Panel System: Difference between revisions
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{{Game|358}} | {{Game|358}} | ||
[[File:Panel System KHD.png|thumb|286px|A full Panel setup.]] | |||
[[File: | The '''Panel System''' is the system in ''[[Kingdom Hearts 358/2 Days]]'' through which characters upgrade weapons and stats, equip armor and accessories, gain abilities, and use [[Magic]]. | ||
The '''Panel System''' is | |||
== | ==Mechanics== | ||
There are several types of panels, with different functions. Each panel must be installed in a grid in order to take effect. The grid begins with fifteen open slots, and additional slots are unlocked by obtaining Slot Releasers. There can only be one weapon panel and one ring panel installed in the grid at one time, and multiple ability panels cannot be installed with the same name; otherwise, the panels that can be installed are restricted only by the size of the grid and the size and shape of the panels. | |||
Some panels take up multiple slots. These panels have link zones, where certain panels can be placed to "link" with the main panel for additional effects. For example, Doublecast ④ occupies four slots in the grid, including a link zone that covers three slots, in which magic panels can be installed. Each magic panel in that link zone will grant two casts of its respective magic during missions. | |||
===Slot Releasers=== | |||
[[File:Slot Releaser KHD.png]] A {{nihongo|'''Slot Releaser'''|スロット開放|Surotto Kaihō}} is a single-use item that unlocks an additional slot in the panel grid. It is automatically used immediately after it is obtained. | |||
There are 105 Slot Releasers that can be obtained, bringing the grid to its full 120 slots. | |||
*76 Slot Releasers are obtained by completing missions, from [[Mission 14: Eliminate the Darkside|Mission 14]] onward. The four exceptions are missions not assigned by [[Organization XIII]]: | |||
**[[Mission 37: Vacation]] | |||
**[[Mission 91: Escape the castle]] | |||
**[[Mission 92: Xion]] | |||
**[[Mission 93: Believe]] | |||
*Seven Slot Releasers are obtained by redeeming [[Challenge Sigil]]s at the Moogle Shop. | |||
**5 Challenge Sigils | |||
**30 Challenge Sigils | |||
**50 Challenge Sigils | |||
**80 Challenge Sigils | |||
**130 Challenge Sigils | |||
**190 Challenge Sigils (Legend) | |||
**250 Challenge Sigils (Legend) | |||
*Six Slot Releasers are obtained by redeeming [[Mission Crown]]s at the Moogle Shop: | |||
**1 Mission Crown | |||
**20 Mission Crowns (Rookie) | |||
**45 Mission Crowns (Agent) | |||
**65 Mission Crowns (Expert) | |||
**85 Mission Crowns (Master) | |||
**280 Mission Crowns (Legend) | |||
*Seven Slot Releasers can be purchased from the Moogle Shop: | |||
**One can be purchased upon reaching Novice rank for 270 [[Heart Point]]s. | |||
**One can be purchased upon reaching Rookie rank for 1200 Heart Points. | |||
**One can be purchased upon reaching Agent rank for 1650 Heart Points. | |||
**One can be purchased upon reaching Expert rank for 3000 Heart Points. | |||
**One can be purchased upon reaching Master rank for 4000 Heart Points. | |||
**Two can be purchased upon reaching Legend rank, one for 10000 Heart Points and one for 50000 Heart Points. | |||
*Nine Slot Releasers can be found in [[chest]]s during the following missions: | |||
**[[Mission 19: Eliminate the Deserters]] | |||
**[[Mission 35: Collect hearts]] | |||
**[[Mission 47: Collect hearts]] | |||
**[[Mission 56: Eliminate both giant Heartless]] | |||
**[[Mission 61: Vanquish the Heartless threat]] | |||
**[[Mission 70: Eliminate the Deserters]] | |||
**[[Mission 81: Eliminate the Emerald Serenade]] | |||
**[[Mission 85: Collect hearts]] | |||
**[[Mission 88: Eliminate the giant Heartless]] | |||
<!-- | |||
MC: 6 | |||
CS: 7 | |||
105 | |||
-13 | |||
---- | |||
92 | |||
80 missions(?) [starting at mission 14] | |||
Shop: 7 (novice - 270;) | |||
Chests: 9 | |||
--> | |||
==List of Panels== | ==List of Panels== | ||
===Item Panels [[File: | ===Item Panels [[File:Icon Item KHD.png]]=== | ||
