Synthesis: Difference between revisions
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{{game|KH1|KH2| | {{game|KH1|FM1|KH2|FM2|358|RCO|BBS|FMB|DDD|DHD|KHX|UCX|KH3|3RM}} | ||
{{cleanup|nihongos, Spirit Creation mechanics}} | {{cleanup|nihongos, Spirit Creation mechanics}} | ||
'''Synthesis''' is a recurring gameplay feature in the ''{{c|Kingdom Hearts|series}}'' series that allows new gear to be created from [[synthesis material]]s that are collected throughout the various [[world]]s. Many of the most powerful pieces of equipment in the series, such as the [[Ultima Weapon]], are obtained through synthesis. [[Moogle]]s are experts in synthesis, so [[Moogle Shop]]s are the domain of synthesis in many games. | |||
'''Synthesis''' is a recurring gameplay feature in the ''{{c|Kingdom Hearts|series}}'' series that allows new gear to be created from [[synthesis material]]s that are collected throughout the various [[ | |||
==Item synthesis== | ==Item synthesis== | ||
{{nihongo|'''Item synthesis'''|アイテム合成|Aitemu gōsei}} allows powerful items, weapons, armor and accessories to be created from synthesis materials collected across the worlds. New items are unlocked for synthesis by fulfilling certain criteria that vary from game to game. Each item can be | {{nihongo|'''Item synthesis'''|アイテム合成|Aitemu gōsei}} allows powerful items, weapons, armor and accessories to be created from synthesis materials collected across the worlds. New items are unlocked for synthesis by fulfilling certain criteria that vary from game to game. Each item can be synthesized as many times as desired so long as the required materials are available, except for the [[Ultima Weapon]] which can only be made once. Item synthesis can only be carried out at Moogle Shops. | ||
===''Kingdom Hearts''=== | ===''Kingdom Hearts''=== | ||
[[File:Synthesis Workshop KH.png|thumb|The Item Workshop in ''Kingdom Hearts''.]] | [[File:Synthesis Workshop KH.png|thumb|The Item Workshop in ''Kingdom Hearts''.]] | ||
Item synthesis can be carried out at the [[Item Workshop]], located in [[Traverse Town]] above the Accessory Shop in the First District after using the green [[Trinity Mark]] in the Accessory Shop. <!--Three moogles run the workshop, which is the only moogle establishment in the game. Items can only be | Item synthesis can be carried out at the [[Item Workshop]], located in [[Traverse Town]] above the Accessory Shop in the First District after using the green [[Trinity Mark]] in the Accessory Shop. <!--Three moogles run the workshop, which is the only moogle establishment in the game. Items can only be synthesized at the Item Workshop, not bought or sold.-->The word "Mix" appears besides items that have already been synthesized at least once already. After every item has been synthesized at least once, Sora inherits the title of "Master Synthesist" from the moogle in the corner closest to the entrance to the workshop. | ||
Every item informally belongs to a synthesis set, which progress in the power of the items and the rarity of synthesis materials. The first set is available upon accessing the workshop. Subsequent sets must be unlocked by | Every item informally belongs to a synthesis set, which progress in the power of the items and the rarity of synthesis materials. The first set is available upon accessing the workshop. Subsequent sets must be unlocked by synthesizing a certain number of unique items from the previous sets. | ||
In ''Kingdom Hearts'', there are 25 items in total that can be | In ''Kingdom Hearts'', there are 25 items in total that can be synthesized, which are grouped into five sets. Lists I-IV each contain six items, whereas List V only has Ultima Weapon. In ''Kingdom Hearts Final Mix'', there are 33 items and six sets. Lists I-V each contain six items, whereas List VI is reserved for Ultima Weapon, [[Fantasista]], and [[Seven Elements]]. Moreover, the new [[Encounter Plus]] ability is rewarded after 15 unique items are synthesized. | ||
{{tab|o-center}} | {{tab|o-center}} | ||
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Item synthesis can be accessed at [[Moogle Shop]]s where resources and progress carries over across all worlds, despite Moogle Shops selling different items in different worlds. Each visit to the synthesis menu deposits all [[synthesis material]]s from Sora's inventory to the Moogle Shop. | Item synthesis can be accessed at [[Moogle Shop]]s where resources and progress carries over across all worlds, despite Moogle Shops selling different items in different worlds. Each visit to the synthesis menu deposits all [[synthesis material]]s from Sora's inventory to the Moogle Shop. | ||
Items can either be | Items can either be synthesized for the first time via '''Free Development''' or '''[[Recipe]]s'''. Items from the former menu are unlocked by achieving [[Collector's Goals]] and upgrading the moogle's level, whereas items from the latter menu are attached to particular recipes that are obtained as rewards from chests and bosses. Items that have already been synthesized at least once appear in the '''Creations''' tab. | ||
''Kingdom Hearts II'' introduces special synthesis materials that may be added to recipes of the same rank to achieve certain modifications. [[Bright]] materials double the experience awarded to the moogle, [[Energy]] materials halve the amount of materials required, and [[Serenity]] materials can be used to upgrade some items into more powerful forms. Special materials can only be used upon reaching the appropriate moogle level. At level 4, two kinds of special materials may be used at the same time. | ''Kingdom Hearts II'' introduces special synthesis materials that may be added to recipes of the same rank to achieve certain modifications. [[Bright]] materials double the experience awarded to the moogle, [[Energy]] materials halve the amount of materials required, and [[Serenity]] materials can be used to upgrade some items into more powerful forms. Special materials can only be used upon reaching the appropriate moogle level. At level 4, two kinds of special materials may be used at the same time. | ||
