Julius: Difference between revisions
KrytenKoro (talk | contribs) (again, strategies should NOT be designed to require level grinding (or even taking damage, for that matter); removing a fair bit of fluff) |
(Since when were you a professional walkthrough writer? The bland strategies you seem to prefer lack personalization and player insight and are often quite robotic and useless.) |
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===Side: Riku=== | ===Side: Riku=== | ||
In order to increase his chances of success, Riku should equip the [[Unbound]], [[Dark Barrier]], [[Dark Roll]], [[Leaf Bracer]], [[Once More]], [[Second Chance]], [[Poison Block]], and [[Confuse Block]], and purchase [[Attack Gain LV3]], [[Magic Gain LV3]], and [[Drop Deccelerator LV3]] when Sora drops. His Command Deck should be filled with several [[Balloon]]-type commands, as well as [[Dark Firaga]] or F[[iraga Burst]], and multiple [[Curaga]]s or [[Elixir]]s. | In order to increase his chances of success, Riku should equip the [[Unbound]] Keyblade, [[Dark Barrier]], [[Dark Roll]], [[Leaf Bracer]], [[Once More]], [[Second Chance]], [[Poison Block]], and [[Confuse Block]], and purchase [[Attack Gain LV3]], [[Magic Gain LV3]], and [[Drop Deccelerator LV3]] when Sora drops. His Command Deck should be filled with several [[Balloon]]-type commands, as well as [[Dark Firaga]] or F[[iraga Burst]], and multiple [[Curaga]]s or [[Elixir]]s. | ||
Immediately chain multiple Dark Rolls together to avoid the physical attacks Julius uses to open the battle. Cast Balloon-type spells or Dark Firaga if it is safe to do so between the towering monster's combos, and with any luck, he will head straight into the path of Riku's attacks as he attempts to hit him. Julius's standard left-to-right slap attacks and single punches are relatively weak, but the series of punches he unleashes after clapping his fists together must be watched for. Each of these can be countered with Dark Barrier and Counter Aura, but it's usually safer to just use Dark Roll to dodge. | Immediately chain multiple Dark Rolls together to avoid the physical attacks Julius uses to open the battle. Cast Balloon-type spells or Dark Firaga if it is safe to do so between the towering monster's combos, and with any luck, he will head straight into the path of Riku's attacks as he attempts to hit him. Julius's standard left-to-right slap attacks and single punches are relatively weak, but the series of punches he unleashes after clapping his fists together must be watched for. Each of these can be countered with Dark Barrier and Counter Aura, but it's usually safer to just use Dark Roll to dodge. |
Revision as of 18:07, 20 August 2012
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Template:Enemy Julius is a vicious artificial monster that appears in Kingdom Hearts 3D: Dream Drop Distance. He first appeared in the Disney animated short film Runaway Brain.
Story
Kingdom Hearts 3D: Dream Drop Distance
Sora and Riku discover Julius while in Traverse Town's Fountain Plaza, where he jumps out of the sewer in the middle of the area and proceeds to attack them. Upon his defeat, Julius scrambles back into the sewer, and Sora and Riku obtain the Ultima Weapon Keyblade.
Design
The hulking Julius resembles a fusion of the Frankenstein's monster and Pete, in both appearance and voice. Julius has dark blue fur, plaque-stained fangs, and bright red hair. He wears a light blue shirt, which is ripped at the sleeves, dark blue pants worn up to his chest, and dirty white gloves. Several parts of his body and clothing are literally stitched together, and one of his legs has been replaced with a pegleg. Template:Section-stub
Abilities
Julius is a powerful opponent, possessing immense physical strength and a devastating combat style similar to commercial wrestling. Julius is very agile despite his large size, and is capable of running swiftly and leaping great distances and heights. The monster is also capable of casting Thunder magic to electrify his fists for increased damage-dealing capability. He also can grab the protagonist and release a toxic gas which inflicts Blind, Poison, and Confusion, in succession. Template:Section-stub
Strategy
Side: Sora
Side: Riku
In order to increase his chances of success, Riku should equip the Unbound Keyblade, Dark Barrier, Dark Roll, Leaf Bracer, Once More, Second Chance, Poison Block, and Confuse Block, and purchase Attack Gain LV3, Magic Gain LV3, and Drop Deccelerator LV3 when Sora drops. His Command Deck should be filled with several Balloon-type commands, as well as Dark Firaga or Firaga Burst, and multiple Curagas or Elixirs.