* [[File: | Item panels, when installed, provide consumable items at the start of a mission. These items are separate from the backpack, which has a limited capacity; there is no limit to the number of item panels that can be equipped. If the item is consumed during a mission, the panel is consumed, as well. | ||
* [[File: | {{col-start}} | ||
* [[File: | {{col-break}} | ||
* [[File: | *[[File:Potion KHD.png]] [[Potion]] | ||
* [[File: | *[[File:Hi-Potion KHD.png]] [[Hi-Potion]] | ||
* [[File: | *[[File:Mega-Potion KHD.png]] [[Mega-Potion]] | ||
* [[File: | *[[File:Ether KHD.png]] [[Ether]] | ||
* [[File: | *[[File:Hi-Ether KHD.png]] [[Hi-Ether]] | ||
* [[File: | {{col-break}} | ||
* [[File:Limit Recharge.png]] [[Limit Recharge]] | *[[File:Mega-Ether KHD.png]] [[Mega-Ether]] | ||
*[[File:Elixir KHD.png]] [[Elixir]] | |||
*[[File:Megalixir KHD.png]] [[Megalixir]] | |||
*[[File:Panacea KHD.png]] [[Panacea]] | |||
*[[File:Limit Recharge KHD.png]] [[Limit Recharge]] | |||
{{col-end}} | |||
===Support Panels [[File:Icon Armor KHD.png]]=== | |||
Support panels have three types, one which raises the character's level, and one which increases the amount of items that can be picked up from treasure chests or enemy drops during a mission. The final type unlocks characters and modifiers to [[Mission Mode]] and does not appear in the inventory. | |||
{{col-start}} | |||
{{col-break}} | |||
*[[File:Level Up KHD.png]] [[Level Up]] (39 available) | |||
*[[File:LV Doubler KHD.png]] [[LV Doubler ⑤]], [[LV Doubler ⑥]] (four configurations) | |||
*[[File:LV Tripler KHD.png]] [[LV Tripler ④]] (three configurations) | |||
*[[File:LV Quadrupler KHD.png]] [[LV Quadrupler ③]] (three configurations) | |||
{{col-break}} | |||
*[[File:Backpack KHD.png]] [[Backpack]] (three available) | |||
*[[File:Pack Extender KHD.png]] [[Pack Extender|Pack Extender ④]] | |||
*[[File:Limit Pass KHD.png]] [[Limit Pass]] | |||
*[[File:The King's Return KHD.png]] [[The King's Return]] | |||
*[[File:Sora's Awakening KHD.png]] [[Sora's Awakening]] | |||
{{col-end}} | |||
=== | ===Magic Panels [[File:Icon Magic KHD.png]]=== | ||
{{See also|Magic Panel|Magic}} | |||
Equipping magic panels allows magic to be used during missions. Basic magic panels may be installed individually to grant a single cast of magic each, or they can be placed in the link zones of special magic panels, either granting multiple casts, or increasing the potency of the magic. The effects are cumulative: for example, linking one Fire panel to Doublecast and two to Magic LV2 will grant four casts of Fire LV4, while linking two Fire panels to Triplecast and one to Magic LV3 will grant seven casts of Fire LV3. | |||
Magic panels are not consumed when magic is cast. Used casts can be replenished by using items like [[Ether]]s or Elixirs. | |||
{{col-start}} | |||
* [[File: | {{col-break}} | ||
* [[File: | *[[File:Fire KHD.png]] [[Fire]] | ||
* [[File: | *[[File:Fira KHD.png]] [[Fira]] | ||
* [[File: | *[[File:Firaga KHD.png]] [[Firaga]] | ||
* [[File: | *[[File:Blizzard KHD.png]] [[Blizzard]] | ||
* [[File: | *[[File:Blizzara KHD.png]] [[Blizzara]] | ||
* [[File: | *[[File:Blizzaga KHD.png]] [[Blizzaga]] | ||
* [[File: | {{col-break}} | ||
* [[File: | *[[File:Thunder KHD.png]] [[Thunder]] | ||
* [[File: | *[[File:Thundara KHD.png]] [[Thundara]] | ||
* [[File: | *[[File:Thundaga KHD.png]] [[Thundaga]] | ||
* [[File: | *[[File:Aero KHD.png]] [[Aero]] | ||
* [[File: | *[[File:Aerora KHD.png]] [[Aerora]] | ||
* [[File: | *[[File:Aeroga KHD.png]] [[Aeroga]] | ||
* [[File: | {{col-break}} | ||
* [[File:Magic LV2.png]] [[Magic LV2 ④]] (three configurations) | *[[File:Cure KHD.png]] [[Cure]] | ||
* [[File:Magic LV3.png]] [[Magic LV3 ④]] (two configurations) | *[[File:Cura KHD.png]] [[Cura]] | ||
* [[File:Magic LV4.png]] [[Magic LV4 ④]] (one configuration) | *[[File:Curaga KHD.png]] [[Curaga]] | ||
* [[File:Doublecast.png]] [[Doublecast ④]] | *[[File:Magic LV2 KHD.png]] [[Magic LV2 ④]] (three configurations) | ||
