Kingdom Hearts 358/2 Days

Heavenfall

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
(Redirected from Attacking Heaven)
Jump to navigationJump to search
Kingdom Hearts 358/2 Days
Heavenfall
Heavenfall
"A weapon that boosts your Magic to give it incredible power."
Japanese 撃天
Rōmaji Gekiten
Translation Conquer Heavens
Stats
Strength Magic
Base Unit Ultima Base Unit
+31 +1 +69 +31 +2
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +6 +1 +7 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Magic Bracer
2: Aero Finish
3: Blizzard Finish
Obtained
Prestige Gear ④ (Xaldin)
Kingdom Hearts 358/2 Days
Heavenfall+
Heavenfall
"An upgraded Heavenfall.
Boosts your Magic to give it incredible power."
Japanese 撃天+
Rōmaji Gekiten+
Translation Conquer Heavens+
Stats
Strength Magic
Base Unit Ultima Base Unit
+36 +1 +64 +39 +2
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +6 +1 +8 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Magic Bracer
2: Aero Finish
3: Thunder Finish
Obtained
Prestige Gear+ ④ (Xaldin)

The Heavenfall is a set of Lances available to Xaldin in Kingdom Hearts 358/2 Days. It can be upgraded to the Heavenfall+.

Design[edit]

A Heavenfall lance's shaft is violet in the center and black on the ends, with the two colors separated by small, gold rings. The lower blade is roughly triangular in shape and sports three large, diamond-shaped gaps. It is white with blue inner edges. the upper blade is shaped like a large diamond with a lens-shaped gap in its center. The blade itself is white and sports cyan diamond is set in the middle of this gap. A long, thin, horizontal blade is present at the base of the main upper blade. This second blade is blue and has diamond-shaped tips with gaps of the same shape in their centers.

Gameplay[edit]

Heavenfall's ground combo starts with a thrust of all six lances forwards, followed by a star-shaped shockwave being emitted from the tips of the lances and ends with up to three consecutive scissor-like attacks, where all six lances thrust forward, cross each other and emit X-shaped shockwaves.

The aerial combo consists of a curved, downward diagonal slash using one lance, followed by another downward diagonal slash using one lance, and ends with a thrust of all six lances forwards at once in a pointed, star-like shape.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Six Spears Single Point Thrust
Hit 1 0.88 X X X
(Ground) Six Spears Cross Thrust
Hit 1 0.5 X X X
Hit 2 0.63 X X X
(Ground) Six Spears Cross Thrust
Hit 1 0.5 X X X
Hit 2 0.63 X X X
(Ground) Six Spears Cross Thrust
Hit 1 0.5 X X
Hit 2 0.75


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Horizontal Swing
Hit 1 0.75 X X X
(Air) Downswing
Hit 1 0.75 X X X
(Air) Six Spears Central Thrust
Hit 1 1.56