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Soothing
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Soothing, also called Bright, is a material type introduced in Kingdom Hearts. Bright materials contain the essence of vitality or brightness.
In Kingdom Hearts II and Kingdom Hearts Melody of Memory, they are "modifier" materials that can be added to a recipe to double the experience that the moogle will earn, and are usable once the moogle reaches level 2.
In Kingdom Hearts Birth by Sleep, Soothing materials can be used during Command Meld to attach HP-related abilities.
In Kingdom Hearts II, once all Bright materials are obtained, the moogle will reward Sora with a Defense Boost.
Design[edit]
Soothing materials are colored dark green, and contain light green bubbles. A Soothing Shard is a smooth, vaguely triangular jewel with two large prongs on its top and two small, slightly curved spikes on its sides. A Soothing Stone consists of a smooth, vaguely triangular jewel with three spikes on its top, with a large crescent-shaped attachment on the left, and a smaller crescent-shaped jewel on the right. A Soothing Gem consists of a smooth, vaguely triangular jewel with a short spike on its top, with two intersecting crescent-shaped attachments at the bottom. A Soothing Crystal consists of a center that is composed of three oval shapes fused together, with a large curving spike and smaller crescent-shaped attachment on three sides.
"Bright" refers to the essence of brightness the material contains. "Damp" may refer to the bubbles contained in the material.
Obtainment[edit]
Kingdom Hearts[edit]
Drops[edit]
- Japanese version
- Bright Shard: Green Requiem (12%), White Mushroom (100%)[4], Bambi (40%/60%)[5]
- Bright Gem: Search Ghost (8%), White Mushroom (20%/60%)[6], Bambi (30%)[7]
- Bright Crystal: Defender (4%)
- International version
- Bright Shard: Green Requiem (10%), White Mushroom (100%)[4], Bambi (40%/60%)[5]
- Bright Gem: Search Ghost (4%), White Mushroom (10%/40%)[8], Bambi (30%)[7]
- Bright Crystal: Defender (2%)
Kingdom Hearts Final Mix[edit]
Drops[edit]
- Bright Shard: Green Requiem (10%), White Mushroom (100%)[4], Bambi (20%)[9]
- Bright Gem: Search Ghost (4%), White Mushroom (10%)[10], Bambi (20%)[11]
- Bright Crystal: Defender (2%)
Treasures[edit]
- Bright Gem: Chest at the World Terminus
Kingdom Hearts II[edit]
Drops[edit]
- Bright Shard: Bulky Vendor (100%)[12][KH II], Creeper Plant (4%), Hook Bat (3%), Minute Bomb (3%), Rabid Dog (3%), Soldier (4%)
- Bright Stone: Bulky Vendor (100%)[13][KH II], Aeroplane (4%), Cannon Gun (3%), Driller Mole (4%), Luna Bandit (4%), Silver Rock (3%), Tornado Step (4%), Wight Knight (4%)
- Bright Gem: Bulky Vendor (100%)[14][KH II], Aerial Knocker (4%), Magnum Loader (4%), Surveillance Robot (3%)
- Bright Crystal: Bulky Vendor (100%)[15][KH II], Air Pirate (4%), Crescendo (3%), Neoshadow (4%), Strafer (4%)
Treasures[edit]
- Bright Shard: Chest at Underworld Caverns: The Lost Road[KH II FM]; chest at Isla de Muerta: Cave Mouth[KH II FM].
- Bright Stone: Chest at The West Hall[KH II FM]; chest at the Elephant Graveyard[KH II FM].
Kingdom Hearts Birth by Sleep[edit]
Drops[edit]
- Soothing Crystal: Flood (4%/3.96%)[16], Jellyshade (3.2%)
Treasures[edit]
- Terra: Chest at the Summit; chest at the Foyer; chest at the Courtyard.
- Ventus: Chest at the Flower Glade; chest at the Gates; chest at the Outer Gardens.
- Aqua: Chest at the Fountain Court, chest at Pete's Rec Room.
