Pulsing
For the Power Crystal from Kingdom Hearts, see Energy. For the Power Gem from Kingdom Hearts χ, see Power Gem (KHχ). |
Power | |||
---|---|---|---|
"A gem shard containing essence of strength. Used for item synthesis." "A gem containing essence of strength. Used for item synthesis." "A mysterious stone filled with power. Used for item synthesis." | |||
Japanese | 力 | ||
Rōmaji | Chikara
| ||
Item | Rarity | Buy | Sell |
Shard | ★☆☆☆☆ | — | — |
Gem | ★★☆☆☆ | — | — |
Stone | ★★★★☆ | — | — |
Power | |||
---|---|---|---|
Japanese | 力 | ||
Rōmaji | Chikara
| ||
Type | Blue Ingredient | ||
Item | Rank | Buy | Sell |
Shard | 100[1] | — | |
Stone | 200[2] | — | |
Gem | 400[3] | — | |
Crystal | — | — |
Pulsing | ||
---|---|---|
Japanese | 力 | |
Rōmaji | Chikara
| |
Item | Buy | Sell |
Crystal | 300[4] | — |
Pulsing, also translated as Power, is a material type introduced in Kingdom Hearts. Pulsing materials contain the essence of strength and are associated with Stop magic.
Design
Pulsing materials are represented by deep blue jewels with an Elemental material structure.
The name "pulsing" clearly references the "essence of strength" the material contains.
Obtaining Pulsing materials
Kingdom Hearts
Drops
- Power Shard: Powerwild (8%/20%)[8], Bouncywild (12%/20%)[9], White Mushroom (100%)[10], Bambi (40%/60%)[11]
- Power Gem: Pirate (6%), Air Pirate (6%), Battleship (10%/20%)[12], White Mushroom (20%/60%)[13], Bambi (30%/40%/60%)[14]
Kingdom Hearts Final Mix
Drops
- Power Shard: Powerwild (4%), Bouncywild (8%), White Mushroom (100%)[15], Bambi (20%)[16]
- Power Gem: Pirate (4%), Air Pirate (4%), Battleship (4%/8%)[17], White Mushroom (10%)[18], Bambi (10%/20%)[19]
- Power Stone: Sniperwild (35%/50%/60%/100%)[20]
Kingdom Hearts II
Drops
- Power Shard: Creeper Plant (8%), Large Body (12%)
- Power Stone: Luna Bandit (8%), Silver Rock (6%)
- Power Gem: Aerial Knocker (8%), Shaman (10%)
- Power Crystal: Morning Star (12%)
Treasures
- Power Shard: Chest at The West Hall[KH II FM]; chest at the Bazaar[KH II FM].
- Power Stone: Chest at Isla de Muerta: Moonlight Nook[KH II FM]; chest at The Cave of Wonders: Entrance[KH II FM].
- Power Crystal: Chest at the Cavern of Remembrance: Depths[KH II FM]; chest at the I/O Tower: Hallway[KH II FM].
Kingdom Hearts Birth by Sleep
Drops
- Pulsing Crystal: Bruiser (25%/40%)[21], Tank Toppler (50%/60%)[22], Wild Bruiser (90%), Buckle Bruiser (50%/90%)[23]
Treasures
- Terra: Chest at the Summit, chest at the Waterside, chest at the Palace Courtyard, chest at the Mysterious Tower, chest at the Outer Gardens, chest at the Turo Prison Block, chest at the Ship Corridor.
- Ventus: Chest at the Mousehole, chest at the Outer Gardens, chest at the Ship Corridor
- Aqua: Chest at the Gates, chest at the Gizmo Gallery
Rewards
- Terra: Collect 20 points in Terra's Sticker Album.
Kingdom Hearts III
Drops
- Pulsing Shard: Earth Core (15%), Soldier (8%), Powerwild (12%)
- Pulsing Stone: Earth Core (10%), Soldier (4%)[24], Satyr (8%), Powerwild (6%), Toy Box
- Pulsing Gem: Satyr (4%), Pogo Shovel (8%), Spiked Turtletoad (8%), Toy Box
- Pulsing Crystal: Helmed Body (4%)
Synthesis
Pulsing Crystal | |
---|---|
Requires | Obtain 30 different synthesis materials |
Ingredients | Wellspring Crystal x1 Pulsing Gem x2 Pulsing Stone x3 Pulsing Shard x5 |
Other Methods
- Pulsing Shard: Pulsing Shard x3 is one of the possible Prize Postcard rewards.
- Pulsing Stone: Pulsing Stone x2 is one of the possible Prize Postcard rewards.
