Counterweight: Difference between revisions
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{{game|358}} | {{game|358}} | ||
<div class="tabber" style="float: right;"> | <div class="tabber" style="float: right;"> | ||
<div class="tabbertab" title="Counterweight" style="width:234px"> | <div class="tabbertab" title="Counterweight" style="width:234px"> | ||
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|katakana=カウンターウェイト | |katakana=カウンターウェイト | ||
|image=Counterweight.png | |image=Counterweight.png | ||
|size=111px | |||
|desc=A weapon that lets you string together<br>faster, incredibly long ground combos. | |desc=A weapon that lets you string together<br>faster, incredibly long ground combos. | ||
|str=+40 | |str=+40 | ||
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|katakana=カウンターウェイト+ | |katakana=カウンターウェイト+ | ||
|image=Counterweight.png | |image=Counterweight.png | ||
|size=111px | |||
|desc=An upgraded Counterweight.<br>Lets you string together faster,<br>incredibly long ground combos. | |desc=An upgraded Counterweight.<br>Lets you string together faster,<br>incredibly long ground combos. | ||
|str=+50 | |str=+50 | ||
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{{InfoWeapon358 | {{InfoWeapon358 | ||
|name=Counterweight++ | |name=Counterweight++ | ||
|katakana=カウンターウェイト++ | |||
|image=Counterweight.png | |image=Counterweight.png | ||
|size=111px | |||
|desc=The ultimate Counterweight.<br>Lets you string together faster,<br>incredibly long ground combos. | |desc=The ultimate Counterweight.<br>Lets you string together faster,<br>incredibly long ground combos. | ||
|str=+76 | |str=+76 |
Revision as of 16:03, 14 January 2011
Kingdom Hearts 358/2 Days Counterweight | |||||
---|---|---|---|---|---|
"A weapon that lets you string together faster, incredibly long ground combos." | |||||
Japanese | カウンターウェイト | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+40 | +1 | +60 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +9 | +2 | +6 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Ammo Capacity | |||||
36 | |||||
Abilities | |||||
1: Chain Power 2: Chain Time 3: Heart Bonus | |||||
Obtained | |||||
Duel Gear ④ (Xigbar) |
Kingdom Hearts 358/2 Days Counterweight+ | |||||
---|---|---|---|---|---|
"An upgraded Counterweight. Lets you string together faster, incredibly long ground combos." | |||||
Japanese | カウンターウェイト+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+50 | +1 | +50 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +12 | +2 | +7 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Ammo Capacity | |||||
36 | |||||
Abilities | |||||
1: Combo Boost 2: Combo-Jump 3: Critical Boost | |||||
Obtained | |||||
Duel Gear+ ④ (Xigbar) |
Kingdom Hearts 358/2 Days Counterweight++ | |||||
---|---|---|---|---|---|
"The ultimate Counterweight. Lets you string together faster, incredibly long ground combos." | |||||
Japanese | カウンターウェイト++ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+76 | +1 | +24 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +12 | +5 | +8 | +0 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Ammo Capacity | |||||
48 | |||||
Abilities | |||||
1: Combo Boost 2: Combo-Jump 3: Critical Boost | |||||
Obtained | |||||
Duel Gear++ ⑤ (Xigbar) |
Counterweight is a pair of Arrowguns that can be wielded by Xigbar in Kingdom Hearts 358/2 Days. It can be upgraded to Counterweight+ and Counterweight++.
Design
The body of a Counterweight Arrowgun is a thin, black ring with gold inner edges and black spikes resembling those on the Nobody logo lining its outer edge. The barrel is gold, flat, triangular, and sword-like, with two thin spikes on either of its sides. The handle and guard are black and the guard is lined by six black diamonds with pale gold edges. The Counterweights bullets are blue and the diamonds flash this color when Xigbar reloads. They produce blue sparks on contact with an enemy and gold ones on contact with anything else.
Gameplay
In the ground combo, Xigbar will cross his arms and fire one shot from each gun followed by a backflip and the same spread as the Stingray arrowguns. The Aerial Combo starts with four shots, followed back a backflip and two more, slightly larger shots. This weapon has a thirty-six round magazine.
Xigbar's Arrowguns |
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Stand-Alone | Killer Bee | Stingray | Counterweight | Precision | Dual Head | Bahamut | Gullwing | Blue Frame | Star Shell | Sunrise | Ignition | Armstrong Hard-Boiled Heat | Diablo Eye | Double Tap | Stardust | Energy Muzzle | Crime & Punishment | Cupid's Arrow | Final Weapon | Sharpshooter | Dryer | Trumpet |