* [[File:Triplecast.png]] [[Triplecast ③]] | *[[File:Magic LV3 KHD.png]] [[Magic LV3 ④]] (two configurations) | ||
* [[File:Quadcast.png]] [[Quadcast ③]] | *[[File:Magic LV4 KHD.png]] [[Magic LV4 ④]] (one configuration) | ||
{{col-break}} | |||
*[[File:Doublecast KHD.png]] [[Doublecast ④]] | |||
*[[File:Triplecast KHD.png]] [[Triplecast ③]] | |||
*[[File:Quadcast KHD.png]] [[Quadcast ③]] | |||
{{col-end}} | |||
===Ability Panels [[File: | ===Ability Panels [[File:Icon Ability KHD.png]]=== | ||
{{See also|Abilities (KHD)}} | |||
*[[File: | Installing ability panels activates corresponding [[abilities]]. Some abilities can be activated by multiple panels, with the difference being the size of their link zones, but only one panel can be installed for a single ability. Many ability panels have associated link panels that level up the main panel's associated ability or provide additional "linked" abilities. For example, linking Glide LV+ Ⓛ and Homing Glide Ⓛ to Glide ③ provides the Glide LV2 and Homing Glide abilities, respectively. There are always enough LV+ panels to fill the largest version of the ability panel. All linked ability panels are obtained through [[Synthesis]] while the others are all unique purchases or rewards. | ||
**[[File: | {{col-start}} | ||
**[[File:Dodge Rush.png]] [[Dodge Rush Ⓛ]] | {{col-break}} | ||
**[[File:Dodging Deflect.png]] [[Dodging Deflect Ⓛ]] | *[[File:Dodge Roll KHD.png]] [[Dodge Roll]], [[Dodge Roll ③]] | ||
**[[File:Dodge Combo.png]] [[Dodge Combo Ⓛ]] | **[[File:Dodge Roll LV+ KHD.png]] [[Dodge Roll LV+ Ⓛ]] | ||
**[[File:Auto-Dodge.png]] [[Auto-Dodge Ⓛ]] | **[[File:Dodge Rush KHD.png]] [[Dodge Rush Ⓛ]] | ||
*[[File: | **[[File:Dodging Deflect KHD.png]] [[Dodging Deflect Ⓛ]] | ||
**[[File: | **[[File:Dodge Combo KHD.png]] [[Dodge Combo Ⓛ]] | ||
**[[File:Perfect Block.png]] [[Perfect Block Ⓛ]] | **[[File:Auto-Dodge KHD.png]] [[Auto-Dodge Ⓛ]] | ||
**[[File:Block-Counter.png]] [[Block-Counter Ⓛ]] | *[[File:Block KHD.png]] [[Block ②]], [[Block ④]] | ||
**[[File:Block Retreat.png]] [[Block-Retreat Ⓛ]] | **[[File:Block LV+ KHD.png]] [[Block LV+ Ⓛ]] | ||
**[[File:Sliding Block.png]] [[Sliding Block Ⓛ]] | **[[File:Perfect Block KHD.png]] [[Perfect Block Ⓛ]] | ||
**[[File:Block Jump.png]] [[Block-Jump Ⓛ]] | **[[File:Block-Counter KHD.png]] [[Block-Counter Ⓛ]] | ||
**[[File:Fire Block.png]] [[Fire Block Ⓛ]] | **[[File:Block-Retreat KHD.png]] [[Block-Retreat Ⓛ]] | ||
**[[File:Blizzard Block.png]] [[Blizzard Block Ⓛ]] | **[[File:Sliding Block KHD.png]] [[Sliding Block Ⓛ]] | ||
**[[File:Thunder Block.png]] [[Thunder Block Ⓛ]] | **[[File:Block-Jump KHD.png]] [[Block-Jump Ⓛ]] | ||
**[[File:Aero Block.png]] [[Aero Block Ⓛ]] | **[[File:Fire Block KHD.png]] [[Fire Block Ⓛ]] | ||
**[[File:Block Bonus.png]] [[Bonus | **[[File:Blizzard Block KHD.png]] [[Blizzard Block Ⓛ]] | ||
**[[File:Round Block.png]] [[Round Block Ⓛ]] | **[[File:Thunder Block KHD.png]] [[Thunder Block Ⓛ]] | ||
**[[File:Auto-Block.png]] [[Auto-Block Ⓛ]] | **[[File:Aero Block KHD.png]] [[Aero Block Ⓛ]] | ||
*[[File: | **[[File:Block Bonus KHD.png]] [[Block Bonus Ⓛ]] | ||
**[[File:A. Recovery LV+.png]] [[A. Recovery LV+ Ⓛ]] | **[[File:Round Block KHD.png]] [[Round Block Ⓛ]] | ||
**[[File:Quick Recovery.png]] [[Quick Recovery Ⓛ]] | **[[File:Auto-Block KHD.png]] [[Auto-Block Ⓛ]] | ||
**[[File:Aerial Payback.png]] [[Aerial Payback Ⓛ]] | {{col-break}} | ||
**[[File:Smash Recovery.png]] [[Smash Recovery Ⓛ]] | *[[File:Aerial Recovery KHD.png]] [[Aerial Recovery]], [[Aerial Recovery ③]] | ||
*[[File: | **[[File:A. Recovery LV+ KHD.png]] [[A. Recovery LV+ Ⓛ]] | ||
**[[File:Air Slide LV+.png]] [[Air Slide LV+ Ⓛ]] | **[[File:Quick Recovery KHD.png]] [[Quick Recovery Ⓛ]] | ||
**[[File:Air Rush.png]] [[Air Rush Ⓛ]] | **[[File:Aerial Payback KHD.png]] [[Aerial Payback Ⓛ]] | ||
*[[File: | **[[File:Smash Recovery KHD.png]] [[Smash Recovery Ⓛ]] | ||
**[[File:Sliding Dash LV+.png]] [[Sliding Dash LV+ Ⓛ]] | *[[File:Air Slide KHD.png]] [[Air Slide ②]], [[Air Slide ⑤]] | ||
*[[File: | **[[File:Air Slide LV+ KHD.png]] [[Air Slide LV+ Ⓛ]] | ||