A '''Rank''' from '''C''', '''B''', '''A''', or '''S''' is assigned to each synthesis material and | A '''Rank''' from '''C''', '''B''', '''A''', or '''S''' is assigned to each synthesis material and synthesized item. Higher rank synthesis materials are generally rarer and used to make higher rank items that are more powerful and tend to award more synthesis experience. In order to use a special material in the synthesis of an item, the rank of the special material must match the item's rank. | ||
In addition to receiving the items, item synthesis awards the moogle with experience, which increases the moogle's level. Levelling up grants perks, such as the ability to use special materials, halving the materials required for synthesis, and unlocking new items in Free Development. | In addition to receiving the items, item synthesis awards the moogle with experience, which increases the moogle's level. Levelling up grants perks, such as the ability to use special materials, halving the materials required for synthesis, and unlocking new items in Free Development. | ||
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|{{nihongo|'''[[Recovery Recipe]]'''|リカバーレシピ|<br>Rikabā Reshipi|lit. "Recover Recipe"}} | |{{nihongo|'''[[Recovery Recipe]]'''|リカバーレシピ|<br>Rikabā Reshipi|lit. "Recover Recipe"}} | ||
|[[File:Icon Tent KHII.png|10px]] [[Drive Recovery]]<br>[[File:Icon Tent KHII.png|10px]] [[High Drive Recovery]] | |[[File:Icon Tent KHII.png|10px]] [[Drive Recovery]]<br>[[File:Icon Tent KHII.png|10px]] [[High Drive Recovery]] | ||
|Chest at the | |Chest at the {{c|Mountain Trail|ld}}. | ||
|- | |- | ||
|{{nihongo|'''[[Skill Recipe]]'''|スキルレシピ|<br>Sukiru Reshipi}} | |{{nihongo|'''[[Skill Recipe]]'''|スキルレシピ|<br>Sukiru Reshipi}} | ||
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===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
Item synthesis can be accessed through the Workshop at any Moogle Shop. Synthesis materials from the stock are deposited to the Moogle Shop with each visit. All items are | Item synthesis can be accessed through the Workshop at any Moogle Shop. Synthesis materials from the stock are deposited to the Moogle Shop with each visit. All items are synthesized from a single menu with no marker present to distinguish items that have already been synthesized at least once. However, [[Jiminy's Journal]] lists every synthesized item under the "Synthesis" section and the "Synth Log" at the Workshop menu specifies the total number of unique items that have been synthesized. | ||
Compared to ''Kingdom Hearts II'', ''Kingdom Hearts III'' features a simpler synthesis system that omits recipes, special materials, and moogle levels. Instead, new items are unlocked for synthesis by completing [[Collector's Goals]] and [[Photo Missions]]. | Compared to ''Kingdom Hearts II'', ''Kingdom Hearts III'' features a simpler synthesis system that omits recipes, special materials, and moogle levels. Instead, new items are unlocked for synthesis by completing [[Collector's Goals]] and [[Photo Missions]]. | ||
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|Beasts & Bugs wall display (Galaxy Toys)||Visit [[Galaxy Toys]] ||[[File:Icon Accessory KHIII.png|10px]] [[Soldier's Earring]] | |Beasts & Bugs wall display (Galaxy Toys)||Visit [[Galaxy Toys]] ||[[File:Icon Accessory KHIII.png|10px]] [[Soldier's Earring]] | ||
|- | |- | ||
|[[Rapunzel]]'s tower (The Forest)||Look at the | |[[Rapunzel]]'s tower (The Forest)||Look at the {{c|Tower|koc}}||[[File:Icon Accessory KHIII.png|10px]] [[Mage's Earring]] | ||
|- | |- | ||
|Festival (The Kingdom)||Visit [[The Kingdom]]||[[File:Icon Accessory KHIII.png|10px]] [[Moon Amulet]] | |Festival (The Kingdom)||Visit [[The Kingdom]]||[[File:Icon Accessory KHIII.png|10px]] [[Moon Amulet]] | ||
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|} | |} | ||
{{tab|c}}{{tab|c}} | {{tab|c}}{{tab|c}} | ||
===''Kingdom Hearts Melody of Memory''=== | |||
Item synthesis is accessed through the Team Menu. There are five categories of items that may be sythesized: Items, Music Stage Keys, ProfiCard Icons, Collector's Cards, and Materials. New recipes are unlocked through advancing the Moogle Level; synthesizing an item gives EXP, and creating a recipe for the first time awards an extra EXP Bonus. There are three add-on materials which make synthesis recipes more efficient, but they may only be earned once a certain Moogle Level is reached. | |||
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%; width:80%" align="center" | |||
|-style="{{style|mom|a}}; font-size:12px" | |||
!style="width:7%"|Moogle Level | |||
!style="width:7%"|Required EXP | |||
!style="width:36%"|Description | |||
!style="width:50%"|Recipes | |||
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|1 | |||
|0 | |||
|—|| | |||
{| | |||
