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Synthesis: Difference between revisions

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{{game|KH1|KH2|KHD|BBS|RCO|DDD|KHX|KH3}}
{{game|KH1|FM1|KH2|FM2|358|RCO|BBS|FMB|DDD|DHD|KHX|UCX|KH3|3RM}}
{{cleanup|nihongos, Spirit Creation mechanics}}
{{cleanup|nihongos, Spirit Creation mechanics}}
 
'''Synthesis''' is a recurring gameplay feature in the ''{{c|Kingdom Hearts|series}}'' series that allows new gear to be created from [[synthesis material]]s that are collected throughout the various [[world]]s. Many of the most powerful pieces of equipment in the series, such as the [[Ultima Weapon]], are obtained through synthesis. [[Moogle]]s are experts in synthesis, so [[Moogle Shop]]s are the domain of synthesis in many games.  
'''Synthesis''' is a recurring gameplay feature in the ''{{c|Kingdom Hearts|series}}'' series that allows new gear to be created from [[synthesis material]]s that are collected throughout the various [[World]]s. Many of the most powerful pieces of equipment in the series, such as the [[Ultima Weapon]], are obtained through synthesis. [[Moogle]]s are experts in synthesis, so [[Moogle Shop]]s are the domain of synthesis in many games.  


==Item synthesis==
==Item synthesis==
{{nihongo|'''Item synthesis'''|アイテム合成|Aitemu gōsei}} allows powerful items, weapons, armor and accessories to be created from synthesis materials collected across the worlds. New items are unlocked for synthesis by fulfilling certain criteria that vary from game to game. Each item can be synthesised as many times as desired so long as the required materials are available, except for the [[Ultima Weapon]] which can only be made once. Item synthesis can only be carried out at Moogle Shops.
{{nihongo|'''Item synthesis'''|アイテム合成|Aitemu gōsei}} allows powerful items, weapons, armor and accessories to be created from synthesis materials collected across the worlds. New items are unlocked for synthesis by fulfilling certain criteria that vary from game to game. Each item can be synthesized as many times as desired so long as the required materials are available, except for the [[Ultima Weapon]] which can only be made once. Item synthesis can only be carried out at Moogle Shops.


===''Kingdom Hearts''===
===''Kingdom Hearts''===
[[File:Synthesis Workshop KH.png|thumb|The Item Workshop in ''Kingdom Hearts''.]]
[[File:Synthesis Workshop KH.png|thumb|The Item Workshop in ''Kingdom Hearts''.]]
Item synthesis can be carried out at the [[Item Workshop]], located in [[Traverse Town]] above the Accessory Shop in the First District after using the green [[Trinity Mark]] in the Accessory Shop. <!--Three moogles run the workshop, which is the only moogle establishment in the game. Items can only be synthesised at the Item Workshop, not bought or sold.-->The word "Mix" appears besides items that have already been synthesised at least once already. After every item has been synthesized at least once, Sora inherits the title of "Master Synthesist" from the moogle in the corner closest to the entrance to the workshop.  
Item synthesis can be carried out at the [[Item Workshop]], located in [[Traverse Town]] above the Accessory Shop in the First District after using the green [[Trinity Mark]] in the Accessory Shop. <!--Three moogles run the workshop, which is the only moogle establishment in the game. Items can only be synthesized at the Item Workshop, not bought or sold.-->The word "Mix" appears besides items that have already been synthesized at least once already. After every item has been synthesized at least once, Sora inherits the title of "Master Synthesist" from the moogle in the corner closest to the entrance to the workshop.  


Every item informally belongs to a synthesis set, which progress in the power of the items and the rarity of synthesis materials. The first set is available upon accessing the workshop. Subsequent sets must be unlocked by synthesising a certain number of unique items from the previous sets.  
Every item informally belongs to a synthesis set, which progress in the power of the items and the rarity of synthesis materials. The first set is available upon accessing the workshop. Subsequent sets must be unlocked by synthesizing a certain number of unique items from the previous sets.  


In ''Kingdom Hearts'', there are 25 items in total that can be synthesised, which are grouped into five sets. Lists I-IV each contain six items, whereas List V only has Ultima Weapon. In ''Kingdom Hearts Final Mix'', there are 33 items and six sets. Lists I-V each contain six items, whereas List VI is reserved for Ultima Weapon, [[Fantasista]], and [[Seven Elements]]. Moreover, the new [[Encounter Plus]] ability is rewarded after 15 unique items are synthesised.
In ''Kingdom Hearts'', there are 25 items in total that can be synthesized, which are grouped into five sets. Lists I-IV each contain six items, whereas List V only has Ultima Weapon. In ''Kingdom Hearts Final Mix'', there are 33 items and six sets. Lists I-V each contain six items, whereas List VI is reserved for Ultima Weapon, [[Fantasista]], and [[Seven Elements]]. Moreover, the new [[Encounter Plus]] ability is rewarded after 15 unique items are synthesized.


