Kingdom Hearts 358/2 Days

Precision

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Kingdom Hearts 358/2 Days
Precision
Precision
"A weapon that enables your attacks to reach a wide area."
Japanese アキュラシー
Rōmaji Akyurashī
Translation Accuracy
Stats
Strength Magic
Base Unit Ultima Base Unit
+30 +70 +0
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +2 +4
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
16
Obtained
Loaded Gear (Xigbar)
Kingdom Hearts 358/2 Days
Precision+
Precision
"An upgraded Precision.
Enables your attacks to reach a wide area."
Japanese アキュラシー+
Rōmaji Akyurashī+
Translation Accuracy+
Stats
Strength Magic
Base Unit Ultima Base Unit
+35 +1 +65 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +2 1 +5 1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Ammo Capacity
16
Abilities
1: Defender
Obtained
Loaded Gear+ ② (Xigbar)

The Precision is a pair of Arrowguns that can be wielded by Xigbar in Kingdom Hearts 358/2 Days. It can be upgraded to the Precision+.

Design[edit]

The body of a Precision Arrowgun is roughly diamond-shaped with short spikes on each of its corners. Its center is blue, its inner edges are black, and its outer edges are silver and grey. The barrel is straight and dark grey. The handle and guard, which is lined by six dark grey diamonds, each with black edges, are both silver. Its rounds are greenish yellow and the diamonds flash yellow when Xigbar reloads. The sparks the bullets produce are green when they strike an enemy, but gold on contact with anything else.

"Precision" refers to extreme accuracy and effectiveness in carrying out a task; Xigbar's aim is portrayed as being extremely precise.

Gameplay[edit]

This weapon's ground combo consists of four shots being fired straight ahead followed by a 360° turn and two more, slightly larger, shots being fired. The aerial combo consists of four shots being fired straight ahead followed by a back flip and the same two shots that ended the ground combo. This weapon has a sixteen-round magazine.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) High-Speed Rapid-Fire
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Ground) Down Simultaneous Fire Somersault
Hit 1 0.38 x4 X X X
(Ground) Forward Rapid-Fire
Hit 1 0.5 X X X (Ground) Somersault Double Shot
Hit 2 0.5 X X X Hit 1 0.75 X
Hit 2 0.75 X
(Ground) Horizontal Spin Forward Rapid-Fire
Hit 1 0.88
Hit 2 0.88


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Quadruple Shot
Hit 1 0.5 X X X
Hit 2 0.5 X X X
Hit 3 0.5 X X X
Hit 4 0.5 X X X

(Air) Somersault Double Shot
Hit 1 0.75
Hit 2 0.75