|[[File:Potion KHIII.png|10px]] [[Potion]]<br>[[File:Mega-Potion KHIII.png|10px]] [[Mega-Potion]]<br>[[File:Item Boost KHMOM.png|10px]] {{c|Item Boost|item}}<br>[[File:EXP Boost KHMOM.png|10px]] {{c|EXP Boost|item}}<br>[[File:Summoning Star KHMOM.png|10px]] [[Summoning Star]]<br>[[File:Blazing Shard KHIII.png|10px]] [[Blazing Shard]]<br>[[File:Frost Shard KHIII.png|10px]] [[Frost Shard]]<br>[[File:Lightning Shard KHIII.png|10px]] [[Lightning Shard]]<br>[[File:Collector's Cards (Key Art) KHMOM.png|10px]] [["Key Art A" Collector's Cards]]<br>[[File:Collector's Cards (Key Art) KHMOM.png|10px]] [["Key Art B" Collector's Cards]]<br>[[File:Collector's Cards (Key Art) KHMOM.png|10px]] [["Key Art C" Collector's Cards]]<br>[[File:Collector's Cards (Station of Awakening) KHMOM.png|10px]] [["Station of Awakening" Collector's Cards]]<br>[[File:Collector's Cards (Story Scene) KHMOM.png|10px]] [["Story Scene A" Collector's Cards]]<br>[[File:Collector's Cards (Story Scene) KHMOM.png|10px]] [["Story Scene B" Collector's Cards]]<br>[[File:Collector's Cards (Story Scene) KHMOM.png|10px]] [["Story Scene C" Collector's Cards]]<br>[[File:Collector's Cards (Story Scene) KHMOM.png|10px]] [["Story Scene D" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character A" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character B" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character C" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character D" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character E" Collector's Cards]]<br>[[File:Collector's Cards (Enemy) KHMOM.png|10px]] [["Enemy A" Collector's Cards]]<br>[[File:Collector's Cards (Enemy) KHMOM.png|10px]] [["Enemy B" Collector's Cards]]<br>[[File:Collector's Cards (Enemy) KHMOM.png|10px]] [["Enemy C" Collector's Cards]]<br>[[File:Collector's Cards (Enemy) KHMOM.png|10px]] [["Enemy D" Collector's Cards]]<br>[[File:Collector's Cards (Keyblade) KHMOM.png|10px]] [["Keyblade A" Collector's Cards]]<br>[[File:Collector's Cards (Keyblade) KHMOM.png|10px]] [["Keyblade B" Collector's Cards]]<br>[[File:Collector's Cards (Keyblade) KHMOM.png|10px]] [["Keyblade C" Collector's Cards]]<br>[[File:Collector's Cards (Keyblade) KHMOM.png|10px]] [["Keyblade D" Collector's Cards]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Sora" Memory Dive MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Riku" Memory Dive MS]] | |||
|[[File:Music Stage Key KHMOM.png|10px]] [["Kairi I" Memory Dive MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Roxas" Memory Dive MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Naminé" Memory Dive MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Musique pour la tristesse de Xion" Memory Dive MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Terra" Memory Dive MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Ventus" Memory Dive MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Aqua" Memory Dive MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Another Side" Field Battle MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Fate of the Unknown" Field Battle MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["CALLING -KINGDOM MIX-" Field Battle MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["A Whole New World" Field Battle MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Beauty and the Beast" Field Battle MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Circle Of Life" Field Battle MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Part of Your World" Memory Dive MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Hand in Hand" Field Battle MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Working Together - Allegro vivace" Field Battle MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Sora - Allegro con brio" Field Battle MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Medley of Conflict" Field Battle MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Destati" Field Battle MS]]<br>[[File:ProfiCard Icons KHMOM.png|10px]] [["Princesses & New Seven Hearts" ProfiCard Icons]]<br>[[File:ProfiCard Icons KHMOM.png|10px]] [["Characters" ProfiCard Icons]]<br>[[File:ProfiCard Icons KHMOM.png|10px]] [["Organization XIII" ProfiCard Icons]]<br>[[File:ProfiCard Icons KHMOM.png|10px]] [["Villains" ProfiCard Icons]]<br>[[File:ProfiCard Icons KHMOM.png|10px]] [["Characters (Illustrated)" ProfiCard Icons]]<br>[[File:ProfiCard Icons KHMOM.png|10px]] [["Characters (Stylized)" ProfiCard Icons]]<br>[[File:ProfiCard Icons KHMOM.png|10px]] [["Characters (KH III)" ProfiCard Icons]]<br>[[File:ProfiCard Icons KHMOM.png|10px]] [["Special A" ProfiCard Icons]]<br>[[File:ProfiCard Icons KHMOM.png|10px]] [["Special B" ProfiCard Icons]]<br>[[File:ProfiCard Icons KHMOM.png|10px]] [["Special C" ProfiCard Icons]]<br>[[File:ProfiCard Icons KHMOM.png|10px]] [["Special D" ProfiCard Icons]] | |||
|} | |||
|- | |||
|2 | |||
|78626 | |||
|Soothing Crystal recipe and add-on material unlocked. | |||
|[[File:Soothing Crystal KHIII.png|10px]] [[Soothing Crystal]] | |||
|- | |||
|3 | |||
|176122 | |||
|Basic material recipes unlocked. | |||
|[[File:Lucid Shard KHIII.png|10px]] [[Lucid Shard]]<br>[[File:Lucid Gem KHIII.png|10px]] [[Lucid Gem]] | |||
|- | |||
|4 | |||
|292489 | |||
|Wellspring Crystal recipe and add-on material unlocked. | |||
|[[File:Wellspring Crystal KHIII.png|10px]] [[Wellspring Crystal]] | |||
|- | |||
|5 | |||
|427726 | |||
|Intermediate material recipes unlocked. | |||
|[[File:Pulsing Shard KHIII.png|10px]] [[Pulsing Shard]]<br>[[File:Writhing Shard KHIII.png|10px]] [[Writhing Shard]]<br>[[File:Pulsing Gem KHIII.png|10px]] [[Pulsing Gem]]<br>[[File:Writhing Gem KHIII.png|10px]] [[Writhing Gem]] | |||
|- | |||
|6 | |||
|581833 | |||
|Hungry Crystal recipe and add-on material unlocked. | |||
|[[File:Hungry Crystal KHIII.png|10px]] [[Hungry Crystal]] | |||
|- | |||
|7 | |||
|754810 | |||
|Advanced material recipes unlocked. | |||
|[[File:Betwixt Shard KHIII.png|10px]] [[Betwixt Shard]]<br>[[File:Twilight Shard KHIII.png|10px]] [[Twilight Shard]]<br>[[File:Mythril Shard KHIII.png|10px]] [[Mythril Shard]]<br>[[File:Betwixt Gem KHIII.png|10px]] [[Betwixt Gem]]<br>[[File:Twilight Gem KHIII.png|10px]] [[Twilight Gem]]<br>[[File:Mythril Gem KHIII.png|10px]] [[Mythril Gem]] | |||
|- | |||
|8 | |||
|946657 | |||
|More recipes for add-on materials and Collector's Cards unlocked.|| | |||
{| | |||
