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Traverse Town: Difference between revisions

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Heartless attack the Hotel, and Leon and Sora take off to fend them off. Before going ahead, Leon tells Sora not to worry about the attacking [[Soldier]] and [[Shadow]] Heartless and to find their leader. As Sora enters the Third District, Donald and Goofy are blown off a balcony above, and land on him. The three battle and defeat a battalion of Soldiers before the [[Guard Armor]] comes out and forces them to fight it. Upon its defeat, Donald and Goofy explain their mission to find the Keyblade bearer, and they ask Sora to come with them. Leon tells Sora to go with them if he wants to find his friends. Before they leave, Leon and the others give Sora [[munny]] to spend in preparing for his journey, and Donald and Goofy teach Sora [[magic]] and [[Dodge Roll]], respectively.
Heartless attack the Hotel, and Leon and Sora take off to fend them off. Before going ahead, Leon tells Sora not to worry about the attacking [[Soldier]] and [[Shadow]] Heartless and to find their leader. As Sora enters the Third District, Donald and Goofy are blown off a balcony above, and land on him. The three battle and defeat a battalion of Soldiers before the [[Guard Armor]] comes out and forces them to fight it. Upon its defeat, Donald and Goofy explain their mission to find the Keyblade bearer, and they ask Sora to come with them. Leon tells Sora to go with them if he wants to find his friends. Before they leave, Leon and the others give Sora [[munny]] to spend in preparing for his journey, and Donald and Goofy teach Sora [[magic]] and [[Dodge Roll]], respectively.


<!--REWRITE, EXPOUND
Sora returns once with a [[Navigation Gummi]], having [[Cid]] install it in the Gummi Ship while he delivers the [[100 Acre Wood]] book to [[Merlin]] the wizard in exchange. Returning from the delivery, Sora breifly reunited with Riku, only for him to mysteriously vanish agaim. Sora's group has a meeting with Leon's learning about Maleficent and her forces of darkness.
They return multiple times, Sora reuniting with Riku and sealing the Keyhole, meeting Merlin and the [[Fairy Godmother]], and also when a saved Kairi gives Sora [[Oathkeeper|her lucky charm]]. When the worlds are restored after the defeat of [[Ansem, Seeker of Darkness]], the fate of Traverse Town is unknown, as its residents return to their worlds.-->
 
{{sec-stub}}
Again, Sora comes back with a navigation Gummi. During the time he waits for Cid to install it, he has a vision of one of Kairi's early childhood memories; it was of when [[Kairi's Grandma]] was telling her about [[Keyblade War|how the world came to be]]. This shocks him, making Sora wonder how Kairi connected with him.
 
One final time, Sora returns after rescuing Kairi at [[Hollow Bastion]]. Needing a new Gummi toure back to the [[Heartless]]-infested world, Cid offers the navigation Gummi he used to escape to Traverse Town. Though Kairi tries to come with Sora, he convinces her not to; as a comprimise, she gives him [[Oathkeeper|her lucky charm]].


===''Kingdom Hearts: Chain of Memories''===
===''Kingdom Hearts: Chain of Memories''===

Revision as of 15:34, 10 November 2012

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Traverse Town

Traverse Town KH.png
Traverse Town Logo KH.png

Traverse Town KH3D.png
Traverse Town Logo KH3D.png
Japanese トラヴァースタウン

Romaji Toravāsu Taun
Games Kingdom Hearts
Kingdom Hearts: Chain of Memories
Kingdom Hearts coded
Kingdom Hearts 3D: Dream Drop Distance

