sora or Kairi. |
Attractions[edit]
Command | Description | Context |
---|---|---|
(マウンテンコースター Maunten Kōsutā ) |
Summon the train from Big Thunder Mountain to lay waste to enemies with fireworks. | Available during the fights against Rock Titan and the swarm of enemies in the Keyblade Graveyard. |
(パイレーツシップ Pairētsu Shippu ) |
Summon a pirate ship to swing at and splash enemies with water attacks. | Damage an enemy with an active Attraction icon. Only usable in large open spaces. |
(スピニングカップ Supiningu Kappu , lit. "Spinning Cups") |
Slide and spin around inside huge teacups from Mad Tea Party. | Damage an enemy with an active Attraction icon. |
(シューティングライド Shūtingu Raido , lit. "Shooting Ride)" |
Hop inside one of Buzz Lightyear's Astro Blasters and shoot enemies in first-person mode. | Damage an enemy with an active Attraction icon. |
(スプラッシュライド Supurasshu Raido , lit. "Splash Ride") |
Jump around in a splashing ride that leaves streams of water behind. When the gauge runs out, ride along the stream at super-speed damaging everything. | Damage an enemy with an active Attraction icon. Only usable in large open spaces. |
(メリーゴーランド Merī Gō Rando , lit. "Merry-go-Round) |
Take a ride on an enchanted carousel. Time and press / when the circle of light reaches the edge of the carousel to damage all nearby enemies. | Damage an enemy with an active Attraction icon. Only usable in large open spaces. |
Event-specific Situation Commands[edit]
Command | Description | Context |
---|---|---|
(トリニティスレッド Toriniti Sureddo ) |
Ride on Goofy's shield. | Used to get across the fire in Olympus, to slide down the North Mountain in Arendelle, and in the town of Port Royal in The Caribbean. |
Splash (水をかける Mizu o Kakeru , lit. "Splash with Water") |
Used when playing in the lake with Rapunzel while escorting her to the Kingdom. | |
Subzero Impact (サブゼロインパクト Sabuzero Inpakuto ) |
Use Marshmallow and the Keyblade's power to destroy the dark sun. | Used against the Sköll when transformed into the dark sun. |
Sora (ソラ Sora ) |
Used when the Demon Tower is at 1 HP. | |
Union χ (ユニオンクロス Yunion Kurosu , lit. "Union Cross") |
Call upon the power of Keyblade wielders from the distant past. | Used against the Demon Tide after damaging it with 300 lights.[2] |
Return to the Light (リターントゥライト Ritān tu Raito , lit. "Return to Light") |
Attack Master Xehanort to reclaim Sora's light. | Fill the meter with physical combos after Master Xehanort forcefully activates Sora's Rage Form during the final battle. |
Last Ray (ラストレイ Rasuto Rei ) |
Release the Keyblade's true power. | Used when Master Xehanort is at 1 HP. |
Trinity (トリニティ Toriniti ) |
Call upon the bonds of friendship. | Used to defeat Master Xehanort. |
Reversal[KH III RM] (スライドターン Suraido Tān , lit. "Slide Turn") |
Used when near Saïx or Xemnas. Only available while playing as Roxas. | |
Finish[KH III RM] (フィニッシュ Finisshu ) |
Unleash the finishing blow. | Fill the meter with combos when controlling the Guardians of Light against the Replica Xehanorts. |
Onrush[KH III RM] (オンラッシュ Onrasshu ) |
Make your way through. | Used against the Replica Xehanorts after executing three Finish commands. |
Double Guard[KH III RM] (ダブルガーディアン Daburu Gādian , lit. "Double Guardian") |
Make your way through. | Used against the Replica Xehanorts after executing the Onrush command. |
Successor[KH III RM] (サクセッサー Sakusessā ) |
Make your way through. | Used against the Replica Xehanorts after executing the Double Guard command. |
Absolute Zero[KH III RM] (アブソリュートゼロ Abusoryūto Zero ) |
