Abilities
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Abilities in Kingdom Hearts
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Combat Abilities
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Aerial Sweep - Aero Potion - Air Combo Plus - Applause! - Asp's Bite - Blazing Fury - Blitz - Bolts of Sorrow - Charge - Combo Plus - Counterattack - Crescent - Critical Plus - Cure Potion - Dodge Roll - Ferocious Lunge - Furious Bellow - Ghostly Scream - Guard - Healing Herb - Hummingbird - Icy Terror - MP Gift - Raging Boar - Rocket - Sandstorm - Spiral Wave - Storm's Eye - Thunder Potion - Time-Out - Tornado - Vortex - Wind Armor Evolution - Hurricane Blast - Ripple Drive - Slapshot - Sliding Dash - Stun Impact - Zantetsuken Combo Master - EXP Zero
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Support Abilities
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Berserk - Cheer - Jackpot - Lucky Strike - MP Haste - MP Rage - Scan - Second Chance - Second Wind - Treasure Magnet Encounter Plus - Leaf Bracer - Tech Boost
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Special Abilities
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Ars Arcanum - Ragnarok - Sonic Blade - Strike Raid - Trinity Limit
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Shared Abilities
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Glide - High Jump - Mermaid Kick - Superglide
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Abilities in Kingdom Hearts Chain of Memories
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Abilities
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Dodge Roll - Glide - High Jump - Superglide
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Attack Sleights
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Ars Arcanum - Blitz - Dark Aura - Dark Break - Dark Firaga - Ragnarok - Sliding Dash - Sonic Blade - Strike Raid - Stun Impact - Trinity Limit - Zantetsuken
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Magic Sleights
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Aqua Splash - Bind - Blizzard Raid - Confuse - Fire Raid - Gifted Miracle - Holy - Homing Blizzara - Judgment - Mega Flare - Quake - Reflect Raid - Shock Impact - Synchro - Teleport - Terror - Thunder Raid - Tornado - Warp - Warpinator Firaga Break - Gravity Raid - Homing Fira - Stop Raid Firaga Burst - Freeze - Honey Pot - Honey Storm - Lethal Frame - Magnet Spiral - Raging Storm
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Summon Sleights
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Cross-slash/Cross-slash+ - Flare Breath - Idyll Romp - Omnislash - Paradise - Proud Roar - Showtime - Splash - Twinkle
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Friend Sleights
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Goofy Tornado - Hummingbird - Magic - MM Miracle - Sandstorm - Spiral Wave - Surprise Blazing Donald - Ferocious Lunge - Goofy Charge Furious Volley - Goofy Smash - Holy Burst - Inverse Burst - Lucky Bounty - Stardust Blitz - Wild Crush
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Duel Sleights
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Barrage - Dark Barrage - Dark Impulse - Dark Maelstrom - Impulse - Maelstrom
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Enemy Card Effects
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All Zeros - Attack Bracer - Attack Haste - Auto-Life - Auto-Reload - Back Attack - Berserk - Bio - Blizzard Boost - Combo Finish - Combo Plus - Cure Boost - Dash - Decrementor - Dispel - Double Sleight - Drain - Draw - Fire Boost - Float - Guard - Hyper Healing - Incrementor - Item Bracer - Leaf Bracer - Magic Boost - Mimic - Overdrive - Protect - Quickload - Quick Recovery - Random Flush - Random Values - Regen - Reload Haste - Reload Kinesis - Reload Lock - Retrograde - Second Chance - Shell - Sleightblind - Sleight Lock - Summon Boost - Thunder Boost - Value Break - Vanish - Warp Break - Wide Attack Cardblind Aero Guard - Combo Boost - Confu-Strike - Double Strike - Duel Trigger - Omni Break - Quick Barrier - Shot Charge - Water Charge
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Abilities in Kingdom Hearts II
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Action Abilities