**[[File:Glide LV+.png]] [[Glide LV+ Ⓛ]] | **[[File:Air Rush KHD.png]] [[Air Rush Ⓛ]] | ||
**[[File:Homing Glide.png]] [[Homing Glide Ⓛ]] | *[[File:Sliding Dash KHD.png]] [[Sliding Dash]], [[Sliding Dash ③]] | ||
**[[File:Rocket Glide.png | **[[File:Sliding Dash LV+ KHD.png]] [[Sliding Dash LV+ Ⓛ]] | ||
*[[File:Haste.png]] [[Haste]], [[Haste ③]] | *[[File:Glide KHD.png]] [[Glide ③]], [[Glide ⑤]] | ||
**[[File:Haste LV+.png]] [[Haste LV+ Ⓛ]] | **[[File:Glide LV+ KHD.png]] [[Glide LV+ Ⓛ]] | ||
*[[File:High Jump.png]] [[High Jump]], [[High Jump ③]] | **[[File:Homing Glide KHD.png]] [[Homing Glide Ⓛ]] | ||
**[[File:High Jump LV+.png]] [[High Jump LV+ Ⓛ]] | **[[File:Rocket Glide KHD.png ]] [[Rocket Glide Ⓛ]] | ||
**[[File:Float.png]] [[Float Ⓛ]] | *[[File:Haste KHD.png]] [[Haste]], [[Haste ③]] | ||
*[[File:Treasure Magnet.png]] [[Treasure Magnet]], [[Treasure Magnet ③]] | **[[File:Haste LV+ KHD.png]] [[Haste LV+ Ⓛ]] | ||
**[[File:T. Magnet LV+.png]] [[T. Magnet LV+ Ⓛ]] | *[[File:High Jump KHD.png]] [[High Jump]], [[High Jump ③]] | ||
*[[File:Auto-Life.png]] [[Auto-Life ③]] | **[[File:High Jump LV+ KHD.png]] [[High Jump LV+ Ⓛ]] | ||
**[[File:Auto-Life LV+.png]] [[Auto-Life LV+ Ⓛ]] | **[[File:Float KHD.png]] [[Float Ⓛ]] | ||
*[[File:Limit Boost.png]] [[Limit Boost]] | {{col-break}} | ||
*[[File:Final Limit.png]] [[Final Limit]] | *[[File:Treasure Magnet KHD.png]] [[Treasure Magnet]], [[Treasure Magnet ③]] | ||
*[[File: | **[[File:T. Magnet LV+ KHD.png]] [[T. Magnet LV+ Ⓛ]] | ||
*[[File:Range Extender.png]] [[Range Extender]] | *[[File:Auto-Life KHD.png]] [[Auto-Life ③]] | ||
*[[File:Auto-Lock.png]] [[Auto-Lock]] | **[[File:Auto-Life LV+ KHD.png]] [[Auto-Life LV+ Ⓛ]] | ||
*[[File:Ultima Weapon.png]] | *[[File:Limit Boost KHD.png]] [[Limit Boost]] | ||
*[[File:Final Limit KHD.png]] [[Final Limit]] | |||
*[[File:Scan KHD.png]] [[Scan]] | |||
*[[File:Range Extender KHD.png]] [[Range Extender]] | |||
*[[File:Auto-Lock KHD.png]] [[Auto-Lock]] | |||
*[[File:Ultima Weapon KHD.png]] {{c|Ultima Weapon|ability}} | |||
{{col-end}} | |||
===Weapon Panels [[File: | ===Weapon Panels [[File:Icon Gear KHD.png]] === | ||
{{main|Gear}} | |||
* [[File:Skill Gear.png]] [[Skill Gear]], [[Skill Gear+ ②]] | Weapon panels modify a character's weapon, with Gears changing it to a new form, with unique attack combos and stats, and Unit link panels further boosting stats and unlocking abilities. While each weapon has a different set of stats, groups of gears will provide weapons with similar stat balances. Each playable character's weapon will be affected by Gears and Units differently. Only one Gear can be equipped at a time. | ||
* [[File:Technical Gear.png]] [[Technical Gear ③]], [[Technical Gear+ ③]] | {{col-start}} | ||
* [[File:Duel Gear.png]] [[Duel Gear ④]], [[Duel Gear+ ④]], [[Duel Gear++ ⑤]] | {{col-break}} | ||
* [[File:Loaded Gear.png]] [[Loaded Gear]], [[Loaded Gear+ ②]] | *[[File:Skill Gear KHD.png]] [[Skill Gear]], [[Skill Gear+ ②]] | ||
* [[File:Chrono Gear.png]] [[Chrono Gear ③]], [[Chrono Gear+ ③]] | *[[File:Technical Gear KHD.png]] [[Technical Gear ③]], [[Technical Gear+ ③]] | ||
* [[File:Phantom Gear.png]] [[Phantom Gear ④]], [[Phantom Gear+ ④]], [[Phantom Gear++ ⑤]] | *[[File:Duel Gear KHD.png]] [[Duel Gear ④]], [[Duel Gear+ ④]], [[Duel Gear++ ⑤]] | ||
* [[File:Lift Gear.png]] [[Lift Gear ③]], [[Lift Gear+ ③]] | *[[File:Loaded Gear KHD.png]] [[Loaded Gear]], [[Loaded Gear+ ②]] | ||
* [[File:Nimble Gear.png]] [[Nimble Gear ④]], [[Nimble Gear+ ④]] | *[[File:Chrono Gear KHD.png]] [[Chrono Gear ③]], [[Chrono Gear+ ③]] | ||
* [[File:Wild Gear.png]] [[Wild Gear ③]], [[Wild Gear+ ③]] | *[[File:Phantom Gear KHD.png]] [[Phantom Gear ④]], [[Phantom Gear+ ④]], [[Phantom Gear++ ⑤]] | ||
* [[File:Ominous Gear.png]] [[Ominous Gear ④]], [[Ominous Gear+ ④]] | *[[File:Lift Gear KHD.png]] [[Lift Gear ③]], [[Lift Gear+ ③]] | ||
* [[File:Valor Gear.png]] [[Valor Gear ②]], [[Valor Gear+ ②]] | *[[File:Nimble Gear KHD.png]] [[Nimble Gear ④]], [[Nimble Gear+ ④]] | ||
