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Monstro: Difference between revisions

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Monstro has one of the most confusing layouts of any world; it is essentially an interconnecting maze. It takes a lot of patience and a little ingenuity to make your way through. Many openings open into different parts of the same room, allowing for much confusion of anyone trying to work their way through. As the surfaces in each area look the same, the only visual differences in the Chambers are the ledges, the treasures, and the occasional Barrel and debris found in them. In addition, the Chambers are marked only with numbers and are not traveled through in numerical order. Finally, Monstro defies anatomy as it is known, so natural assumptions such as going "down" to reach his stomach, for example, do not hold (you have to climb up his throat.)
Monstro has one of the most confusing layouts of any world; it is essentially an interconnecting maze. It takes a lot of patience and a little ingenuity to make your way through. Many openings open into different parts of the same room, allowing for much confusion of anyone trying to work their way through. As the surfaces in each area look the same, the only visual differences in the Chambers are the ledges, the treasures, and the occasional Barrel and debris found in them. In addition, the Chambers are marked only with numbers and are not traveled through in numerical order. Finally, Monstro defies anatomy as it is known, so natural assumptions such as going "down" to reach his stomach, for example, do not hold (you have to climb up his throat.)


[[File:Monstro - Mouth (Art).png|right|thumb|Artwork of Monstro's mouth.]]
[[File:Monstro - Mouth (Art).png|left|thumb|Artwork of Monstro's mouth.]]
[[Sora]] and his party enter through '''{{a|Mouth}}''', the largest room in the world. Here, among the piles of wood and shipwrecks, the party will come across [[Geppetto]] and [[Pinocchio]], as well as the world's [[Save Point]]. Troublesome Pinocchio leads the party down the into the whale's innards. '''{{a|Chamber 1}}''' is the arrival point for the party here. The lowest door leads to a dead-end at '''{{a|Chamber 3}}''', marked by a large piece of debris blocking off the other lowest exit. The door on the ledge of Chamber 1 will take the party to '''{{a|Chamber 2}}''', which leads to Chamber 3 going down, and to '''{{a|Chamber 5}}''' going up. '''{{a|Chamber 6}}''', which comes soon after, stands out because it is formed like a set of stairs. Chamber 5 will also send the party to '''{{a|Chamber 4}}''', from which the '''{{a|Bowels}}''' and the first battle with the Parasite Cage can be found, as well as another Save Point.
[[Sora]] and his party enter through '''{{a|Mouth}}''', the largest room in the world. Here, among the piles of wood and shipwrecks, the party will come across [[Geppetto]] and [[Pinocchio]], as well as the world's [[Save Point]]. Troublesome Pinocchio leads the party down the into the whale's innards. '''{{a|Chamber 1}}''' is the arrival point for the party here. The lowest door leads to a dead-end at '''{{a|Chamber 3}}''', marked by a large piece of debris blocking off the other lowest exit. The door on the ledge of Chamber 1 will take the party to '''{{a|Chamber 2}}''', which leads to Chamber 3 going down, and to '''{{a|Chamber 5}}''' going up. '''{{a|Chamber 6}}''', which comes soon after, stands out because it is formed like a set of stairs. Chamber 5 will also send the party to '''{{a|Chamber 4}}''', from which the '''{{a|Bowels}}''' and the first battle with the Parasite Cage can be found, as well as another Save Point.



Revision as of 19:48, 26 March 2013

Monstro

Monstro KH.png
Monstro Logo KH.png
Japanese モンストロ

Romaji Monsutoro
Games Kingdom Hearts
Kingdom Hearts: Chain of Memories
Kingdom Hearts 3D: Dream Drop Distance