|[[File:Collector's Cards (Key Art) KHMOM.png|10px]] [["Key Art No. 1 - 20" Collector's Cards]]<br>[[File:Collector's Cards (Key Art) KHMOM.png|10px]] [["Key Art No. 21 - 40" Collector's Cards]]<br>[[File:Collector's Cards (Key Art) KHMOM.png|10px]] [["Key Art No. 41 - 61" Collector's Cards]]<br>[[File:Collector's Cards (Station of Awakening) KHMOM.png|10px]] [["Station of Awakening No. 1 - 23" Collector's Cards]]<br>[[File:Collector's Cards (Story Scene) KHMOM.png|10px]] [["Story Scene No. 1 - 20" Collector's Cards]]<br>[[File:Collector's Cards (Story Scene) KHMOM.png|10px]] [["Story Scene No. 21 - 40" Collector's Cards]]<br>[[File:Collector's Cards (Story Scene) KHMOM.png|10px]] [["Story Scene No. 41 - 60" Collector's Cards]]<br>[[File:Collector's Cards (Story Scene) KHMOM.png|10px]] [["Story Scene No. 61 - 80" Collector's Cards]]<br>[[File:Collector's Cards (Story Scene) KHMOM.png|10px]] [["Story Scene No. 81 - 100" Collector's Cards]]<br>[[File:Collector's Cards (Story Scene) KHMOM.png|10px]] [["Story Scene No. 101 - 120" Collector's Cards]]<br>[[File:Collector's Cards (Story Scene) KHMOM.png|10px]] [["Story Scene No. 121 - 130" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character No. 1 - 30" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character No. 31 - 60" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character No. 61 - 90" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character No. 91 - 120" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character No. 121 - 150" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character No. 151 - 180" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character No. 181 - 210" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character No. 211 - 240" Collector's Cards]] | |||
|[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character No. 241 - 270" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character No. 271 - 300" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character No. 301 - 321" Collector's Cards]]<br>[[File:Collector's Cards (Enemy) KHMOM.png|10px]] [["Enemy No. 1 - 30" Collector's Cards]]<br>[[File:Collector's Cards (Enemy) KHMOM.png|10px]] [["Enemy No. 31 - 60" Collector's Cards]]<br>[[File:Collector's Cards (Enemy) KHMOM.png|10px]] [["Enemy No. 61 - 90" Collector's Cards]]<br>[[File:Collector's Cards (Enemy) KHMOM.png|10px]] [["Enemy No. 91 - 120" Collector's Cards]]<br>[[File:Collector's Cards (Enemy) KHMOM.png|10px]] [["Enemy No. 121 - 150" Collector's Cards]]<br>[[File:Collector's Cards (Enemy) KHMOM.png|10px]] [["Enemy No. 151 - 193" Collector's Cards]]<br>[[File:Collector's Cards (Keyblade) KHMOM.png|10px]] [["Keyblade No. 1 - 20" Collector's Cards]]<br>[[File:Collector's Cards (Keyblade) KHMOM.png|10px]] [["Keyblade No. 21 - 40" Collector's Cards]]<br>[[File:Collector's Cards (Keyblade) KHMOM.png|10px]] [["Keyblade No. 41 - 60" Collector's Cards]]<br>[[File:Collector's Cards (Keyblade) KHMOM.png|10px]] [["Keyblade No. 61 - 80" Collector's Cards]]<br>[[File:Collector's Cards (Keyblade) KHMOM.png|10px]] [["Keyblade No. 81 - 100" Collector's Cards]]<br>[[File:Collector's Cards (Keyblade) KHMOM.png|10px]] [["Keyblade No. 101 - 125" Collector's Cards]]<br>[[File:Soothing Crystal KHIII.png|10px]] [[Soothing Crystal]]<br>[[File:Wellspring Crystal KHIII.png|10px]] [[Wellspring Crystal]]<br>[[File:Hungry Crystal KHIII.png|10px]] [[Hungry Crystal]] | |||
|} | |||
|- | |||
|} | |||
==Panel synthesis== | ==Panel synthesis== | ||
Synthesis is available in ''[[Kingdom Hearts 358/2 Days]]'' in the form of '''panel synthesis'''. This feature is accessed through the [[Organization XIII]]-affiliated moogle, who is found in the [[Grey Area]] of the [[Castle | Synthesis is available in ''[[Kingdom Hearts 358/2 Days]]'' in the form of '''panel synthesis'''. This feature is accessed through the [[Organization XIII]]-affiliated moogle, who is found in the [[Grey Area]] of the [[Castle That Never Was]] and, after [[Roxas]] leaves the Organization, [[Twilight Town]]. | ||
The synthesis of a panel requires certain ingredients and some [[munny]]. In addition to [[material panel]]s, which replace traditional synthesis materials, ingredients may also include [[item panel]]s, [[magic panel]]s, and [[ring panel]]s. Recipes reappear but they do not unlock new panels for synthesis, rather recipes are a form of material panel that are consumed in the synthesis of some panels. | The synthesis of a panel requires certain ingredients and some [[munny]]. In addition to [[material panel]]s, which replace traditional synthesis materials, ingredients may also include [[item panel]]s, [[magic panel]]s, [[ability panel]]s, and [[ring panel]]s. Recipes reappear, but they do not unlock new panels for synthesis, rather recipes are a form of material panel that are consumed in the synthesis of some panels. | ||
New panels are unlocked for synthesis by progressing through the game to upgrade Roxas' '''rank'''. Each time Roxas is promoted within the Organization, the moogle offers new items for sale and synthesis. In addition to requiring a certain rank, some items are only unlocked once certain materials needed for their synthesis are collected. For example, many [[Gears]] become available after the appropriate [[Gear Component]] is acquired. | New panels are unlocked for synthesis by progressing through the game to upgrade Roxas's '''rank'''. Each time Roxas is promoted within the Organization, the moogle offers new items for sale and synthesis. In addition to requiring a certain rank, some items are only unlocked once certain materials needed for their synthesis are collected. For example, many [[Gears]] become available after the appropriate [[Gear Component]] is acquired. | ||
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" | {|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" | ||
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|} | |} | ||