Themes Header.png

KH tracks
Field theme - Traverse Town
Battle theme - Night of Fate
Battle theme - Hand in Hand
KHCOM tracks
Field theme - Traverse Town
Battle theme - Hand in Hand
KHREC tracks
Field theme - Traverse Town
Battle theme - Night of Fate
KH3D tracks
Field theme - Traverse in Trance
Battle theme - Hand to Hand
Other worlds
Introduced in Kingdom Hearts
Dive to the Heart | Destiny Islands | Disney Castle
Traverse Town | Wonderland | Olympus Coliseum
Deep Jungle | Agrabah | Monstro
Atlantica | Halloween Town | Neverland
100 Acre Wood | Hollow Bastion
End of the World | Realm of Darkness
Introduced in Kingdom Hearts Chain of Memories
Castle Oblivion | Twilight Town
Introduced in Kingdom Hearts II
Mysterious Tower | Radiant Garden
The Land of Dragons | Beast's Castle | Timeless River
Port Royal | Pride Lands | Space Paranoids
The World That Never Was | End of Sea | Keyblade Graveyard
Introduced in Kingdom Hearts coded
Datascape
Introduced in Kingdom Hearts Birth by Sleep
Land of Departure | Mirage Arena
Dwarf Woodlands | Enchanted Dominion | Castle of Dreams
Disney Town | Deep Space
Introduced in Kingdom Hearts 3D: Dream Drop Distance
La Cité des Cloches | The Grid | Symphony of Sorcery
Country of the Musketeers | Prankster's Paradise
Introduced in Kingdom Hearts χ[chi]
Daybreak Town
Introduced in Kingdom Hearts Union χ[Cross]
Game Central Station | Niceland | Cy-Bug Sector | Candy Kingdom
Introduced in Kingdom Hearts III
The Final World | Secret Forest | Olympus
Toy Box | Kingdom of Corona | Monstropolis
Arendelle | The Caribbean | San Fransokyo
Scala ad Caelum | Quadratum

Traverse Town is the first major playable world in Kingdom Hearts outside of Destiny Islands and serves as the main hub of the first game. A quaint and calm town, Traverse Town features a sky of eternal night, in which stars can be clearly seen. The world consists of the remnants of worlds which have been lost to darkness, and serves as a haven to those whose worlds no longer exist in the Realm of Light.

Settings and Areas

Traverse Town is similar to a Victorian-age town in terms of design and layout. It is divided into five major districts along with several minor locations such as alleyways and caves. Besides being created from fragments of destroyed worlds and serving as a home to those who's worlds have been destroyed by the Heartless, Traverse Town is also a great place to shop.

First District

First District (Art).png

The First District is the most peaceful of the three, without the presence of Heartless (with the exception of the first episode, where Heartless can even be found here after Sora searches for Riku and Kairi). The First District is where most survivors of the destroyed worlds can be found. The most notable locations include the Accessory Shop owned and managed by Cid, the Item Shop run by Huey, Dewey, and Louie, and a Item Workshop run by Moogles on the top floor of Cid's store. There is also a shop run by Cid after the keyhole of Traverse Town is locked; he sells Gummi Blocks near the gate to the Second District. There is a restaurant with magical self-lighting candles to the left of the town entrance, as well as Geppetto's House, a green-doored apartment that Geppetto, Pinocchio, and Cleo move into after they escape from Monstro. The mailbox used in the Postcard hunt is also found here, close to the door leading into the Third District. Directly across from the accessory shop is a large set of double-doors which serve as the entrance to the town and can return the player to the world map to choose another world to travel to.

Second District

The Second District of Traverse Town

The Second District is infested with a variety of Heartless. Notable locations include the Gizmo Shop (a bell on the roof can eventually be rung three times in order to reveal the world's Keyhole), and the Dalmatians' House (consisting of Dalmatians' Den, Living Room, Dining Room, and Piano Room), where Pongo and Perdita have settled due to the destruction of their world. The Hotel is on the west side of the district and is often invaded by Heartless, but can be entered through the Hallway; in addition, the Red Room and Green Room are located within the Hotel, where Sora, Donald, and Goofy are briefed by Leon and Aerith. The east side of town includes the entrance to the Third District, as well as a set of roofs that can be climbed to reach treasures and a hidden entrance to a balcony in the Third District. At the back of the Hotel lies the Alleyway; it has passages to the Dalmatians' House and the First District, and its drainage pipes lead to the Secret Waterway.