* [[File:Fearless Gear.png]] [[Fearless Gear ③]], [[Fearless Gear+ ③]] | *[[File:Wild Gear KHD.png]] [[Wild Gear ③]], [[Wild Gear+ ③]] | ||
* [[File:Prestige Gear.png]] [[Prestige Gear ④]], [[Prestige Gear+ ④]] | *[[File:Ominous Gear KHD.png]] [[Ominous Gear ④]], [[Ominous Gear+ ④]] | ||
* [[File:Crisis Gear.png]] [[Crisis Gear ⑤]], [[Crisis Gear+ ⑤]] | *[[File:Valor Gear KHD.png]] [[Valor Gear ②]], [[Valor Gear+ ②]] | ||
* [[File:Omega Gear.png]] [[Omega Gear ⑥]], [[Omega Gear+ ⑥]] | *[[File:Fearless Gear KHD.png]] [[Fearless Gear ③]], [[Fearless Gear+ ③]] | ||
* [[File:Hazard Gear.png]] [[Hazard Gear ⑤]], [[Hazard Gear+ ⑤]] | *[[File:Prestige Gear KHD.png]] [[Prestige Gear ④]], [[Prestige Gear+ ④]] | ||
* [[File:Rage Gear.png]] [[Rage Gear ⑤]], [[Rage Gear+ ⑤]] | *[[File:Crisis Gear KHD.png]] [[Crisis Gear ⑤]], [[Crisis Gear+ ⑤]] | ||
* [[File:Champion Gear.png]] [[Champion Gear ⑤]], [[Champion Gear+ ⑤]] | *[[File:Omega Gear KHD.png]] [[Omega Gear ⑥]], [[Omega Gear+ ⑥]] | ||
* [[File:Ultimate Gear.png]] [[Ultimate Gear ⑥]], [[Ultimate Gear+ ⑥]] | {{col-break}} | ||
* [[File:Pandora's Gear.png]] [[Pandora's Gear ⑤]], [[Pandora's Gear+ ⑤]] | *[[File:Hazard Gear KHD.png]] [[Hazard Gear ⑤]], [[Hazard Gear+ ⑤]] | ||
* [[File:Zero Gear.png]] [[Zero Gear ⑤]] | *[[File:Rage Gear KHD.png]] [[Rage Gear ⑤]], [[Rage Gear+ ⑤]] | ||
* [[File:Casual Gear.png]] [[Casual Gear ②]] | *[[File:Champion Gear KHD.png]] [[Champion Gear ⑤]], [[Champion Gear+ ⑤]] | ||
* [[File:Mystery Gear.png]] [[Mystery Gear ③]] | *[[File:Ultimate Gear KHD.png]] [[Ultimate Gear ⑥]], [[Ultimate Gear+ ⑥]] | ||
* [[File: | *[[File:Pandora's Gear KHD.png]] [[Pandora's Gear ⑤]], [[Pandora's Gear+ ⑤]] | ||
* [[File: | *[[File:Zero Gear KHD.png]] [[Zero Gear ⑤]] | ||
* [[File: | *[[File:Casual Gear KHD.png]] [[Casual Gear ②]] | ||
* [[File: | *[[File:Mystery Gear KHD.png]] [[Mystery Gear ③]] | ||
* [[File: | *[[File:Ability Unit KHD.png]] [[Ability Unit Ⓛ]] | ||
*[[File:Power Unit KHD.png]] [[Power Unit Ⓛ]] | |||
*[[File:Magic Unit KHD.png]] [[Magic Unit Ⓛ]] | |||
*[[File:Guard Unit KHD.png]] [[Guard Unit Ⓛ]] | |||
*[[File:Sight Unit KHD.png]] [[Sight Unit Ⓛ]] | |||
{{col-end}} | |||
===Ring Panels [[File: | ===Ring Panels [[File:Icon Accessory KHD.png]]=== | ||
Ring panels are [[Accessory|accessories]] that may provide stat boosts, [[Abilities (KHD)#Equipment abilities|equipment abilities]], or resistance to status effects. Only one ring panel can be equipped at a time. | |||
*[[File: | {{col-start}} | ||
*[[File: | {{col-break}} | ||
*[[File: | *[[File:Ring KHD.png]] [[Sign of Resolve]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Brawl Ring]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Magic Ring]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Soldier Ring]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Fencer's Ring]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Fire Charm]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Flower Charm]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Strike Ring]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Lucky Ring]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Blizzard Charm]] | ||
*[[File: | *[[File:Ring KHD.png]] [[White Ring]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Knight's Defense]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Raider's Ring]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Thunder Charm]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Recovery Ring]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Vitality Ring]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Rainforce Ring]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Double Up]] | ||
*[[File: | {{col-break}} | ||
