Kingdom Hearts 358/2 Days

Doldrums: Difference between revisions

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{{game|358}}
{{game|358}}
{{expand|create=Gameplay description section}}
{{tab|o-info}}
<div class="tabber" style="float: right;">
{{tab|Doldrums}}
<div class="tabbertab" title="Doldrums" style="width:234px">
{{InfoWeapon358
{{InfoWeapon358
|name=Doldrums
|name=Doldrums
|katakana=ダルドラムズ
|katakana=ダルドラムズ
|japname=
|romaji=Darudoramuzu
|image=Doldrums.png
|desc=A weapon that boosts your Magic to give it more power.
|desc=A weapon that boosts your Magic to give it more power.
|str=+18
|str=+18
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|char=Axel
|char=Axel
}}
}}
</div><div class="tabbertab" title="+" style="width:234px">
{{tab|c}}{{tab|+}}
{{InfoWeapon358
{{InfoWeapon358
|name =Doldrums+
|name=Doldrums+
|katakana=ダルドラムズ+
|katakana=ダルドラムズ+
|japname=
|romaji=Darudoramuzu+
|image= Doldrums.png
|image=Doldrums
|desc=An upgraded Doldrums.<br>Boosts your Magic to give it more power.
|desc=An upgraded Doldrums.<br>Boosts your Magic to give it more power.
|str=+20
|str=+20
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|char=Axel
|char=Axel
}}
}}
</div></div>
{{tab|c}}{{tab|c}}
{{nihongo|'''Doldrums'''|ダルドラムズ|Darudoramuzu}} is a pair of Chakrams that can be wielded by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Doldrums+'''.
'''Doldrums''' is a pair of [[Chakram]]s that can be wielded by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Doldrums+'''.


==Design==
==Design==
A Doldrums Chakram's outer wheel has four spikes evenly spaced along the outer edge. The inner edge sports four, triangular bumps that the cross-shaped handle attaches to. The outer edge of the main wheel is dark purple and the inner edge is navy. The tips of the handle are white, while the body of the handles are grey.
A Doldrums Chakram's outer wheel has four spikes evenly spaced along the outer edge. The inner edge sports four, triangular bumps that the cross-shaped handle attaches to. The outer edge of the main wheel is dark purple and the inner edge is navy. The tips of the handle are white, while the body of the handles are grey.


Doldrums can mean a state of dullness or depression.  The Doldrums is also an area of the [http://en.wikipedia.org/wiki/Atlantic_Ocean Atlantic Ocean], [http://en.wikipedia.org/wiki/Pacific_Ocean Pacific Ocean], and [http://en.wikipedia.org/wiki/Indian_Ocean Indian Ocean] with incredibly still winds that lie between the belts of trade winds.  Sailors would often get trapped in these waters with no sign of wind to move them out for weeks.
Doldrums can mean a state of dullness or depression.  The Doldrums is also an area of the {{w|Atlantic Ocean}}, {{w|Pacific Ocean}}, and {{w|Indian Ocean}} with incredibly still winds that lie between the belts of trade winds.  Sailors would often get trapped in these waters with no sign of wind to move them out for weeks.


==Gameplay==
==Gameplay==
The ground combo starts with a slash to the upper left and then to the left again and ends with Axel throwing them to the left and circling around him.  
The Doldrums' ground combo starts with a slash to the upper left and then to the left again, finishing with Axel throwing them to the left, after which the Chakrams circle around him.  


The aerial combo starts with a slash to the upper right and then to the right again, finishing with a cross slash in front of Axel and circling around him.
The Doldrums' aerial combo starts with a slash to the upper right and then to the right again, finishing with a cross slash in front of Axel, after which the Charkams circle around him.


==See also==
{{358Atk/o
*[[Inferno]]
|{{358Atk
{{AxelWeapons}}
|char=Axel
|a10=i
|a11pow=0.75
|a12a=*
|a20=e
|a21pow=0.88
|a22a=*
|a30=o
|a31pow=1.13 x2
|a31count=◯
|a31crit=◯
|a31flin=◯
}}
|{{358Atk
|char=Axel
|air=*
|a10=E
|a11pow=0.5
|a12pow=0.5 x2
|a13a=*
|a20=O
|a21pow=1.25 x2
|a21count=◯
|a21crit=◯
|a21flin=◯
}}}}
 
{{Chakram}}
{{SkillGear}}
{{SkillGear}}
{{Weapon-stub}}
 
[[de:Elegie]]
[[de:Elegie]]

Latest revision as of 13:54, 26 November 2024

Kingdom Hearts 358/2 Days
Doldrums
Doldrums
"A weapon that boosts your Magic to give it more power."
Japanese ダルドラムズ
Rōmaji Darudoramuzu
Stats
Strength Magic
Base Unit Ultima Base Unit
+18 +82 +11
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +2 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Obtained
Skill Gear (Axel)
Kingdom Hearts 358/2 Days
Doldrums+
Doldrums
"An upgraded Doldrums.
Boosts your Magic to give it more power."
Japanese ダルドラムズ+
Rōmaji Darudoramuzu+
Stats
Strength Magic
Base Unit Ultima Base Unit
+20 +1 +80 +12 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +2 +1 +2 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Fire Finish
Obtained
Skill Gear+ ② (Axel)

Doldrums is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Doldrums+.

Design[edit]

A Doldrums Chakram's outer wheel has four spikes evenly spaced along the outer edge. The inner edge sports four, triangular bumps that the cross-shaped handle attaches to. The outer edge of the main wheel is dark purple and the inner edge is navy. The tips of the handle are white, while the body of the handles are grey.

Doldrums can mean a state of dullness or depression. The Doldrums is also an area of the Atlantic Ocean, Pacific Ocean, and Indian Ocean with incredibly still winds that lie between the belts of trade winds. Sailors would often get trapped in these waters with no sign of wind to move them out for weeks.

Gameplay[edit]

The Doldrums' ground combo starts with a slash to the upper left and then to the left again, finishing with Axel throwing them to the left, after which the Chakrams circle around him.

The Doldrums' aerial combo starts with a slash to the upper right and then to the right again, finishing with a cross slash in front of Axel, after which the Charkams circle around him.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Left Hand Upswing
Hit 1 0.75 X X X
(Ground) Forward Jump Right Hand Upswing
Hit 1 0.88 X X X
(Ground) Horizontal Circle Throw
Hit 1 1.13 x2


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Horizontal Double Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 x2 X X X
(Air) Vertical Circle Throw
Hit 1 1.25 x2