{|cellpadding=0 cellspacing=0 border=0 align="center"
{{tab|o-center}}
|valign="top"|
{{tab|o}}
{{tab|Kingdom Hearts}}
{{tab|Kingdom Hearts}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center"
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%"
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="70"|Set
|-style="{{style|kh1|a}}; font-size:12px"
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="100"|Items
!style="width:60px"|Set
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="150"|Unlocked
!style="width:100px"|Items
|-
!style="width:240px"|Unlocked
|List I ||[[Cottage]], [[Elixir]], [[Energy Bangle]], [[Power Chain]], [[Guard Earring]], [[Dark Ring]] || Available upon accessing workshop.
|-
|-
|List II ||[[Mega Potion]], [[AP Up]], [[Angel Bangle]], [[Magic Armlet]], [[Golem Chain]], [[Master Earring]] || Create four unique items on List I.
|List I ||[[File:Icon Tent KH.png|10px]] [[Cottage]]<br>[[File:Icon Potion KH.png|10px]] [[Elixir]]<br>[[File:Icon Accessory KH.png|10px]] [[Energy Bangle]]<br>[[File:Icon Accessory KH.png|10px]] [[Power Chain]]<br>[[File:Icon Accessory KH.png|10px]] [[Guard Earring]]<br>[[File:Icon Accessory KH.png|10px]] [[Dark Ring]] || Available upon accessing workshop.
|-
|-
|List III ||[[Mega Ether]], [[Defense Up]], [[Gaia Bangle]], [[Rune Armlet]], [[Heartguard]], [[Three Stars]] || Create ten unique items on Lists I and II.
|List II ||[[File:Icon Potion KH.png|10px]] [[Mega-Potion]]<br>[[File:Icon Tent KH.png|10px]] [[AP Up]]<br>[[File:Icon Accessory KH.png|10px]] [[Angel Bangle]]<br>[[File:Icon Accessory KH.png|10px]] [[Magic Armlet]]<br>[[File:Icon Accessory KH.png|10px]] [[Golem Chain]]<br>[[File:Icon Accessory KH.png|10px]] [[Master Earring]] || Create four unique items on List I.
|-
|-
|List IV ||[[Megalixir]], [[Power Up]], [[Titan Chain]], [[Atlas Armlet]], [[Crystal Crown]], [[Ribbon]] || Create fifteen unique items on Lists I-III
|List III ||[[File:Icon Potion KH.png|10px]] [[Mega-Ether]]<br>[[File:Icon Tent KH.png|10px]] [[Defense Up]]<br>[[File:Icon Accessory KH.png|10px]] [[Gaia Bangle]]<br>[[File:Icon Accessory KH.png|10px]] [[Rune Armlet]]<br>[[File:Icon Accessory KH.png|10px]] [[Heartguard]]<br>[[File:Icon Accessory KH.png|10px]] [[Three Stars]] || Create ten unique items on Lists I and II.
|-
|-
|List V ||[[Ultima Weapon]] || Create all twenty-four unique items on Lists I-IV.
|List IV ||[[File:Icon Potion KH.png|10px]] [[Megalixir]]<br>[[File:Icon Tent KH.png|10px]] [[Power Up]]<br>[[File:Icon Accessory KH.png|10px]] [[Titan Chain]]<br>[[File:Icon Accessory KH.png|10px]] [[Atlas Armlet]]<br>[[File:Icon Accessory KH.png|10px]] [[Crystal Crown]]<br>[[File:Icon Accessory KH.png|10px]] [[Ribbon]] || Create fifteen unique items on Lists I-III
|-
|-
|List V ||[[File:Icon Keyblade KH.png|10px]] [[Ultima Weapon]] || Create all twenty-four items on Lists I-IV.
|}
|}
{{tab|c}}
{{tab|c}}
{{tab|Final Mix}}
{{tab|Final Mix}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center"
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%"
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="70"|Set
|-style="{{style|kh1|a}}; font-size:12px"
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="100"|Items
!style="width:60px"|Set
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="150"|Unlocked
!style="width:100px"|Items
!style="width:240px"|Unlocked
|-
|-
|List I ||[[Mega Potion]], [[Cottage]], [[Energy Bangle]], [[Power Chain]], [[Magic Armlet]], [[EXP Earring]] || Available upon accessing workshop.
|List I ||[[File:Icon Potion KH.png|10px]] [[Mega-Potion]]<br>[[File:Icon Tent KH.png|10px]] [[Cottage]]<br>[[File:Icon Accessory KH.png|10px]] [[Energy Bangle]]<br>[[File:Icon Accessory KH.png|10px]] [[Power Chain]]<br>[[File:Icon Accessory KH.png|10px]] [[Magic Armlet]]<br>[[File:Icon Accessory KH.png|10px]] [[EXP Earring]] || Available upon accessing workshop.
|-
|-
|List II ||[[Mega Ether]], [[Guard Earring]], [[Angel Bangle]], [[Golem Chain]], [[Rune Armlet]], [[Moogle Badge]] || Create three unique items on List I.
|List II ||[[File:Icon Potion KH.png|10px]] [[Mega-Ether]]<br>[[File:Icon Accessory KH.png|10px]] [[Guard Earring]]<br>[[File:Icon Accessory KH.png|10px]] [[Angel Bangle]]<br>[[File:Icon Accessory KH.png|10px]] [[Golem Chain]]<br>[[File:Icon Accessory KH.png|10px]] [[Rune Armlet]]<br>[[File:Icon Accessory KH.png|10px]] [[Moogle Badge]] || Create three unique items on List I.
|-
|-
|List III ||[[AP Up]], [[Dark Ring]], [[Master Earring]], [[Gaia Bangle]], [[Titan Chain]], [[Mythril]] || Create nine unique items on Lists I and II.
|List III ||[[File:Icon Tent KH.png|10px]] [[AP Up]]<br>[[File:Icon Accessory KH.png|10px]] [[Dark Ring]]<br>[[File:Icon Accessory KH.png|10px]] [[Master Earring]]<br>[[File:Icon Accessory KH.png|10px]] [[Gaia Bangle]]<br>[[File:Icon Accessory KH.png|10px]] [[Titan Chain]]<br>[[File:Icon Material KH.png|10px]] [[Mythril]] || Create nine unique items on Lists I and II.
|-
|-
|List IV ||[[Elixir]], [[Defense Up]], [[Heartguard]], [[Three Stars]], [[Atlas Armlet]], [[Crystal Crown]] || Create fifteen unique items on Lists I-III
|List IV ||[[File:Icon Potion KH.png|10px]] [[Elixir]]<br>[[File:Icon Tent KH.png|10px]] [[Defense Up]]<br>[[File:Icon Accessory KH.png|10px]] [[Heartguard]]<br>[[File:Icon Accessory KH.png|10px]] [[Three Stars]]<br>[[File:Icon Accessory KH.png|10px]] [[Atlas Armlet]]<br>[[File:Icon Accessory KH.png|10px]] [[Crystal Crown]] || Create fifteen unique items on Lists I-III
|-
|-
|List V ||[[Megalixir]], [[Power Up]], [[Cosmic Arts]], [[EXP Bracelet]], [[Ribbon]], [[Dark Matter]] || Create all twenty-one unique items on Lists I-IV.
|List V ||[[File:Icon Potion KH.png|10px]] [[Megalixir]]<br>[[File:Icon Tent KH.png|10px]] [[Power Up]]<br>[[File:Icon Accessory KH.png|10px]] [[Cosmic Arts]]<br>[[File:Icon Accessory KH.png|10px]] [[EXP Bracelet]]<br>[[File:Icon Accessory KH.png|10px]] [[Ribbon]]<br>[[File:Icon Material KH.png|10px]] [[Dark Matter]] || Create all twenty-one items on Lists I-IV.
|-
|List VI ||[[Fantasista]], [[Seven Elements]], [[Ultima Weapon]] || Create all thirty unique items on Lists I-IV.
|-
|-
|List VI ||[[File:Icon Staff KH.png|10px]] [[Fantasista]]<br>[[File:Icon Shield KH.png|10px]] [[Seven Elements]]<br>[[File:Icon Keyblade KH.png|10px]] [[Ultima Weapon]] || Create all thirty items on Lists I-V.
|}
|}
{{tab|c}}{{tab|c}}
{{tab|c}}{{tab|c}}
|}


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
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Item synthesis can be accessed at [[Moogle Shop]]s where resources and progress carries over across all worlds, despite Moogle Shops selling different items in different worlds. Each visit to the synthesis menu deposits all [[synthesis material]]s from Sora's inventory to the Moogle Shop.  
Item synthesis can be accessed at [[Moogle Shop]]s where resources and progress carries over across all worlds, despite Moogle Shops selling different items in different worlds. Each visit to the synthesis menu deposits all [[synthesis material]]s from Sora's inventory to the Moogle Shop.  


Items can either be synthesised for the first time via '''Free Development''' or '''[[Recipe]]s'''. Items from the former menu are unlocked by achieving [[Collector's Goals]] and upgrading the moogle's level, whereas items from the latter menu are attached to particular recipes that are obtained as rewards from chests and bosses. Items that have already been synthesised at least once appear in the '''Creations''' tab.  
Items can either be synthesized for the first time via '''Free Development''' or '''[[Recipe]]s'''. Items from the former menu are unlocked by achieving [[Collector's Goals]] and upgrading the moogle's level, whereas items from the latter menu are attached to particular recipes that are obtained as rewards from chests and bosses. Items that have already been synthesized at least once appear in the '''Creations''' tab.  


''Kingdom Hearts II'' introduces special synthesis materials that may be added to recipes of the same rank to achieve certain modifications. [[Bright]] materials double the experience awarded to the moogle, [[Energy]] materials halve the amount of materials required, and [[Serenity]] materials can be used to upgrade some items into more powerful forms. Special materials can only be used upon reaching the appropriate moogle level. At level 4, two kinds of special materials may be used at the same time.  
''Kingdom Hearts II'' introduces special synthesis materials that may be added to recipes of the same rank to achieve certain modifications. [[Bright]] materials double the experience awarded to the moogle, [[Energy]] materials halve the amount of materials required, and [[Serenity]] materials can be used to upgrade some items into more powerful forms. Special materials can only be used upon reaching the appropriate moogle level. At level 4, two kinds of special materials may be used at the same time.  


A '''Rank''' from '''C''', '''B''', '''A''', or '''S''' is assigned to each synthesis material and synthesised item. Higher rank synthesis materials are generally rarer and used to make higher rank items that are more powerful and tend to award more synthesis experience. In order to use a special material in the synthesis of an item, the rank of the special material must match the item's rank.
A '''Rank''' from '''C''', '''B''', '''A''', or '''S''' is assigned to each synthesis material and synthesized item. Higher rank synthesis materials are generally rarer and used to make higher rank items that are more powerful and tend to award more synthesis experience. In order to use a special material in the synthesis of an item, the rank of the special material must match the item's rank.