*[[File: | *[[File:Ring KHD.png]] [[Storm's Eye]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Critical Ring]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Fairy Circle]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Full Circle]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Lucky Star]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Charge Ring]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Eternal Ring]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Carmine Blight]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Frozen Blight]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Safety Ring]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Princess's Crown]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Lunar Strike]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Crimson Blood]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Deep Sky]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Protect Ring]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Might Crown]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Critical Sun]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Three Stars]] | ||
*[[File: | {{col-break}} | ||
*[[File: | *[[File:Ring KHD.png]] [[Imperial Crown]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Witch's Chaos]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Rune Ring]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Extreme]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Master's Circle]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Nothing to Fear]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Space in Its Place]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Flagging Winds]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Ice Breaker]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Down to Earth]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Lose Your Illusion]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Sighing of the Moon]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Tears of Flame]] | ||
*[[File: | *[[File:Ring KHD.png]] [[Parting of Waters]] | ||
*[[File:Ring KHD.png]] [[Test of Time]] | |||
*[[File:Ring KHD.png]] [[Flowers Athirst]] | |||
*[[File:Ring KHD.png]] [[Stolen Thunder]] | |||
*[[File:Ring KHD.png]] [[Dying of the Light]] | |||
{{col-end}} | |||
===Material Panels=== | ===Material Panels=== | ||
{{See also|Panel synthesis}} | |||
*[[File: | Material panels cannot be installed in the panel grid. Instead they are used at the [[Moogle Shop]] to synthesize other panels. | ||
*[[File: | {{col-start}} | ||
*[[File: | {{col-break}} | ||
*[[File: | *[[File:Recipe KHD.png]] [[Fire Recipe]] | ||
*[[File: | *[[File:Recipe KHD.png]] [[Fira Recipe]] | ||
*[[File: | *[[File:Recipe KHD.png]] [[Firaga Recipe]] | ||
*[[File: | *[[File:Recipe KHD.png]] [[Blizzard Recipe]] | ||
*[[File: | *[[File:Recipe KHD.png]] [[Blizzara Recipe]] | ||
*[[File: | *[[File:Recipe KHD.png]] [[Blizzaga Recipe]] | ||
*[[File: | *[[File:Recipe KHD.png]] [[Thunder Recipe]] | ||
*[[File: | *[[File:Recipe KHD.png]] [[Thundara Recipe]] | ||
*[[File: | *[[File:Recipe KHD.png]] [[Thundaga Recipe]] | ||
*[[File: | *[[File:Recipe KHD.png]] [[Aero Recipe]] | ||
*[[File: | *[[File:Recipe KHD.png]] [[Aerora Recipe]] | ||
*[[File: | *[[File:Recipe KHD.png]] [[Aeroga Recipe]] | ||
*[[File: | *[[File:Recipe KHD.png]] [[Cure Recipe]] | ||
*[[File: | *[[File:Recipe KHD.png]] [[Cura Recipe]] | ||
*[[File:Blazing Shard.png]] [[Blazing Shard]] | *[[File:Recipe KHD.png]] [[Curaga Recipe]] | ||
*[[File:Blazing Gem.png]] [[Blazing Gem]] | *[[File:Recipe KHD.png]] [[Elixir Recipe]] | ||
*[[File:Blazing Crystal.png]] [[Blazing Crystal]] | *[[File:Recipe KHD.png]] [[Megalixir Recipe]] | ||
*[[File:Frost Shard.png]] [[Frost Shard]] | {{col-break}} | ||
*[[File:Frost Gem.png]] [[Frost Gem]] | *[[File:Blazing Shard KHD.png]] [[Blazing Shard]] | ||
*[[File:Frost Crystal.png]] [[Frost Crystal]] | *[[File:Blazing Gem KHD.png]] [[Blazing Gem]] | ||
*[[File:Lightning Shard.png]] [[Lightning Shard]] | *[[File:Blazing Crystal KHD.png]] [[Blazing Crystal]] | ||
*[[File:Lightning Gem.png]] [[Lightning Gem]] | *[[File:Frost Shard KHD.png]] [[Frost Shard]] | ||
*[[File:Lightning Crystal.png]] [[Lightning Crystal]] | *[[File:Frost Gem KHD.png]] [[Frost Gem]] | ||
*[[File:Gust Shard.png]] [[Gust Shard]] | *[[File:Frost Crystal KHD.png]] [[Frost Crystal]] | ||