The Mad Hatter from Alice in Wonderland is also seen moving his hat up and down on top of a store, dealing with suits and dresses.

The Keyhole for Traverse Town was hidden, but revealed only after the bell atop the Gizmo Shop tolled thrice (the bell can be accessed by climbing a ladder at the Gizmo Shop's exit, then by activating a Red Trinity mark to break down the barrier). The Keyhole is located in a fountain near the First District entrance. When the player approaches the Keyhole he/she will have to fight Guard Armor and Opposite Armor before sealing it off. Inside the Shop there is a Trinity Mark. This can be accessed by using Thunder on the broken wires in the Third District. There are raised platforms in the Shop; the player should jump up on each to gain access to the Trinity Mark and some chests. After activating the Trinity Mark, the player should then examine the clock inside the Gizmo Shop; it is stuck at 6:54. The player will then gain two postcards.

Third District

Third District (Art).png

The Third District is a plaza also overrun with Heartless, but is the smallest of the three main districts. Notable areas include the Vacant House next to the Second District's door, which Leon and his crew eventually claim as the Small House, their headquarters. The most notable feature in this district is the golden fountain in the corner of the lower area, which depicts an image from Disney's 1955 film, Lady and the Tramp. Casting Thunder on the exposed cable wire raises the platforms in the Second District Gizmo Shop. Finally, a keyhole next to the giant door to First District can also be found and unlocked for faster access to that area. In another corner, a short alley leads to a door with a flame on it that goes to the Mystical House, and in turn the Magician's Study and Magician's Lab (also referred to as the "Zero District" by Merlin in Kingdom Hearts II), where Merlin and the Fairy Godmother take up residence. The book that serves as the entrance to 100 Acre Wood can also be found in the study. Below Merlin's house is the Secret Waterway, which serves as Leon's secret training ground, as well as a back entrance to the Alleyway.

Fourth District

Fourth District (Art).png

The Fourth District is a shopping area infested with Dream Eaters. It is largely populated by Moogles, who run both the Medal Shop and the district's main feature, the Flick Rush Colosseum. The district also houses the the entrance to the Fifth District, which is framed with red and white cubes and has handles shaped like the face of the Hockomonkey.

This district is embellished wit many birght lights hanging above the strees. It houses multiple closed shops, including a Dream Eater shop which has a balloon in the shape of a paw hanging outside the door. The largest and most prominent feature within the district is a seemingly abandoned church, which has several lines of lights attached to it. Some of the district appears to be under construction as supplies can be found near the exit to Fountain Plaza.

Just beyond the Fourth District is the Fountain Plaza, wherein is a massive eponymous fountain. A wide alleyway leads to the Post Office, a massive area filled with boxes and letters and many contraptions, both animated and still. A circular elevator in a small room of the Post Office leads up to the mailbox in the First District. A narrow but longer alleyway leads from the Fountain Plaza to the Back Streets, a twisting mass of streets interconnected by a long series of waterways. The back streets lead to a previously unseen door near the café in the First District.

Fifth District

Fifth District (Art).png

The Fifth District lies beyond the door in the Fourth District. It is just slightly bigger than the Thid District, but appears smaller thanks to the building taking of the mojority of it. This building is the Garden, which is filled with plants of varying varieties. The Garden is a large, three-floor greenhouse surrounded by a small waterway that can be entered by crossing a bridge to its front entrance, which holds a sign that reads "Flower & Plant." An alley starts on the left of the Garden, elevating to the other side of the building, oddly lacking gaurd rails. Though it seems there are indeed houses in this district, only the windows can be seen; no entrances can be found.

The first of the Seven Sleeping Keyholes is found here in both Sora and Riku's sides.