In addition to receiving the items, item synthesis awards the moogle with experience, which increases the moogle's level. Levelling up grants perks, such as the ability to use special materials, halving the materials required for synthesis, and unlocking new items in Free Development.
In addition to receiving the items, item synthesis awards the moogle with experience, which increases the moogle's level. Levelling up grants perks, such as the ability to use special materials, halving the materials required for synthesis, and unlocking new items in Free Development.
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*'''Primo Moogle''' (LV9) - Rank S items are at half-cost.
*'''Primo Moogle''' (LV9) - Rank S items are at half-cost.


{|cellpadding=0 cellspacing=0 border=0 align="center"
{{tab|o-center}}
|valign="top"|
{{tab|o}}
{{tab|Free Development}}
{{tab|Free Development}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center"
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%"
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="100"|Unlock criteria
|-style="{{style|kh2|a}}; font-size:12px"
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="200"|Items
!style="width:150px"|Unlock criteria
!style="width:250px"|Items
|-
|-
|Obtain five types of materials ||[[Firaga Bangle]], [[Firagun Bangle]], [[Blizzaga Armlet]], [[Blizzagun Armlet]], [[Thundaga Trinket]], [[Thundagun Trinket]], [[Midnight Anklet]], [[Chaos Anklet]], [[Garnet Ring]], [[Diamond Ring]], [[Mythril Ring]], [[Orichalcum Ring]]
|Obtain five types of materials ||[[File:Icon Armor KHII.png|10px]] [[Firaga Bangle]]<br>[[File:Icon Armor KHII.png|10px]] [[Firagun Bangle]]<br>[[File:Icon Armor KHII.png|10px]] [[Blizzaga Armlet]]<br>[[File:Icon Armor KHII.png|10px]] [[Blizzagun Armlet]]<br>[[File:Icon Armor KHII.png|10px]] [[Thundaga Trinket]]<br>[[File:Icon Armor KHII.png|10px]] [[Thundagun Trinket]]<br>[[File:Icon Armor KHII.png|10px]] [[Midnight Anklet]]<br>[[File:Icon Armor KHII.png|10px]] [[Chaos Anklet]]<br>[[File:Icon Accessory KHII.png|10px]] [[Garnet Ring]]<br>[[File:Icon Accessory KHII.png|10px]] [[Diamond Ring]]<br>[[File:Icon Accessory KHII.png|10px]] [[Mythril Ring]]<br>[[File:Icon Accessory KHII.png|10px]] [[Orichalcum Ring]]
|-
|-
|Obtain twenty types of materials ||[[Acrisius]], [[Acrisius+]], [[Power Band]], [[Buster Band]], [[Soldier Earring]], [[Fencer Earring]], [[Mage Earring]], [[Slayer Earring]], [[Expert's Ring]], [[Master's Ring]], [[Mythril Shard]], [[Mythril Stone]]
|Obtain twenty types of materials ||[[File:Icon Armor KHII.png|10px]] [[Acrisius]]<br>[[File:Icon Armor KHII.png|10px]] [[Acrisius+]]<br>[[File:Icon Armor KHII.png|10px]] [[Power Band]]<br>[[File:Icon Armor KHII.png|10px]] [[Buster Band]]<br>[[File:Icon Accessory KHII.png|10px]] [[Soldier Earring]]<br>[[File:Icon Accessory KHII.png|10px]] [[Fencer Earring]]<br>[[File:Icon Accessory KHII.png|10px]] [[Mage Earring]]<br>[[File:Icon Accessory KHII.png|10px]] [[Slayer Earring]]<br>[[File:Icon Accessory KHII.png|10px]] [[Expert's Ring]]<br>[[File:Icon Accessory KHII.png|10px]] [[Master's Ring]]<br>[[File:Icon Material KHII.png|10px]] [[Mythril Shard]]<br>[[File:Icon Material KHII.png|10px]] [[Mythril Stone]]
|-
|Superior Moogle (LV8) ||[[Mythril Gem]], [[Mythril Crystal]], [[Serenity Crystal]]{{FMII}}, [[Manifest Illusion]]{{FMII}}
|-
|-
|Superior Moogle (LV8) ||[[File:Icon Material KHII.png|10px]] [[Mythril Gem]]<br>[[File:Icon Material KHII.png|10px]] [[Mythril Crystal]]<br>[[File:Icon Material KHII.png|10px]] [[Serenity Crystal]]{{FMII}}<br>[[File:Icon Material KHII.png|10px]] [[Manifest Illusion]]{{FMII}}
|}
|}
{{tab|c}}
{{tab|c}}
{{tab|Recipes}}
{{tab|Recipes}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center"
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%"
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="70"|Recipe
|-style="{{style|kh2|a}}; font-size:12px"
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="100"|Items
!style="width:220px"|Recipe
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="150"|Obtained
!style="width:120px"|Items
!style="width:250px"|Obtained
|-
|-
|{{nihongo|'''[[Guard Recipe]]'''|ガードレシピ|<br>Gādo Reshipi}}
|{{nihongo|'''[[Guard Recipe]]'''|ガードレシピ|<br>Gādo Reshipi}}
|[[Defense Boost]], [[Power Boost]]
|[[File:Icon Tent KHII.png|10px]] [[Defense Boost]]<br>[[File:Icon Tent KHII.png|10px]] [[Power Boost]]
|[[100 Acre Wood]], the Exposition Minigame in the Spooky Cave.
|[[100 Acre Wood]], the Exposition Minigame in the Spooky Cave.
|-"
|-
|{{nihongo|'''[[King Recipe]]'''|キングレシピ|<br>Kingu Reshipi}}
|{{nihongo|'''[[King Recipe]]'''|キングレシピ|<br>Kingu Reshipi}}
|[[Save the King]], [[Save the King+]]
|[[File:Icon Shield KHII.png|10px]] [[Save the King]]<br>[[File:Icon Shield KHII.png|10px]] [[Save the King+]]
|Chest at the [[Ship Graveyard: Seadrift Row]].
|Chest at the [[Ship Graveyard: Seadrift Row]].
|-
|-
|{{nihongo|'''[[Mega Recipe]]'''|メガレシピ|<br>Mega Reshipi}}
|{{nihongo|'''[[Mega Recipe]]'''|メガレシピ|<br>Mega Reshipi}}
|[[Mega-Potion]], [[Mega-Ether]]
|[[File:Icon Potion KHII.png|10px]] [[Mega-Potion]]<br>[[File:Icon Potion KHII.png|10px]] [[Mega-Ether]]