Make your way through. | Used against the Replica Xehanorts after they charge at the Guardians of Light two times. |
Prominence[KH III RM] (プロミネンス Purominensu ) |
Make your way through. | Used against the Replica Xehanorts after executing the Absolute Zero command. |
Twisting Counter[KH III RM] (ツイストリベンジ Tsuisuto Ribenji , lit. "Twist Revenge") |
Make your way through. | Used against the Replica Xehanorts after they charge at the Guardians of Light five times. |
Storm Rider[KH III RM] (ストームライダー Sutōmu Raidā ) |
Make your way through. | Used against the Replica Xehanorts after executing the Twisting Counter command. |
Miracle Hour[KH III RM] (ミラクルアワー Mirakuru Awā ) |
Make your way through. | Used against the Replica Xehanorts after executing the Storm Rider command. |
Avant Strike[KH III RM] (アヴァントストライク Avanto Sutoraiku ) |
Make your way through. | Used against the Replica Xehanorts after they charge at the Guardians of Light nine times. |
Quick Dodge[KH III RM] (クイックドッジ Kuikku Dojji ) |
Make your way through. | Used against the Replica Xehanorts after they charge at the Guardians of Light fourteen times, or when they are brought down to 1 HP. |
Dark Divide[KH III RM] (ダークディバイド Dāku Dibaido ) |
Make your way through. | Used against the Replica Xehanorts after executing the Quick Dodge command. |
Knockback[KH III RM] (テイクバック Teiku Bakku , lit. "Take Back") |
Make your way through. | Used against the Replica Xehanorts after executing the Dark Divide command. |
Stand Up[KH III RM] (立ち上がる Tachi Agaru ) |
Stand up again and again. | Used by Mickey whenever he is knocked down by the Replica Xehanorts. |
Pushback[KH III RM] (フォースバック Fōsu Bakku , lit. "Force Back") |
Used by Mickey against the Replica Xehanorts' laser attack; tilt forward to endure, and press to deflect. | |
Enduring Faith[KH III RM] (ラストホーリー Rasuto Hōrī , lit. "Last Holy") |
Shine light into the keyhole. | Press after repeatedly pressing following the final Pushback command prompt. |
Seven Wishes[KH III RM] (セブンウィッシュ Sebun Wisshu , lit. "Seven Wish") |
Fill the meter with physical combos. Only available while playing as Kairi. | |
Connecting Hearts[KH III RM] (繋がる心 Tsunagaru Kokoro ) |
Liberate the guardians by connecting hearts. | Used when Armored Xehanort is at 1 HP. |
Showdown[KH III RM] (ショーダウン Shōdaun ) |
When Xigbar moves, act fast and press to land a Quick Shot. | Used during the battle against Xigbar's data. |
Draw Card[KH III RM] (カードドロー Kādo Dorō , lit. "Card Draw") |
Eliminate a card with Luxord's image. | Used during the battle against Luxord's data. |
Dispel[KH III RM] (ディスペル Disuperu ) |
Remove the Doom counter. | Used during the battle against Marluxia's data. |
Notes and references[edit]
- ^ a b Immediately available upon activating Style Changes in the PC version.
- ^ The 300 lights are themselves Situation Commands, each being a player's name from the Make Your Mark campaign.
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- |
---|
Characters |
Party members |
Aqua - Mickey Mouse |
Antagonists |
Phantom Aqua - Terra-Xehanort |
Other characters |
Dark Figure - Donald Duck - Goofy - Kairi - Luxu - Riku - Sora - Terra - Ventus - Yen Sid |
Locations |
Worlds |
Keyblade Graveyard - Dark World - Destiny Islands - Mysterious Tower |
Places |
Castle Town - The World Within - Forest of Thorns - Depths of Darkness |
Terms |
2.9 - The First Volume - Flowmotion - Keyblade - Shotlock - Situation Command - Style Change - The End - Wardrobe |
Music |
Kingdom Hearts - III, II.8, Unchained χ & Union χ [Cross] - Original Soundtrack - Simple and Clean |