Kingdom Hearts 358/2 Days

Final Weapon: Difference between revisions

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{{game|358}}
{{game|358}}
{{Template:Betterpic}}
{{tab|o-info}}
 
{{tab|Final Weapon}}
<div class="tabber" style="float: right;">
<div class="tabbertab" title="Final Weapon">
{{InfoWeapon358
{{InfoWeapon358
|name=Final Weapon
|name=Final Weapon
|katakana= ファイナルウェポン
|katakana=ファイナルウェポン
|image=Final_Weapon.png
|romaji=Fainaru Wepon
|desc=Possesses formidable power and<br>exceptional capabilities.
|desc=A formidable weapon with exceptional capabilities.
|str=+92
|str=+92
|strunit=+5
|strunit=+5
|ultima=+15
|def=+0
|def=+0
|defunit=+5
|defunit=+5
Line 23: Line 22:
|ability2=[[Combo-Block]]
|ability2=[[Combo-Block]]
|ability3=[[Combo-Air Slide]]
|ability3=[[Combo-Air Slide]]
|get=Attach [[Pandora's Gear|Pandora's Gear ⑤]]
|get=[[Pandora's Gear ⑤]] (Xigbar)
}}
}}
</div><div class="tabbertab" title="+">
{{tab|c}}{{tab|+}}
{{InfoWeapon358
{{InfoWeapon358
|name=Final Weapon+
|name=Final Weapon+
|katakana= ファイナルウェポン+
|katakana=ファイナルウェポン+
|image=Final_Weapon.png
|romaji=Fainaru Wepon+
|desc=An upgraded Final Weapon.<br>Possesses formidable power and<br>exceptional capabilities.
|image=Final Weapon
|desc=An upgraded Final Weapon.<br>Possesses formidable power and exceptional capabilities.
|str=+125
|str=+125
|def=+0
|strunit=+1
|ultima=+15
|mag=+34
|mag=+34
|rate=+10
|bonus=+12
|strunit=+1
|magunit=+1
|magunit=+1
|def=+0
|defunit=+1
|defunit=+1
|rate=+10
|rateunit=+1
|rateunit=+1
|bonus=+12
|bonusunit=+1
|bonusunit=+1
|clip=12
|clip=12
Line 45: Line 46:
|ability2=[[Combo-Block]]
|ability2=[[Combo-Block]]
|ability3=[[Combo-Air Slide]]
|ability3=[[Combo-Air Slide]]
|get=Attach [[Pandora's Gear|Pandora's Gear+ ⑤]]
|get=[[Pandora's Gear+ ⑤]] (Xigbar)
|char=Xigbar
}}
{{tab|c}}{{tab|c}}
The '''Final Weapon''' is a pair of [[Arrowgun]]s that can be wielded by [[Xigbar]] in ''[[Kingdom Hearts 358/2 Days]]''.
 
==Design==
A Final Weapon Arrowgun's body has a blue, teardrop-shaped center surrounded by a gold ring. The inner edge of this ring is black, and the outer edge is lined by several spikes. Four red diamonds decorate the top of the Arrowgun's body. The barrel is long, thin, bright blue, and has a small spike on its underside. The handle is light grey and the guard is gold. The guard is lined by six black diamonds with red edges. These diamonds flash violet, the color of the bullets, when Xigbar reloads. The bullets produce purple sparks on contact with enemies and gold sparks on contact with anything else. The sound produced when Xigbar fires the Final Weapon is much different and higher-pitched than the one that accompanies his other weapons.
 
