Oh no! The water! I'm in big trouble if I don't fetch it!
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Mystery | |||
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"Droplet of a crystalized, mysterious substance. Used for item synthesis." "A mysterious crystal filled with feelings of gratification. Used for item synthesis." | |||
Japanese | 満たされる | ||
Rōmaji | Mitasareru
| ||
Translation | Fulfilling | ||
Item | Rarity | Buy | Sell |
Goo | ★★★★☆ | — | — |
Serenity Power | ★★★★★ | — | — |
Serenity | |||
---|---|---|---|
| |||
Japanese | 満たされる | ||
Rōmaji | Mitasareru
| ||
Translation | Fulfilling | ||
Type | Gold Modifier | ||
Item | Rank | Buy | Sell |
Shard | — | — | |
Stone | — | — | |
Gem | — | — | |
Crystal | — | — |
Hungry | ||
---|---|---|
Japanese | 満たされる | |
Rōmaji | Mitasareru
| |
Translation | Fulfilling | |
Item | Buy | Sell |
Crystal | 350 Medals[1] | — |
Hungry, also translated as "Mystery" and "Serenity", is a material type introduced in Kingdom Hearts. Hungry materials contain the essence of fulfillment, and are colored gold. In Kingdom Hearts they are used as normal synthesis items, while in Kingdom Hearts II they are "modifier" materials that can be added to a recipe of the same rank to upgrade it to a more powerful form, and are usable once the Moogle reaches level 3, Junior Moogle. In Kingdom Hearts II, once all Serenity materials are obtained the Moogle will reward Sora with a Magic Boost.
Design
Hungry materials are represented by jewels with a Modifier material structure. The jewels are an opaline mixture of many colors, but gold is the most prominent. A light blue, smoky glow is present on each jewel.
"Serenity" means "calmness" or "peacefulness". The material's original English name, "Mystery”, may simply be a translation error, as "mitasareru" is phonetically similar to "mystery".
Drops
Kingdom Hearts
- Mystery Goo (満たされるしずく Mitasareru Shizuku , lit. "Fulfilling Stone"): Black Fungus (20%),[2] Rare Truffle (20%/40%/100%),[3] White Mushroom (10%/20%)[4]
- Serenity Power (満たされるチカラ Mitasareru Chikara , lit. "Fulfilling Power")[KH I FM]: Pink Agaricus (10%/20%/100%).[5]
Kingdom Hearts II
- Serenity Shard: Assault Rider (4%), Creeper (2%), Fat Bandit (4%), Graveyard (4%), Hot Rod (4%), Large Body (4%), Toy Soldier (4%)
- Serenity Stone: Crimson Jazz (4%), Devastator (4%), Dusk (2%), Living Bone (4%), Morning Star (4%)
- Serenity Gem: Dancer (4%), Dragoon (4%), Gambler (4%), Sniper (4%)
- Serenity Crystal: Assassin (4%), Berserker (4%), Samurai (4%), Sorcerer (4%)
Kingdom Hearts II Final Mix
Kingdom Hearts Birth by Sleep
- Hungry Crystal: Bruiser (25%)-(30%)-(40%), Buckle Bruiser (25%), Hareraiser (40%), Monotrucker (50%)-(40%)-(95%)-(40%), Vile Phial (50%)-(60%).
Kingdom Hearts III
- Hungry Shard: Earth Core (Tower) (12%), Large Body (8%), Popcat (8%), Vitality Popcat (8%), Magic Popcat (8%), Focus Popcat (8%), Munny Popcat (8%), Chief Puff (Tower) (8%), Beasts & Bugs (8%), Patchwork Animals (8%), Air Droids (8%), Bouncy Pets (8%), Supreme Smasher (8%)
- Hungry Stone: Earth Core (Tower) (4%), Popcat (4%), Vitality Popcat (4%), Magic Popcat (4%), Focus Popcat (4%), Munny Popcat (4%), Parasol Beauty (4%), Chaos Carriage (12%), Frost Serpent (Tail) (40%)
- Hungry Gem: Frost Serpent (Tail) (20%)
- Hungry Crystal: Mechanitaur (8%), Frost Serpent (Tail) (20%), Berserker (18%), Sorcerer (20%)
Treasures
Kingdom Hearts II Final Mix
- Serenity Shard: Chest at Agrabah.