Assistants Riku[KH I]
Origin Pinocchio (1940)
Themes Header.png

KH tracks
Field theme - A Very Small Wish
Battle theme - Monstrous Monstro
KHCOM tracks
Field theme - A Very Small Wish
Battle theme - Monstrous Monstro
Other worlds
Introduced in Kingdom Hearts
Dive to the Heart | Destiny Islands | Disney Castle
Traverse Town | Wonderland | Olympus Coliseum
Deep Jungle | Agrabah | Monstro
Atlantica | Halloween Town | Neverland
100 Acre Wood | Hollow Bastion
End of the World | Realm of Darkness
Introduced in Kingdom Hearts Chain of Memories
Castle Oblivion | Twilight Town
Introduced in Kingdom Hearts II
Mysterious Tower | Radiant Garden
The Land of Dragons | Beast's Castle | Timeless River
Port Royal | Pride Lands | Space Paranoids
The World That Never Was | End of Sea | Keyblade Graveyard
Introduced in Kingdom Hearts coded
Datascape
Introduced in Kingdom Hearts Birth by Sleep
Land of Departure | Mirage Arena
Dwarf Woodlands | Enchanted Dominion | Castle of Dreams
Disney Town | Deep Space
Introduced in Kingdom Hearts 3D: Dream Drop Distance
La Cité des Cloches | The Grid | Symphony of Sorcery
Country of the Musketeers | Prankster's Paradise
Introduced in Kingdom Hearts χ[chi]
Daybreak Town
Introduced in Kingdom Hearts Union χ[Cross]
Game Central Station | Niceland | Cy-Bug Sector | Candy Kingdom
Introduced in Kingdom Hearts III
The Final World | Secret Forest | Olympus
Toy Box | Kingdom of Corona | Monstropolis
Arendelle | The Caribbean | San Fransokyo
Scala ad Caelum | Quadratum

Monstro is both a character and "world" in Kingdom Hearts and Kingdom Hearts: Chain of Memories, making him one of the most peculiar characters in the series so far.

Monstro later reappears in Kingdom Hearts Birth by Sleep Final Mix as an optional boss in the Monster of the Deep battle in the Mirage Arena, and in Kingdom Hearts 3D: Dream Drop Distance with his homeworld, Prankster's Paradise. In the latter, his inside is playable again.

Settings and Areas

Monstro is so enormous that its playable map is bigger than that of some other worlds, such as Wonderland. If one leaves Monstro and tries to go a different direction, then they will be caught by Monstro again and Monstro will appear twice on the map. Sometimes, attempting to return to Monstro will not work, as Monstro will temporarily leave his spot; Goofy will express his relief at this and the party will have to come back later.

Artwork of one of Monstro's many inner chambers.

Monstro has one of the most confusing layouts of any world; it is essentially an interconnecting maze. It takes a lot of patience and a little ingenuity to make your way through. Many openings open into different parts of the same room, allowing for much confusion of anyone trying to work their way through. As the surfaces in each area look the same, the only visual differences in the Chambers are the ledges, the treasures, and the occasional Barrel and debris found in them. In addition, the Chambers are marked only with numbers and are not traveled through in numerical order. Finally, Monstro defies anatomy as it is known, so natural assumptions such as going "down" to reach his stomach, for example, do not hold (you have to climb up his throat.)

Artwork of Monstro's mouth.

Sora and his party enter through Mouth, the largest room in the world. Here, among the piles of wood and shipwrecks, the party will come across Geppetto and Pinocchio, as well as the world's Save Point. Troublesome Pinocchio leads the party down the into the whale's innards. Chamber 1 is the arrival point for the party here. The lowest door leads to a dead-end at Chamber 3, marked by a large piece of debris blocking off the other lowest exit. The door on the ledge of Chamber 1 will take the party to Chamber 2, which leads to Chamber 3 going down, and to Chamber 5 going up. Chamber 6, which comes soon after, stands out because it is formed like a set of stairs. Chamber 5 will also send the party to Chamber 4, from which the Bowels and the first battle with the Parasite Cage can be found, as well as another Save Point.

Returning to the Mouth and using High Jump, given by Geppetto, the party can at last reach the Throat, a tall, pink chamber with a series of ledges to ascend. At the top, the party can reach the Stomach and the second boss battle against the Parasite Cage.

In Kingdom Hearts: Chain of Memories, there are extensions coming out of the floor which can be hit or jumped on to gain items. There are also extensions from the walls which can cause damage to Sora or Riku if approached; these can be hit to gain HP orbs.

In Kingdom Hearts 3D: Dream Drop Distance, much of Monstro's settings are based directly off the digestive system. The opening area is Mouth, similarly designed to it's Kingdom Hearts counterpart however the boat where Geppetto resides on is on the left side of the mouth. Beyond here is the Gullet, a large room with a number of ledges and numerous piles of wood. Following this is Belly, a room with numerous smaller chambers, the largest part of this area has a HP-depleting acidic floor, much like a human stomach would have with hydrochloric acid. After the belly is the Cavity, a large blue-colored room that can be flipped upside down with the numerous uvulas dotting the area, there is also a long-winding path that leads to the Bowels, a rectangular area that is mostly barren with the exception of two uvulas that allow you to flip the room.

