Kingdom Hearts 358/2 Days

Counterweight: Difference between revisions

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(Not the faintest idea why this is the name of a gun)
 
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{{game|358}}
{{game|358}}
<div class="tabber" style="float: right;">
{{tab|o-info}}
<div class="tabbertab" title="Counterweight" style="width:234px">
{{tab|Counterweight}}
{{InfoWeapon358
{{InfoWeapon358
|name=Counterweight
|name=Counterweight
|katakana=カウンターウェイト
|katakana=カウンターウェイト
|image=Counterweight KHD.png
|romaji=Kauntāweito
|desc=A weapon that lets you string together faster, incredibly long ground combos.
|desc=A weapon that lets you string together faster, incredibly long ground combos.
|str=+40
|str=+40
Line 24: Line 24:
|get=[[Duel Gear ④]] (Xigbar)
|get=[[Duel Gear ④]] (Xigbar)
|char=Xigbar
|char=Xigbar
|v1=Double Tap
}}
}}
</div><div class="tabbertab" title="+" style="width:234px">
{{tab|c}}{{tab|+}}
{{InfoWeapon358
{{InfoWeapon358
|name=Counterweight+
|name=Counterweight+
|romaji=Kauntāweito+
|katakana=カウンターウェイト+
|katakana=カウンターウェイト+
|image=Counterweight KHD.png
|image=Counterweight
|desc=An upgraded Counterweight.<br>Lets you string together faster, incredibly long ground combos.
|desc=An upgraded Counterweight.<br>Lets you string together faster, incredibly long ground combos.
|str=+50
|str=+50
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|ability3=[[Critical Boost]]
|ability3=[[Critical Boost]]
|get=[[Duel Gear+ ④]] (Xigbar)
|get=[[Duel Gear+ ④]] (Xigbar)
|v1=Double Tap
}}
}}
</div><div class="tabbertab" title="++" style="width:234px">
{{tab|c}}{{tab|++}}
{{InfoWeapon358
{{InfoWeapon358
|name=Counterweight++
|name=Counterweight++
|katakana=カウンターウェイト++
|katakana=カウンターウェイト++
|image=Counterweight KHD.png
|romaji=Kauntāweito++
|image=Counterweight
|desc=The ultimate Counterweight.<br>Lets you string together faster, incredibly long ground combos.
|desc=The ultimate Counterweight.<br>Lets you string together faster, incredibly long ground combos.
|str=+76
|str=+76
Line 71: Line 75:
|ability4=
|ability4=
|get=[[Duel Gear++ ⑤]] (Xigbar)
|get=[[Duel Gear++ ⑤]] (Xigbar)
|v1=Double Tap
}}
}}
</div></div>
{{tab|c}}{{tab|c}}
The '''Counterweight''' is a pair of Arrowguns that can be wielded by [[Xigbar]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Counterweight+''' and the '''Counterweight++'''.
The '''Counterweight''' is a pair of [[Arrowgun]]s that can be wielded by [[Xigbar]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Counterweight+''' and the '''Counterweight++'''.


==Design==
==Design==
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==Gameplay==
==Gameplay==
In the ground combo, Xigbar will cross his arms and fire one shot from each gun followed by a backflip and the same spread as the [[Stingray]] arrowguns. The Aerial Combo starts with four shots, followed back a backflip and two more, slightly larger shots. This weapon has a thirty-six round magazine.
In the ground combo, Xigbar will cross his arms and fire one shot from each gun followed by a backflip and the same spread as the [[Stingray]] arrowguns. The Aerial Combo starts with four shots, followed back a backflip and two more, slightly larger shots. This weapon has a thirty-six round magazine (forty-eight for Counterweight++).
{{358Atk/o
|{{358Atk
|char=Xigbar
|a10=e
|a11pow=0.5 x4
|a12a=*
|a20=ka
|a21pow=0.63 x4
|a22crit=◯
|a22flin=◯
|a22count=◯
}}
|{{358Atk
|char=Xigbar
|air=*
|a10=A
|a11pow=0.5
|a12pow=0.5
|a13pow=0.5
|a14pow=0.5
|a15a=*
|a20=I
|a21pow=0.75
|a21crit=◯
|a21flin=◯
|a21count=◯
|a22pow=0.75
|a22crit=◯
|a22flin=◯
|a22count=◯
}}
}}


{{Arrowgun}}
{{Arrowgun}}
{{DuelGear}}
{{DuelGear}}

Latest revision as of 18:42, 17 November 2024

Kingdom Hearts 358/2 Days
Counterweight
Counterweight
"A weapon that lets you string together faster, incredibly long ground combos."
Japanese カウンターウェイト
Rōmaji Kauntāweito
Stats
Strength Magic
Base Unit Ultima Base Unit
+40 +1 +60 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +9 +2 +6 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
36
Abilities
1: Chain Power
2: Chain Time
3: Heart Bonus
Obtained
Duel Gear ④ (Xigbar)
Kingdom Hearts 358/2 Days
Counterweight+
Counterweight
"An upgraded Counterweight.
Lets you string together faster, incredibly long ground combos."
Japanese カウンターウェイト+
Rōmaji Kauntāweito+
Stats
Strength Magic
Base Unit Ultima Base Unit
+50 +1 +50 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +12 +2 +7 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
36
Abilities
1: Combo Boost
2: Combo-Jump
3: Critical Boost
Obtained
Duel Gear+ ④ (Xigbar)
Kingdom Hearts 358/2 Days
Counterweight++
Counterweight
"The ultimate Counterweight.
Lets you string together faster, incredibly long ground combos."
Japanese カウンターウェイト++
Rōmaji Kauntāweito++
Stats
Strength Magic
Base Unit Ultima Base Unit
+76 +1 +24 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +12 +5 +8 +0
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
48
Abilities
1: Combo Boost
2: Combo-Jump
3: Critical Boost
Obtained
Duel Gear++ ⑤ (Xigbar)

The Counterweight is a pair of Arrowguns that can be wielded by Xigbar in Kingdom Hearts 358/2 Days. It can be upgraded to the Counterweight+ and the Counterweight++.

Design[edit]

The body of a Counterweight arrowgun is a thin, black ring with gold inner edges and black spikes resembling those on the Nobody logo lining its outer edge. The barrel is gold, flat, triangular, and sword-like, with two thin spikes on either of its sides. The handle and guard are black and the guard is lined by six black diamonds with pale gold edges. The Counterweights bullets are blue and the diamonds flash this color when Xigbar reloads. They produce blue sparks on contact with an enemy and gold ones on contact with anything else.

A "counterweight" is a heavy object used to balance something, typically a crane or elevator.

Gameplay[edit]

In the ground combo, Xigbar will cross his arms and fire one shot from each gun followed by a backflip and the same spread as the Stingray arrowguns. The Aerial Combo starts with four shots, followed back a backflip and two more, slightly larger shots. This weapon has a thirty-six round magazine (forty-eight for Counterweight++).

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Down Simultaneous Fire Somersault
Hit 1 0.5 x4 X X X
(Ground) Left-Right Quadruple Shot
Hit 1 0.63 x4 X X X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Quadruple Shot
Hit 1 0.5 X X X
Hit 2 0.5 X X X
Hit 3 0.5 X X X
Hit 4 0.5 X X X

(Air) Somersault Double Shot
Hit 1 0.75
Hit 2 0.75