Ignition: Difference between revisions
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Revision as of 07:08, 11 March 2019
Kingdom Hearts 358/2 Days Ignition | |||||
---|---|---|---|---|---|
"A weapon that possesses high Strength. Useful against tough enemies." | |||||
Japanese | プライマー | ||||
Rōmaji | Puraimā | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+44 | +1 | +56 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+1 | +1 | +2 | +1 | +5 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Ammo Capacity | |||||
16 | |||||
Abilities | |||||
1: Striker | |||||
Obtained | |||||
Valor Gear ② (Xigbar) |
Kingdom Hearts 358/2 Days Ignition+ | |||||
---|---|---|---|---|---|
"An upgraded Ignition. Possesses high Strength. Useful against tough enemies." | |||||
Japanese | プライマー+ | ||||
Rōmaji | Puraimā+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+46 | +1 | +54 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+1 | +1 | +0 | +1 | +6 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Ammo Capacity | |||||
16 | |||||
Abilities | |||||
1: Striker | |||||
Obtained | |||||
Valor Gear+ ② (Xigbar) |
The Ignition is a pair of Arrowguns that can be wielded by Xigbar in Kingdom Hearts 358/2 Days. It can be upgraded to the Ignition+.
Design
The body of an Ignition Arrowgun is roughly diamond-shaped with concave edges. It is primarily black with red edges and a white center. The barrel is dark grey, fairly short, and straight with a right triangle-shaped protrusion on its underside. The handle is black and the red guard is lined by six black diamonds, each with light tan edges. These diamonds flash red, the same color as its bullets, when Xigbar reloads. Its bullets produce red sparks on contact with enemies and gold sparks on contact with anything else.
Gameplay
Ignition's ground combo fires two quick rounds at a time twice; for the ground combo finisher, Xigbar spins around and fires two more shots accompanied by larger shots. The Combo, upon firing at least two shots, has Xigbar fire a spread of four bullets at the ground in front of him before doing a backflip and firing two shots forward. The aerial combo consists of four shots fired forward, followed by a backflip and an aerial combo finisher of two more shots before landing.
Xigbar's Arrowguns |
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Stand-Alone | Killer Bee | Stingray | Counterweight | Precision | Dual Head | Bahamut | Gullwing | Blue Frame | Star Shell | Sunrise | Ignition | Armstrong Hard-Boiled Heat | Diablo Eye | Double Tap | Stardust | Energy Muzzle | Crime & Punishment | Cupid's Arrow | Final Weapon | Sharpshooter | Dryer | Trumpet |
Valor Gear |
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Aggression | Ignition | Vortex | Inquisition | Harbinger | Freakish Bestiary | Berserker | Inferno | Songbird | Death | Quiet Belladonna | Indigo | Midnight Roar Soul Eater | Mage's Staff | Knight's Shield | Kingdom Key D | Kingdom Key |