Stingray: Difference between revisions
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|katakana=スティングレイ | |katakana=スティングレイ | ||
|image=Stingray KHD.png | |image=Stingray KHD.png | ||
|desc=A weapon that lets you string together<br>faster, much longer ground combos. | |desc=A weapon that lets you string together<br>faster, much longer ground combos. | ||
|str=+40 | |str=+40 | ||
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|ability1=[[Combo Boost]] | |ability1=[[Combo Boost]] | ||
|ability2=[[Combo-Jump]] | |ability2=[[Combo-Jump]] | ||
|get=[[ | |get=[[Technical Gear ③]] (Xigbar) | ||
|char=Xigbar | |char=Xigbar | ||
}} | }} | ||
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|katakana=スティングレイ+ | |katakana=スティングレイ+ | ||
|image=Stingray KHD.png | |image=Stingray KHD.png | ||
|desc=An upgraded Stingray.<br>Lets you string together faster, much<br>longer ground combos. | |desc=An upgraded Stingray.<br>Lets you string together faster, much<br>longer ground combos. | ||
|str=+50 | |str=+50 | ||
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|ability1=[[Chain Power]] | |ability1=[[Chain Power]] | ||
|ability2=[[Chain Time]] | |ability2=[[Chain Time]] | ||
|get=[[ | |get=[[Technical Gear+ ③]] (Xigbar) | ||
}} | }} | ||
</div></div> | </div></div> |
Revision as of 21:33, 21 February 2011
Kingdom Hearts 358/2 Days Stingray | |||||
---|---|---|---|---|---|
"A weapon that lets you string together faster, much longer ground combos." | |||||
Japanese | スティングレイ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+40 | +1 | +60 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +6 | +2 | +3 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Ammo Capacity | |||||
36 | |||||
Abilities | |||||
1: Combo Boost 2: Combo-Jump | |||||
Obtained | |||||
Technical Gear ③ (Xigbar) |
Kingdom Hearts 358/2 Days Stingray+ | |||||
---|---|---|---|---|---|
"An upgraded Stingray. Lets you string together faster, much longer ground combos." | |||||
Japanese | スティングレイ+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+50 | +1 | +50 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +8 | +2 | +4 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Ammo Capacity | |||||
36 | |||||
Abilities | |||||
1: Chain Power 2: Chain Time | |||||
Obtained | |||||
Technical Gear+ ③ (Xigbar) |
Stingray is a pair of Arrowguns that can be wielded by Xigbar in Kingdom Hearts 358/2 Days. It can be upgraded to Stingray+.
Design
The body of the Stingray is a wide, black ring lined by spikes and divided into three sections. The barrel is pale gold and ridged. The handle and curved guard are both black, and the guard is lined by six black diamonds with pale gold edges. These diamonds flash blue, the color of the bullets, when Xigbar reloads. Its bullets produce blue sparks on contact with an enemy, but gold ones on contact with anything else.
This weapon may draw its name from the aquatic family of stingray, as the barrel is shaped like the barb of a stingray's tail. The name could also refer to the enemy from Final Fantasy V with the same name.
Gameplay
This weapon's ground combo consist of two shots being fired diagonally at the ground followed by a backflip and four shots in a more spread out fashion. The aerial combo consist of two shots being fired followed by a backflip and two slightly larger shots. This weapon holds a thirty-six round magazine.
Xigbar's Arrowguns |
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Stand-Alone | Killer Bee | Stingray | Counterweight | Precision | Dual Head | Bahamut | Gullwing | Blue Frame | Star Shell | Sunrise | Ignition | Armstrong Hard-Boiled Heat | Diablo Eye | Double Tap | Stardust | Energy Muzzle | Crime & Punishment | Cupid's Arrow | Final Weapon | Sharpshooter | Dryer | Trumpet |