Kingdom Hearts III[edit]
Drops[edit]
- Soothing Shard: Water Core (15%), Toy Trooper (12%), Gigas: Power Class (12%), Gigas: Speed Class (12%), Gigas: Gunner Class (12%), Monstropolis, The Caribbean
- Soothing Stone: Water Core (10%), Marine Rumba (12%), Sea Sprite (Rainbow) (12%), Spear Lizard (8%), Monstropolis
- Soothing Gem: Marine Rumba (6%), Sea Sprite (Rainbow) (6%), Spear Lizard (4%), Monstropolis
- Soothing Crystal: Spear Lizard (2%)
Synthesis[edit]
Soothing Crystal | |
---|---|
Requires | Obtain 32 different synthesis materials |
Ingredients | Wellspring Crystal x1 Soothing Gem x2 Soothing Stone x3 Soothing Shard x5 |
Other methods[edit]
- Soothing Shard: Soothing Shard x3 is one of the possible Prize Postcard rewards.
- Soothing Stone: Soothing Stone x2 is one of the possible Prize Postcard rewards.
Kingdom Hearts Dark Road[edit]
Drops[edit]
- Bright Shard: Agrabah ★, Agrabah ★★, Agrabah ★★★, Agrabah ★★★★, Agrabah ★★★★★[5.0.0 +], Wonderland ★ Wonderland ★★, Wonderland ★★★, Wonderland ★★★★, Wonderland ★★★★★[5.0.0 +], Fill Out Your Album[5.0.0 +]
Kingdom Hearts Melody of Memory[edit]
Drops[edit]
- Soothing Crystal[17]: Sanctuary ~opening version~ (3.6%), Medley of Conflict (3.6%), Naminé (3.5%), Riku (3.5%), Magical Mystery (3.5%), Monochrome Dreams (3.5%), Savannah Pride (3.5%), Space Paranoids (3.5%), Vector to the Heavens (3.5%), No More Bugs!! (3.5%), Kairi I (3.2%), Waltz of the Damned (3.2%), Sacred Moon (3.2%), Tension Rising (3.2%), Darkness of the Unknown (3.2%), Working Together - Allegro vivace (3.2%), Scherzo Di Notte (KH) (3.1%), Guardando nel buio (3.1%), Fragments of Sorrow (3%), The 13th Struggle (3.1%), The Secret Whispers (2.9%), Mákaukau? (2.9%), Black Powder (2.9%), CALLING -KINGDOM MIX- (2.5%), Simple and Clean (2.3%), Under the Sea (2.3%), Captain Hook's Pirate Ship (2.3%), Traverse Town (2.1%), The Silent Forest (2%), Mickey Mouse March (2%), Neverland's Scherzo (2%), Roxas (1.8%), Dance of the Daring (1.8%), Adventures in the Savannah (1.8%), Fields of Honor (1.7%), Happy Holidays! (1.7%), Sora - Allegro con brio (1.7%), The Fun Fair (1.4%), Forgotten Challenge (1.1%), The Force in You (1.1%), Let It Go (1.1%), Destati (1.1%), Hollow Bastion (1%), Hau'oli, Hau'oli (0.9%), The Tumbling (0.9%), Hand in Hand (KH) (0.5%), Night of Fate (0.5%), Shrouding Dark Cloud (0.1%), Don't Think Twice (0.1%)
Rewards[edit]
- Soothing Crystal: Obtain 900 Rhythm Points.