Story

Kingdom Hearts

Sora, Donald, and Goofy are flying away from Agrabah to get to their next destination, when they spot something huge flying towards them on the Gummi Route. They quickly realize it is a massive whale, but cannot get out of the way before the beast swallows their ship whole.

Inside Monstro's flooded mouth, the trio finds Pinocchio again and meets his father Geppetto in a broken ship. While speaking with Geppetto, Pinocchio slips off to explore Monstro. Sora and his party quickly run after the puppet into the bowels of Monstro. There, he finds Riku; the two friends exchange some quick words before Riku runs off with Pinocchio, hinting at Riku's newfound darker nature.

Sora, Donald, and Goofy chase the two through the whale, until they eventually finds them in a large circular chamber: the bowels of the beast. Pinocchio is taken captive inside the Parasite Cage Heartless. Sora and Riku team up to take down the Heartless, but are unable to completely destroy it. Riku takes Pinocchio; his words hint to Sora that there is something different about his old friend. Sora tracks the puppet to the Stomach, where Riku and the Heartless attempt to take Pinocchio's heart, but fail. Riku flees as Sora enters the belly of the beast where he defeats the Parasite Cage once and for all and rescues Pinocchio.

From all the commotion in his organs, Monstro spews out the Gummi ship and the trio to prevent any more trouble. Pinocchio and Geppetto also escape and set up a shop in Traverse Town.

Kingdom Hearts: Chain of Memories

Sora, Donald, and Goofy visit a recreation of Monstro in Castle Oblivion. There, the events of Sora's first visit to Monstro are re-enacted, minus Riku's involvement in the events that transpired. Both the chase for Pinocchio and the puppet's reunion with Jiminy are very similar. The party again fights the Parasite Cage, though only once this time. Pinocchio is told to be brave, his struggles eventually getting him out of the Heartless's maw-like belly. Sora, Donald, and Goofy also fight with several Shadow Heartless ensues in order to make Monstro spit out Pinocchio and Geppetto, as per the puppet's suggestion that a big enough struggle would cause the whale to sneeze.

Kingdom Hearts 3D: Dream Drop Distance

Main article: Prankster's Paradise

Template:Section-stub

Characters

Cameos

Enemies

Heartless

Note: After rescuing Kairi from Hollow Bastion, Monstro will begin collecting sets of Heartless from every world except Atlantica, Hollow Bastion, and End of the World. Each time Monstro is entered at this point, it will have its normal set of Heartless, as well as the Heartless set of a different world. The auxiliary set will change each time Monstro is re-entered.

Treasures

Kingdom Hearts

Type Items Found Locations Notes
Regular Cottage x 2 Mouth, Chamber 2
Megalixir x 2 Chamber 2, Chamber 6
Mega-Ether x 2 Chamber 3, Chamber 5
Gummis Dispel-G x 2 Chamber 5, Chamber 6
Tornado-G x 2 Mouth, Chamber 3
Synthesis Mythril x 2 Chamber 5, Chamber 6
Special Watergleam Mouth On the tallest rock in the Mouth; near entrance
High Jump Mouth On Geppetto's ship after first Parasite Cage battle.
Torn Page Chamber 6
Boss Location Reward
Parasite Cage Bowels Cheer
Parasite Cage Stomach Stop

Dalmatians

  • 55, 56, & 57 - Chamber 3 on one of the mid-level ledges.
  • 73, 74, & 75 - Mouth, on the tall pile of wreckage next to Gepetto's ship.
  • 76, 77, & 78 - Chamber 3 on the highest ledge in the room.
  • 79, 80, & 81 - Chamber 5, on the high ledge.

Trinities

Type Location Notes Reward
Blue Mouth On the platform on top of the tall rock in the center of the Mouth. Potion x 2, Cottage and Munny
Chamber 5 On the ground right in front of the lower entrance from Chamber 6. Cottage and Munny
Throat In the center of the floor of the room. Mythril Shard and Munny
Green Mouth On the roof of Gepetto's ship; requires High Jump. Mythril Shard
White Chamber 6 In the low-lying area behind the tallest "step". Thundaga-G

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