- Serenity Gem: Two chests at Cavern of Remembrance: Mining Area; chest at Isla de Muerta: Moonlight Nook; chest at the Ship Graveyard: Seadrift Row; chest at the Cave of Wonders: Treasure Room; chest at the Graveyard; chest at the Wastelands; chest at the Jungle.
- Serenity Crystal: Chest at the Mansion: Foyer; chest at the Cavern of Remembrance: Mining Area; chest at the Cavern of Remembrance: Engine Chamber; chest at Pride Rock; chest at the Jungle.
Kingdom Hearts Birth by Sleep
- Terra: chest at the Flower Glade, chest at the Ship Hub.
- Ventus: chest at the Mousehole, chest at the Hall.
- Aqua: chest at the Flower Glade, chest at the Gizmo Gallery, chest at the Launch Deck.
Kingdom Hearts III
- Hungry Crystal: Two chests at Sandbar Isle.
Rewards
Kingdom Hearts II
- Serenity Shard: Obtain a total of 50 materials; obtain all Rank C materials; chest at the Treasure Room.
- Serenity Stone: Obtain a total of 100 materials; obtain all Rank B materials; win the Pain and Panic Cup; chest at the Jungle.
- Serenity Gem: Obtain a total of 250 materials; obtain all Rank A materials; obtain all Dense-type materials.
- Serenity Crystal: Obtain a total of 500 materials; obtain all Rank S materials; obtain all Twilight-type materials.
Kingdom Hearts II Final Mix
- Serenity Shard: Obtain a total of 50 materials; obtain all Rank C materials.
- Serenity Stone: Obtain a total of 100 materials; obtain all Rank B materials; win the Pain and Panic Cup.
- Serenity Gem: Obtain a total of 250 materials; obtain all Rank A materials; obtain all Dense-type materials.
- Serenity Crystal: Obtain a total of 500 materials; obtain all Rank S materials; obtain all Twilight-type materials; obtain all Remembrance-type materials; obtain all Tranquility-type materials; complete the "Heart" puzzle.
Kingdom Hearts Birth by Sleep
- Ventus: Collect 40 points in Ventus's Sticker Album[KH BbS].
Kingdom Hearts III
- Hungry Shard: Obtain at least 50 total synthesis materials.
- Hungry Stone: Obtain at least 100 total synthesis materials; obtain every type of material.
- Hungry Gem: Obtain at least 250 total synthesis materials; obtain every type of material; obtain every type of blazing material; obtain every type of frost material; obtain every type of lightning material; obtain every type of lucid material; obtain every type of soothing material; obtain every type of pulsing material.
- Hungry Crystal: Obtain at least 500 total synthesis materials; obtain every type of material; obtain every type of writhing material; obtain every type of betwixt material; obtain every type of twilight material;
Recipe
Serenity Crystal | |||
---|---|---|---|
Requires | Superior Moogle (LV8) Free Development |
Ingredients | Tranquility Crystal x1 Remembrance Crystal x1 Bright Crystal x9 |
Rank | A | ||
EXP | 55 | ||
Manifest Illusion | |||
Requires | Junior Moogle (LV3) | Modifier | Serenity Gem x 1 |
Other methods
Kingdom Hearts III
- Hungry Shard: Hungry Shard x3 is one of the possible Prize Postcard rewards.
- Hungry Stone: Hungry Stone x2 is one of the possible Prize Postcard rewards.
