Kingdom Hearts 358/2 Days

Moulin Rouge

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Kingdom Hearts 358/2 Days
Moulin Rouge
Moulin Rouge
"A weapon that lets you string together faster, much longer ground combos."
Japanese ムーランルージュ
Rōmaji Mūran Rūju
Stats
Strength Magic
Base Unit Ultima Base Unit
+55 +1 +45 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +6 +2 +5 +1
Attack Speed Approach Speed
Ground Air
1.1 1.0 1.0
Abilities
1: Combo Boost
2: Combo-Jump
Obtained
Chrono Gear ③ (Axel)
Kingdom Hearts 358/2 Days
Moulin Rouge+
Moulin Rouge
"An upgraded Moulin Rouge.
Lets you string together faster, much longer ground combos."
Japanese ムーランルージュ+
Rōmaji Mūran Rūju+
Stats
Strength Magic
Base Unit Ultima Base Unit
+58 +1 +42 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +8 +2 +6 +1
Attack Speed Approach Speed
Ground Air
1.1 1.0 1.0
Abilities
1: Chain Power
2: Combo-Jump
Obtained
Chrono Gear+ ③ (Axel)

The Moulin Rouge is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to the Moulin Rouge+.

Design[edit]

A Moulin Rouge Chakram has a rather small main wheel that is black with red edges. The wheel is lined with eight large spikes that are black with red edges. The handle is cross-shaped and silver, and each end of the cross attaches to one of the spikes, rather than to the main wheel.

The Moulin Rouge (Fra: "Red Windmill") is a dance hall in Paris, France that is known best for its cancan dancers.

Gameplay[edit]

The ground combo starts with a slide towards the target, then a slash to the left and finishes with Axel jumping in the air and throwing his Chakrams upon the target. During this combo, there is the option of using the Y button to finish the combo early with the jumping throw mentioned before.

The aerial combo starts with a slash to the right and then the left, finishing with a circular slash in front of Axel and circling above him.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Rush Right Hand Upswing
Hit 1 0.63 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Right Hand Downswing
Hit 1 0.5 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Forward Jump Right Hand Upswing
Hit 1 0.63 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Horizontal Circle Throw
Hit 1 0.5 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Overhead Leap Launch
Hit 1 1.0
Hit 2 0.75


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Left Upswing
Hit 1 0.75 X X X
(Air) Right Downswing
Hit 1 0.75 X X X
(Air) Horizontal Circle Throw
Hit 1 1.25 x2