|Chest at [[The Beast's Room]]{{KHII}}<br>Chest at [[Belle's Room]]{{FMII}}
|Chest at [[The Beast's Room]]{{KHII}}<br>Chest at [[Belle's Room]]{{FMII}}
|-
|-
|{{nihongo|'''[[Moon Recipe]]'''|ムーンレシピ|<br>Mūn Reshipi}}
|{{nihongo|'''[[Moon Recipe]]'''|ムーンレシピ|<br>Mūn Reshipi}}
|[[Moon Amulet]], [[Star Charm]]
|[[File:Icon Accessory KHII.png|10px]] [[Moon Amulet]]<br>[[File:Icon Accessory KHII.png|10px]] [[Star Charm]]
|Chest at the [[Restoration Site]].
|Chest at the [[Restoration Site]].
|-
|-
|{{nihongo|'''[[Queen Recipe]]'''|クイーンレシピ|<br>Kuīn Reshipi}}
|{{nihongo|'''[[Queen Recipe]]'''|クイーンレシピ|<br>Kuīn Reshipi}}
|[[Save the Queen]], [[Save the Queen+]]
|[[File:Icon Staff KHII.png|10px]] [[Save the Queen]]<br>[[File:Icon Staff KHII.png|10px]] [[Save the Queen+]]
|Chest at the [[The Land of Dragons#Throne Room|Throne Room]].
|Chest at the [[Throne Room]].
|-
|-
|{{nihongo|'''[[Recovery Recipe]]'''|リカバーレシピ|<br>Rikabā Reshipi|lit. "Recover Recipe"}}
|{{nihongo|'''[[Recovery Recipe]]'''|リカバーレシピ|<br>Rikabā Reshipi|lit. "Recover Recipe"}}
|[[Drive Recovery]], [[High Drive Recovery]]
|[[File:Icon Tent KHII.png|10px]] [[Drive Recovery]]<br>[[File:Icon Tent KHII.png|10px]] [[High Drive Recovery]]
|Chest at the [[Mountain Trail]].
|Chest at the {{c|Mountain Trail|ld}}.
|-
|-
|{{nihongo|'''[[Skill Recipe]]'''|スキルレシピ|<br>Sukiru Reshipi}}
|{{nihongo|'''[[Skill Recipe]]'''|スキルレシピ|<br>Sukiru Reshipi}}
|[[AP Boost]], [[Magic Boost]]
|[[File:Icon Tent KHII.png|10px]] [[AP Boost]]<br>[[File:Icon Tent KHII.png|10px]] [[Magic Boost]]
|[[Hollow Bastion]], second visit in [[Ansem the Wise|Ansem's]] Study.
|Chest in [[Ansem's Study]].
|-
|-
|{{nihongo|'''[[Star Recipe]]'''|スターレシピ|<br>Sutā Reshipi}}
|{{nihongo|'''[[Star Recipe]]'''|スターレシピ|<br>Sutā Reshipi}}
|[[Elixir]], [[Megalixir]]
|[[File:Icon Potion KHII.png|10px]] [[Elixir]]<br>[[File:Icon Potion KHII.png|10px]] [[Megalixir]]
|[[Disney Castle]], in the Courtyard.
|Chest in the {{c|Courtyard|dc}}.
|-
|-
|{{nihongo|'''[[Style Recipe]]'''|スタイルレシピ|<br>Sutairu Reshipi}}
|{{nihongo|'''[[Style Recipe]]'''|スタイルレシピ|<br>Sutairu Reshipi}}
|[[Petite Ribbon]], [[Ribbon]]
|[[File:Icon Armor KHII.png|10px]] [[Petite Ribbon]]<br>[[File:Icon Armor KHII.png|10px]] [[Ribbon]]
|Chest at the [[Starry Hill]].
|Chest at the [[Starry Hill]].
|-
|-
|{{nihongo|'''[[Ultimate Recipe]]'''|アルテマレシピ|<br>Arutema Reshipi|lit. "Ultima Recipe"}}
|{{nihongo|'''[[Ultimate Recipe]]'''|アルテマレシピ|<br>Arutema Reshipi|lit. "Ultima Recipe"}}
|[[Ultima Weapon]]
|[[File:Icon Keyblade KHII.png|10px]] [[Ultima Weapon]]
|Chest at the [[Mansion: Basement Corridor]].
|Chest at the [[Mansion: Basement Corridor]].
|-
|{{nihongo|'''[[Rare Document]]'''|レアドキュメント|<br>Rea Dokyumento}}{{FMII}}
|[[Draw Ring]], [[Lucky Ring]]
|Complete the "Duality" [[Puzzle]] in [[Jiminy's Journal]].
|-
|-
|{{nihongo|'''[[Book of Shadows]]'''|影の書物|<br>Kage no Shomotsu}}{{FMII}}
|{{nihongo|'''[[Book of Shadows]]'''|影の書物|<br>Kage no Shomotsu}}{{FMII}}
|[[Shadow Archive]], [[Shadow Archive+]]
|[[File:Icon Accessory KHII.png|10px]] [[Shadow Archive]]<br>[[File:Icon Accessory KHII.png|10px]] [[Shadow Archive+]]
|Defeat {{ns|Game|Zexion|Zexion's Absent Silhouette}}.
|Defeat [[Zexion's Absent Silhouette]].
|-
|-
|{{nihongo|'''[[Cloaked Thunder]]'''|ひめたる雷|<br>Himetaru Ikazuchi}}{{FMII}}
|{{nihongo|'''[[Cloaked Thunder]]'''|ひめたる雷|<br>Himetaru Ikazuchi}}{{FMII}}
|[[Shock Charm]], [[Shock Charm+]]
|[[File:Icon Armor KHII.png|10px]] [[Shock Charm]]<br>[[File:Icon Armor KHII.png|10px]] [[Shock Charm+]]
|Defeat {{ns|Game|Larxene|Larxene's Absent Silhouette}}.
|Defeat [[Larxene's Absent Silhouette]].
|-
|-
|{{nihongo|'''[[Strength Beyond Strength]]'''|力をこえる力|<br>Chikara o Koeru Chikara}}{{FMII}}
|{{nihongo|'''[[Eternal Blossom]]'''|かれない花|<br>Karenai Hana}}{{FMII}}
|[[Centurion]], [[Centurion+]]
|[[File:Icon Accessory KHII.png|10px]] [[Full Bloom]]<br>[[File:Icon Accessory KHII.png|10px]] [[Full Bloom+]]
|Defeat {{ns|Game|Lexaeus|Lexaeus's Absent Silhouette}}.
|Defeat [[Marluxia's Absent Silhouette]].
|-
|-
|{{nihongo|'''[[Eternal Blossom]]'''|かれない花|<br>Karenai Hana}}{{FMII}}
|{{nihongo|'''[[Rare Document]]'''|レアドキュメント|<br>Rea Dokyumento}}{{FMII}}
|[[Full Bloom]], [[Full Bloom+]]
|[[File:Icon Accessory KHII.png|10px]] [[Draw Ring]]<br>[[File:Icon Accessory KHII.png|10px]] [[Lucky Ring]]
|Defeat {{ns|Game|Marluxia|Marluxia's Absent Silhouette}}.
|Complete the "Duality" [[Puzzle]] in [[Jiminy's Journal]].
|-
|-
|{{nihongo|'''[[Road to Discovery]]'''|究明の導き|<br>Kyūmei no Michibiki}}{{FMII}}
|{{nihongo|'''[[Road to Discovery]]'''|究明の導き|<br>Kyūmei no Michibiki}}{{FMII}}
|[[Frozen Pride]], [[Frozen Pride+]]
|[[File:Icon Shield KHII.png|10px]] [[Frozen Pride]]<br>[[File:Icon Shield KHII.png|10px]] [[Frozen Pride+]]
|Defeat {{ns|Game|Vexen|Vexen's Absent Silhouette}}.
|Defeat [[Vexen's Absent Silhouette]].
|-
|-
|{{nihongo|'''[[Strength Beyond Strength]]'''|力をこえる力|<br>Chikara o Koeru Chikara}}{{FMII}}
|[[File:Icon Staff KHII.png|10px]] [[Centurion]]<br>[[File:Icon Staff KHII.png|10px]] [[Centurion+]]
|Defeat [[Lexaeus's Absent Silhouette]].
|}
|}
{{tab|c}}{{tab|c}}
{{tab|c}}{{tab|c}}
|}


