Situation Command
Situation Commands are a gameplay element in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- and Kingdom Hearts III. They behave similarly to Reaction Commands, in which they behave differently depending on context.
Situation Commands can not only be selected through pressing , but by also pressing up on the D-pad to select the Situation Command and then pressing , in the Japanese version. Unlike Reaction Commands, multiple Situation Commands can appear at once.
General Situation Commands
Command | Description | Context |
Open | Open a treasure chest. | When near a treasure chest. |
Examine | Investigate an object in the field. | When near specific objects. |
Save | Open the Save menu. | When near a Save Portal. |
Situation Commands
Combat-based Situation Commands are unlocked through battle performance. Like Command Styles and Finish commands from Kingdom Hearts Birth by Sleep, engaging in combat has arrow-shaped markers appear above the Command Menu. When sufficient damage is inflicted while at three markers, the markers are dispensed and Situation Commands appear above the Command Menu, alongside a timer next to them indicating how long the player has until the Command disappears. These timers can be refreshed by re-initiating the Situation Command's trigger.
The Situation Commands that appear are based on the player's battle style when acquiring markers, and can vary among Grand Magic, Formchanges, Style Changes, Attractions, and Team Attacks. A highly-varied battle style can also unlock multiple Situation Commands simultaneously, allowing the player to unleash several powerful moves in rapid succession. If the player does not attack or block anything for a period of time, any gained markers will be discarded.
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Battle Situation Commands
Command | Description | Context |
Spellweaver (マジックウィッシュ Majikku Wisshu , lit. "Magic Wish") | Activate the Spellweaver Style Change. | Fill the meter with physical combos. |
Wayfinder (ウェイファインダー Weifaindā ) | Activate Wayfinder. | Ally with Mickey. |
Finish (フィニッシュ Finisshu ) | Perform a devastating attack that ends a Style Change. | Fill the meter with physical combos during a Style Change. |
Firaja (フィラガン Firagan , lit. "Firagun") | Cast an explosive Fire spell. | Fill the meter with Firaga spells. |
Blizzaja (ブリッザガン Burizzagan , lit. "Blizzagun") | Cast a massive Blizzard spell. | Fill the meter with Blizzaga spells. |
Thundaja (サンダーガン Sandāgan , lit. "Thundagun") | Cast a Thunder spell that rains a devastating thunderstorm upon enemies. | Fill the meter with Thundaga spells. |
Event-specific Situation Commands
Command | Description | Context |
Wayfinder (ウェイファインダー Weifaindā ) | Bind the Demon Tide, rendering it vulnerable to combos. Triggers Wayfinder when completed. | Deal sufficient damage to the Demon Tide. |
Finish (フィニッシュ Finisshu ) | Deliver a powerful surge of light to the Demon Tide. | Fill the meter with Wayfinder active during the Demon Tide fight. |
Kingdom Hearts III
Formchanges
Command | Description | Context |
Second Form (セカンドフォーム Sekando Fōmu ) | Activate the Second Form Formchange. | Fill the meter with physical combos with the Kingdom Key, Starlight, Midnight Blue, Dawn Till Dusk, or Phantom Green Keyblades. |
Stun Impact (スタンインパクト Sutan Inpakuto ) | Gather energy and unleash it in a large burst, stunning nearby enemies. | Default Finish command for Second Form. |
Sonic Blade (ソニックレイヴ Sonikku Reivu , lit. "Sonic Rave") | Execute a number of successive thrusting attacks. | Fill the meter with physical combos during Second Form. |
Ars Arcanum (ラストアルカナム Rasuto Arukanamu , lit. "Last Arcanum") | Attack enemies with a flurry of powerful slashes. | Fill the meter a second time with physical combos during Second Form. |
Ancient Light | Summon the power of Keyblades from the ancient past and deal heavy damage to all nearby enemies. | Fill the meter a second time with physical combos during Second Form S. |
Counter Shield | Activate the Counter Shield Formchange. | Fill the meter with physical combos with the Hero's Origin Keyblade. |
Double Arrowguns | Activate the Double Arrowguns Formchange. | Fill the meter with physical combos with the Shooting Star Keyblade. |
Magic Launcher | Activate the Magic Launcher Formchange. | Fill the meter with physical combos while Double Arrowguns is active. |
Hyper Hammer | Activate the Hyper Hammer Formchange. | Fill the meter with physical combos with the Favorite Deputy Keyblade. |
Drill Punch | Activate the Drill Punch Formchange. | Fill the meter with physical combos while Hyper Hammer is active. |
Mirage Staff | Activate the Mirage Staff Formchange. | Fill the meter with physical combos with the Ever After Keyblade. |
Agile Claws | Activate the Agile Claws Formchange. | Fill the meter with physical combos with the Happy Gear Keyblade. |
