Kingdom Hearts 358/2 Days
Mazzaroth
Mazzaroth
"A weapon that boasts superior Magic and greatly extended aerial combos."
Japanese 星月天
Rōmaji Hoshigatten
Translation Star Moon
Stats
Strength Magic
Base Unit Ultima Base Unit
+73 +1 +27 +41 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +10 +1 +13 +3
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Aero Finish
2: Magic Bracer
3: Magical Strike
Obtained
Omega Gear ⑥ (Xaldin)
Kingdom Hearts 358/2 Days
Mazzaroth+
Mazzaroth
"An upgraded Mazzaroth.
Boasts superior Magic and greatly extended aerial combos."
Japanese 星月天+
Rōmaji Hoshigatten+
Translation Star Moon+
Stats
Strength Magic
Base Unit Ultima Base Unit
+103 +1 +15 +45 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +10 +1 +12 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Aero Finish
2: Combo-Jump
3: Combo-Air Slide
Obtained
Omega Gear+ ⑥ (Xaldin)

The Mazzaroth is a set of Lances that can be wielded by Xaldin in Kingdom Hearts 358/2 Days. It can be upgraded to the Mazzaroth+.

DesignEdit

A Mazzaroth lance is identical to a Nescience lance in nearly every way, only differing in color. Its shaft is silver in the center and midnight blue on the ends, with the two colors being separated by small, pale yellow rings. The lower blade is yellow and conical in shape, with a large chunk taken out of one side. The upper blade is identical to the lower one, albeit larger and facing in the opposite direction. Two long, yellow spikes wrap around the main blade and are connected to each other by a short, midnight blue bar. The spikes point diagonally downward.

"Mazzaroth" is a Hebrew word which is thought to mean "The Constellations of the Zodiac." The Japanese name refers to "Chandra", the Hindu god of the moon.

GameplayEdit

Mazzaroth's normal ground combo starts with Xaldin swinging his lances from the same starting point upward to two far points in a "V" formation, followed by swinging his lances above him in a circular formation, like a fan, and ends with a scissor-like attack, where all six lances thrust forward, cross each other and emit X-shaped shockwaves. The   combo can be activated after the second attack, and consists of a thrust of all six lances forwards, followed by a star-shaped shockwave being emitted from the tips of the lances, then, up to two consecutive scissor-like attacks can be performed, where all six lances thrust forward, cross each other and emit X-shaped shockwaves.

The aerial combo consists of an upward diagonal slash using one lance, followed by Xaldin swinging his lances above him in a circular formation, like a fan. The combo then ends with a scissor-like attack, where all six of Xaldin's lances thrust forward, cross each other and emit X-shaped shockwaves.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Cross Launch
Hit 1 0.75 X X
 
 
(Ground) Flying Windmill Double Spin
Hit 1 0.75 x3 X X X
 
 
(Ground) Six Spears Single Point Thrust
 
 
Hit 1 0.88 X X X
(Ground) Six Spears Cross Thrust
 
 
Hit 1 0.88 X X (Ground) Six Spears Cross Thrust
Hit 2 1.5 Hit 1 0.5 X X X
Hit 2 0.63 X X X
 
 
(Ground) Six Spears Cross Thrust
Hit 1 0.5 X X X
Hit 2 0.75 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Upswing
Hit 1 0.75 X X X
 
 
(Air) Flying Windmill Double Spin
Hit 1 0.75 x3 X X X
 
 
(Air) Six Spears Cross Thrust
Hit 1 0.88 X X
Hit 2 1.5