Kingdom Hearts 358/2 Days

Sunrise

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Kingdom Hearts 358/2 Days
Sunrise
Sunrise
"A weapon that boosts your Magic to give it incredible power."
Japanese サンライズ
Rōmaji Sanraizu
Stats
Strength Magic
Base Unit Ultima Base Unit
+55 +1 +45 +29 +2
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +6 +1 +4 +0
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
12
Abilities
1: Magic Bracer
2: Blizzard Finish
3: Magic Finale
Obtained
Ominous Gear ④ (Xigbar)
Kingdom Hearts 358/2 Days
Sunrise+
Sunrise
"An upgraded Sunrise.
Boosts your Magic to give it incredible power."
Japanese サンライズ+
Rōmaji Sanraizu+
Stats
Strength Magic
Base Unit Ultima Base Unit
+71 +1 +29 +31 +2
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +6 1 +5 1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
12
Abilities
1: Magic Bracer
2: Aero Finish
3: Magic Finale
Obtained
Ominous Gear+ ④ (Xigbar)

The Sunrise is a pair of Arrowguns available to Xigbar in Kingdom Hearts 358/2 Days. It can upgraded to the Sunrise+.

Design[edit]

The body of a Sunrise Arrowgun consists of a small, orange center with black edges surrounded by a faded purple ring. This ring is lined by five spikes, four of which are orange and the rearmost of which is faded purple. The barrel is thick, short, and orange. The handle is black and the guard is a gradient that fades from purple to orange as it goes up. The guard is lined by six black diamonds with white edges that flash violet, the color of the bullets, when Xigbar reloads. The bullets produce violet sparks on contact with enemies and gold ones on contact with anything else.

Gameplay[edit]

Xigbar's basic ground combo involves him performing a short backflip while firing two simultaneous shots, one from each Arrowgun. While airborne, he then holds his two Arrowguns together and fires two more shots, these ones larger and faster than the previous two. In his aerial combo, Xigbar fires four shots straight ahead in quick succession, backflips, fires two more shots straight ahead, and finally holds his Arrowguns together to fire two charged shots straight ahead.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Somersault Double Shot
Hit 1 0.63 X X X
Hit 2 0.63 X X X
(Ground) Loading Front Simultaneous Fire
Hit 1 1.0 x2 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Quadruple Shot
Hit 1 0.5 X X X
Hit 2 0.5 X X X
Hit 3 0.5 X X X
Hit 4 0.5 X X X

(Air) Somersault Double Shot
Hit 1 0.63 X X X
Hit 2 0.63 X X X
(Air) Loading Front Simultaneous Fire
Hit 1 1.0 x2 X