Throughout the story, Organization XIII members hanging around the Grey Area occasionally ask Roxas to | Throughout the story, Organization XIII members hanging around the Grey Area occasionally ask Roxas to synthesize particular panels for them, sometimes even providing some necessary ingredients. Completing these optional tasks results in small rewards, typically rare material panels. These tasks can only be completed on the days they are given; they cannot be completed after progressing the story further. | ||
==Keyblade upgrades== | ==Keyblade upgrades== | ||
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===Spirit creation=== | ===Spirit creation=== | ||
{{main|Spirit#Creating Spirits}} | |||
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', synthesis revolves around the creation of new [[Spirit]]s, since {{c|Deck Command|DDD}}s are mainly obtained from chests, shops, and [[Ability Link]] boards. Spirits can be created at any point from the field menu. | In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', synthesis revolves around the creation of new [[Spirit]]s, since {{c|Deck Command|DDD}}s are mainly obtained from chests, shops, and [[Ability Link]] boards. Spirits can be created at any point from the field menu. | ||
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<!--Need to discuss: | <!--Need to discuss: | ||
*What recipes actually do. Can make Spirit without recipes. Even with the recipe, some combinations for that Spirit will give a silhouette. | *What recipes actually do. Can make Spirit without recipes. Even with the recipe, some combinations for that Spirit will give a silhouette. | ||
*List of recipes/combinations? | *List of recipes/combinations? | ||
*Mechanics for when there is a chance of getting unexpected spirit. | *Mechanics for when there is a chance of getting unexpected spirit. | ||
--> | --> | ||
===Cooking=== | ===Cooking=== |
Latest revision as of 20:42, 25 September 2024
Oh no! The water! I'm in big trouble if I don't fetch it!
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This article requires cleanup or improvement.
Please help out by editing this page. Please see the Manual of Style and editing help before getting started. Issues: nihongos, Spirit Creation mechanics |
Synthesis is a recurring gameplay feature in the Kingdom Hearts series that allows new gear to be created from synthesis materials that are collected throughout the various worlds. Many of the most powerful pieces of equipment in the series, such as the Ultima Weapon, are obtained through synthesis. Moogles are experts in synthesis, so Moogle Shops are the domain of synthesis in many games.
Item synthesis[edit]
Item synthesis (アイテム合成 Aitemu gōsei ) allows powerful items, weapons, armor and accessories to be created from synthesis materials collected across the worlds. New items are unlocked for synthesis by fulfilling certain criteria that vary from game to game. Each item can be synthesized as many times as desired so long as the required materials are available, except for the Ultima Weapon which can only be made once. Item synthesis can only be carried out at Moogle Shops.
Kingdom Hearts[edit]
Item synthesis can be carried out at the Item Workshop, located in Traverse Town above the Accessory Shop in the First District after using the green Trinity Mark in the Accessory Shop. The word "Mix" appears besides items that have already been synthesized at least once already. After every item has been synthesized at least once, Sora inherits the title of "Master Synthesist" from the moogle in the corner closest to the entrance to the workshop.
Every item informally belongs to a synthesis set, which progress in the power of the items and the rarity of synthesis materials. The first set is available upon accessing the workshop. Subsequent sets must be unlocked by synthesizing a certain number of unique items from the previous sets.
In Kingdom Hearts, there are 25 items in total that can be synthesized, which are grouped into five sets. Lists I-IV each contain six items, whereas List V only has Ultima Weapon. In Kingdom Hearts Final Mix, there are 33 items and six sets. Lists I-V each contain six items, whereas List VI is reserved for Ultima Weapon, Fantasista, and Seven Elements. Moreover, the new Encounter Plus ability is rewarded after 15 unique items are synthesized.
Set | Items | Unlocked |
---|---|---|
List I | Cottage Elixir Energy Bangle Power Chain Guard Earring Dark Ring |
Available upon accessing workshop. |
List II | Mega-Potion AP Up Angel Bangle Magic Armlet Golem Chain Master Earring |
Create four unique items on List I. |
List III | Mega-Ether Defense Up Gaia Bangle Rune Armlet Heartguard Three Stars |
Create ten unique items on Lists I and II. |
List IV | Megalixir Power Up Titan Chain Atlas Armlet Crystal Crown Ribbon |
Create fifteen unique items on Lists I-III |
List V | Ultima Weapon | Create all twenty-four items on Lists I-IV. |
Set | Items | Unlocked |
---|---|---|
List I | Mega-Potion Cottage Energy Bangle Power Chain Magic Armlet EXP Earring |
Available upon accessing workshop. |
List II | Mega-Ether Guard Earring Angel Bangle Golem Chain Rune Armlet Moogle Badge |
Create three unique items on List I. |
List III | AP Up Dark Ring Master Earring Gaia Bangle Titan Chain Mythril |
Create nine unique items on Lists I and II. |
List IV | Elixir Defense Up Heartguard Three Stars Atlas Armlet Crystal Crown |
Create fifteen unique items on Lists I-III |
List V | Megalixir Power Up Cosmic Arts EXP Bracelet Ribbon Dark Matter |
Create all twenty-one items on Lists I-IV. |
List VI | Fantasista Seven Elements Ultima Weapon |
Create all thirty items on Lists I-V. |
Kingdom Hearts II[edit]
Item synthesis can be accessed at Moogle Shops where resources and progress carries over across all worlds, despite Moogle Shops selling different items in different worlds. Each visit to the synthesis menu deposits all synthesis materials from Sora's inventory to the Moogle Shop.