*[[File:Gust Gem.png]][[Gust Gem]] | *[[File:Lightning Shard KHD.png]] [[Lightning Shard]] | ||
*[[File:Gust Crystal.png]] [[Gust Crystal]] | *[[File:Lightning Gem KHD.png]] [[Lightning Gem]] | ||
*[[File:Shining Shard.png]] [[Shining Shard]] | *[[File:Lightning Crystal KHD.png]] [[Lightning Crystal]] | ||
*[[File:Shining Gem.png]] [[Shining Gem]] | *[[File:Gust Shard KHD.png]] [[Gust Shard]] | ||
*[[File:Shining Crystal.png]] [[Shining Crystal]] | *[[File:Gust Gem KHD.png]] [[Gust Gem]] | ||
*[[ | *[[File:Gust Crystal KHD.png]] [[Gust Crystal]] | ||
*[[ | *[[File:Shining Shard KHD.png]] [[Shining Shard]] | ||
*[[ | *[[File:Shining Gem KHD.png]] [[Shining Gem]] | ||
*[[ | *[[File:Shining Crystal KHD.png]] [[Shining Crystal]] | ||
*[[File:Combo Tech.png]][[Combo Tech]] | {{col-break}} | ||
*[[File:Combo Tech+.png]][[Combo Tech+]] | *[[File:Gear Component A KHD.png]] [[Gear Component A]] | ||
*[[File:Combo Tech++.png]][[Combo Tech++]] | *[[File:Gear Component B KHD.png]] [[Gear Component B]] | ||
*[[File:Shield Tech.png]] [[Shield Tech]] | *[[File:Gear Component C KHD.png]] [[Gear Component C]] | ||
*[[File:Shield Tech+.png]] [[Shield Tech+]] | *[[File:Gear Component D KHD.png]] [[Gear Component D]] | ||
*[[File:Shield Tech++.png]] [[Shield Tech++]] | *[[File:Combo Tech KHD.png]] [[Combo Tech]] | ||
*[[File:Rune Tech.png]][[Rune Tech]] | *[[File:Combo Tech+ KHD.png]] [[Combo Tech+]] | ||
*[[File:Rune Tech+.png]][[Rune Tech+]] | *[[File:Combo Tech++ KHD.png]] [[Combo Tech++]] | ||
*[[File:Rune Tech++.png]][[Rune Tech++]] | *[[File:Shield Tech KHD.png]] [[Shield Tech]] | ||
*[[File:Power Tech.png]][[Power Tech]] | *[[File:Shield Tech+ KHD.png]] [[Shield Tech+]] | ||
*[[File:Power Tech+.png]][[Power Tech+]] | *[[File:Shield Tech++ KHD.png]] [[Shield Tech++]] | ||
*[[File:Power Tech++.png]][[Power Tech++]] | *[[File:Rune Tech KHD.png]] [[Rune Tech]] | ||
*[[File:Aerial Tech.png]][[Aerial Tech]] | *[[File:Rune Tech+ KHD.png]] [[Rune Tech+]] | ||
*[[File:Aerial Tech+.png]][[Aerial Tech+]] | *[[File:Rune Tech++ KHD.png]] [[Rune Tech++]] | ||
*[[File:Aerial Tech++.png]][[Aerial Tech++]] | *[[File:Power Tech KHD.png]] [[Power Tech]] | ||
*[[File:Range Tech.png]][[Range Tech]] | *[[File:Power Tech+ KHD.png]] [[Power Tech+]] | ||
*[[File:Range Tech+.png]][[Range Tech+]] | *[[File:Power Tech++ KHD.png]] [[Power Tech++]] | ||
*[[File:Range Tech++.png]][[Range Tech++]] | {{col-break}} | ||
*[[File:Ankharite.png]] [[Ankharite]] | *[[File:Aerial Tech KHD.png]] [[Aerial Tech]] | ||
*[[ | *[[File:Aerial Tech+ KHD.png]] [[Aerial Tech+]] | ||
*[[File:Iron.png]] [[Iron]] | *[[File:Aerial Tech++ KHD.png]] [[Aerial Tech++]] | ||
*[[File:Bronze.png]] [[Bronze]] | *[[File:Range Tech KHD.png]] [[Range Tech]] | ||
*[[File:Dark Ingot.png]] [[Dark Ingot]] | *[[File:Range Tech+ KHD.png]] [[Range Tech+]] | ||
*[[File:Silver.png]] [[Silver]] | *[[File:Range Tech++ KHD.png]] [[Range Tech++]] | ||
*[[File:Gold.png]] [[Gold]] | *[[File:Ankharite KHD.png]] [[Ankharite]] | ||
*[[File:Mithril.png]] [[Mithril]] | *[[File:Luck Tech KHD.png]] [[Luck Tech]] | ||
*[[ | *[[File:Iron KHD.png]] [[Iron]] | ||
*[[ | *[[File:Bronze KHD.png]] [[Bronze]] | ||
*[[ | *[[File:Dark Ingot KHD.png]] [[Dark Ingot]] | ||
*[[ | *[[File:Silver KHD.png]] [[Silver]] | ||
*[[ | *[[File:Gold KHD.png]] [[Gold]] | ||
*[[File:Mithril KHD.png]] [[Mithril]] | |||
*[[File:Orichalcum KHD.png]] [[Orichalcum]] | |||
*[[File:Moonstone KHD.png]] [[Moonstone]] | |||
*[[File:Diamond KHD.png]] [[Diamond]] | |||
*[[File:Adamantite KHD.png]] [[Adamantite]] | |||
*[[File:Premium Orb KHD.png]] [[Premium Orb]] | |||
{{col-end}} | |||
{{Mechanics}} | |||
[[fr:Panneau]] | |||
[[de:Tafelsystem]] | |||
[[Category:Kingdom Hearts 358/2 Days]] | [[Category:Kingdom Hearts 358/2 Days]] | ||
[[Category:Game elements]] | [[Category:Game elements]] |
Latest revision as of 11:13, 18 March 2024
The Panel System is the system in Kingdom Hearts 358/2 Days through which characters upgrade weapons and stats, equip armor and accessories, gain abilities, and use Magic.
