Kingdom Hearts 358/2 Days

Scission

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Kingdom Hearts 358/2 Days
Scission
Scission
"A weapon that boosts your Magic to give it a lot more power."
Japanese 斬空
Rōmaji Zankū
Translation Slice Sky
Stats
Strength Magic
Base Unit Ultima Base Unit
+20 +1 +80 +25 +2
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Magic Bracer
2: Aero Finish
Obtained
Fearless Gear ③ (Xaldin)
Kingdom Hearts 358/2 Days
Scission+
Scission
"An upgraded Scission.
Boosts your Magic to give it a lot more power."
Japanese 斬空+
Rōmaji Zankū+
Translation Slice Sky+
Stats
Strength Magic
Base Unit Ultima Base Unit
+48 +1 +52 +29 +2
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Magic Bracer
2: Aero Finish
Obtained
Fearless Gear+ ③ (Xaldin)

The Scission is a set of Lances that can be wielded by Xaldin in Kingdom Hearts 358/2 Days. It can be upgraded to the Scission+.

Design[edit]

A Scission lance's shaft is silver in the center and black on the ends, with the two colors being separated by small, gold rings. The lower blade is shaped like an elongated diamond and has a large, diamond-shaped gap in its center. The base of the blade is silver, while the tip is blue. The upper blade is long, thin, and silver with a tip shaped like an elongated diamond. There is a small, diamond-shaped gap in the base of the blade, and a cyan diamond set in the tip of the blade. There is a blue, curved blade sprouting out of each side of the upper blade. There is also small, cyan diamond with silver edges in the middle of each of these side blades.

"Scission" refers to the cleavage or severing of something, while "Sky" refers to Xaldin's association with wind and preference for aerial combat.

Gameplay[edit]

Scission's ground combo starts with a thrust of all six lances forwards, followed by a star-shaped shockwave being emitted from the tips of the lances and ends with a scissor-like attack, where all six lances thrust forward, cross each other and emit X-shaped shockwaves.

The aerial combo consists of a curved, downward diagonal slash using one lance, followed by another downward diagonal slash using one lance, and ends with a thrust of all six lances forwards at once in a pointed, star-like shape.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Six Spears Single Point Thrust
Hit 1 0.88 X X X
(Ground) Six Spears Cross Thrust
Hit 1 0.5 X X X
Hit 2 0.63 X X X
(Ground) Six Spears Cross Thrust
Hit 1 0.5 X X
Hit 2 0.75


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Horizontal Swing
Hit 1 0.75 X X X
(Air) Downswing
Hit 1 0.75 X X X
(Air) Six Spears Central Thrust
Hit 1 1.56