Kingdom Hearts 358/2 Days

Contrivance

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Revision as of 16:48, 20 November 2024 by JeruTz (talk | contribs) (→‎Gameplay)
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Kingdom Hearts 358/2 Days
Contrivance
Contrivance
"A weapon that provides versatility by greatly boosting both Strength and Magic."
Japanese コントライバンス
Rōmaji Kontoraibansu
Stats
Strength Magic
Base Unit Ultima Base Unit
+84 +3 +16 +31 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+5 +1 +10 +1 +15 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Magic Bracer
2: Blizzard Finish
3: Alive 'n' Kicking
Obtained
Omega Gear ⑥ (Vexen)
Kingdom Hearts 358/2 Days
Contrivance+
Contrivance
"An upgraded Contrivance.
Provides versatility by greatly boosting both Strength and Magic"
Japanese コントライバンス+
Rōmaji Kontoraibansu+
Stats
Strength Magic
Base Unit Ultima Base Unit
+120 +3 +15 +34 +5
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+5 +1 +0 +1 +14 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Magic Bracer
2: Blizzard Finish
3: Brick Wall
Obtained
Omega Gear+ ⑥ (Vexen)

The Contrivance is a Shield that can be wielded by Vexen in Kingdom Hearts 358/2 Days. It can be upgraded to the Contrivance+.

Design

Contrivance has a circular shape with wide, curved protrusions on each of its sides, a pentagonal spike on its top, and a longer pentagonal spike at the bottom. The two spikes are white, and there is a white octagon in the middle of the shield, surrounded two curved, magenta shapes on the sides. The two side protrusions are dark purple All of these colored sections are separated by very dark blue borders, and the edges of the shield are black too, aside from the edges of the side protrusions, which are silver.

Contrivance is the act of contriving something, as a mechanical device or a clever plan.

Gameplay

Contrivance's ground combo begins as a jab forward. From there, a Y-Combo is prompted, and a sharp uppercut can be executed. From the uppercut, another Y-Combo can be executed, causing Vexen to poise his shield above him, them slam it underneath him. If the normal combo is continued, it finishes there with an outward thrust, Vexen's shield flying from his hands and coming to rest a good distance away.

Its aerial combo begins as a simple upward thrust, followed by another upward thrust, and finished with Vexen poising his shield above his head and bringing it down underneath him.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Advancing Protrusion
Hit 1 0.63 X X X
(Ground) Launch
Hit 1 0.75 X X X
(Ground) Launch
Hit 1 0.75 X X X (Air) Upswing
Hit 1 0.75 X X X
(Ground) Thrust
Hit 1 0.88 X X X (Air) Upswing Drop Throw
Hit 1 0.25 X X X
(Ground) Long Distance Front Throw Hit 2 1.5 X
Hit 1 0.75 X
Hit 2 1.0


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Upswing
Hit 1 0.75 X X X
(Air) Upswing
Hit 1 0.75 X X X
(Air) Upswing Drop Throw
Hit 1 0.25 X X
Hit 2 1.5