Situation Command: Difference between revisions
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'''Situation Commands''' are a gameplay element in ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]''. They behave similarly to [[Reaction Commands]], in which they behave differently depending on context. | [[File:Kingdom of Corona Keyblade (Trailer) KHIII.png|thumb|250px|Situation Commands seen on the left side are unlocked through battle performance.]] | ||
'''Situation Commands''' are a gameplay element in ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'' and ''[[Kingdom Hearts III]]''. They behave similarly to [[Reaction Commands]], in which they behave differently depending on context. | |||
Situation Commands can not only be selected through pressing {{button|triangle}}, but by also pressing up on the D-pad to select the Situation Command and then pressing {{button|X}}, {{button|circle}} in the Japanese version. Unlike Reaction Commands, multiple Situation Commands can appear at once. | Situation Commands can not only be selected through pressing {{button|triangle}}, but by also pressing up on the D-pad to select the Situation Command and then pressing {{button|X}}, {{button|circle}} in the Japanese version. Unlike Reaction Commands, multiple Situation Commands can appear at once. | ||
==General Situation Commands== | |||
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The Situation Commands that appear are based on the player's battle style when acquiring markers, and can vary from powerful finishing attacks to [[Style Change]]s. A highly-varied battle style can also unlock multiple Situation Commands simultaneously, allowing the player to unleash several powerful moves in rapid succession. If the player does not attack or block anything for a period of time, any gained markers will be discarded. | The Situation Commands that appear are based on the player's battle style when acquiring markers, and can vary from powerful finishing attacks to [[Style Change]]s. A highly-varied battle style can also unlock multiple Situation Commands simultaneously, allowing the player to unleash several powerful moves in rapid succession. If the player does not attack or block anything for a period of time, any gained markers will be discarded. | ||
====''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''==== | |||
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|Fill the meter with Thundaga spells. | |Fill the meter with Thundaga spells. | ||
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====''Kingdom Hearts III''==== | |||
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===Event-specific Situation Commands=== | ===Event-specific Situation Commands=== | ||
====''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''==== | |||
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|Fill the meter in the Wayfinder Style Change during the Demon Tide fight. | |Fill the meter in the Wayfinder Style Change during the Demon Tide fight. | ||
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====''Kingdom Hearts III''==== | |||
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[[de:Situationskommandos (KH02)]] | [[de:Situationskommandos (KH02)]] | ||
[[Category:Game elements]] | [[Category:Game elements]] | ||
[[Category:Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]] | [[Category:Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]] |
Revision as of 00:44, 30 January 2019
Situation Commands are a gameplay element in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- and Kingdom Hearts III. They behave similarly to Reaction Commands, in which they behave differently depending on context.
Situation Commands can not only be selected through pressing , but by also pressing up on the D-pad to select the Situation Command and then pressing , in the Japanese version. Unlike Reaction Commands, multiple Situation Commands can appear at once.
General Situation Commands
Command | Description | Context |
Open | Open a treasure chest. | When near a treasure chest. |
Examine | Investigate an object in the field. | When near specific objects. |
Save | Open the Save menu. | When near a Save Portal. |
Battle Situation Commands
Combat-based Situation Commands are unlocked through battle performance. Like Command Styles and Finish commands from Kingdom Hearts Birth by Sleep, engaging in combat has arrow-shaped markers appear above the Command Menu. When sufficient damage is inflicted while at three markers, the markers are dispensed and Situation Commands appear above the Command Menu, alongside a timer next to them indicating how long the player has until the Command disappears. These timers can be refreshed by re-initiating the Situation Command's trigger.
The Situation Commands that appear are based on the player's battle style when acquiring markers, and can vary from powerful finishing attacks to Style Changes. A highly-varied battle style can also unlock multiple Situation Commands simultaneously, allowing the player to unleash several powerful moves in rapid succession. If the player does not attack or block anything for a period of time, any gained markers will be discarded.
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Command | Description | Context |
Spellweaver (マジックウィッシュ Majikku Wisshu , lit. "Magic Wish") | Activate the Spellweaver Style Change. | Fill the meter with physical combos. |
Wayfinder (ウェイファインダー Weifaindā ) | Activate the Wayfinder Style Change. | Ally with Mickey. |
Finish (フィニッシュ Finisshu ) | Perform a devastating attack that ends a Style Change. | Fill the meter with physical combos during a Style Change. |
Firaja (フィラガン Firagan , lit. "Firagun") | Cast an explosive Fire spell. | Fill the meter with Firaga spells. |
Blizzaja (ブリッザガン Burizzagan , lit. "Blizzagun") | Cast a massive Blizzard spell. | Fill the meter with Blizzaga spells. |
Thundaja (サンダーガン Sandāgan , lit. "Thundagun") | Cast a Thunder spell that rains a devastating thunderstorm upon enemies. | Fill the meter with Thundaga spells. |
Kingdom Hearts III
Event-specific Situation Commands
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Command | Description | Context |
Wayfinder (ウェイファインダー Weifaindā ) | Bind the Demon Tide, rendering it vulnerable to combos. Triggers the Wayfinder Style Change when completed. | Deal sufficient damage to the Demon Tide. |
Finish (フィニッシュ Finisshu ) | Deliver a powerful surge of light to the Demon Tide. | Fill the meter in the Wayfinder Style Change during the Demon Tide fight. |
Kingdom Hearts III
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- |
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Characters |
Party members |
Aqua - Mickey Mouse |
Antagonists |
Phantom Aqua - Terra-Xehanort |
Other characters |
Dark Figure - Donald Duck - Goofy - Kairi - Luxu - Riku - Sora - Terra - Ventus - Yen Sid |
Locations |
Worlds |
Keyblade Graveyard - Dark World - Destiny Islands - Mysterious Tower |
Places |
Castle Town - The World Within - Forest of Thorns - Depths of Darkness |
Terms |
2.9 - The First Volume - Flowmotion - Keyblade - Shotlock - Situation Command - Style Change - The End - Wardrobe |
Music |
Kingdom Hearts - III, II.8, Unchained χ & Union χ [Cross] - Original Soundtrack - Simple and Clean |