Star Shell
Kingdom Hearts 358/2 Days Star Shell | |||||
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"A weapon that boosts your Magic to give it a lot more power." | |||||
Japanese | スターシェル | ||||
Rōmaji | Sutā Sheru | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+25 | +1 | +75 | +14 | +2 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +4 | +1 | +3 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Ammo Capacity | |||||
12 | |||||
Abilities | |||||
1: Magic Bracer 2: Thunder Finish | |||||
Obtained | |||||
Wild Gear ③ (Xigbar) |
Kingdom Hearts 358/2 Days Star Shell+ | |||||
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"An upgraded Star Shell. Boosts your Magic to give it a lot more power." | |||||
Japanese | スターシェル+ | ||||
Rōmaji | Sutā Sheru+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+40 | +1 | +60 | +28 | +2 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +4 | +1 | +3 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Ammo Capacity | |||||
12 | |||||
Abilities | |||||
1: Magic Bracer 2: Fire Finish | |||||
Obtained | |||||
Wild Gear+ ③ (Xigbar) |
The Star Shell is a pair of Arrowguns that can be wielded by Xigbar in Kingdom Hearts 358/2 Days. It can be upgraded to the Star Shell+.
Design[edit]
The body of a Star Shell Arrowgun is made up of an orange center with black edges surrounded by a faded purple ring with tan inner edges and two teeth-like protrusions pointing in. There are two orange circles near the front of the weapon, and an orange spike near the rear of it. The barrel is orange, flat, and shade-shaped, with a large gap in its center. The handle is black and the guard is a gradient that fades from purple to orange as it goes up. The guard is lined by six black diamonds with white edges that flash violet, the color of the bullets, when Xigbar reloads. The bullets produce violet sparks on contact with enemies and gold ones on contact with anything else.
Gameplay[edit]
Xigbar's basic ground combo involves him performing a short backflip while firing two simultaneous shots, one from each Arrowgun. While airborne, he then holds his two Arrowguns together and fires two more shots, these ones larger and faster than the previous two. In his aerial combo, Xigbar fires four shots straight ahead in quick succession, backflips, fires two more shots straight ahead, and finally holds his Arrowguns together to fire two charged shots straight ahead.
Xigbar's Arrowguns |
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Stand-Alone | Killer Bee | Stingray | Counterweight | Precision | Dual Head | Bahamut | Gullwing | Blue Frame | Star Shell | Sunrise | Ignition | Armstrong Hard-Boiled Heat | Diablo Eye | Double Tap | Stardust | Energy Muzzle | Crime & Punishment | Cupid's Arrow | Final Weapon | Sharpshooter | Dryer | Trumpet |