Synthesis[edit]
Soothing Crystal | |||
---|---|---|---|
Requires | Moogle Level 2 | Ingredients | Lucid Gem x7 Pulsing Gem x9 |
EXP | 6128 | ||
EXP Bonus | 9192 |
Soothing Crystal | |||
---|---|---|---|
Requires | Moogle Level 8 | Ingredients | Blazing Shard x15 Frost Shard x16 |
EXP | 5740 | ||
EXP Bonus | 8610 |
Synthesized items[edit]
Kingdom Hearts[edit]
In Kingdom Hearts, Bright materials are used to synthesize the following items:
- Cottage (2 Bright Shards)
- Mega-Ether (5 Bright Shards, 1 Bright Crystal)
- Megalixir (5 Bright Shards, 3 Bright Gems, 1 Bright Crystal)
- Dark Ring (1 Bright Shard)
- Angel Bangle (3 Bright Gems)
- Gaia Bangle (1 Bright Crystal)
- Crystal Crown (3 Bright Crystals)
- Ribbon (5 Bright Gems)
In Kingdom Hearts Final Mix, Bright materials are used to synthesize the following items:
- Cottage (1 Bright Shard)
- Elixir (2 Bright Crystals)
- Defense Up (3 Bright Shards, 2 Bright Gems)
- Energy Bangle (1 Bright Shard)
- Guard Earring (3 Bright Shards)
- Angel Bangle (1 Bright Gem)
- Dark Ring (2 Bright Gems)
- Heartguard (1 Bright Crystal)
- Cosmic Arts (5 Bright Shards, 3 Bright Gems, 1 Bright Crystal)
Kingdom Hearts II[edit]
Bright materials are used to synthesize the following items:
- Draw Ring[KH II FM] (9 Bright Shard, 5 Bright Stones, 3 Bright Gems)
- Lucky Ring[KH II FM] (9 Bright Shard, 5 Bright Stones, 3 Bright Gems)
- Serenity Crystal[KH II FM] (9 Bright Crystal)
- Manifest Illusion[KH II FM] (9 Bright Crystal)
Kingdom Hearts Birth by Sleep[edit]
Soothing materials are used to add the following abilities:
Kingdom Hearts III[edit]
Soothing materials are used to synthesize the following items:
- Mega Potion (3 Soothing Shards)
- Strength Boost (2 Soothing Crystals)
- Save the Queen (1 Soothing Crystal)
- Save the Queen+ (1 Soothing Crystal)
- Elven Bandanna (5 Soothing Shards, 2 Soothing Stones)
- Divine Bandanna (5 Soothing Stones, 2 Soothing Gems)
- Aqua Chaplet (3 Soothing Stones)
- Cosmic Chain (1 Soothing Crystal)
- Umbrella Rosette (6 Soothing Shards)
- Mage's Earring (3 Soothing Stones)
- Slayer's Earring (3 Soothing Gems)
- Soothing Crystal (5 Soothing Shards, 3 Soothing Stones, 2 Soothing Gems)
Soothing materials are used to forge the following Keychains:
- Wheel of Fate LV4, 5, 7, 8, 10 (3 Soothing Stones, 3 Soothing Gems, 1 Soothing Crystal total)
Kingdom Hearts Dark Road[edit]
Bright materials are used to synthesize the following items:
Notes and references[edit]
- ^ The Soothing Shard can be purchased once 30 have been deposited.
- ^ The Soothing Stone can be purchased once 25 have been deposited.
- ^ The Soothing Gem can be purchased once 20 have been deposited.
- ^ Jump up to: a b c The White Mushroom drops a Bright Shard if a Cure spell is the last of three different spells cast on it.
- ^ Jump up to: a b At Agrabah, Bambi drops a Bright Shard 40% of the time the second time his gauge is filled, and 60% of the time the third time his gauge is filled.
- ^ The White Mushroom drops a Bright Gem 20% of the time if a Cure spell is the last of three different spells cast on it, and 60% of the time if all three are a Cure spell.
- ^ Jump up to: a b At Agrabah, Bambi drops a Bright Gem 30% of the time the third time his gauge is filled.
- ^ The White Mushroom drops a Bright Gem 10% of the time if a Cure spell is the last of three different spells cast on it, and 60% of the time if all three are a Cure spell.
- ^ At Agrabah, Bambi drops a Bright Shard 20% of the time the second time and third time his gauge is filled.
- ^ The White Mushroom drops a Bright Gem 10% of the time if a Cure spell is cast on it three times.
- ^ At Agrabah, Bambi drops a Bright Gem 20% of the time the third time his gauge is filled.
- ^ The Bulky Vendor drops a Bright Shard if the Capsule Prize reaction is used on it.
- ^ The Bulky Vendor drops a Bright Stone if the Rare Capsule reaction is used on it.
- ^ The Bulky Vendor drops a Bright Gem if the Limited Capsule reaction is used on it.
- ^ The Bulky Vendor drops a Bright Crystal if the Prime Capsule reaction is used on it.
- ^ The Flood drops a Soothing Crystal 4% of the time at Shop LV 1-6, and 3.96% of the time at Shop LV 7-8.
- ^ Soothing Crystals will only drop if Moogle Level 2 has been reached.