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The Sky Scraper Reaction Command as it appears in the Xemnas (Dragon) boss battle.
Reaction Commands are a feature introduced in Kingdom Hearts II, intended to extend the level of combat. By pressing in specific contexts, the player avatar will perform a specific action indicated by the title of the command. These reactions are generally combat maneuvers used to gain the upper hand against enemies, though they are also used for more mundane actions such as talking to other characters and opening chests. Occasionally, some Reaction Commands must be completed in order to end a battle. Only a select few Reaction Commands require the player to press the moment it appears; in Kingdom Hearts II, one can press until the command is initiated, suffering no penalty if is not pressed at the right moment. Only three Reaction Commands in the entirety of Kingdom Hearts II penalize such an action. In Kingdom Hearts Re:Chain of Memories, pressing too early during the execution of a Sleight prevents the attack from being completed.
Kingdom Hearts
Note: Reaction commands only appear within the Kingdom Hearts HD 1.5 ReMIX version of Kingdom Hearts Final Mix.
General reaction commands
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Enemy-specific reaction commands
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Event-specific reaction commands
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Kingdom Hearts Chain of Memories
Note: Reaction commands only appear within the Kingdom Hearts Re:Chain of Memories version.
General reaction commands
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Enemy-specific reaction commands
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Event-specific reaction commands
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Kingdom Hearts II
General reaction commands
Command
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Description
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Context
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Talk ([citation needed], [citation needed]?)
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Speak with a non-playable character.
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When near a non-playable character. Certain rooms in each world will also lock battle commands and treat party members as non-playable characters.
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Enemy-specific reaction commands
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Event-specific reaction commands
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Kingdom Hearts Birth by Sleep
General reaction commands
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Enemy-specific reaction commands
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Event-specific reaction commands
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Kingdom Hearts Dream Drop Distance
General reaction commands
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Enemy-specific reaction commands
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Event-specific reaction commands
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Notes and references
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Kingdom Hearts II
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Characters
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Party members
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Roxas - Sora - Donald Duck - Goofy Fa Mulan - Beast - Auron - Jack Sparrow - Aladdin - Jack Skellington - Simba - Tron - Riku
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Summons
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Chicken Little - Genie - Stitch - Peter Pan
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Antagonists
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Organization XIII Xemnas - Xigbar - Xaldin - Saïx - Axel - Demyx - Luxord Villains Maleficent - Pete - Hades - Ursula - Hector Barbossa - Jafar - Oogie Boogie - Scar Shan-Yu - Master Control Program - Sark
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Non-playable characters
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Abu - Aerith - Ansem the Wise - Ariel - Ariel's Sisters - Auron - Bathtub - Belle - Biggs - Captain Pete - Carpet - Cave of Wonders Guardian - Cerberus - Chien Po, Ling, and Yao - Chip - Chip and Dale - Christmas Elves - Cid - Clara Cluck - Clarabelle Cow - Cloud - Cogsworth - Daisy Duck - Dark Figure - Dr. Finkelstein - Eeyore - Elizabeth Swann - Enchanted Brooms - Flora, Fauna, and Merryweather - Flotsam and Jetsam - Flounder - Fujin - Gopher - Gullwings - Hayabusa - Hayner - Hercules - Horace Horsecollar - Hostile Program - Huey, Dewey, and Louie - Hydra - Iago - Jasmine - Jessie - Jiminy Cricket - Kairi - Kanga - King Triton - Li Shang - Lock, Shock, and Barrel - Lumière - Maleficent's Raven - Megara - Merlin - Mickey Mouse - Minnie Mouse - Moogles - Mrs. Potts - Mufasa - Mushu - Nala - Naminé - Olette - Owl - Pain and Panic - Pegasus - Pence - Philoctetes - Piglet - Pluto - Prince Eric - Pumbaa - Rabbit - Rafiki - Raijin - Reindeer - Rock Titan - Roo - Sally - Santa Claus - Scrooge McDuck - Sebastian - Seifer - Selphie - Sephiroth - Setzer - Shenzi, Banzai, and Ed - Simba and Nala's cub - Squall Leonhart - Terra-Xehanort - The Emperor - The Experiment - The Ghost of Scar - The Mayor - The Peddler - Tifa - Tigger - Timon - Tinker Bell - Undead Pirates - Vivi - Wallace - Wantz - Wardrobe - William Turner - Winnie the Pooh - Wedge - Yen Sid - Yuffie - Zero
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Locations
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Worlds
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Twilight Town - Destiny Islands - Hollow Bastion/Radiant Garden - The Land of Dragons - Beast's Castle - 100 Acre Wood - Olympus Coliseum - Disney Castle - Timeless River - Atlantica - Port Royal - Agrabah - Halloween Town - Pride Lands - Space Paranoids - The World That Never Was - End of Sea
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Places
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The Other Twilight Town - Dive to the Heart - Mysterious Tower - Kingdom Hearts
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Terms
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Cornerstone of Light - Drive Form - Gate - Hollow Bastion Restoration Committee - Kairi's Letter - Keyblade - Kingdom Hearts Encoder - Organization XIII - Princesses of Heart - Reaction Command - Secret Ansem Report - Sidecar Glider - Skateboard - The End - Twilight Town Disciplinary Committee
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Music
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Kingdom Hearts II Original Soundtrack - Kingdom Hearts Original Soundtrack Complete - Sanctuary
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Archives
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Accessories - Artwork - Bosses - Enemies - Items - Keyblades - Other Weapons - Songs - Removed content
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Game mechanics
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General mechanics
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Attack | Magic | Items | Party member | Stats | Gauges | Prizes Synthesis | Moogle Shop | Report | Glossary | Abilities (KH, KHCOM, KHII, KHD, KHREC, KHBBS, KH3D, KHUχ, KHIII, KHDR)
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Special combat and play mechanics
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Commands
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Command Menu | Command Matrix | Command Deck (KHBBS, KH3D) Reaction Command | Overlay command | Finish command | Special Command | Situation Command
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Alternate action systems
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Cards (Battle, Map, World) | Cards (KHχ) | Medal (KHUχ) | Cards (KHDR)
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Alternate level systems
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Mission Mode | Questploration | Quests | Music Stage
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Character and stats mechanics
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Panel System | Rank | Version Up | Stat Matrix | Gear Matrix | Command Meld | Drop System | Spirit
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Movement mechanics
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Lock-On | Swimming | Flowmotion | Free Running
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Technique and action mechanics
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Critical Hit | Summon | Sleight | Dark Mode | Drive Form | Limit | Limit Break | Debug Ability | Dimension Link | Command Style | Shotlock | Flowmotion | Reality Shift | Link System | Special Attack | Style Change | Attractions | Link Summon | Formchange
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Rewards
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Treasure Chest | Bonus Level | Experience | Tech Points | Munny | Moogle Point | Heart Point | VP | Medals | Rhythm Point
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Enemy mechanics
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Revenge Action | Reaction Endurance | Reality Endurance | Attraction Endurance | Armor Mode
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Game elements
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Opening Menu | The End | Difficulty Level | Tutorial | Game Over | Save Point | Game Clear Data | Theater Mode | Trophies
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