Kingdom Hearts 358/2 Days

High Roller's Secret

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Kingdom Hearts 358/2 Days
High Roller's Secret
High Roller's Secret
"A weapon that draws forth its wielder's personality."
Japanese 勝負師のお守り
Rōmaji Shōbushi no Omamori
Translation Gambler's Charm
Stats
Strength Magic
Base Unit Ultima Base Unit
+90 +1 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +0 +1 +9 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Grand Slam
2: Heart Bonus
Obtained
Mystery Gear ③ (Luxord)

The High Roller's Secret is a deck of Cards that can be wielded by Luxord in Kingdom Hearts 358/2 Days. It represents Luxord's personality.

Development[edit]

High Roller's Secret was originally planned to be a banknote with a value of 10 and a portrait depicting Luxord's face in its center.[1]

Design[edit]

A "card" from the High Roller's Secret deck is shaped like a four-leaf clover. It has the four distinctive, heart-shaped leaves of a clover and is colored in shades of light green.

High Roller's Secret is one of only four of Luxord's weapons whose name is not drawn from one of twenty-two cards that make up a Tarot deck's Major Arcana. The others are The Joker, Fair Game, and Finest Fantasy 13. Instead, its name is drawn from the superstition that four-leaf clovers are blessed with good luck.

The High Roller's Secret represents Luxord's reliance on luck and chance to assure victory.

Gameplay[edit]

High Roller's Secret's normal ground combo starts with two narrow sprays of "cards" forwards and ends with an upward spiral of "cards". The Y-Combo can be activated after the second attack, and consists of Luxord performing a spinning leap, surrounded in an upward spiral of "cards", followed by riding a larger version of one the "cards" like a surfboard while performing a forward 360° spinning attack with larger versions of the "cards" held in each hand.

The aerial combo consists of Luxord throwing his "cards" forwards in a boomerang-like fashion, followed by a spinning leap, surrounded in an upward spiral of "cards", and ends by riding a larger version of one the "cards" like a surfboard while performing a forward 360° spinning attack with larger versions of the "cards" held in each hand.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Front Throw
Hit 1 0.38 x3 X X X
(Ground) Front Throw
Hit 1 0.38 x3 X X X
(Ground) Rising Launch
Hit 1 0.38 x2 X X X
(Ground) Tornado Throw
Hit 1 0.25 x8 (Ground) Both Hands Horizontal Spin Swing
Hit 1 0.75 X X
Hit 2 0.75 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Boomerang Throw
Hit 1 0.5 X X X
(Air) Rising Launch
Hit 1 0.38 x2 X X X
(Air) Both Hands Horizontal Spin Swing
Hit 1 0.75 X
Hit 2 0.75


Notes and references[edit]