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
Item synthesis can be accessed through the Workshop at any Moogle Shop. Synthesis materials from the stock are deposited to the Moogle Shop with each visit. All items are synthesised from a single menu with no marker present to distinguish items that have already been synthesised at least once. However, [[Jiminy's Journal]] lists every synthesised item under the "Synthesis" section and the "Synth Log" at the Workshop menu specifies the total number of unique items that have been synthesised.
Item synthesis can be accessed through the Workshop at any Moogle Shop. Synthesis materials from the stock are deposited to the Moogle Shop with each visit. All items are synthesized from a single menu with no marker present to distinguish items that have already been synthesized at least once. However, [[Jiminy's Journal]] lists every synthesized item under the "Synthesis" section and the "Synth Log" at the Workshop menu specifies the total number of unique items that have been synthesized.


Compared to ''Kingdom Hearts II'', ''Kingdom Hearts III'' features a simpler synthesis system that omits recipes, special materials, and moogle levels. Instead, new items are unlocked for synthesis by completing [[Collector's Goals]] and [[Photo Missions]].
Compared to ''Kingdom Hearts II'', ''Kingdom Hearts III'' features a simpler synthesis system that omits recipes, special materials, and moogle levels. Instead, new items are unlocked for synthesis by completing [[Collector's Goals]] and [[Photo Missions]].
{|cellpadding=0 cellspacing=0 border=0 align="center"
{{tab|o-center}}
|valign="top"|
{{tab|o}}
{{tab|Collector's Goals}}
{{tab|Collector's Goals}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center"
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%"
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="250"|Criteria
|-style="{{style|kh3|a}}; font-size:12px"
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="300"|Items
!style="width:250px"|Criteria
|-
!style="width:250px"|Items
|Obtain 2 different synthesis materials. ||[[Fire Bangle]], [[Shadow Anklet]], [[Ability Ring+]]
|-
|-
|Obtain 4 different synthesis materials. ||[[Elven Bandana]], [[Thunder Trinket]], [[Blizzard Choker]]
|Obtain 2 different synthesis materials. ||[[File:Icon Armor KHIII.png|10px]] [[Fire Bangle]]<br>[[File:Icon Armor KHIII.png|10px]] [[Shadow Anklet]]<br>[[File:Icon Accessory KHIII.png|10px]] [[Ability Ring+]]
|-
|-
|Obtain 6 different synthesis materials. ||[[Mythril Shard]]
|Obtain 4 different synthesis materials. ||[[File:Icon Armor KHIII.png|10px]] [[Elven Bandana]]<br>[[File:Icon Armor KHIII.png|10px]] [[Thunder Trinket]]<br>[[File:Icon Armor KHIII.png|10px]] [[Blizzard Choker]]
|-
|-
|Obtain 8 different synthesis materials. ||[[Wind Fan]], [[AP Boost]]
|Obtain 6 different synthesis materials. ||[[File:Icon Material KHIII.png|10px]] [[Mythril Shard]]
|-
|-
|Obtain 10 different synthesis materials. ||[[Fira Bangle]], [[Thundara Trinket]], [[Blizzara Choker]]
|Obtain 8 different synthesis materials. ||[[File:Icon Armor KHIII.png|10px]] [[Wind Fan]]<br>[[File:Icon Tent KHIII.png|10px]] [[AP Boost]]
|-
|-
|Obtain 12 different synthesis materials. ||[[Technician's Ring+]], [[Hi-Ether]], [[Mega-Potion]]
|Obtain 10 different synthesis materials. ||[[File:Icon Armor KHIII.png|10px]] [[Fira Bangle]]<br>[[File:Icon Armor KHIII.png|10px]] [[Thundara Trinket]]<br>[[File:Icon Armor KHIII.png|10px]] [[Blizzara Choker]]
|-
|-
|Obtain 15 different synthesis materials. ||[[Dark Anklet]], [[Mythril Stone]]
|Obtain 12 different synthesis materials. ||[[File:Icon Accessory KHIII.png|10px]] [[Technician's Ring+]]<br>[[File:Icon Item KHIII.png|10px]] [[Hi-Ether]]<br>[[File:Icon Item KHIII.png|10px]] [[Mega-Potion]]
|-
|-
|Obtain 18 different synthesis materials. ||[[Warhammer+]], [[Clockwork Shield+]], [[Skill Ring+]]
|Obtain 15 different synthesis materials. ||[[File:Icon Armor KHIII.png|10px]] [[Dark Anklet]]<br>[[File:Icon Material KHIII.png|10px]] [[Mythril Stone]]
|-
|-
|Obtain 20 different synthesis materials. ||[[Refocuser]], [[Mega-Ether]]
|Obtain 18 different synthesis materials. ||[[File:Icon Staff KHIII.png|10px]] [[Warhammer+]]<br>[[File:Icon Shield KHIII.png|10px]] [[Clockwork Shield+]]<br>[[File:Icon Accessory KHIII.png|10px]] [[Skill Ring+]]
|-
|-
|Obtain 22 different synthesis materials. ||[[Strength Boost]], [[Magic Boost]], [[Defense Boost]]
|Obtain 20 different synthesis materials. ||[[File:Icon Item KHIII.png|10px]] [[Refocuser]]<br>[[File:Icon Item KHIII.png|10px]] [[Mega-Ether]]
|-
|-
|Obtain 25 different synthesis materials. ||[[Firaga Bangle]], [[Blizzaga Choker]], [[Thundaga Trinket]]
|Obtain 22 different synthesis materials. ||[[File:Icon Tent KHIII.png|10px]] [[Strength Boost]]<br>[[File:Icon Tent KHIII.png|10px]] [[Magic Boost]]<br>[[File:Icon Tent KHIII.png|10px]] [[Defense Boost]]
|-
|-
|Obtain 28 different synthesis materials. ||[[Divine Bandanna]], [[Storm Fan]], [[Midnight Anklet]]
|Obtain 25 different synthesis materials. ||[[File:Icon Armor KHIII.png|10px]] [[Firaga Bangle]]<br>[[File:Icon Armor KHIII.png|10px]] [[Blizzaga Choker]]<br>[[File:Icon Armor KHIII.png|10px]] [[Thundaga Trinket]]
|-
|-
|Obtain 30 different synthesis materials. ||[[Pulsing Crystal]], [[Blazing Crystal]], [[Frost Crystal]], [[Lightning Crystal]]
|Obtain 28 different synthesis materials. ||[[File:Icon Armor KHIII.png|10px]] [[Divine Bandanna]]<br>[[File:Icon Armor KHIII.png|10px]] [[Storm Fan]]<br>[[File:Icon Armor KHIII.png|10px]] [[Midnight Anklet]]
|-
|-
|Obtain 32 different synthesis materials. ||[[Hi-Refocuser]], [[Mythril Gem]], [[Lucid Crystal]], [[Soothing Crystal]]
|Obtain 30 different synthesis materials. ||[[File:Icon Material KHIII.png|10px]] [[Pulsing Crystal]]<br>[[File:Icon Material KHIII.png|10px]] [[Blazing Crystal]]<br>[[File:Icon Material KHIII.png|10px]] [[Frost Crystal]]<br>[[File:Icon Material KHIII.png|10px]] [[Lightning Crystal]]
|-
|-
|Obtain 35 different synthesis materials. ||[[Phantom Ring]], [[Sorcerer's Ring]], [[Writhing Crystal]]
|Obtain 32 different synthesis materials. ||[[File:Icon Item KHIII.png|10px]] [[Hi-Refocuser]]<br>[[File:Icon Material KHIII.png|10px]] [[Mythril Gem]]<br>[[File:Icon Material KHIII.png|10px]] [[Lucid Crystal]]<br>[[File:Icon Material KHIII.png|10px]] [[Soothing Crystal]]
|-
|-
|Obtain 38 different synthesis materials. ||[[Firaza Bangle]], [[Blizzaza Choker]], [[Thundaza Trinket]]
|Obtain 35 different synthesis materials. ||[[File:Icon Accessory KHIII.png|10px]] [[Phantom Ring]]<br>[[File:Icon Accessory KHIII.png|10px]] [[Sorcerer's Ring]]<br>[[File:Icon Material KHIII.png|10px]] [[Writhing Crystal]]
