Kingdom Hearts 358/2 Days

Counterweight: Difference between revisions

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{{expand
{{game|358}}
|create= Everything.}}
{{tab|o-info}}
{{images|Days image}}
{{tab|Counterweight}}
{{nihongo|'''Counterweight'''|カウンターウェイト|Kauntāweito}} is one of [[Xigbar]]'s weapons in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Counterweight+''' & '''Counterweight++'''. This weapon uses the same color scheme as [[Killer Bee]] and [[Stingray]].
==Stats==
{|style="border:solid 2px #FFFFFF; -moz-border-radius: 10px; text-align:center" align="center"
|-
|
{{InfoWeapon358
{{InfoWeapon358
|name=Counterweight
|name=Counterweight
|image=Counterweight.png
|katakana=カウンターウェイト
|desc=
|romaji=Kauntāweito
|atk=+25
|desc=A weapon that lets you string together faster, incredibly long ground combos.
|str=+40
|strunit=+1
|ultima=+60
|def=+0
|def=+0
|defunit=+1
|mag=+0
|mag=+0
|magunit=+1
|rate=+9
|rate=+9
|bonus=+4
|rateunit=+2
|ability=None
|bonus=+6
|get=Attach [[Dual Gear|Dual Gear4]]
|bonusunit=+1
|clip=36
|ability1=[[Chain Power]]
|ability2=[[Chain Time]]
|ability3=[[Heart Bonus]]
|get=[[Duel Gear ]] (Xigbar)
|char=Xigbar
|v1=Double Tap
}}
}}
|
{{tab|c}}{{tab|+}}
{{InfoWeapon358
{{InfoWeapon358
|name=Counterweight+
|name=Counterweight+
|image=Counterweight.png
|romaji=Kauntāweito+
|desc=
|katakana=カウンターウェイト+
|atk=+35
|image=Counterweight
|desc=An upgraded Counterweight.<br>Lets you string together faster, incredibly long ground combos.
|str=+50
|strunit=+1
|ultima=+50
|def=+0
|def=+0
|defunit=+1
|mag=+0
|mag=+0
|magunit=+1
|rate=+12
|rate=+12
|bonus=+6
|rateunit=+2
|ability=None
|bonus=+7
|get=Attach [[Dual Gear|Dual Gear+4]]
|bonusunit=+1
|clip=36
|ability1=[[Combo Boost]]
|ability2=[[Combo-Jump]]
|ability3=[[Critical Boost]]
|get=[[Duel Gear+ ]] (Xigbar)
|v1=Double Tap
}}
}}
|
{{tab|c}}{{tab|++}}
{{InfoWeapon358
{{InfoWeapon358
|name=Counterweight++
|name=Counterweight++
|image=Counterweight.png
|katakana=カウンターウェイト++
|desc=
|romaji=Kauntāweito++
|atk=+61
|image=Counterweight
|desc=The ultimate Counterweight.<br>Lets you string together faster, incredibly long ground combos.
|str=+76
|strunit=+1
|ultima=+24
|def=+0
|def=+0
|defunit=+1
|mag=+0
|mag=+0
|magunit=+1
|rate=+12
|rate=+12
|bonus=+6
|rateunit=+5
|ability=None
|bonus=+8
|get=Attach [[Dual Gear|Dual Gear++5]]
|bonusunit=+0
|clip=48
|ability1=[[Combo Boost]]
|ability2=[[Combo-Jump]]
|ability3=[[Critical Boost]]
|ability4=
|get=[[Duel Gear++ ]] (Xigbar)
|v1=Double Tap
}}
}}
|-
{{tab|c}}{{tab|c}}
|}
The '''Counterweight''' is a pair of [[Arrowgun]]s that can be wielded by [[Xigbar]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Counterweight+''' and the '''Counterweight++'''.
{{XigbarWeapons}}
 
{{DualGear}}
==Design==
The body of a Counterweight arrowgun is a thin, black ring with gold inner edges and black spikes resembling those on the Nobody logo lining its outer edge. The barrel is gold, flat, triangular, and sword-like, with two thin spikes on either of its sides. The handle and guard are black and the guard is lined by six black diamonds with pale gold edges. The Counterweights bullets are blue and the diamonds flash this color when Xigbar reloads. They produce blue sparks on contact with an enemy and gold ones on contact with anything else.
 
A "counterweight" is a heavy object used to balance something, typically a crane or elevator.
 
==Gameplay==
In the ground combo, Xigbar will cross his arms and fire one shot from each gun followed by a backflip and the same spread as the [[Stingray]] arrowguns. The Aerial Combo starts with four shots, followed back a backflip and two more, slightly larger shots. This weapon has a thirty-six round magazine (forty-eight for Counterweight++).
 
{{Arrowgun}}
{{DuelGear}}

Latest revision as of 04:30, 2 November 2022

Kingdom Hearts 358/2 Days
Counterweight
Counterweight
"A weapon that lets you string together faster, incredibly long ground combos."
Japanese カウンターウェイト
Rōmaji Kauntāweito
Stats
Strength Magic
Base Unit Ultima Base Unit
+40 +1 +60 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +9 +2 +6 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
36
Abilities
1: Chain Power
2: Chain Time
3: Heart Bonus
Obtained
Duel Gear ④ (Xigbar)
Kingdom Hearts 358/2 Days
Counterweight+
Counterweight
"An upgraded Counterweight.
Lets you string together faster, incredibly long ground combos."
Japanese カウンターウェイト+
Rōmaji Kauntāweito+
Stats
Strength Magic
Base Unit Ultima Base Unit
+50 +1 +50 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +12 +2 +7 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
36
Abilities
1: Combo Boost
2: Combo-Jump
3: Critical Boost
Obtained
Duel Gear+ ④ (Xigbar)
Kingdom Hearts 358/2 Days
Counterweight++
Counterweight
"The ultimate Counterweight.
Lets you string together faster, incredibly long ground combos."
Japanese カウンターウェイト++
Rōmaji Kauntāweito++
Stats
Strength Magic
Base Unit Ultima Base Unit
+76 +1 +24 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +12 +5 +8 +0
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
48
Abilities
1: Combo Boost
2: Combo-Jump
3: Critical Boost
Obtained
Duel Gear++ ⑤ (Xigbar)

The Counterweight is a pair of Arrowguns that can be wielded by Xigbar in Kingdom Hearts 358/2 Days. It can be upgraded to the Counterweight+ and the Counterweight++.

Design[edit]

The body of a Counterweight arrowgun is a thin, black ring with gold inner edges and black spikes resembling those on the Nobody logo lining its outer edge. The barrel is gold, flat, triangular, and sword-like, with two thin spikes on either of its sides. The handle and guard are black and the guard is lined by six black diamonds with pale gold edges. The Counterweights bullets are blue and the diamonds flash this color when Xigbar reloads. They produce blue sparks on contact with an enemy and gold ones on contact with anything else.

A "counterweight" is a heavy object used to balance something, typically a crane or elevator.

Gameplay[edit]

In the ground combo, Xigbar will cross his arms and fire one shot from each gun followed by a backflip and the same spread as the Stingray arrowguns. The Aerial Combo starts with four shots, followed back a backflip and two more, slightly larger shots. This weapon has a thirty-six round magazine (forty-eight for Counterweight++).