==Gameplay==
In his basic ground combo, Xigbar fires four shots in rapid succession—two from each Arrowgun—diagonally away from him. He repeats this twice, and in the last repetition his shots are charged. In his aerial combo, Xigbar holds his two Arrowguns together and fires four shots in a wide, X-shaped arc.
{{358Atk/o
|{{358Atk
|char=Xigbar
|a10=a
|a11pow=0.5 x2
|a12pow=0.5 x2
|a13a=*
|a20=i
|a21pow=0.5 x2
|a22pow=0.5 x2
|a23a=*
|a30=u
|a31pow=0.75 x2
|a31crit=◯
|a31flin=◯
|a31count=◯
|a32pow=0.75 x2
|a32crit=◯
|a32flin=◯
|a32count=◯
}}
|{{358Atk
|char=Xigbar
|char=Xigbar
|air=*
|a10=KU
|a11pow=0.75 x4
|a11crit=◯
|a11flin=◯
|a11count=◯
}}
}}
}}
</div>
</div>


{{nihongo|'''Final Weapon'''|ファイナルウェポン|Fainaru Wepon}} is one of [[Xigbar]]'s weapons in ''[[Kingdom Hearts 358/2 Days]]''; its upgrade, '''Final Weapon+''', is his most powerful weapon. To wield Final Weapon, Xigbar must have the [[Pandora's Gear]] attached. Final Weapon is notable for being the only Pandora Gear weapon that does not give the user the negative ability "Risky Play", since Xigbar's attacks follow the enemy it's pretty unlike he'd miss any hit. It has 12 ammo, which is quickly depleted in a 3-shot combo of 4 bullets per shot.
{{Arrowgun}}
{{XigbarWeapons}}
{{PandoraGear}}
{{PandoraGear}}
{{Weapon-stub}}

Latest revision as of 19:01, 17 November 2024

Kingdom Hearts 358/2 Days
Final Weapon
Final Weapon
"A formidable weapon with exceptional capabilities."
Japanese ファイナルウェポン
Rōmaji Fainaru Wepon
Stats
Strength Magic
Base Unit Ultima Base Unit
+92 +5 +15 +30 +5
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +5 +10 +5 +11 +5
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
24
Abilities
0: Risky Play
1: Combo-Jump
2: Combo-Block
3: Combo-Air Slide
Obtained
Pandora's Gear ⑤ (Xigbar)
Kingdom Hearts 358/2 Days
Final Weapon+
Final Weapon
"An upgraded Final Weapon.
Possesses formidable power and exceptional capabilities."
Japanese ファイナルウェポン+
Rōmaji Fainaru Wepon+
Stats
Strength Magic
Base Unit Ultima Base Unit
+125 +1 +15 +34 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +10 +1 +12 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
12
Abilities
1: Combo-Jump
2: Combo-Block
3: Combo-Air Slide
Obtained
Pandora's Gear+ ⑤ (Xigbar)

The Final Weapon is a pair of Arrowguns that can be wielded by Xigbar in Kingdom Hearts 358/2 Days.

Design[edit]

A Final Weapon Arrowgun's body has a blue, teardrop-shaped center surrounded by a gold ring. The inner edge of this ring is black, and the outer edge is lined by several spikes. Four red diamonds decorate the top of the Arrowgun's body. The barrel is long, thin, bright blue, and has a small spike on its underside. The handle is light grey and the guard is gold. The guard is lined by six black diamonds with red edges. These diamonds flash violet, the color of the bullets, when Xigbar reloads. The bullets produce purple sparks on contact with enemies and gold sparks on contact with anything else. The sound produced when Xigbar fires the Final Weapon is much different and higher-pitched than the one that accompanies his other weapons.

Gameplay[edit]

In his basic ground combo, Xigbar fires four shots in rapid succession—two from each Arrowgun—diagonally away from him. He repeats this twice, and in the last repetition his shots are charged. In his aerial combo, Xigbar holds his two Arrowguns together and fires four shots in a wide, X-shaped arc.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) High-Speed Rapid-Fire
Hit 1 0.5 x2 X X X
Hit 2 0.5 x2 X X X
(Ground) Forward Rapid-Fire
Hit 1 0.5 x2 X X X
Hit 2 0.5 x2 X X X
(Ground) Horizontal Spin Forward Rapid-Fire
Hit 1 0.75 x2
Hit 2 0.75 x2


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Loading 4-Directional Simultaneous Fire
Hit 1 0.75 x4