|-
|-
|Obtain 40 different synthesis materials. ||[[Chaos Anklet]], [[Acrisius]]
|Obtain 38 different synthesis materials. ||[[File:Icon Armor KHIII.png|10px]] [[Firaza Bangle]]<br>[[File:Icon Armor KHIII.png|10px]] [[Blizzaza Choker]]<br>[[File:Icon Armor KHIII.png|10px]] [[Thundaza Trinket]]
|-
|-
|Obtain 42 different synthesis materials. ||[[Aegis Shield+]], [[Astrolabe+]], [[Elixir]], [[Mythril Crystal]]
|Obtain 40 different synthesis materials. ||[[File:Icon Armor KHIII.png|10px]] [[Chaos Anklet]]<br>[[File:Icon Armor KHIII.png|10px]] [[Acrisius]]
|-
|-
|Obtain 45 different synthesis materials. ||[[Buster Band]], [[Orichalcum Ring]], [[Wisdom Ring]]
|Obtain 42 different synthesis materials. ||[[File:Icon Shield KHIII.png|10px]] [[Aegis Shield+]]<br>[[File:Icon Staff KHIII.png|10px]] [[Astrolabe+]]<br>[[File:Icon Item KHIII.png|10px]] [[Elixir]]<br>[[File:Icon Material KHIII.png|10px]] [[Mythril Crystal]]
|-
|-
|Obtain 48 different synthesis materials. ||[[Heartless Maul]], [[Nobody Guard]]
|Obtain 45 different synthesis materials. ||[[File:Icon Armor KHIII.png|10px]] [[Buster Band]]<br>[[File:Icon Accessory KHIII.png|10px]] [[Orichalcum Ring]]<br>[[File:Icon Accessory KHIII.png|10px]] [[Wisdom Ring]]
|-
|-
|Obtain 50 different synthesis materials. ||[[Buster Band+]], [[Acrisius+]], [[Megalixir]]
|Obtain 48 different synthesis materials. ||[[File:Icon Staff KHIII.png|10px]] [[Heartless Maul]]<br>[[File:Icon Shield KHIII.png|10px]] [[Nobody Guard]]
|-
|-
|Obtain 52 different synthesis materials. ||[[Heartless Maul+]], [[Nobody Guard+]]
|Obtain 50 different synthesis materials. ||[[File:Icon Armor KHIII.png|10px]] [[Buster Band+]]<br>[[File:Icon Armor KHIII.png|10px]] [[Acrisius+]]<br>[[File:Icon Item KHIII.png|10px]] [[Megalixir]]
|-
|-
|Obtain 55 different synthesis materials. ||[[Save the Queen]], [[Save the King]], [[Cosmic Chain]]
|Obtain 52 different synthesis materials. ||[[File:Icon Staff KHIII.png|10px]] [[Heartless Maul+]]<br>[[File:Icon Shield KHIII.png|10px]] [[Nobody Guard+]]
|-
|-
|Obtain 58 different synthesis materials. ||[[Ultima Weapon]], [[Save the Queen+]], [[Save the King+]]
|Obtain 55 different synthesis materials. ||[[File:Icon Staff KHIII.png|10px]] [[Save the Queen]]<br>[[File:Icon Shield KHIII.png|10px]] [[Save the King]]<br>[[File:Icon Armor KHIII.png|10px]] [[Cosmic Chain]]
|-
|-
|Obtain 58 different synthesis materials. ||[[File:Icon Keyblade KHIII.png|10px]] [[Ultima Weapon]]<br>[[File:Icon Staff KHIII.png|10px]] [[Save the Queen+]]<br>[[File:Icon Shield KHIII.png|10px]] [[Save the King+]]
|}
|}
{{tab|c}}
{{tab|c}}
{{tab|Photo Missions}}
{{tab|Photo Missions}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center"
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%"
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="200"|Target
|-style="{{style|kh3|a}}; font-size:12px"
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="200"|Unlocked
!style="width:200px"|Target
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="80"|Item
!style="width:200px"|Unlocked
!style="width:100px"|Item
|-
|[[Flame Core]] ||Obtain [[Gummiphone]] ||[[File:Icon Armor KHIII.png|10px]] [[Firefighter Rosette]]
|-
|[[Water Core]] ||Obtain Gummiphone ||[[File:Icon Armor KHIII.png|10px]] [[Umbrella Rosette]]
|-
|[[Chief Puff]] ||Complete [[Twilight Town]] ||[[File:Icon Armor KHIII.png|10px]] [[Mask Rosette]]
|-
|Statue of [[Hercules]] (Thebes)||Complete Twilight Town ||[[File:Icon Accessory KHIII.png|10px]] [[Cosmic Ring]]
|-
|Beasts & Bugs wall display (Galaxy Toys)||Visit [[Galaxy Toys]] ||[[File:Icon Accessory KHIII.png|10px]] [[Soldier's Earring]]
|-
|[[Rapunzel]]'s tower (The Forest)||Look at the {{c|Tower|koc}}||[[File:Icon Accessory KHIII.png|10px]] [[Mage's Earring]]
|-
|Festival (The Kingdom)||Visit [[The Kingdom]]||[[File:Icon Accessory KHIII.png|10px]] [[Moon Amulet]]
|-
|-
|[[Flame Core]] ||Obtain [[Gummiphone]] ||[[Firefighter Rosette]]
|Fire in the secluded forge (Realm of the Gods)||Complete [[Toy Box]] and [[Kingdom of Corona]]||[[File:Icon Armor KHIII.png|10px]] [[Fire Chain]]
|-
|-
|[[Water Core]] ||Obtain Gummiphone ||[[Umbrella Rosette]]
|[[Zeus]] (Realm of the Gods)||Complete Toy Box and Kingdom of Corona||[[File:Icon Armor KHIII.png|10px]] [[Thunder Chain]]
|-
|-
|[[Chief Puff]] ||Complete [[Twilight Town]] ||[[Mask Rosette]]
|Tram (The Neighbourhood)||Complete Toy Box and Kingdom of Corona||[[File:Icon Accessory KHIII.png|10px]] [[Draw Ring]]
|-
|-
|Statue of [[Hercules]] (Thebes)||Complete Twilight Town ||[[Cosmic Ring]]
|[[CDA Agent]] (The Power Plant)||See the CDA agents||[[File:Icon Armor KHIII.png|10px]] [[Insulator Rosette]]
|-
|-
|Beasts & Bugs wall display (Galaxy Toys)||Visit [[Galaxy Toys]] ||[[Soldier's Earring]]
|Ice palace (The North Mountain)||Visit [[Arendelle]]||[[File:Icon Armor KHIII.png|10px]] [[Blizzard Chain]]
|-
|-
|[[Rapunzel]]'s tower (The Forest)||Look at the [[Tower]]||[[Mage's Earring]]
|[[Olaf]] (The North Mountain)||Meet Olaf||[[File:Icon Armor KHIII.png|10px]] [[Snowman Rosette]]
|-
|-
|Festival (The Kingdom)||Visit [[The Kingdom]]||[[Moon Amulet]]
|Big green {{ff|cactuar}} (Galaxy Toys)||Complete [[Monstropolis]] and Arendelle||[[File:Icon Accessory KHIII.png|10px]] [[Fencer's Earring]]
|-
|-
|Fire in the secluded forge (Realm of the Gods)||Complete [[Toy Box]] and [[Kingdom of Corona]]||[[Fire Chain]]
|Scarecrow (Rabbit's House)||Visit [[100 Acre Wood]]||[[File:Icon Accessory KHIII.png|10px]] [[Slayer's Earring]]
|-
|-
|[[Zeus]] (Realm of the Gods)||Complete Toy Box and Kingdom of Corona||[[Thunder Chain]]
|Evening star (The City)||Visit [[The City]] ||[[File:Icon Accessory KHIII.png|10px]] [[Star Charm]]
|-
|-
|Tram (The Neighbourhood)||Complete Toy Box and Kingdom of Corona||[[Draw Ring]]
|Fish-shaped wind socks in daylight (The City)||Visit The City||[[File:Icon Armor KHIII.png|10px]] [[Aero Armlet]]
|-
|-
|[[CDA Agent]] (The Power Plant)||See the CDA agents||[[Insulator Rosette]]
|Waterfall (Port Royal)||Visit [[Port Royal]]||[[File:Icon Armor KHIII.png|10px]] [[Aqua Chaplet]]
|-
|-
|Ice palace (The North Mountain)||Visit [[Arendelle]]||[[Blizzard Chain]]
|[[Demon Tower]]||Complete [[The Caribbean]] and [[San Fransokyo]]||[[File:Icon Armor KHIII.png|10px]] [[Dark Chain]]
|-
|-
|[[Olaf]] (The North Mountain)||Meet Olaf||[[Snowman Rosette]]
|Each [[Party member#Kingdom Hearts III|teammate]]||Complete The Caribbean and San Fransokyo||[[File:Icon Armor KHIII.png|10px]] [[Petite Ribbon]]
|}
{{tab|c}}{{tab|c}}
 