Story

Kingdom Hearts

When Maleficent invades Radiant Garden with her army of Heartless, Cid takes young Leon, Yuffie, and Aerith to Traverse Town in a Gummi Ship.

After the destruction of Destiny Islands, Sora ends up in Traverse Town, while Donald and Goofy arrive at the same time in a Gummi Ship. He is awakened by Pluto in an alley and ventures out into the town, searching for his friends. He barely missed encountering Donald and Goofy several times as they independantly explore the town. Eventually, Sora meets Leon, who challenges him in battle for the Keyblade. After the fight, Sora passes out, and Leon and Yuffie bring him to a room in the Hotel, while Aerith finds Donald and Goofy and brings them to a separate room. There, they independantly explain about the Keyblade and the Heartless.

Heartless attack the Hotel, and Leon and Sora take off to fend them off. Before going ahead, Leon tells Sora not to worry about the attacking Soldier and Shadow Heartless and to find their leader. As Sora enters the Third District, Donald and Goofy are blown off a balcony above, and land on him. The three battle and defeat a battalion of Soldiers before the Guard Armor comes out and forces them to fight it. Upon its defeat, Donald and Goofy explain their mission to find the Keyblade bearer, and they ask Sora to come with them. Leon tells Sora to go with them if he wants to find his friends. Before they leave, Leon and the others give Sora munny to spend in preparing for his journey, and Donald and Goofy teach Sora magic and Dodge Roll, respectively.

Sora returns once with a Navigation Gummi, having Cid install it in the Gummi Ship while he delivers the 100 Acre Wood book to Merlin the wizard in exchange. Returning from the delivery, Sora breifly reunited with Riku, only for him to mysteriously vanish agaim. Sora's group has a meeting with Leon's learning about Maleficent and her forces of darkness.

Again, Sora comes back with a navigation Gummi. During the time he waits for Cid to install it, he has a vision of one of Kairi's early childhood memories; it was of when Kairi's Grandma was telling her about how the world came to be. This shocks him, making Sora wonder how Kairi connected with him.

One final time, Sora returns after rescuing Kairi at Hollow Bastion. Needing a new Gummi toure back to the Heartless-infested world, Cid offers the navigation Gummi he used to escape to Traverse Town. Though Kairi tries to come with Sora, he convinces her not to; as a comprimise, she gives him her lucky charm.

Kingdom Hearts: Chain of Memories

When Sora enters Castle Oblivion, Marluxia gives him a world card, which leads Sora into a memory-based Traverse Town. Here Marluxia teaches Sora how to fight while in the castle.

While exploring the town, Sora, Donald, and Goofy encounter Leon, Yuffie, and Aerith, who do not remember them, but paradoxically know their names. Aerith speculates that their memories are resonating with Sora's.

Sora continues exploring the town, and he encounters Cid, who also recognizes Sora, but doesn't remember him. He tells Sora about the giant Heartless that appears when the Gizmo Shop bell rings. When the bell does after Cid leaves, the Guard Armor appears, and Sora fights and defeats it. After the battle, Sora says goodbye to the others, ready to continue on his way through the castle, but Aerith tells him that the town and its inhabitants are figments of Sora's mind, and that he should careful about trusting his memory.

Kingdom Hearts 358/2 Days

Although Roxas never visits this world, he sometimes sees it in his dreams reliving Sora's memories.

Kingdom Hearts II

While Sora's memories are being restored, Roxas continues to dream of his memories from Traverse Town, including his meeting Leon, Yuffie, and Aerith, and teaming up with Donald and Goofy.

Although Sora does not visit this world during his second journey, Merlin claims that he retrieved Winnie the Pooh's storybook out of the town's Zero District.

Traverse Town is mentioned several times in the Secret Ansem Reports.