Immediately chain multiple Dark Rolls together to avoid the physical attacks Julius uses to open the battle. Cast Balloon-type spells or Dark Firaga if it is safe to do so between the towering monster's combos, and with any luck, he will head straight into the path of Riku's attacks as he attempts to hit him. Julius's standard left-to-right slap attacks and single punches are relatively weak, but the series of punches he unleashes after clapping his fists together must be watched for. Each of these can be countered with Dark Barrier and Counter Aura, but it's usually safer to just use Dark Roll to dodge.
Julius's leaping body-slam cannot be countered, so Riku must dodge to avoid it. However, it provides a good window for Riku to launch a barrage of Balloons and Dark Firagas. If Julius begins to run around the battlefield, skidding to a stop every few seconds as he changes direction, chain multiple Dark Rolls together and get as far away from him as possible, as even his skidding deals damage. If Julius leaps onto the tall building at the end of the Fountain Plaza, disengage the Lock-On feature so that the camera focuses on Riku and the area in front of him rather than Julius and the area behind Riku, and chain multiple Dark Rolls together away from the building to avoid the deadly shockwaves triggered by Julius's landing. Lastly, should Julius grab Riku and breathe on him, he will dish out several status ailments such as Poison and Confuse that cannot be extinguished without a Panacea. Because these only last for a few seconds, however, it is recommended the player simply restore Riku back to full health and let Poison do its dirty work, healing again once the status ailment has dissipated.
After about six of Julius's HP bars have been depleted, the battlefield grows dark and Julius surrounds his fists with electricity. Carefully time Dark Rolls to avoid the lightning bolts that come crashing down on Riku, or chain several Dark Barriers together to defend against them. Because Julius's attacks are much more powerful in his charged-up state and come more frequently with greater range (and also have a chance of slowing down command reload times), the player should disregard offense for the time being and merely chain Dark Rolls together to avoid the boss (be extremely careful not to accidentally trigger Flowmotion, as this leaves Riku vulnerable). Julius leaps off of the building more often in this state, so always remember to disengage Lock-On and get as far away from him as possible when this happens. When Julius's fists cease to glow, resume the previous strategy of dodging his attacks and following up with Balloon-type spells or Dark Firaga. Julius will enter this more powerful state at random intervals from this point onward as his HP continues to dwindle.
Origin
Julius first appeared in the Disney animated short film Runaway Brain. He is the monster of mad scientist Dr. Frankenollie, who Mickey Mouse applied to work for "a mindless day's work" in order to pay for a trip to Hawaii that he and Minnie were taking. Frankenollie decides to perform an experiment which successfully switches Mickey's brain with the brain of his monster, leaving the two swapped in each other's bodies, though at the cost of Frankenollie's life. In Mickey's body, Julius finds himself infatuated with Minnie and tries to kidnap her. However, Mickey, in the body of Julius, manages to stop him and reverse the brain swap once more. Now back in his own body, Mickey manages to incarcerate Julius by trapping him in rope leaving him being pulled up and down like a yo-yo off of a skyscraper's billboard. In the end, Mickey and Minnie use Julius as transportation to get them to Hawaii by boat, comically by hanging a photo of Minnie in front of him to make him try to swim and reach the photo, unwittingly rowing the boat.
Video
Julius—Kingdom Hearts 3D: Dream Drop Distance |
<youtube width="320" height="240">-HEn3MNTa7E</youtube> |