===''Kingdom Hearts Melody of Memory''===
Item synthesis is accessed through the Team Menu. There are five categories of items that may be sythesized: Items, Music Stage Keys, ProfiCard Icons, Collector's Cards, and Materials. New recipes are unlocked through advancing the Moogle Level; synthesizing an item gives EXP, and creating a recipe for the first time awards an extra EXP Bonus. There are three add-on materials which make synthesis recipes more efficient, but they may only be earned once a certain Moogle Level is reached.
 
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%; width:80%" align="center"
|-style="{{style|mom|a}}; font-size:12px"
!style="width:7%"|Moogle Level
!style="width:7%"|Required EXP
!style="width:36%"|Description
!style="width:50%"|Recipes
|-
|-
|Big green {{ff|cactuar}} (Galaxy Toys)||Complete [[Monstropolis]] and Arendelle||[[Fencer's Earring]]
|1
|0
|—||
{|
|[[File:Potion KHIII.png|10px]] [[Potion]]<br>[[File:Mega-Potion KHIII.png|10px]] [[Mega-Potion]]<br>[[File:Item Boost KHMOM.png|10px]] {{c|Item Boost|item}}<br>[[File:EXP Boost KHMOM.png|10px]] {{c|EXP Boost|item}}<br>[[File:Summoning Star KHMOM.png|10px]] [[Summoning Star]]<br>[[File:Blazing Shard KHIII.png|10px]] [[Blazing Shard]]<br>[[File:Frost Shard KHIII.png|10px]] [[Frost Shard]]<br>[[File:Lightning Shard KHIII.png|10px]] [[Lightning Shard]]<br>[[File:Collector's Cards (Key Art) KHMOM.png|10px]] [["Key Art A" Collector's Cards]]<br>[[File:Collector's Cards (Key Art) KHMOM.png|10px]] [["Key Art B" Collector's Cards]]<br>[[File:Collector's Cards (Key Art) KHMOM.png|10px]] [["Key Art C" Collector's Cards]]<br>[[File:Collector's Cards (Station of Awakening) KHMOM.png|10px]] [["Station of Awakening" Collector's Cards]]<br>[[File:Collector's Cards (Story Scene) KHMOM.png|10px]] [["Story Scene A" Collector's Cards]]<br>[[File:Collector's Cards (Story Scene) KHMOM.png|10px]] [["Story Scene B" Collector's Cards]]<br>[[File:Collector's Cards (Story Scene) KHMOM.png|10px]] [["Story Scene C" Collector's Cards]]<br>[[File:Collector's Cards (Story Scene) KHMOM.png|10px]] [["Story Scene D" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character A" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character B" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character C" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character D" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character E" Collector's Cards]]<br>[[File:Collector's Cards (Enemy) KHMOM.png|10px]] [["Enemy A" Collector's Cards]]<br>[[File:Collector's Cards (Enemy) KHMOM.png|10px]] [["Enemy B" Collector's Cards]]<br>[[File:Collector's Cards (Enemy) KHMOM.png|10px]] [["Enemy C" Collector's Cards]]<br>[[File:Collector's Cards (Enemy) KHMOM.png|10px]] [["Enemy D" Collector's Cards]]<br>[[File:Collector's Cards (Keyblade) KHMOM.png|10px]] [["Keyblade A" Collector's Cards]]<br>[[File:Collector's Cards (Keyblade) KHMOM.png|10px]] [["Keyblade B" Collector's Cards]]<br>[[File:Collector's Cards (Keyblade) KHMOM.png|10px]] [["Keyblade C" Collector's Cards]]<br>[[File:Collector's Cards (Keyblade) KHMOM.png|10px]] [["Keyblade D" Collector's Cards]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Sora" Memory Dive MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Riku" Memory Dive MS]]
|[[File:Music Stage Key KHMOM.png|10px]] [["Kairi I" Memory Dive MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Roxas" Memory Dive MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Naminé" Memory Dive MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Musique pour la tristesse de Xion" Memory Dive MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Terra" Memory Dive MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Ventus" Memory Dive MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Aqua" Memory Dive MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Another Side" Field Battle MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Fate of the Unknown" Field Battle MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["CALLING -KINGDOM MIX-" Field Battle MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["A Whole New World" Field Battle MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Beauty and the Beast" Field Battle MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Circle Of Life" Field Battle MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Part of Your World" Memory Dive MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Hand in Hand" Field Battle MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Working Together - Allegro vivace" Field Battle MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Sora - Allegro con brio" Field Battle MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Medley of Conflict" Field Battle MS]]<br>[[File:Music Stage Key KHMOM.png|10px]] [["Destati" Field Battle MS]]<br>[[File:ProfiCard Icons KHMOM.png|10px]] [["Princesses & New Seven Hearts" ProfiCard Icons]]<br>[[File:ProfiCard Icons KHMOM.png|10px]] [["Characters" ProfiCard Icons]]<br>[[File:ProfiCard Icons KHMOM.png|10px]] [["Organization XIII" ProfiCard Icons]]<br>[[File:ProfiCard Icons KHMOM.png|10px]] [["Villains" ProfiCard Icons]]<br>[[File:ProfiCard Icons KHMOM.png|10px]] [["Characters (Illustrated)" ProfiCard Icons]]<br>[[File:ProfiCard Icons KHMOM.png|10px]] [["Characters (Stylized)" ProfiCard Icons]]<br>[[File:ProfiCard Icons KHMOM.png|10px]] [["Characters (KH III)" ProfiCard Icons]]<br>[[File:ProfiCard Icons KHMOM.png|10px]] [["Special A" ProfiCard Icons]]<br>[[File:ProfiCard Icons KHMOM.png|10px]] [["Special B" ProfiCard Icons]]<br>[[File:ProfiCard Icons KHMOM.png|10px]] [["Special C" ProfiCard Icons]]<br>[[File:ProfiCard Icons KHMOM.png|10px]] [["Special D" ProfiCard Icons]]
|}
|-
|-
|Scarecrow (Rabbit's House)||Visit [[100 Acre Wood]]||[[Slayer's Earring]]
|2
|78626
|Soothing Crystal recipe and add-on material unlocked.
|[[File:Soothing Crystal KHIII.png|10px]] [[Soothing Crystal]]
|-
|-
|Evening star (The City)||Visit [[The City]] ||[[Star Charm]]
|3
|176122
|Basic material recipes unlocked.
|[[File:Lucid Shard KHIII.png|10px]] [[Lucid Shard]]<br>[[File:Lucid Gem KHIII.png|10px]] [[Lucid Gem]]
|-
|-
|Fish-shaped wind socks in daylight (The City)||Visit The City||[[Aero Armlet]]
|4
|292489
|Wellspring Crystal recipe and add-on material unlocked.
|[[File:Wellspring Crystal KHIII.png|10px]] [[Wellspring Crystal]]
|-
|-
|Waterfall (Port Royal)||Visit [[Port Royal]]||[[Aqua Chaplet]]
|5
|427726
|Intermediate material recipes unlocked.
|[[File:Pulsing Shard KHIII.png|10px]] [[Pulsing Shard]]<br>[[File:Writhing Shard KHIII.png|10px]] [[Writhing Shard]]<br>[[File:Pulsing Gem KHIII.png|10px]] [[Pulsing Gem]]<br>[[File:Writhing Gem KHIII.png|10px]] [[Writhing Gem]]
|-
|-
|[[Demon Tower]]||Complete [[The Carribean]] and [[San Fransokyo]]||[[Dark Chain]]
|6
|581833
|Hungry Crystal recipe and add-on material unlocked.
|[[File:Hungry Crystal KHIII.png|10px]] [[Hungry Crystal]]
|-
|-
|Each [[Party member#Kingdom Hearts III|teammate]]||Complete The Carribean and San Fransokyo||[[Petite Ribbon]]
|7
|754810
|Advanced material recipes unlocked.
|[[File:Betwixt Shard KHIII.png|10px]] [[Betwixt Shard]]<br>[[File:Twilight Shard KHIII.png|10px]] [[Twilight Shard]]<br>[[File:Mythril Shard KHIII.png|10px]] [[Mythril Shard]]<br>[[File:Betwixt Gem KHIII.png|10px]] [[Betwixt Gem]]<br>[[File:Twilight Gem KHIII.png|10px]] [[Twilight Gem]]<br>[[File:Mythril Gem KHIII.png|10px]] [[Mythril Gem]]
|-
|-
|8
|946657
|More recipes for add-on materials and Collector's Cards unlocked.||
{|
|[[File:Collector's Cards (Key Art) KHMOM.png|10px]] [["Key Art No. 1 - 20" Collector's Cards]]<br>[[File:Collector's Cards (Key Art) KHMOM.png|10px]] [["Key Art No. 21 - 40" Collector's Cards]]<br>[[File:Collector's Cards (Key Art) KHMOM.png|10px]] [["Key Art No. 41 - 61" Collector's Cards]]<br>[[File:Collector's Cards (Station of Awakening) KHMOM.png|10px]] [["Station of Awakening No. 1 - 23" Collector's Cards]]<br>[[File:Collector's Cards (Story Scene) KHMOM.png|10px]] [["Story Scene No. 1 - 20" Collector's Cards]]<br>[[File:Collector's Cards (Story Scene) KHMOM.png|10px]] [["Story Scene No. 21 - 40" Collector's Cards]]<br>[[File:Collector's Cards (Story Scene) KHMOM.png|10px]] [["Story Scene No. 41 - 60" Collector's Cards]]<br>[[File:Collector's Cards (Story Scene) KHMOM.png|10px]] [["Story Scene No. 61 - 80" Collector's Cards]]<br>[[File:Collector's Cards (Story Scene) KHMOM.png|10px]] [["Story Scene No. 81 - 100" Collector's Cards]]<br>[[File:Collector's Cards (Story Scene) KHMOM.png|10px]] [["Story Scene No. 101 - 120" Collector's Cards]]<br>[[File:Collector's Cards (Story Scene) KHMOM.png|10px]] [["Story Scene No. 121 - 130" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character No. 1 - 30" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character No. 31 - 60" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character No. 61 - 90" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character No. 91 - 120" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character No. 121 - 150" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character No. 151 - 180" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character No. 181 - 210" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character No. 211 - 240" Collector's Cards]]
|[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character No. 241 - 270" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character No. 271 - 300" Collector's Cards]]<br>[[File:Collector's Cards (Character) KHMOM.png|10px]] [["Character No. 301 - 321" Collector's Cards]]<br>[[File:Collector's Cards (Enemy) KHMOM.png|10px]] [["Enemy No. 1 - 30" Collector's Cards]]<br>[[File:Collector's Cards (Enemy) KHMOM.png|10px]] [["Enemy No. 31 - 60" Collector's Cards]]<br>[[File:Collector's Cards (Enemy) KHMOM.png|10px]] [["Enemy No. 61 - 90" Collector's Cards]]<br>[[File:Collector's Cards (Enemy) KHMOM.png|10px]] [["Enemy No. 91 - 120" Collector's Cards]]<br>[[File:Collector's Cards (Enemy) KHMOM.png|10px]] [["Enemy No. 121 - 150" Collector's Cards]]<br>[[File:Collector's Cards (Enemy) KHMOM.png|10px]] [["Enemy No. 151 - 193" Collector's Cards]]<br>[[File:Collector's Cards (Keyblade) KHMOM.png|10px]] [["Keyblade No. 1 - 20" Collector's Cards]]<br>[[File:Collector's Cards (Keyblade) KHMOM.png|10px]] [["Keyblade No. 21 - 40" Collector's Cards]]<br>[[File:Collector's Cards (Keyblade) KHMOM.png|10px]] [["Keyblade No. 41 - 60" Collector's Cards]]<br>[[File:Collector's Cards (Keyblade) KHMOM.png|10px]] [["Keyblade No. 61 - 80" Collector's Cards]]<br>[[File:Collector's Cards (Keyblade) KHMOM.png|10px]] [["Keyblade No. 81 - 100" Collector's Cards]]<br>[[File:Collector's Cards (Keyblade) KHMOM.png|10px]] [["Keyblade No. 101 - 125" Collector's Cards]]<br>[[File:Soothing Crystal KHIII.png|10px]] [[Soothing Crystal]]<br>[[File:Wellspring Crystal KHIII.png|10px]] [[Wellspring Crystal]]<br>[[File:Hungry Crystal KHIII.png|10px]] [[Hungry Crystal]]
|}
|}
{{tab|c}}{{tab|c}}
|-
|}
|}


