Kingdom Hearts 358/2 Days

The Empress

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Kingdom Hearts 358/2 Days
The Empress
The Empress
"A weapon that offers high Strength and combo reach."
Japanese ジ・エンプレス
Rōmaji Ji Enpuresu
Stats
Strength Magic
Base Unit Ultima Base Unit
+80 +3 +20 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +3 +8 +1 +11 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Vitality Surge
3: Vitality Barrier
Obtained
Champion Gear ⑤ (Luxord)
Kingdom Hearts 358/2 Days
The Empress+
The Empress
"An upgraded The Empress.
Offers high Strength and combo reach."
Japanese ジ・エンプレス+
Rōmaji Ji Enpuresu+
Stats
Strength Magic
Base Unit Ultima Base Unit
+100 +3 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +3 +8 +1 +11 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Grand Slam
3: Second Chance
Obtained
Champion Gear+ ⑤ (Luxord)

The Empress is a deck of Cards that can be wielded by Luxord in Kingdom Hearts 358/2 Days. It can be upgraded to The Empress+.

Design[edit]

A card from The Empress deck has an odd, star-like shape. The corners are spikes shaped like the spikes of the Nobody symbol. The top and bottom of the card both sport an arrowhead-shaped protrusion, between two of the corners. The border of the card is thick and black, while the bulk of it is orange. There is a thin, white outline of a star that has a similar design to the top of the Nobody symbol in the center of the card. Each of the tips of this outline are almost completely filled by a white diamond, but they leave a thin orange space to distinguish the diamonds from the outline.

The Empress is one of twenty-two cards that make up a Tarot deck's Major Arcana and is numbered III (3).

Gameplay[edit]

The Empress's ground combo starts with large versions of the cards protruding from the ground around Luxord, followed by throwing a line of cards forwards then flipping them over, and ends with a wide spray of cards forwards.

The aerial combo consists of Luxord slashing diagonally downwards with a larger version of the card held in his right hand, followed by riding a larger version of one the cards like a surfboard while performing a forward 360° spinning attack with larger versions of the cards held in each hand.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Surrounding 5-Directional Protrusion
Hit 1 0.88 x5 X X
(Ground) Racing Launch
Hit 1 0.38 X X X
(Ground) Forward 5-Directional Throw
Hit 1 0.15 x3 X X
Hit 2 0.6


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Right Hand Downswing
Hit 1 0.5 X X X
(Air) Both Hands Horizontal Spin Swing
Hit 1 0.75 X
Hit 2 0.75