Mechanics[edit]
There are several types of panels, with different functions. Each panel must be installed in a grid in order to take effect. The grid begins with fifteen open slots, and additional slots are unlocked by obtaining Slot Releasers. There can only be one weapon panel and one ring panel installed in the grid at one time, and multiple ability panels cannot be installed with the same name; otherwise, the panels that can be installed are restricted only by the size of the grid and the size and shape of the panels.
Some panels take up multiple slots. These panels have link zones, where certain panels can be placed to "link" with the main panel for additional effects. For example, Doublecast ④ occupies four slots in the grid, including a link zone that covers three slots, in which magic panels can be installed. Each magic panel in that link zone will grant two casts of its respective magic during missions.
Slot Releasers[edit]
A Slot Releaser (スロット開放 Surotto Kaihō ) is a single-use item that unlocks an additional slot in the panel grid. It is automatically used immediately after it is obtained.
There are 105 Slot Releasers that can be obtained, bringing the grid to its full 120 slots.
- 76 Slot Releasers are obtained by completing missions, from Mission 14 onward. The four exceptions are missions not assigned by Organization XIII:
- Seven Slot Releasers are obtained by redeeming Challenge Sigils at the Moogle Shop.
- 5 Challenge Sigils
- 30 Challenge Sigils
- 50 Challenge Sigils
- 80 Challenge Sigils
- 130 Challenge Sigils
- 190 Challenge Sigils (Legend)
- 250 Challenge Sigils (Legend)
- Six Slot Releasers are obtained by redeeming Mission Crowns at the Moogle Shop:
- 1 Mission Crown
- 20 Mission Crowns (Rookie)
- 45 Mission Crowns (Agent)
- 65 Mission Crowns (Expert)
- 85 Mission Crowns (Master)
- 280 Mission Crowns (Legend)
- Seven Slot Releasers can be purchased from the Moogle Shop:
- One can be purchased upon reaching Novice rank for 270 Heart Points.
- One can be purchased upon reaching Rookie rank for 1200 Heart Points.
- One can be purchased upon reaching Agent rank for 1650 Heart Points.
- One can be purchased upon reaching Expert rank for 3000 Heart Points.
- One can be purchased upon reaching Master rank for 4000 Heart Points.
- Two can be purchased upon reaching Legend rank, one for 10000 Heart Points and one for 50000 Heart Points.
- Nine Slot Releasers can be found in chests during the following missions:
- Mission 19: Eliminate the Deserters
- Mission 35: Collect hearts
- Mission 47: Collect hearts
- Mission 56: Eliminate both giant Heartless
- Mission 61: Vanquish the Heartless threat
- Mission 70: Eliminate the Deserters
- Mission 81: Eliminate the Emerald Serenade
- Mission 85: Collect hearts
- Mission 88: Eliminate the giant Heartless
List of Panels[edit]
Item Panels [edit]
Item panels, when installed, provide consumable items at the start of a mission. These items are separate from the backpack, which has a limited capacity; there is no limit to the number of item panels that can be equipped. If the item is consumed during a mission, the panel is consumed, as well.
Support Panels [edit]
Support panels have three types, one which raises the character's level, and one which increases the amount of items that can be picked up from treasure chests or enemy drops during a mission. The final type unlocks characters and modifiers to Mission Mode and does not appear in the inventory.
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Magic Panels [edit]
- See also: Magic Panel and Magic
Equipping magic panels allows magic to be used during missions. Basic magic panels may be installed individually to grant a single cast of magic each, or they can be placed in the link zones of special magic panels, either granting multiple casts, or increasing the potency of the magic. The effects are cumulative: for example, linking one Fire panel to Doublecast and two to Magic LV2 will grant four casts of Fire LV4, while linking two Fire panels to Triplecast and one to Magic LV3 will grant seven casts of Fire LV3.
Magic panels are not consumed when magic is cast. Used casts can be replenished by using items like Ethers or Elixirs.
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Ability Panels [edit]
- See also: Abilities (KHD)
Installing ability panels activates corresponding abilities. Some abilities can be activated by multiple panels, with the difference being the size of their link zones, but only one panel can be installed for a single ability. Many ability panels have associated link panels that level up the main panel's associated ability or provide additional "linked" abilities. For example, linking Glide LV+ Ⓛ and Homing Glide Ⓛ to Glide ③ provides the Glide LV2 and Homing Glide abilities, respectively. There are always enough LV+ panels to fill the largest version of the ability panel. All linked ability panels are obtained through Synthesis while the others are all unique purchases or rewards.
Weapon Panels [edit]
Weapon panels modify a character's weapon, with Gears changing it to a new form, with unique attack combos and stats, and Unit link panels further boosting stats and unlocking abilities. While each weapon has a different set of stats, groups of gears will provide weapons with similar stat balances. Each playable character's weapon will be affected by Gears and Units differently. Only one Gear can be equipped at a time.
Ring Panels [edit]
Ring panels are accessories that may provide stat boosts, equipment abilities, or resistance to status effects. Only one ring panel can be equipped at a time.
Material Panels[edit]
- See also: Panel synthesis
Material panels cannot be installed in the panel grid. Instead they are used at the Moogle Shop to synthesize other panels.