Kingdom Hearts 358/2 Days

Zephyr

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Kingdom Hearts 358/2 Days
Zephyr
Zephyr
"Your most basic weapon. Nothing really sets it apart."
Japanese 疾風
Rōmaji Shippū
Translation Gale
Stats
Strength Magic
Base Unit Ultima Base Unit
+15 +85 +0
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +0 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Obtained
No Gear (Xaldin)

The Zephyr is a set of Lances that can be wielded by Xaldin in Kingdom Hearts 358/2 Days.

Design[edit]

The Zephyr is Xaldin's most basic weapon, and therefore requires no Gears in order to wield. In appearance, the Zephyr is almost entirely grey, symbolizing its nature as the most basic of all of Xaldin's weapons through the use of achromatic colors.

A Zephyr Lance's shaft is white in the center and black on the ends, the two colors being separated by small, light grey rings. The lower end of the Lance is shaped like a grey, elongated diamond. The upper end is larger and shaped more like an arrowhead with a black center and light grey edges.

The name "Zephyr" comes from a word that refers to a light, westerly wind, which is, in turn, derived from the name of the Greek god of the west wind, Zephyrus.

Gameplay[edit]

The Zephyr's ground combo starts with a sideways slash using one Lance, followed by a downward diagonal slash using the other Lance. It ends with a thrust of all six Lances forwards at once.

The aerial combo consists of a sideways slash using one Lance, followed by a downward diagonal slash using the other Lance, and it ends with a thrust of all six Lances forwards at once in a pointed, star-like shape.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Horizontal Swing
Hit 1 0.5 X X X
(Ground) Downswing
Hit 1 0.75 X X X
(Ground) Six Spears Front Thrust
Hit 1 1.56


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Horizontal Swing
Hit 1 0.75 X X X
(Air) Downswing
Hit 1 0.75 X X X
(Air) Six Spears Central Thrust
Hit 1 1.56