Kingdom Hearts coded

In the datascape, Data-Sora is sent to Traverse Town after debugging the Destiny Islands. He is woken up by Pluto in the First District, paralleling when the real-world Sora first arrived at the real town. Data-Sora finds the town overrun with bug blox and Heartless, and he is asked by Cid to search for Huey, Dewey, and Louie in the other districts. He finds them one by one, and each of them gives Sora a shiny object they found while exploring. Sora notices that the objects fit together to make an incomplete Keyhole.

While searching the town, Sora encounters the black-coated figure, and after he finds the last of the triplets, the figure gives him one last piece of the Keyhole. From the Disney Castle library, Mickey tells Sora that the Keyhole probably leads to the source of the bugs. Inside the Keyhole, Sora traverses a strange space filled with bugs and Heartless. At the end, he encounters a Guard Armor, fights, and defeats it, clearing the town of bugs.

After Sora debugs Traverse Town, a new power awakens inside of him. Meanwhile, in the castle library, a new message appears in Jiminy's Journal, that reads "There are more hurts than the one you have just undone."[1]

Kingdom Hearts 3D: Dream Drop Distance

In order to save the existences of his friends, Joshua takes the last remnants of their dreams and searches for a safe place for them. Traverse Town appears before him in the Realm of Dreams, and Rhyme's dreams open a portal to the town. Joshua is surprised to discover that dreams take physical form in that world, and he decides to try restoring his friends' existences by piecing their dreams together.

Sora and Riku arrive in the sleeping Traverse Town at the beginning of their Mark of Mastery exam, but they are separated into two separate, yet connected, iterations of the town. They meet the former Shibuya residents, who, despite being separated from their partners, continue to play the Reaper's Game. Neku and Joshua introduce Sora and Riku, respectively, to using Dream Eaters in battle.

In Sora's iteration of the town, Neku brings Sora to the Third District, to where a hooded figure is waiting. While Neku tries to stop him from hurting Sora, Sora drops for the first time.

On Riku's side, Beat encounters him and Joshua in the Second District, and he tries to make his Kooma Panda attack Joshua, to no avail. After Riku defeats the Dream Eater, Beat gives up, and he expresses his wish to protect Rhyme, just before Riku drops.

Sora begins searching the town for Neku, while looking for his partner, and he finds Rhyme in the Fourth District. Although she doesn't remember whose partner she is, Sora takes her with him to find Neku.

Riku sees Shiki being chased by Dream Eaters into the First District. He saves her, then agrees to accompany her through the town. They arrive in the Fifth District, where they encounted the hooded figure, who tells Riku he will wander in sleep forever. Beat arrives to take care of Shiki, and he tells Riku the hooded figure had told Shiki he could send her home if she brought him Riku. The mysterious youth reveals his face, then summons the Hockomonkey, which enters the Garden. The youth disappears in a Corridor of Darkness, and Riku follows the Hockomonkey into the Garden, leaving Beat to watch over Shiki.

Sora and Rhyme arrive in the Fifth District, where they find Neku on the roof of the Garden. Neku explains that the black-coated figure told him he could send Neku and his partner home, in exchange for Sora. Sora forgives Neku and asks if Rhyme is his partner. Even as Neku says no, Rhyme disappears. The mysterious youth appears and summons the Hockomonkey, before disappearing in a Dark Corridor. Sora defeats the Hockomonkey, and as it breaks into pieces overhead, images of Shiki and Riku appear. Joshua appears, having used Rhyme's portal to save her and move between two Traverse Towns. Joshua explains the nature of the town, including the two iterations, and he speculates that the world was split because of the figure in the black coat. Sora, Neku, and Rhyme watch the images of Riku, Shiki, and Beat.

In the meantime, Riku defeats the Hockomonkey, and when it breaks into pieces, he, Beat, and Shiki see images of Sora, Rhyme, Neku, and Joshua standing around in the middle of the district. Although Beat is frustrated that he can't touch Rhyme, Riku reassures him that they will reach each other as long as they're hearts are connected.

