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Situation Command: Difference between revisions

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====''Kingdom Hearts III''====
====''Kingdom Hearts III''====
===Formchanges===
{|class="wikitable" width="100%" style="background-color:#E6E6FA"
|-bgcolor="#87ceeb"
|width="35%" style="text-align:center"|'''Command'''
|width="45%" style="text-align:center"|'''Description'''
|width="18%" style="text-align:center"|'''Context'''
|-
|{{nihongo|'''Second Form'''|セカンドフォーム|Sekando Fōmu}}
|Activate the Second Form Formchange.
|Fill the meter with physical combos with any of the following equipped Keyblades: [[Kingdom Key]], [[Starlight]], [[Midnight Blue]], [[Dawn Till Dusk]], and [[Phantom Green]].
|-
|{{nihongo|'''Stun Impact'''|スタンインパクト|Sutan Inpakuto}}
|Gather energy and unleash it in a large burst, stunning nearby enemies.
|Default Finish command for Second Form.
|-
|{{nihongo|'''Sonic Blade'''|ソニックレイヴ|Sonikku Reivu|lit. "Sonic Rave"}}
|Execute a number of successive thrusting attacks.
|Fill the meter with physical combos during Second Form.
|-
|{{nihongo|'''Ars Arcanum'''|ラストアルカナム|Rasuto Arukanamu|lit. "Last Arcanum"}}
|Attack enemies with a flurry of powerful slashes.
|Fill the meter a second time with physical combos during Second Form.
|-
|'''Ancient Light'''
|Summon the power of Keyblades from the ancient past and deal heavy damage to all nearby enemies.
|Fill the meter a second time with physical combos during Second Form. Only available in '''Second Form S.'''
|-
|}
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Revision as of 20:14, 4 February 2019

Situation Commands seen on the left side are unlocked through battle performance.

Situation Commands are a gameplay element in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- and Kingdom Hearts III. They behave similarly to Reaction Commands, in which they behave differently depending on context.

Situation Commands can not only be selected through pressing Triangle, but by also pressing up on the D-pad to select the Situation Command and then pressing X, Circle in the Japanese version. Unlike Reaction Commands, multiple Situation Commands can appear at once.

General Situation Commands

Command Description Context
Open Open a treasure chest. When near a treasure chest.
Examine Investigate an object in the field. When near specific objects.
Save Open the Save menu. When near a Save Portal.

Situation Commands

Combat-based Situation Commands are unlocked through battle performance. Like Command Styles and Finish commands from Kingdom Hearts Birth by Sleep, engaging in combat has arrow-shaped markers appear above the Command Menu. When sufficient damage is inflicted while at three markers, the markers are dispensed and Situation Commands appear above the Command Menu, alongside a timer next to them indicating how long the player has until the Command disappears. These timers can be refreshed by re-initiating the Situation Command's trigger.

The Situation Commands that appear are based on the player's battle style when acquiring markers, and can vary from between Grand Magic, Formchanges, Style Changes, Attractions, and Team Attacks. A highly-varied battle style can also unlock multiple Situation Commands simultaneously, allowing the player to unleash several powerful moves in rapid succession. If the player does not attack or block anything for a period of time, any gained markers will be discarded.

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-

Battle Situation Commands

Command Description Context
Spellweaver (マジックウィッシュ Majikku Wisshu?, lit. "Magic Wish") Activate the Spellweaver Style Change. Fill the meter with physical combos.
Wayfinder (ウェイファインダー Weifaindā?) Activate the Wayfinder Style Change. Ally with Mickey.
Finish (フィニッシュ Finisshu?) Perform a devastating attack that ends a Style Change. Fill the meter with physical combos during a Style Change.
Firaja (フィラガン Firagan?, lit. "Firagun") Cast an explosive Fire spell. Fill the meter with Firaga spells.
Blizzaja (ブリッザガン Burizzagan?, lit. "Blizzagun") Cast a massive Blizzard spell. Fill the meter with Blizzaga spells.
Thundaja (サンダーガン Sandāgan?, lit. "Thundagun") Cast a Thunder spell that rains a devastating thunderstorm upon enemies. Fill the meter with Thundaga spells.

Event-specific Situation Commands

Command Description Context
Wayfinder (ウェイファインダー Weifaindā?) Bind the Demon Tide, rendering it vulnerable to combos. Triggers the Wayfinder Team Attack when completed. Deal sufficient damage to the Demon Tide.
Finish (フィニッシュ Finisshu?) Deliver a powerful surge of light to the Demon Tide. Fill the meter in the Wayfinder Team Attack during the Demon Tide fight.


Kingdom Hearts III

Formchanges

Command Description Context
Second Form (セカンドフォーム Sekando Fōmu?) Activate the Second Form Formchange. Fill the meter with physical combos with any of the following equipped Keyblades: Kingdom Key, Starlight, Midnight Blue, Dawn Till Dusk, and Phantom Green.
Stun Impact (スタンインパクト Sutan Inpakuto?) Gather energy and unleash it in a large burst, stunning nearby enemies. Default Finish command for Second Form.
Sonic Blade (ソニックレイヴ Sonikku Reivu?, lit. "Sonic Rave") Execute a number of successive thrusting attacks. Fill the meter with physical combos during Second Form.
Ars Arcanum (ラストアルカナム Rasuto Arukanamu?, lit. "Last Arcanum") Attack enemies with a flurry of powerful slashes. Fill the meter a second time with physical combos during Second Form.
Ancient Light Summon the power of Keyblades from the ancient past and deal heavy damage to all nearby enemies. Fill the meter a second time with physical combos during Second Form. Only available in Second Form S.