Kingdom Hearts 358/2 Days

Final Weapon: Difference between revisions

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The '''Final Weapon''' is a pair of Arrowguns that can be wielded by [[Xigbar]] in ''[[Kingdom Hearts 358/2 Days]]''.
The '''Final Weapon''' is a pair of Arrowguns that can be wielded by [[Xigbar]] in ''[[Kingdom Hearts 358/2 Days]]''.



Revision as of 02:24, 8 March 2019

Kingdom Hearts 358/2 Days
Final Weapon
"A formidable weapon with exceptional capabilities."
Japanese ファイナルウェポン
Rōmaji Fainaru Wepon
Stats
Strength Magic
Base Unit Ultima Base Unit
+92 +5 +15 +30 +5
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +5 +10 +5 +11 +5
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
24
Abilities
0: Risky Play
1: Combo-Jump
2: Combo-Block
3: Combo-Air Slide
Obtained
Pandora's Gear ⑤ (Xigbar)
Kingdom Hearts 358/2 Days
Final Weapon+
"An upgraded Final Weapon.
Possesses formidable power and exceptional capabilities."
Japanese ファイナルウェポン+
Rōmaji Fainaru Wepon+
Stats
Strength Magic
Base Unit Ultima Base Unit
+125 +1 +15 +34 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +10 +1 +12 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
12
Abilities
1: Combo-Jump
2: Combo-Block
3: Combo-Air Slide
Obtained
Pandora's Gear+ ⑤ (Xigbar)

The Final Weapon is a pair of Arrowguns that can be wielded by Xigbar in Kingdom Hearts 358/2 Days.

Design

A Final Weapon Arrowgun's body has a blue, teardrop-shaped center surrounded by a gold ring. The inner edge of this ring is black, and the outer edge is lined by several spikes. Four red diamonds decorate the top of the Arrowgun’s body. The barrel is long, thin, bright blue, and has a small spike on its underside. The handle is light grey and the guard is gold. The guard is lined by six black diamonds with red edges. These diamonds flash violet, the color of the bullets, when Xigbar reloads. The bullets produce purple sparks on contact with enemies and gold sparks on contact with anything else. The sound produced when Xigbar fires the Final Weapon is much different and higher-pitched than the one that accompanies his other weapons.

Gameplay

In his basic ground combo, Xigbar fires four shots in rapid succession—two from each Arrowgun—diagonally away from him. He repeats this twice, and in the last repetition his shots are charged. In his aerial combo, Xigbar holds his two Arrowguns together and fires four shots in a wide, X-shaped arc.