Kingdom Hearts 358/2 Days

Star Shell: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
mNo edit summary
 
Line 57: Line 57:


==Gameplay==
==Gameplay==
Xigbar's basic ground combo involves him performing a short backflip while firing two simultaneous shots, one from each Arrowgun. While airborne, he then holds his two Arrowguns together and fires two more shots, these ones larger and faster than the previous two. In his aerial combo, Xigbar fires four shots straight ahead in quick succession, backflips, fires two more shots straight ahead, and finally holds his Arrowguns together to fire two charged shots straight ahead.  
Xigbar's basic ground combo involves him performing a short backflip while firing two simultaneous shots, one from each Arrowgun. While airborne, he then holds his two Arrowguns together and fires two more shots, these ones larger and faster than the previous two. In his aerial combo, Xigbar fires four shots straight ahead in quick succession, backflips, fires two more shots straight ahead, and finally holds his Arrowguns together to fire two charged shots straight ahead.
{{358Atk/o
|{{358Atk
|char=Xigbar
|a10=o
|a11pow=0.63
|a12pow=0.63
|a13a=*
|a20=ko
|a21pow=1.0 x2
|a21flin=◯
|a21count=◯
}}
|{{358Atk
|char=Xigbar
|air=*
|a10=A
|a11pow=0.5
|a12pow=0.5
|a13pow=0.5
|a14pow=0.5
|a15a=*
|a20=I
|a21pow=0.63
|a22pow=0.63
|a23a=*
|a30=KA
|a31pow=1.0 x2
|a31flin=◯
|a31count=◯
}}
}}


{{Arrowgun}}
{{Arrowgun}}
{{WildGear}}
{{WildGear}}

Latest revision as of 18:58, 17 November 2024

Kingdom Hearts 358/2 Days
Star Shell
Star Shell
"A weapon that boosts your Magic to give it a lot more power."
Japanese スターシェル
Rōmaji Sutā Sheru
Stats
Strength Magic
Base Unit Ultima Base Unit
+25 +1 +75 +14 +2
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +3 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
12
Abilities
1: Magic Bracer
2: Thunder Finish
Obtained
Wild Gear ③ (Xigbar)
Kingdom Hearts 358/2 Days
Star Shell+
Star Shell
"An upgraded Star Shell.
Boosts your Magic to give it a lot more power."
Japanese スターシェル+
Rōmaji Sutā Sheru+
Stats
Strength Magic
Base Unit Ultima Base Unit
+40 +1 +60 +28 +2
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +3 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
12
Abilities
1: Magic Bracer
2: Fire Finish
Obtained
Wild Gear+ ③ (Xigbar)

The Star Shell is a pair of Arrowguns that can be wielded by Xigbar in Kingdom Hearts 358/2 Days. It can be upgraded to the Star Shell+.

Design[edit]

The body of a Star Shell Arrowgun is made up of an orange center with black edges surrounded by a faded purple ring with tan inner edges and two teeth-like protrusions pointing in. There are two orange circles near the front of the weapon, and an orange spike near the rear of it. The barrel is orange, flat, and shade-shaped, with a large gap in its center. The handle is black and the guard is a gradient that fades from purple to orange as it goes up. The guard is lined by six black diamonds with white edges that flash violet, the color of the bullets, when Xigbar reloads. The bullets produce violet sparks on contact with enemies and gold ones on contact with anything else.

Gameplay[edit]

Xigbar's basic ground combo involves him performing a short backflip while firing two simultaneous shots, one from each Arrowgun. While airborne, he then holds his two Arrowguns together and fires two more shots, these ones larger and faster than the previous two. In his aerial combo, Xigbar fires four shots straight ahead in quick succession, backflips, fires two more shots straight ahead, and finally holds his Arrowguns together to fire two charged shots straight ahead.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Somersault Double Shot
Hit 1 0.63 X X X
Hit 2 0.63 X X X
(Ground) Loading Front Simultaneous Fire
Hit 1 1.0 x2 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Quadruple Shot
Hit 1 0.5 X X X
Hit 2 0.5 X X X
Hit 3 0.5 X X X
Hit 4 0.5 X X X

(Air) Somersault Double Shot
Hit 1 0.63 X X X
Hit 2 0.63 X X X
(Air) Loading Front Simultaneous Fire
Hit 1 1.0 x2 X