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Aerial Finish - Aerial Impulse - Aerial Spiral - Aerial Sweep - Applause, Applause - Auto Assault - Auto Final - Auto Master - Auto Summon - Auto Valor - Auto Wisdom - Blazing Fury - Bolts of Sorrow - Bone Smash - Brave Beat - Brave Shot - Combo Upper - Complete Compilement - Counterguard - Crime & Punishment - Cure Potion - Dark Aura - Dark Shield - Dash - Disaster - Divider - Dodge Slash - Donald Blizzard - Donald Cure - Donald Fire - Donald Thunder - Dragonblaze - Eternal Session - Explosion - Fantasia - Ferocious Rush - Fierce Claw - Final Arcana - Final Arts - Final Strike - Finishing Blast - Finishing Leap - Flametongue - Flare Force - Furious Shout - Goofy Bash - Goofy Tornado - Goofy Turbo - Groundshaker - Guard - Guard Break - Healing Herb - Healing Water - Horizontal Slash - Howling Moon - Icy Terror - King's Pride - Magic Haste - Magic Spice - Master Magic - Master Strike - Mobile Action - Mushu Fire - No Mercy - Omega Finale - Over the Horizon - Overdrive - Pulsing Thunder - Quickplay - Rain Storm - Retaliating Slash/Retaliating Smash - Running Tackle - Scouting Disk - Slapshot - Slash Frenzy - Slide Dash - Sonic End - Sonic Strike - Teamwork - Tornado Fusion - Treasure Isle - Trick Fantasy - Trinity Limit - Upper Slash - Wisdom Shot Aerial Dive - Auto Limit - Flash Step - Hurricane Period - Infinity - Magnet Burst - Reflect Combo - Ripple Drive - Sonic Rave - Strike Raid - Vicinity Break - Zantetsu Counter - Zantetsuken
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Growth Abilities
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Aerial Dodge - Glide - High Jump - Quick Run Dodge Roll
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Support Abilities
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Aerial Recovery - Air Combo Boost - Air Combo Plus - Auto Change - Auto Healing - Auto Limit - Berserk Charge - Blizzard Boost - Combination Boost - Combo Boost - Combo Plus - Damage Drive - Defender - Draw - Drive Boost - Endless Magic - Experience Boost - Finishing Plus - Fire Boost - Form Boost - Hyper Healing - Item Boost - Jackpot - Leaf Bracer - Lucky Lucky - Magic Lock-On - MP Haste/MP Hastera/MP Hastega - MP Rage - Negative Combo - Once More - Reaction Boost - Scan - Second Chance - Summon Boost - Synch Blade - Thunder Boost Combo Master - Damage Control - Drive Converter - HP Gain - Light & Darkness - No Experience - Protect/Protectra/Protectga
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Abilities in Kingdom Hearts 358/2 Days
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Ability Panels
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Aerial Payback - Aerial Recovery - Aero Block - Air Rush - Air Slide - Auto-Block - Auto-Dodge - Auto-Life - Auto-Lock - Blizzard Block - Block - Block Bonus - Block-Counter - Block-Jump - Block-Retreat - Dodge Combo - Dodge Roll - Dodge Rush - Dodging Deflect - Final Limit - Fire Block - Float - Glide - Haste - High Jump - Homing Glide - Limit Boost - Perfect Block - Quick Recovery - Range Extender - Rocket Glide - Round Block - Scan - Sliding Block - Sliding Dash - Smash Recovery - Thunder Block - Treasure Magnet - Ultima Weapon
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Equipment Abilities
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Aero Finish - Alive 'n' Kicking - Blizzard Finish - Brick Wall - Chain Power - Chain Time - Combo Boost - Combo-Air Slide - Combo-Block - Combo-Jump - Critical Boost - Damage Control - Defender - Elemental Curse - Ether Boost - EXP Boost - Fire Finish - Grand Slam - Heart Bonus - Hi-EXP Boost - Lucky Strike - Magic Bracer - Magic Finale - Magical Strike - Offensive Block - One HP - Perma-Plight - Potion Boost - Prize Power - Risky Play - Second Chance - Striker - Thunder Finish - Vitality Barrier - Vitality Surge
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Limit Breaks
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All-Vanity - Ayers Rock - Berserk - Black Hole - Bloom-Out - Critical Snipe - Darkstrom - Diamond Dust - Dragoon Storm - Explosion - Faith - Fantasia - Jackpot - Magic Hour - Meteor Mirage - Ragnarok - Teamwork - Voltic Rush - Wave Gigs
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