Kingdom Hearts 358/2 Days
The Star
The Star
"A weapon that boosts your Magic to give it a lot more power."
Japanese ザ・スター
Rōmaji Za Sutā
Stats
Strength Magic
Base Unit Ultima Base Unit
+36 +1 +64 +14 +2
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +2 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Fire Finish
2: Thunder Finish
Obtained
Technical Gear ③ (Luxord)
Kingdom Hearts 358/2 Days
The Star+
The Star
"An upgraded The Star.
Boosts your Magic to give it a lot more power."
Japanese ザ・スター+
Rōmaji Za Sutā+
Stats
Strength Magic
Base Unit Ultima Base Unit
+44 +1 +56 +21 +2
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Thunder Finish
2: Aero Finish
Obtained
Technical Gear+ ③ (Luxord)

The Star is a deck of Cards that can be wielded by Luxord in Kingdom Hearts 358/2 Days. It can be upgraded to The Star+.

DesignEdit

The cards in The Star deck have an oblong shape. They sport three diamonds, one on the top, which is elongated, and two in each of the bottom corners of the card. Each diamond is split into four sections that alternate in color from white to lilac. They also have three grey teardrop shapes on their faces; one on the bottom and two in the upper corners. The long sides of the cards each have a circular chunk cut out of them. The borders of the cards are black, as are the borders of the individual shapes on the faces of the cards. The lower half of the backs of these cards are grey, while the upper halves are light grey, and the border on the back is white.

The Star is one of twenty-two cards that make up a Tarot deck's Major Arcana. It is numbered XVII (17).

GameplayEdit

The Star's ground combo starts with Luxord throwing his cards forwards in a boomerang-like fashion, followed by throwing a line of cards forwards then flipping them over, and ends with large versions of the cards protruding from the ground around him.

The aerial combo consists of Luxord throwing his cards forwards in a boomerang-like fashion twice, before riding a larger version of one the cards like a surfboard while performing a forward 360° spinning attack with larger versions of the cards held in each hand.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Boomerang Throw
Hit 1 0.5 X X X
 
 
(Ground) Racing Launch
Hit 1 0.38 X X X
 
 
(Ground) Surrounding 5-Directional Protrusion
Hit 1 1.5 x5


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Boomerang Throw
Hit 1 0.5 X X X
 
 
(Air) Boomerang Throw
Hit 1 0.5 X X X
 
 
(Air) Both Hands Horizontal Spin Swing
Hit 1 0.75 X
Hit 2 0.75