Joshua talks to both Sora and Riku, across the separation between their two sides, explaining how he and his friends came to Twilight Town. He surprises them by sprouting wings and flying away, leaving them to lock the Traverse Town Keyhole.

By the time Sora and Riku return to the town, the partners are reunited. As Joshua explains to Sora, they continue to play the Reaper's Game in order to save themselves from being erased from existence and return to their home world. In their new mission, they must defeat the Spellican, which has the power to summon many Dream Eater minions. Joshua asks Sora if he and Riku can help them out with their mission, and Sora agrees readily and goes to assist Neku and Shiki in the Fountain Plaza. After Sora beats the Spellican's minions, it escapes to Riku's side. While Sora is meeting Shiki, Joshua arrives and tells them his plan to corner the Spellican in the Third District.

Joshua also meets up with Riku when he arrives in the First District. He tells him about the Players' new mission, adding that Sora is already helping them out, and asks Riku to help Beat and Rhyme in the Fountain Plaza. He also tells Riku about the time disparity between the two Traverse Towns, suggesting that the two worlds are somehow distinct from each other. Joshua notes that it implies that they are within a dream, and tells Riku that it could be very significant for him and Sora.

Riku finds Beat and Rhyme facing the Spellican, which becomes agitated when the three of them become wrapped up in introductions and banter between Beat and Rhyme. While the two Players take on the Spellican's summoned minions, Riku follows it into the Back Streets. It summons a herd of Cera Terrors to hold him off, but he defeats them, and Joshua points him towards the Third District.

When Riku, Beat, and Rhyme corner the Spellican in the Third District, it moves to Sora's side. Joshua warns Riku about trusting the dream he is in, and Riku locks the second Traverse Town Keyhole.

Sora arrives in the Third District just as the Spellican emerges. While Neku and Shiki take on the lesser minions, Sora fights and defeats the Hockomonkey, Wargoyle, and Char Clawbster the Spellican summons. With its minions beaten, the Spellican escapes the town through its Keyhole, but Sora promises to go after it in order to complete the Players' mission. Neku and Shiki invite Sora to visit them in Shibuya, and he locks the Keyhole.

After Sora and Riku finish the Mark of Mastery exam, Sora returns to the sleeping Traverse Town, where he reunites with his Spirit Dream Eaters.

Other appearances

A fragmentary passage

While not visitable, Traverse Town is briefly shown with Donald and Goofy walking through it.

Characters

Cameos

Enemies

Heartless

Nobodies

Dream Eaters

Other

Shops

Cid's Accessory Shop

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Huey, Dewey, and Louie's Item Shop

Items

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Synthesis Shops

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Mini-games

Main article: Postcard

Traverse Town includes a side quest to collect different postcards scattered throughout the town. By storing them in the post vault in the First District, Sora will receive different rewards for each postcard stored.

Treasures

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Trinities

Type Location Notes Reward
Blue First District In front of the restaurant tables. Transported to balcony with Postcard in chest.
First District In the left corner near the world exit. 75-99 munny
Third District In the alley running behind the Lady and the Tramp fountain. 99 munny and Camping Set
Magician's Study On the floor near the main entrance. ? munny and Mega-Ether
Red First District At the end of the short alley behind the Item Shop. Opens access to Alleyway and 99 Puppies chest.
Alleyway On the drainage grate on the end of the alley near the Dalmatian's House. Access to Secret Waterway
Second District On top of the Gizmo Shop roof in Second District, along the back wall. Access to bell which reveals Keyhole.
Green Accessory Shop In the middle of the floor. Lowers ladder to Synthesis Shop.
Yellow Mystical House In the back of the house, on the stack of crates. Access to Power Up.
White Secret Waterway In the middle of the passage, where the short tunnel connects with the main tunnel. Orichalcum


Notes and references

  1. ^ In the original Kingdom Hearts coded, the message reads, "Their torment has been lessened."

See also

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