Items can either be synthesized for the first time via Free Development or Recipes. Items from the former menu are unlocked by achieving Collector's Goals and upgrading the moogle's level, whereas items from the latter menu are attached to particular recipes that are obtained as rewards from chests and bosses. Items that have already been synthesized at least once appear in the Creations tab.
Kingdom Hearts II introduces special synthesis materials that may be added to recipes of the same rank to achieve certain modifications. Bright materials double the experience awarded to the moogle, Energy materials halve the amount of materials required, and Serenity materials can be used to upgrade some items into more powerful forms. Special materials can only be used upon reaching the appropriate moogle level. At level 4, two kinds of special materials may be used at the same time.
A Rank from C, B, A, or S is assigned to each synthesis material and synthesized item. Higher rank synthesis materials are generally rarer and used to make higher rank items that are more powerful and tend to award more synthesis experience. In order to use a special material in the synthesis of an item, the rank of the special material must match the item's rank.
In addition to receiving the items, item synthesis awards the moogle with experience, which increases the moogle's level. Levelling up grants perks, such as the ability to use special materials, halving the materials required for synthesis, and unlocking new items in Free Development.
- Amateur Moogle (LV1) - Recipe and Free Development items can be created.
- Novice Moogle (LV2) - Brightness or Energy Materials can be used in recipes.
- Junior Moogle (LV3) - Serenity Materials can be used.
- Skilled Moogle (LV4) - Two kinds of special materials (Brightness, Energy, or Serenity) can be selected at a time.
- Senior Moogle (LV5) - Rank C items are at half-cost.
- Artisan Moogle (LV6) - Rank B items are at half-cost.
- Master Moogle (LV7) - Rank A items are at half-cost.
- Superior Moogle (LV8) - The strongest items in Free Development are unlocked.
- Primo Moogle (LV9) - Rank S items are at half-cost.
Unlock criteria | Items |
---|---|
Obtain five types of materials | Firaga Bangle Firagun Bangle Blizzaga Armlet Blizzagun Armlet Thundaga Trinket Thundagun Trinket Midnight Anklet Chaos Anklet Garnet Ring Diamond Ring Mythril Ring Orichalcum Ring |
Obtain twenty types of materials | Acrisius Acrisius+ Power Band Buster Band Soldier Earring Fencer Earring Mage Earring Slayer Earring Expert's Ring Master's Ring Mythril Shard Mythril Stone |
Superior Moogle (LV8) | Mythril Gem Mythril Crystal Serenity Crystal[KH II FM] Manifest Illusion[KH II FM] |
Kingdom Hearts III[edit]
Item synthesis can be accessed through the Workshop at any Moogle Shop. Synthesis materials from the stock are deposited to the Moogle Shop with each visit. All items are synthesized from a single menu with no marker present to distinguish items that have already been synthesized at least once. However, Jiminy's Journal lists every synthesized item under the "Synthesis" section and the "Synth Log" at the Workshop menu specifies the total number of unique items that have been synthesized.
Compared to Kingdom Hearts II, Kingdom Hearts III features a simpler synthesis system that omits recipes, special materials, and moogle levels. Instead, new items are unlocked for synthesis by completing Collector's Goals and Photo Missions.
Criteria | Items |
---|---|
Obtain 2 different synthesis materials. | Fire Bangle Shadow Anklet Ability Ring+ |
Obtain 4 different synthesis materials. | Elven Bandana Thunder Trinket Blizzard Choker |
Obtain 6 different synthesis materials. | Mythril Shard |
Obtain 8 different synthesis materials. | Wind Fan AP Boost |
Obtain 10 different synthesis materials. | Fira Bangle Thundara Trinket Blizzara Choker |
Obtain 12 different synthesis materials. | Technician's Ring+ Hi-Ether Mega-Potion |
Obtain 15 different synthesis materials. | Dark Anklet Mythril Stone |
Obtain 18 different synthesis materials. | Warhammer+ Clockwork Shield+ Skill Ring+ |
Obtain 20 different synthesis materials. | Refocuser Mega-Ether |
Obtain 22 different synthesis materials. | Strength Boost Magic Boost Defense Boost |
Obtain 25 different synthesis materials. | Firaga Bangle Blizzaga Choker Thundaga Trinket |
Obtain 28 different synthesis materials. | Divine Bandanna Storm Fan Midnight Anklet |
Obtain 30 different synthesis materials. | Pulsing Crystal Blazing Crystal Frost Crystal Lightning Crystal |
Obtain 32 different synthesis materials. | Hi-Refocuser Mythril Gem Lucid Crystal Soothing Crystal |
Obtain 35 different synthesis materials. | Phantom Ring Sorcerer's Ring Writhing Crystal |
Obtain 38 different synthesis materials. | Firaza Bangle Blizzaza Choker Thundaza Trinket |
Obtain 40 different synthesis materials. | Chaos Anklet Acrisius |
Obtain 42 different synthesis materials. | Aegis Shield+ Astrolabe+ Elixir Mythril Crystal |
Obtain 45 different synthesis materials. | Buster Band Orichalcum Ring Wisdom Ring |
Obtain 48 different synthesis materials. | Heartless Maul Nobody Guard |
Obtain 50 different synthesis materials. | Buster Band+ Acrisius+ Megalixir |
Obtain 52 different synthesis materials. | Heartless Maul+ Nobody Guard+ |
Obtain 55 different synthesis materials. | Save the Queen Save the King Cosmic Chain |
Obtain 58 different synthesis materials. | Ultima Weapon Save the Queen+ Save the King+ |
Target | Unlocked | Item |
---|---|---|
Flame Core | Obtain Gummiphone | Firefighter Rosette |
