Kingdom Hearts 358/2 Days
Shimmer
Shimmer
"A weapon that lets you string together faster, incredibly long ground combos."
Japanese 紫電
Rōmaji Shiden
Translation Swordflash
Stats
Strength Magic
Base Unit Ultima Base Unit
+69 +1 +31 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +9 +2 +5 +1
Attack Speed Approach Speed
Ground Air
1.1 1.0 1.0
Abilities
1: Chain Power
2: Chain Time
3: Heart Bonus
Obtained
Ominous Gear ④ (Xaldin)
Kingdom Hearts 358/2 Days
Shimmer+
Shimmer
"An upgraded Shimmer.
Lets you string together faster, incredibly long ground combos."
Japanese 紫電+
Rōmaji Shiden+
Translation Swordflash+
Stats
Strength Magic
Base Unit Ultima Base Unit
+87 +1 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +12 +2 +6 +1
Attack Speed Approach Speed
Ground Air
1.1 1.0 1.0
Abilities
1: Combo Boost
2: Chain Power
3: Critical Boost
Obtained
Ominous Gear+ ④ (Xaldin)

The Shimmer is a set of Lances that can be wielded by Xaldin in Kingdom Hearts 358/2 Days. It can be upgraded to the Shimmer+.

DesignEdit

A Shimmer lance's shaft is silver in the center and indigo on the ends, with the two colors separated by small, khaki-colored rings. The lower blade is a dark cross-shape similar to the top half of the Nobody symbol. It also sports a purple, curved blade on the lower half of the cross, with short, lilac spikes lining it. The upper blade is dark at its base and khaki-colored at the top, and forks into a "Y" shape. Two large, violet, semi-circular side blades connect to the two points of the main blade, and each one is lined by four lilac spikes of varying length; they somewhat resemble the berserk form of the Lunatic.

The Japanese name of the weapon, Shiden, literally means "violet lightning", but idiomatically refers to light reflecting off a blade.

GameplayEdit

Shimmer's normal ground combo starts with a sideways slash using one lance, followed by a downward diagonal slash using the other lance, and ends with a thrust of all six lances forwards at once. The   combo can be activated after the second attack, and consists of Xaldin swinging his lances from the same starting point upward to two far points in a "V" formation, followed by a leap and a downward diagonal slash with one lance. The combo then ends with a thrust of all six lances forwards at once in a pointed, star-like shape.

The aerial combo consists of two downward diagonal slashes using one lance, followed by a thrust of all six lances forwards at once in a pointed, star-like shape.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Horizontal Swing
Hit 1 0.5 X X X
 
 
(Ground) Downswing
Hit 1 0.75 X X X
 
 
(Ground) Cross Launch
 
 
Hit 1 0.75 X X
(Ground) Six Spears Front Thrust
 
 
Hit 1 1.56 (Air) Downswing
Hit 1 0.63 X
 
 
(Air) Six Spears Central Thrust
Hit 1 1.56 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Downswing
Hit 1 0.75 X X X
 
 
(Air) Downswing
Hit 1 0.75 X X X
 
 
(Air) Six Spears Central Thrust
Hit 1 1.56