Twin Yo-Yos | Activate the Twin Yo-Yos Formchange. | Fill the meter with physical combos while Agile Claws is active. |
Blizzard Claws | Activate the Blizzard Claws Formchange. | Fill the meter with physical combos with the Crystal Snow Keyblade. |
Blizzard Blades | Activate the Blizzard Blades Formchange. | Fill the meter with physical combos while Blizzard Claws is active. |
Hunny Blasters | Activate the Hunny Blasters Formchange. | Fill the meter with physical combos with the Hunny Sprout Keyblade. |
Hunny Launcher | Activate the Hunny Launcher Formchange. | Fill the meter with physical combos while Hunny Blasters is active. |
Nano Arms | Activate the Nano Arms Formchange. | Fill the meter with physical combos with the Nano Gear Keyblade. |
Highwind | Activate the Highwind Formchange. | Fill the meter with physical combos with the Wheel of Fate Keyblade. |
Storm Flag | Activate the Storm Flag Formchange. | Fill the meter with physical combos while Highwind is active. |
Frying Pan | Activate the Frying Pan Formchange. | Fill the meter with physical combos with the Grand Chef Keyblade. |
Boom Hammer | Activate the Boom Hammer Formchange. | Fill the meter with physical combos with the Classic Tone Keyblade. |
Clock Drill | Activate the Clock Drill Formchange. | Fill the meter with physical combos while Boom Hammer is active. |
Ultimate Form | Activate the Ultimate Form Formchange. | Fill the meter with physical combos with the Ultima Weapon Keyblade. |
Rage Form | Activate the Rage Form Formchange. | Allow Sora's health to become Critical. |
Riskcharge | Dash through all enemies repeatedly and deal heavy damage. Cancels Rage Form. | Press / while Rage Form is active. |
Finish (フィニッシュ Finisshu ) | Execute a Formchange's most powerful attack. | Press / while the Finish command prompt is available. |
Grand Magic
Command | Description | Context |
Firaza | Cast an explosive Fire spell. | Fill the meter with Firaga spells. |
Blizzaza | Cast a massive Blizzard spell. | Fill the meter with Blizzaga spells. |
Thundaza | Cast a Thunder spell that rains a devastating thunderstorm upon enemies. | Fill the meter with Thundaga spells. |
Waterza | Cast a Water spell that douses all enemies on-screen. | Fill the meter with Waterga spells. |
Aeroza | Blow enemies away with a massive Aero spell. | Fill the meter with Aeroga spells. |
Firaja (フィラガン Firagan , lit. "Firagun") | Cast an explosive Fire spell. | Fill the meter with Firaga spells. Only available while playing as Aqua. |
Blizzaja (ブリッザガン Burizzagan , lit. "Blizzagun") | Cast a massive Blizzard spell. | Fill the meter with Blizzaga spells. Only available while playing as Aqua. |
Thundaja (サンダーガン Sandāgan , lit. "Thundagun") | Cast a Thunder spell that rains a devastating thunderstorm upon enemies. | Fill the meter with Thundaga spells. Only available while playing as Aqua. |
Dark Firaga (ダークファイガ Dāku Faiga , lit. "Dark Figa") | Fire a ball of dark flames that splits into multiple fireballs at a target. | Fill the meter with physical combos. Only available while playing as Riku. |
Attractions
Command | Description | Context |
Mountain Coaster | Summon the train from Big Thunder Mountain to lay waste to enemies with fireworks. | Available during the fights against Rock Titan and the swarm of enemies in the Keyblade Graveyard. |
Pirate Ship | Summon a pirate ship to swing at and splash enemies with water attacks. | Damage an enemy with an active Attraction icon. Only usable in large open spaces. |
Mad Tea Cups | Slide and spin around inside huge teacups from Mad Tea Party. | Damage an enemy with an active Attraction icon. |
Blaster Blaze | Hop inside one of Buzz Lightyear's Astro Blasters and shoot enemies in first-person mode. | Damage an enemy with an active Attraction icon. |
Splash Run | Jump around in a splashing ride that leaves streams of water behind. When the gauge runs out, ride along the stream at super-speed damaging everything. | Damage an enemy with an active Attraction icon. Only usable in large open spaces. |
Magic Carousel | Take a ride on an enchanted carousel. Time and press / when the circle of light reaches the edge of the carousel to damage all nearby enemies. | Damage an enemy with an active Attraction icon. Only usable in large open spaces. |
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- |
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Characters |
Party members |
Aqua - Mickey Mouse |
Antagonists |
Phantom Aqua - Terra-Xehanort |
Other characters |
Dark Figure - Donald Duck - Goofy - Kairi - Luxu - Riku - Sora - Terra - Ventus - Yen Sid |
Locations |
Worlds |
Keyblade Graveyard - Dark World - Destiny Islands - Mysterious Tower |
Places |
Castle Town - The World Within - Forest of Thorns - Depths of Darkness |
Terms |
2.9 - The First Volume - Flowmotion - Keyblade - Shotlock - Situation Command - Style Change - The End - Wardrobe |
Music |
Kingdom Hearts - III, II.8, Unchained χ & Union χ [Cross] - Original Soundtrack - Simple and Clean |