Fortissimo: Difference between revisions
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Latest revision as of 22:35, 15 October 2024
Kingdom Hearts 358/2 Days Fortissimo | |||||
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"A weapon that lets you string together longer ground combos with wider reach." | |||||
Japanese | フォルテッシモ | ||||
Rōmaji | Forutesshimo | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+64 | +1 | +36 | +6 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +3 | +8 | +3 | +9 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Chain Time 2: Offensive Block 3: Combo-Jump | |||||
Obtained | |||||
Champion Gear ⑤ (Demyx) |
Kingdom Hearts 358/2 Days Fortissimo+ | |||||
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"An upgraded Fortissimo. Lets you string together longer ground combos with wider reach." | |||||
Japanese | フォルテッシモ+ | ||||
Rōmaji | Forutesshimo+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+67 | +1 | +33 | +7 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +3 | +8 | +3 | +9 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Chain Time 2: Offensive Block 3: Combo-Block | |||||
Obtained | |||||
Champion Gear+ ⑤ (Demyx) |
The Fortissimo is a Sitar available to Demyx in Kingdom Hearts 358/2 Days. It can be upgraded to the Fortissimo+.
Design[edit]
The Fortissimo has a dark blue, roughly triangular headstock with two small, semi-circular notches taken out of its base. Its neck is dark blue with gold, concave edges. The body of the sitar has an arrowhead shape. The center of the body is navy blue with a large, gold “X” in its center, and the edges of the body are also gold. Its three white strings are anchored to the body by a small, navy blue, heart-shaped piece. If viewed upside-down, the Fortissimo bears an uncanny resemblance to the Heartless emblem.
Musically, fortissimo is a dynamic, represented by ff. It means "very loud."
Gameplay[edit]
Fortissimo's ground combo starts with a 360° spinning attack, after which, Demyx strums the sitar, emitting a yellow shockwave which damages any enemies around him, followed by a leap and a very fast airborne spinning attack. The next move of the combo is repeat of the first move, and is followed by a blast of three yellow shockwaves forwards.
The aerial combo consists of a series of very fast airborne spinning attacks, followed by four quick blasts of yellow shockwaves in an outward direction, and ends with a blast of three yellow shockwaves forwards.
Demyx's Sitars |
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Basic Model | Tune-Up | Quartet | Quintet | Overture | Old Hand | Da Capo | Power Chord | Fermata | Interlude | Serenade | Songbird | Rise to Fame Rock Star | Eight-Finger | Concerto | Harmonics | Million Bucks | Fortissimo | Up to Eleven | Sanctuary | Arpeggio | Prince of Awesome | After School |