Kingdom Hearts Melody of Memory
Drops
- Pulsing Shard: Simple and Clean, Welcome to Wonderland, To Our Surprise, Olympus Coliseum, Go for It!, A Day in Agrabah, Arabian Dream, A Very Small Wish, Under the Sea, Spooks of Halloween Town, Captain Hook's Pirate Ship, Scherzo Di Notte (KH), Fragments of Sorrow, Squirming Evil, Guardando nel buio, Castle Oblivion, Lord of the Castle, The 13th Struggle, Hand in Hand (Piano), A Whole New World
- Pulsing Gem: Simple and Clean, To Our Surprise, Go for It!, Arabian Dream, A Very Small Wish, Monstrous Monstro, Under the Sea, An Adventure in Atlantica, This is Halloween, Captain Hook's Pirate Ship, Pirate's Gigue, Hollow Bastion, End of the World, Squirming Evil, Another Side, Castle Oblivion, Forgotten Challenge, The Force in You, Hand in Hand (Piano), Destati
Rewards
- Pulsing Shard: Clear Olympus Coliseum (KH) in World Tour (x14), clear Timeless River in World Tour (x14).
- Pulsing Gem: Clear Wicked Melody in World Tour (x7), clear Tricksters' Melody in World Tour (x7).
Synthesis
Pulsing Shard | |||
---|---|---|---|
Requires | Moogle Level 5 | Ingredients | Writhing Shard x3 |
EXP | |||
EXP Bonus |
Pulsing Gem | |||
---|---|---|---|
Requires | Moogle Level 7 | Ingredients | Pulsing Shard x4 |
EXP | |||
EXP Bonus |
Synthesized items
Kingdom Hearts
Power materials are used to synthesize the following items:
- Power Up (5 Power Shards, 3 Power Gems)
- Energy Bangle (2 Power Shards)
- Power Chain (2 Power Shards)
- Angel Bangle (3 Power Shards)
- Golem Chain (3 Power Shards, 1 Power Gem)
- Gaia Bangle (5 Power Shards, 3 Power Gems)
- Heartguard (3 Power Shards)
- Ultima Weapon (5 Power Gems)
Kingdom Hearts Final Mix
Power materials are used to synthesize the following items:
- Mega Potion (1 Power Shard)
- Power Up (5 Power Shards, 3 Power Gems)
- Power Chain (2 Power Shards)
- EXP Earring (1 Power Stone)
- Titan Chain (5 Power Shards, 1 Power Stone, 3 Power Gems)
- Three Stars (5 Power Gems)
- Fantasista (3 Power Stones)
Kingdom Hearts II
Power materials are used to synthesize the following items:
- Elixir (1 Power Stone)
- Megalixir (1 Power Stone)
- Mega-Potion (1 Power Shard)
- Mega-Ether (1 Power Shard)
- AP Boost (3 Power Crystals)
- Magic Boost (3 Power Crystals)
- Power Band (1 Power Stone)
- Buster Band (1 Power Stone)
- Garnet Ring (1 Power Shard, 1 Power Stone)
- Diamond Ring (1 Power Shard, 1 Power Stone)
- Mythril Ring (1 Power Stone)
- Orichalcum Ring (1 Power Stone)
- Mage Earring (1 Power Gem)
- Slayer Earring (1 Power Gem)
Kingdom Hearts Birth by Sleep
Pulsing materials are used to add the following abilities:
Kingdom Hearts III
Pulsing materials are used to synthesize the following items:
- Mega Potion (3 Pulsing Shards)
- Strength Boost (2 Pulsing Crystals)
- Ultima Weapon (2 Pulsing Crystals)
- Warhammer+ (1 Pulsing Gem)
- Astrolabe+ (2 Pulsing Gems)
- Aegis Shield+ (2 Pulsing Gems)
- Save the King (1 Pulsing Crystal)
- Save the King+ (1 Pulsing Crystal)
- Cosmic Ring (3 Pulsing Gems)
- Phantom Ring (3 Pulsing Stones, 1 Pulsing Gems)
- Orichalcum Ring (3 Pulsing Gems, 1 Pulsing Crystals)
- Soldier's Earring (6 Pulsing Shards, 3 Pulsing Stones)
- Mage's Earring (6 Pulsing Stones, 3 Pulsing Gems)
- Moon Amulet (3 Pulsing Stones)
- Star Charm (3 Pulsing Gems)
- Draw Ring (5 Pulsing Shards)
- Pulsing Crystal (5 Pulsing Shards, 3 Pulsing Stones, 2 Pulsing Gems)
Pulsing materials are used to forge the following Keychains:
- Favorite Deputy LV5, 6, 8 to 10 (3 Pulsing Stones, 3 Pulsing Gems, 1 Pulsing Crystal total)
- Nano Gear LV4, 7, 9 (1 Pulsing Stone, 1 Pulsing Gem, 1 Pulsing Crystal total)
Kingdom Hearts Melody of Memory
Pulsing materials are used to synthesize the following items:
- "Riku" Memory Dive MS (36 Pulsing Gems)
- "Naminé" Memory Dive MS (36 Pulsing Gems)
