Dual Head: Difference between revisions
KrytenKoro (talk | contribs) (use of "te" as the larger kana is a very strange situation, basically done to approximate "tu" and "ti" instead of "tsu" and "chi") |
KrytenKoro (talk | contribs) (wikipedia says the standard is "dyu", which doesn't make sense given the other romanizations for that line, but there you go) |
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|name=Dual Head | |name=Dual Head | ||
|katakana=デュアルヘッド | |katakana=デュアルヘッド | ||
|romaji= | |romaji=Dyuaru Heddo | ||
|image=Dual Head KHD.png | |image=Dual Head KHD.png | ||
|desc=A weapon that enables your attacks to reach a wide area and deal heavy damage. | |desc=A weapon that enables your attacks to reach a wide area and deal heavy damage. | ||
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|name=Dual Head+ | |name=Dual Head+ | ||
|katakana=デュアルヘッド+ | |katakana=デュアルヘッド+ | ||
|romaji= | |romaji=Dyuaru Heddo+ | ||
|image=Dual Head KHD.png | |image=Dual Head KHD.png | ||
|desc=An upgraded Dual Head.<br>Enables your attacks to reach a wide area and deal heavy damage. | |desc=An upgraded Dual Head.<br>Enables your attacks to reach a wide area and deal heavy damage. |
Revision as of 20:33, 29 May 2015
Kingdom Hearts 358/2 Days Dual Head | |||||
---|---|---|---|---|---|
"A weapon that enables your attacks to reach a wide area and deal heavy damage." | |||||
Japanese | デュアルヘッド | ||||
Rōmaji | Dyuaru Heddo | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+57 | 1 | +43 | +0 | 1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+4 | 2 | +2 | 1 | +7 | 1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Ammo Capacity | |||||
9 | |||||
Abilities | |||||
1: Defender 2: Combo-Block | |||||
Obtained | |||||
Chrono Gear ③ (Xigbar) |
Kingdom Hearts 358/2 Days Dual Head+ | |||||
---|---|---|---|---|---|
"An upgraded Dual Head. Enables your attacks to reach a wide area and deal heavy damage." | |||||
Japanese | デュアルヘッド+ | ||||
Rōmaji | Dyuaru Heddo+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+60 | +1 | +40 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+4 | +2 | +2 | +1 | +5 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Ammo Capacity | |||||
12 | |||||
Abilities | |||||
1: Vitality Barrier 2: Combo-Block | |||||
Obtained | |||||
Chrono Gear+ ③ (Xigbar) |
The Dual Head is a pair of Arrowguns that can be wielded by Xigbar in Kingdom Hearts 358/2 Days. It can be upgraded to the Dual Head+.
Design
The body of a Dual Head Arrowgun is comprised of a grey and blue center and two curved, dark grey sides that fan outward. The barrel is quite short, black, and forked. The handle and guard are grey and the guard is lined by six dark grey diamonds with black edges. The diamonds flash yellow, the color of the bullets, when Xigbar reloads, and the bullets produce green sparks on contact with enemies and gold sparks on contact with anything else.
An enemy with a similar name, Dual Heads, appears as an enemy in Final Fantasy II. The name also references its two-pronged barrel.
Gameplay
The basic ground attack consists of Xigbar combining the Arrowguns into a sniper rifle and firing three shots simultaneously (four shots for Dual Head+) in a wide arc. Normally, three of these attacks can be initiated in succession. When executing an aerial attack, Xigbar flips up and stands upside down while firing three shots straight downward (four shots for Dual Head+) from his combined Arrowguns; once again, three attacks can be fired in succession. This weapon has no -Combo.
Xigbar's Arrowguns |
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Stand-Alone | Killer Bee | Stingray | Counterweight | Precision | Dual Head | Bahamut | Gullwing | Blue Frame | Star Shell | Sunrise | Ignition | Armstrong Hard-Boiled Heat | Diablo Eye | Double Tap | Stardust | Energy Muzzle | Crime & Punishment | Cupid's Arrow | Final Weapon | Sharpshooter | Dryer | Trumpet |