Water Core | Obtain Gummiphone | Umbrella Rosette |
Chief Puff | Complete Twilight Town | Mask Rosette |
Statue of Hercules (Thebes) | Complete Twilight Town | Cosmic Ring |
Beasts & Bugs wall display (Galaxy Toys) | Visit Galaxy Toys | Soldier's Earring |
Rapunzel's tower (The Forest) | Look at the Tower | Mage's Earring |
Festival (The Kingdom) | Visit The Kingdom | Moon Amulet |
Fire in the secluded forge (Realm of the Gods) | Complete Toy Box and Kingdom of Corona | Fire Chain |
Zeus (Realm of the Gods) | Complete Toy Box and Kingdom of Corona | Thunder Chain |
Tram (The Neighbourhood) | Complete Toy Box and Kingdom of Corona | Draw Ring |
CDA Agent (The Power Plant) | See the CDA agents | Insulator Rosette |
Ice palace (The North Mountain) | Visit Arendelle | Blizzard Chain |
Olaf (The North Mountain) | Meet Olaf | Snowman Rosette |
Big green cactuar (Galaxy Toys) | Complete Monstropolis and Arendelle | Fencer's Earring |
Scarecrow (Rabbit's House) | Visit 100 Acre Wood | Slayer's Earring |
Evening star (The City) | Visit The City | Star Charm |
Fish-shaped wind socks in daylight (The City) | Visit The City | Aero Armlet |
Waterfall (Port Royal) | Visit Port Royal | Aqua Chaplet |
Demon Tower | Complete The Caribbean and San Fransokyo | Dark Chain |
Each teammate | Complete The Caribbean and San Fransokyo | Petite Ribbon |
Kingdom Hearts Melody of Memory[edit]
Item synthesis is accessed through the Team Menu. There are five categories of items that may be sythesized: Items, Music Stage Keys, ProfiCard Icons, Collector's Cards, and Materials. New recipes are unlocked through advancing the Moogle Level; synthesizing an item gives EXP, and creating a recipe for the first time awards an extra EXP Bonus. There are three add-on materials which make synthesis recipes more efficient, but they may only be earned once a certain Moogle Level is reached.
Panel synthesis[edit]
Synthesis is available in Kingdom Hearts 358/2 Days in the form of panel synthesis. This feature is accessed through the Organization XIII-affiliated moogle, who is found in the Grey Area of the Castle That Never Was and, after Roxas leaves the Organization, Twilight Town.
The synthesis of a panel requires certain ingredients and some munny. In addition to material panels, which replace traditional synthesis materials, ingredients may also include item panels, magic panels, ability panels, and ring panels. Recipes reappear, but they do not unlock new panels for synthesis, rather recipes are a form of material panel that are consumed in the synthesis of some panels.
New panels are unlocked for synthesis by progressing through the game to upgrade Roxas's rank. Each time Roxas is promoted within the Organization, the moogle offers new items for sale and synthesis. In addition to requiring a certain rank, some items are only unlocked once certain materials needed for their synthesis are collected. For example, many Gears become available after the appropriate Gear Component is acquired.
Rank | Criteria | Panels | |||
---|---|---|---|---|---|
Novice | Reach Day 26 |
| |||
Rookie | Reach Day 117 | Chrono Gear+ ③ Fearless Gear+ ③ Duel Gear ④ Prestige Gear+ ④ Nimble Gear+ ④ Ominous Gear+ ④ Duel Gear++ ⑤ Phantom Gear++ ⑤ Hazard Gear ⑤ Hazard Gear+ ⑤ Crisis Gear ⑤ Crisis Gear+ ⑤ Champion Gear ⑤ Rage Gear+ ⑤ Pandora's Gear+ ⑤ Omega Gear+ ⑥ Ultimate Gear+ ⑥ | |||
Legend | Complete the game | Lunar Strike Protect Ring Might Crown Three Stars Imperial Crown Witch's Chaos Extreme Space in Its Place Flagging Winds Ice Breaker Down to Earth Lose Your Illusion Sighing of the Moon Tears of Flame Parting of Waters Test of Time Flowers Athirst Stolen Thunder Dying of the Light Nothing to Fear |
Throughout the story, Organization XIII members hanging around the Grey Area occasionally ask Roxas to synthesize particular panels for them, sometimes even providing some necessary ingredients. Completing these optional tasks results in small rewards, typically rare material panels. These tasks can only be completed on the days they are given; they cannot be completed after progressing the story further.
Keyblade upgrades[edit]
Kingdom Hearts χ[edit]
Each Keyblade begins in their base form, equivalent to level 0, and can be upgraded to a maximum of level 50. The appearance of a Keyblade changes as it evolves and certain level milestones are reached. Raising a Keyblade's level requires synthesis materials, most of which are typically found in the world of the Keychain's origin. The rarest materials, however, are mainly obtained from limited-time events or purchased with premium currency.
In Kingdom Hearts χ, Keyblades are upgraded from the Keyblade menu. Levelling a Keyblade offers better cards and increases its Keyblade Bonus. A Keyblade's appearance can change up to a maximum of five times.
In Kingdom Hearts Union χ, Keyblades are upgraded from the Equipment menu. Levelling a Keyblade increases the medal boosts associated with particular medal slots. New medal slots entirely, including Upright and Reversed slots, are unlocked at specific levels. Additionally, each Keyblade level up increases the Special Attack Gauge and Friend bonus. A Keyblade's appearance can change up to three times in total.
Kingdom Hearts III[edit]
Keyblades can be upgraded at The Keyblade Forge, which can be accessed through the Workshop at Moogle Shops. Each Keyblade starts at a level ranging from 0 to 10 when it is obtained; upgrading to higher levels boosts the Keyblade's strength and magic, and unlocks abilities that are active when wielding it. The max level of every Keyblade is 10.
