Kingdom Hearts 358/2 Days

Shimmer

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Kingdom Hearts 358/2 Days
Shimmer
Shimmer
"A weapon that lets you string together faster, incredibly long ground combos."
Japanese 紫電
Rōmaji Shiden
Translation Swordflash
Stats
Strength Magic
Base Unit Ultima Base Unit
+69 +1 +31 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +9 +2 +5 +1
Attack Speed Approach Speed
Ground Air
1.1 1.0 1.0
Abilities
1: Chain Power
2: Chain Time
3: Heart Bonus
Obtained
Ominous Gear ④ (Xaldin)
Kingdom Hearts 358/2 Days
Shimmer+
Shimmer
"An upgraded Shimmer.
Lets you string together faster, incredibly long ground combos."
Japanese 紫電+
Rōmaji Shiden+
Translation Swordflash+
Stats
Strength Magic
Base Unit Ultima Base Unit
+87 +1 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +12 +2 +6 +1
Attack Speed Approach Speed
Ground Air
1.1 1.0 1.0
Abilities
1: Combo Boost
2: Chain Power
3: Critical Boost
Obtained
Ominous Gear+ ④ (Xaldin)

The Shimmer is a set of Lances that can be wielded by Xaldin in Kingdom Hearts 358/2 Days. It can be upgraded to the Shimmer+.

Design[edit]

A Shimmer lance's shaft is silver in the center and indigo on the ends, with the two colors separated by small, khaki-colored rings. The lower blade is a dark cross-shape similar to the top half of the Nobody symbol. It also sports a purple, curved blade on the lower half of the cross, with short, lilac spikes lining it. The upper blade is dark at its base and khaki-colored at the top, and forks into a "Y" shape. Two large, violet, semi-circular side blades connect to the two points of the main blade, and each one is lined by four lilac spikes of varying length; they somewhat resemble the berserk form of the Lunatic.

The Japanese name of the weapon, Shiden, literally means "violet lightning", but idiomatically refers to light reflecting off a blade.

Gameplay[edit]

Shimmer's normal ground combo starts with a sideways slash using one lance, followed by a downward diagonal slash using the other lance, and ends with a thrust of all six lances forwards at once. The Y combo can be activated after the second attack, and consists of Xaldin swinging his lances from the same starting point upward to two far points in a "V" formation, followed by a leap and a downward diagonal slash with one lance. The combo then ends with a thrust of all six lances forwards at once in a pointed, star-like shape.

The aerial combo consists of two downward diagonal slashes using one lance, followed by a thrust of all six lances forwards at once in a pointed, star-like shape.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Horizontal Swing
Hit 1 0.5 X X X
(Ground) Downswing
Hit 1 0.75 X X X
(Ground) Cross Launch
Hit 1 0.75 X X
(Ground) Six Spears Front Thrust
Hit 1 1.56 (Air) Downswing
Hit 1 0.63 X
(Air) Six Spears Central Thrust
Hit 1 1.56 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Downswing
Hit 1 0.75 X X X
(Air) Downswing
Hit 1 0.75 X X X
(Air) Six Spears Central Thrust
Hit 1 1.56