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Soothing

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Issues: KHMoM drops

Bright
"A gem shard containing essence of vitality. Used for item synthesis."
Japanese うるおい
Rōmaji Uruoi

Translation Damp
Item Rarity Buy Sell
Shard ★☆☆☆☆
Gem ★★☆☆☆
Crystal ★★★☆☆

Soothing, also called Bright, is a material type introduced in Kingdom Hearts. Bright materials contain the essence of vitality or brightness.

In Kingdom Hearts II and Kingdom Hearts Melody of Memory, they are "modifier" materials that can be added to a recipe to double the experience that the moogle will earn, and are usable once the moogle reaches level 2.

In Kingdom Hearts Birth by Sleep, Soothing materials can be used during Command Meld to attach HP-related abilities.

In Kingdom Hearts II, once all Bright materials are obtained, the moogle will reward Sora with a Defense Boost.

Design[edit]

Soothing materials are colored dark green, and contain light green bubbles. A Soothing Shard is a smooth, vaguely triangular jewel with two large prongs on its top and two small, slightly curved spikes on its sides. A Soothing Stone consists of a smooth, vaguely triangular jewel with three spikes on its top, with a large crescent-shaped attachment on the left, and a smaller crescent-shaped jewel on the right. A Soothing Gem consists of a smooth, vaguely triangular jewel with a short spike on its top, with two intersecting crescent-shaped attachments at the bottom. A Soothing Crystal consists of a center that is composed of three oval shapes fused together, with a large curving spike and smaller crescent-shaped attachment on three sides.

"Bright" refers to the essence of brightness the material contains. "Damp" may refer to the bubbles contained in the material.

Obtainment[edit]

Kingdom Hearts[edit]

Drops[edit]

Japanese version
International version

Kingdom Hearts Final Mix[edit]

Drops[edit]

Treasures[edit]

Kingdom Hearts II[edit]

Drops[edit]

Treasures[edit]

Kingdom Hearts Birth by Sleep[edit]

Drops[edit]

Treasures[edit]

Kingdom Hearts III[edit]

Drops[edit]

Synthesis[edit]

The Soothing Crystal material sprite Soothing Crystal
Requires Obtain 32 different synthesis materials
Ingredients The Wellspring Crystal material sprite Wellspring Crystal x1
The Soothing Gem material sprite Soothing Gem x2
The Soothing Stone material sprite Soothing Stone x3
The Soothing Shard material sprite Soothing Shard x5

Other methods[edit]

  • Soothing Shard: Soothing Shard x3 is one of the possible Prize Postcard rewards.
  • Soothing Stone: Soothing Stone x2 is one of the possible Prize Postcard rewards.

Kingdom Hearts Dark Road[edit]

Drops[edit]

  • Bright Shard: Agrabah ★, Agrabah ★★, Agrabah ★★★, Agrabah ★★★★, Agrabah ★★★★★[5.0.0 +], Wonderland ★ Wonderland ★★, Wonderland ★★★, Wonderland ★★★★, Wonderland ★★★★★[5.0.0 +], Fill Out Your Album[5.0.0 +]

Kingdom Hearts Melody of Memory[edit]

Drops[edit]

Rewards[edit]

Synthesis[edit]

The Soothing Crystal material sprite Soothing Crystal
Requires Moogle Level 2 Ingredients The Lucid Gem material spriteLucid Gem x7
The Pulsing Gem material sprite Pulsing Gem x9
EXP 6128
EXP Bonus 9192
The Soothing Crystal material sprite Soothing Crystal
Requires Moogle Level 8 Ingredients The Blazing Shard material spriteBlazing Shard x15
The Frost Shard material sprite Frost Shard x16
EXP 5740
EXP Bonus 8610

Synthesized items[edit]

Kingdom Hearts[edit]

In Kingdom Hearts, Bright materials are used to synthesize the following items:

In Kingdom Hearts Final Mix, Bright materials are used to synthesize the following items:

Kingdom Hearts II[edit]

Bright materials are used to synthesize the following items:

Kingdom Hearts Birth by Sleep[edit]

Soothing materials are used to add the following abilities:

Kingdom Hearts III[edit]

Soothing materials are used to synthesize the following items:

Soothing materials are used to forge the following Keychains:

  • the Keychain of the Wheel of Fate Keyblade Wheel of Fate LV4, 5, 7, 8, 10 (3 Soothing Stones, 3 Soothing Gems, 1 Soothing Crystal total)

Kingdom Hearts Dark Road[edit]

Bright materials are used to synthesize the following items:

Notes and references[edit]

  1. ^ The Soothing Shard can be purchased once 30 have been deposited.
  2. ^ The Soothing Stone can be purchased once 25 have been deposited.
  3. ^ The Soothing Gem can be purchased once 20 have been deposited.
  4. ^ Jump up to: a b c The White Mushroom drops a Bright Shard if a Cure spell is the last of three different spells cast on it.
  5. ^ Jump up to: a b At Agrabah, Bambi drops a Bright Shard 40% of the time the second time his gauge is filled, and 60% of the time the third time his gauge is filled.
  6. ^ The White Mushroom drops a Bright Gem 20% of the time if a Cure spell is the last of three different spells cast on it, and 60% of the time if all three are a Cure spell.
  7. ^ Jump up to: a b At Agrabah, Bambi drops a Bright Gem 30% of the time the third time his gauge is filled.
  8. ^ The White Mushroom drops a Bright Gem 10% of the time if a Cure spell is the last of three different spells cast on it, and 60% of the time if all three are a Cure spell.
  9. ^ At Agrabah, Bambi drops a Bright Shard 20% of the time the second time and third time his gauge is filled.
  10. ^ The White Mushroom drops a Bright Gem 10% of the time if a Cure spell is cast on it three times.
  11. ^ At Agrabah, Bambi drops a Bright Gem 20% of the time the third time his gauge is filled.
  12. ^ The Bulky Vendor drops a Bright Shard if the Capsule Prize reaction is used on it.
  13. ^ The Bulky Vendor drops a Bright Stone if the Rare Capsule reaction is used on it.
  14. ^ The Bulky Vendor drops a Bright Gem if the Limited Capsule reaction is used on it.
  15. ^ The Bulky Vendor drops a Bright Crystal if the Prime Capsule reaction is used on it.
  16. ^ The Flood drops a Soothing Crystal 4% of the time at Shop LV 1-6, and 3.96% of the time at Shop LV 7-8.
  17. ^ Soothing Crystals will only drop if Moogle Level 2 has been reached.