Keyblade | Starting Level |
---|---|
Kingdom Key Hero's Origin Shooting Star Classic Tone Starlight Oathkeeper Oblivion Midnight Blue Phantom Green Dawn Till Dusk Elemental Encoder |
0 |
Favorite Deputy Ever After |
1 |
Happy Gear Crystal Snow Grand Chef |
2 |
Hunny Spout Nano Gear Wheel of Fate |
3 |
Ultima Weapon | 10 |
Raising the level of a Keyblade requires particular synthesis materials, unique to that Keyblade. Rarer materials are needed for higher levels and stronger Keyblades. In order of increasing rarity, Fluorite, Damascus, Adamantite, and Electrum are materials that are strongly tied to Keyblade upgrades as each level upgrade requires one of these materials. The synthesis materials used at the Keyblade Forge are shared with those used in item synthesis.
Other types of synthesis[edit]
Room Synthesis[edit]
In Kingdom Hearts Chain of Memories, new rooms are created at doorways using map cards, which are obtained from enemies. The type of room created depends on the map card used. A doorway may have certain criteria on which map cards can be used on it, such as a specific colour or high value. Map cards that satisfy certain conditions must also be used for special rooms that are opened with a keycard.
Command Meld[edit]
Instead of a traditional synthesis system accessed through moogles, Kingdom Hearts Birth by Sleep features the Command Meld system, where new Deck Commands can be created by combining specific pairs of deck commands. Most deck commands must first be mastered before they can be used as ingredients. Synthesis materials may be added to the mix to attach Abilities to the resulting command.
Although the Command Meld menu lists any pairs of compatible Commands at all times, the resulting Command is not listed until the appropriate Recipe is obtained. Unlike in other games, any command can be melded without its recipe; the recipe simply shows what the resulting command will be before melding occurs. Command Meld can be done anywhere through the field menu and does not need to be carried out at a particular workstation.
Ice Cream mixing[edit]
In Kingdom Hearts Birth by Sleep, ice cream commands can be made at the Ice Cream Shop in Disney Town from flavors collected from Prize Pods. Each ice cream is made from different flavors and can only be created after its respective Command Style is unlocked. After an ice cream has been created once, it also becomes available for sale. The Sweetstack Keyblade is obtained after all ice creams are made.
Command Conversion[edit]
Kingdom Hearts Re:coded features the Command Conversion system, which can be accessed from the Command Matrix in the field menu. A pair of commands can be converted into a single, new Deck Command, similar to the Command Meld system from Birth by Sleep. The main difference is that the new command is usable as soon as the pair of commands are put together, a feature known as "test-conversion". It is only after the ingredient commands accumulate enough Command Points (CP) that they can be permanently converted into the new command, after which the substituent commands are destroyed. A converted command may receive an Overspec bonus of gaining extra levels and filling the Clock gauge quicker, and/or having a faster reload time.
Spirit creation[edit]
In Kingdom Hearts 3D: Dream Drop Distance, synthesis revolves around the creation of new Spirits, since Deck Commands are mainly obtained from chests, shops, and Ability Link boards. Spirits can be created at any point from the field menu.
The creation of a Spirit requires certain Dream Pieces, which act as synthesis materials. Unlike previous games, the amount of materials needed in a particular synthesis is not fixed. Rather, a larger number of Dream Pieces may be used to create a Spirit to raise its rank and starting level. Additionally, a Deck Command may be used as an ingredient when making a Spirit to provide a particular stat boost to the Spirit.
There are many combinations of Dream Pieces that can be used to make Spirits and these combinations can be used at any point in the game, provided the required Dream Pieces are available. Only a silhouette of the resultant Spirit is shown before it is created, unless the appropriate Recipe has been obtained. Some combinations of Dream Pieces give two possible Spirits as outcomes.
Cooking[edit]
In Kingdom Hearts III, Sora and Remy can cook food at Le Grand Bistrot, which is in Twilight Town, but can also be accessed from Save Points. Each dish is cooked from different ingredients that are obtained from props and Flan throughout the worlds. One of five brief minigames must be completed each time that a dish is cooked, although multiple servings of the same dish may be made in one go. Depending on the performance during the minigame, Sora may obtain nothing, standard versions of the dish, or improved ★★★ versions.
Cooking new dishes awards stars to the Bistrot. Dishes belong to two menus: the "Classic Menu", available from the start, and the "Special Menu", which is unlocked after enough stars are awarded. The Grand Chef Keyblade is obtained after the Bistrot is awarded five stars. Dishes that have been cooked before are listed in the "Recipe Collection" tab of Gummiphone.
Game mechanics |
---|
General mechanics |
Attack | Magic | Items | Party member | Stats | Gauges | Prizes Synthesis | Moogle Shop | Report | Glossary | Abilities (KH, KHCOM, KHII, KHD, KHREC, KHBBS, KH3D, KHUχ, KHIII, KHDR) |
Special combat and play mechanics |
Commands |
Command Menu | Command Matrix | Command Deck (KHBBS, KH3D) Reaction Command | Overlay command | Finish command | Special Command | Situation Command |
Alternate action systems |
Cards (Battle, Map, World) | Cards (KHχ) | Medal (KHUχ) | Cards (KHDR) |
Alternate level systems |
Mission Mode | Questploration | Quests | Music Stage |
Character and stats mechanics |
Panel System | Rank | Version Up | Stat Matrix | Gear Matrix | Command Meld | Drop System | Spirit |
Movement mechanics |
Lock-On | Swimming | Flowmotion | Free Running |
Technique and action mechanics |
Critical Hit | Summon | Sleight | Dark Mode | Drive Form | Limit | Limit Break | Debug Ability | Dimension Link | Command Style | Shotlock | Flowmotion | Reality Shift | Link System | Special Attack | Style Change | Attractions | Link Summon | Formchange |
Rewards |
Treasure Chest | Bonus Level | Experience | Tech Points | Munny | Moogle Point | Heart Point | VP | Medals | Rhythm Point |
Enemy mechanics |
Revenge Action | Reaction Endurance | Reality Endurance | Attraction Endurance | Armor Mode |
Game elements |
Opening Menu | The End | Difficulty Level | Tutorial | Game Over | Save Point | Game Clear Data | Theater Mode | Trophies |