Synthesized items
Kingdom Hearts
In Kingdom Hearts, Serenity materials are used to synthesize the following items:
- Defense Up (1 Mystery Goo)
- Power Up (1 Mystery Goo)
- Atlas Armlet (1 Mystery Goo)
- Ultima Weapon (3 Mystery Goos)
In Kingdom Hearts Final Mix, Serenity materials are used to synthesize the following items:
- EXP Earring (1 Serenity Power)
- Three Stars (3 Mystery Goos)
- Atlas Armlet (1 Mystery Goo)
- Ribbon (3 Serenity Power)
- Mythril (1 Mystery Goo)
- Ultima Weapon (5 Mystery Goos, 3 Serenity Power)
Kingdom Hearts II
Serenity materials are used to synthesize the following items:
- Megalixir (1 Serenity Gem)
- Mega Ether (1 Serenity Stone)
- High Drive Recovery (1 Serenity Shard)
- Magic Boost (1 Serenity Crystal)
- Power Boost (1 Serenity Crystal)
- Firagun Bangle (1 Serenity Shard)
- Blizzagun Armlet (1 Serenity Shard)
- Thundagun Trinket (1 Serenity Shard)
- Chaos Anklet (1 Serenity Shard)
- Acrisius+ (1 Serenity Stone)
- Buster Band (1 Serenity Stone)
- Ribbon (1 Serenity Gem)
- Shock Charm+[KH II FM] (1 Serenity Crystal)
- Diamond Ring (1 Serenity Shard)
- Orichalcum Ring (1 Serenity Shard)
- Fencer Earring (1 Serenity Stone)
- Slayer Earring (1 Serenity Stone)
- Master's Ring (1 Serenity Gem)
- Star Charm (1 Serenity Gem)
- Lucky Ring[KH II FM] (1 Serenity Crystal)
- Shadow Archive[KH II FM] (3 Serenity Gems)
- Shadow Archive+[KH II FM] (3 Serenity Gems, 1 Serenity Crystal)
- Full Bloom[KH II FM] (3 Serenity Gems)
- Full Bloom+[KH II FM] (3 Serenity Gems, 1 Serenity Crystal)
- Frozen Pride+[KH II FM] (1 Serenity Crystal)
- Centurion+[KH II FM] (1 Serenity Crystal)
- Save the Queen+ (1 Serenity Crystal)
- Save the King+ (1 Serenity Crystal)
- Ultima Weapon (7 Serenity Crystals)
- Mythril Stone (1 Serenity Shard)
- Mythril Crystal (1 Serenity Stone)
- Manifest Illusion[KH II FM] (1 Serenity Gem)
Kingdom Hearts Birth by Sleep
Hungry materials are used to add the following abilities:
Kingdom Hearts III
Hungry materials are used to synthesize the following items:
- Mega Potion (1 Hungry Stone)
- Hi-Ether (1 Hungry Shard)
- Mega-Ether (1 Hungry Gem)
- Refocuser (1 Hungry Shard)
- Hi-Refocuser (1 Hungry Stone)
- Elixir (2 Hungry Gems)
- Megalixir (2 Hungry Crystals)
- Strength Boost (1 Hungry Crystal)
- Magic Boost (1 Hungry Crystal)
- Defense Boost (1 Hungry Crystal)
- AP Boost (2 Hungry Shards, 1 Hungry Stone)
- Warhammer+ (1 Hungry Shard)
- Astrolabe+ (1 Hungry Stone)
- Heartless Maul+ (2 Hungry Gems)
- Save the Queen+ (1 Hungry Crystal)
- Clockwork Shield+ (1 Hungry Shard)
- Aegis Shield+ (1 Hungry Stone)
- Nobody Guard+ (2 Hungry Gems)
- Save the King+ (1 Hungry Crystal)
- Buster Band+ (1 Hungry Gem)
- Fira Bangle (1 Hungry Shard)
- Firaza Bangle (1 Hungry Stone)
- Blizzara Choker (1 Hungry Shard)
- Blizzaza Choker (1 Hungry Stone)
- Thundara Trinket (1 Hungry Shard)
- Thundaza Trinket (1 Hungry Stone)
- Dark Anklet (1 Hungry Shard)
- Chaos Anklet (1 Hungry Stone)
- Acrisius+ (1 Hungry Gem)
- Cosmic Chain (1 Hungry Crystal)
- Petite Ribbon (3 Hungry Shards, 1 Hungry Crystal)
- Cosmic Ring (2 Hungry Gems)
Wellspring materials are used to forge the following Keychains:
- Ultima Weapon LV4 to 10 (3 Hungry Stones, 3 Hungry Gems, 1 Hungry Crystal total)
Notes and references
- ^ The Hungry Crystal is available at Arena level 1.
- ^ The Black Fungus drops a Mystery Goo 20% of the time if it is defeated with a critical hit.
- ^ The Rare Truffle drops a Mystery Goo 20% of the time if it is juggled 10 times, 40% of the time if it is juggled 50 times, and 100% of the time if it is juggled 100 times.
- ^ The White Mushroom drops a Mystery Goo 10% of the time if three different spells are cast on it, and 20% of the time if all three are the same spell.
- ^ The Pink Agaricus drops a Serenity Power 10% of the time if it is hit 40 times, 20% of the time if it is hit 70 times, and 100% of the time if it is hit 100 times.