- "Part of Your World" Memory Dive MS (78 Pulsing Shards)
- "Hand in Hand" Field Battle MS (25 Pulsing Shards, 35 Pulsing Gems)
- "Princesses & New Seven Hearts" ProfiCard Icons (58 Pulsing Shards)
- "Special A" ProfiCard Icons (20 Pulsing Gems)
- "Key Art A" Collector's Cards (9 Pulsing Shards)
- "Story Scene A" Collector's Cards (9 Pulsing Shards)
- "Character A" Collector's Cards (9 Pulsing Shards)
- "Enemy A" Collector's Cards (9 Pulsing Shards)
- "Keyblade A" Collector's Cards (9 Pulsing Shards)
- "Story Scene No. 1 - 20" Collector's Cards (4 Pulsing Gems)
- "Story Scene No. 21 - 40" Collector's Cards (4 Pulsing Gems)
- "Story Scene No. 41 - 60" Collector's Cards (4 Pulsing Gems)
- "Story Scene No. 61 - 80" Collector's Cards (4 Pulsing Gems)
- "Story Scene No. 81 - 100" Collector's Cards (4 Pulsing Gems)
- "Story Scene No. 101 - 120" Collector's Cards (4 Pulsing Gems)
- "Story Scene No. 121 - 130" Collector's Cards (4 Pulsing Gems)
- Soothing Crystal (9 Pulsing Gems)
- Lucid Shard (3 Pulsing Shards)
- Pulsing Gem (4 Pulsing Shards)
Notes and references
- ^ The Power Shard can be purchased once 30 have been deposited.
- ^ The Power Stone can be purchased once 25 have been deposited.
- ^ The Power Gem can be purchased once 20 have been deposited.
- ^ The Pulsing Crystal is available at Arena level 1.
- ^ The Pulsing Shard can be purchased once 30 have been deposited.
- ^ The Pulsing Stone can be purchased once 25 have been deposited.
- ^ The Pulsing Gem can be purchased once 20 have been deposited.
- ^ The Powerwild drops a Power Shard 20% of the time when they slip on a banana peel.
- ^ The Bouncywild drops a Power Shard 20% of the time when they slip on a banana peel.
- ^ The White Mushroom drops a Power Shard if a Stop spell is the last of three different spells cast on it.
- ^ In Halloween Town, Bambi drops a Power Shard 40% of the time the second time his gauge is filled, and 60% of the time the third time his gauge is filled.
- ^ The Battleship drops a Power Gem 20% of the time when the Stern, Cannons, or Mast are broken.
- ^ The White Mushroom drops a Power Gem 20% of the time if a Stop spell is the last of three different spells cast on it, and 60% of the time if all three are a Stop spell.
- ^ In Halloween Town, Bambi drops a Power Gem 30% of the time the third time his gauge is filled.
- ^ When encountered at the Sunken Ship or Linked Worlds, the White Mushroom drops a Power Shard if a Stop spell is the last of three different spells cast on it.
- ^ In Halloween Town, Bambi drops a Power Shard 20% of the time the second time and third time his gauge is filled.
- ^ The Battleship drops a Power Gem 8% of the time when the Stern, Cannons, or Mast are broken.
- ^ When encountered at the Sunken Ship or Linked Worlds, the White Mushroom drops a Power Gem 10% of the time if a Stop spell is cast on it three times.
- ^ In Halloween Town, Bambi drops a Power Gem 20% of the time the third time his gauge is filled.
- ^ The 6th Sniperwild defeated drops a Power Stone 35% of the time, the 12th Sniperwild defeated drops a Power Stone 50% of the time, the 18th Sniperwild defeated drops a Power Stone 60% of the time, the 24th Sniperwild defeated drops a Power Stone 100% of the time, and the 30th Sniperwild defeated drops two Power Stones 100% of the time.
- ^ The Bruiser drops a Pulsing Crystal 25% of the time at Shop Level 1-2, and 40% of the time at Shop Level 3-8.
- ^ The Tank Toppler drops a Pulsing Crystal 50% of the time at Shop Level 4-6, and 60% of the time at Shop Level 7-8.
- ^ The Buckle Bruiser drops a Pulsing Crystal 50% of the time at Shop Level 5, and 90% of the time at Shop Level 6-8.
- ^ Soldiers can drop Pulsing Stones during fights that require you to fill up Boo's Laugh Gauge in Monstropolis.