==Panel synthesis==
==Panel synthesis==
Synthesis is available in ''[[Kingdom Hearts 358/2 Days]]'' in the form of '''panel synthesis'''. This feature is accessed through the [[Organization XIII]]-affiliated moogle, who is found in the [[Grey Area]] of the [[Castle that Never Was]] and, after [[Roxas]] leaves the Organisation, [[Twilight Town]].
Synthesis is available in ''[[Kingdom Hearts 358/2 Days]]'' in the form of '''panel synthesis'''. This feature is accessed through the [[Organization XIII]]-affiliated moogle, who is found in the [[Grey Area]] of the [[Castle That Never Was]] and, after [[Roxas]] leaves the Organization, [[Twilight Town]].


The synthesis of a panel requires certain ingredients and some [[munny]]. In addition to [[material panel]]s, which replace traditional synthesis materials, ingredients may also include [[item panel]]s, [[magic panel]]s, and [[ring panel]]s. Recipes reappear but they do not unlock new panels for synthesis, rather recipes are a form of material panel that are consumed in the synthesis of some panels.
The synthesis of a panel requires certain ingredients and some [[munny]]. In addition to [[material panel]]s, which replace traditional synthesis materials, ingredients may also include [[item panel]]s, [[magic panel]]s, [[ability panel]]s, and [[ring panel]]s. Recipes reappear, but they do not unlock new panels for synthesis, rather recipes are a form of material panel that are consumed in the synthesis of some panels.


New panels are unlocked for synthesis by progressing through the game to upgrade Roxas' '''rank'''. Each time Roxas is promoted within the Organization, the moogle offers new items for sale and synthesis. In addition to requiring a certain rank, some items are only unlocked once certain materials needed for their synthesis are collected. For example, many [[Gears]] become available after the appropriate [[Gear Component]] is acquired.
New panels are unlocked for synthesis by progressing through the game to upgrade Roxas's '''rank'''. Each time Roxas is promoted within the Organization, the moogle offers new items for sale and synthesis. In addition to requiring a certain rank, some items are only unlocked once certain materials needed for their synthesis are collected. For example, many [[Gears]] become available after the appropriate [[Gear Component]] is acquired.


{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center"
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center"
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="70"|Rank
|-style="{{style|khd|a}}; font-size:12px"
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="100"|Criteria
!style="width:70px"|Rank
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="150"|Panels
!style="width:100px"|Criteria
!style="width:330px"|Panels
|-
|-
|'''Novice'''||Reach Day 26||All synthesizable [[item panel]]s, [[magic panel]]s, [[ability panel]]s, and some [[ring panel]]s
!Novice
|-
|Reach Day 26||
|'''Rookie'''||Reach Day 117||All synthesizable [[weapon panel]]s
{|
|[[File:Hi-Potion KHD.png|10px]] [[Hi-Potion]]<br>[[File:Mega-Potion KHD.png|10px]] [[Mega-Potion]]<br>[[File:Hi-Ether KHD.png|10px]] [[Hi-Ether]]<br>[[File:Mega-Ether KHD.png|10px]] [[Mega-Ether]]<br>[[File:Elixir KHD.png|10px]] [[Elixir]]<br>[[File:Megalixir KHD.png|10px]] [[Megalixir]]<br>[[File:Limit Recharge KHD.png|10px]] [[Limit Recharge]]<br>[[File:Fire KHD.png|10px]] [[Fire]]<br>[[File:Fira KHD.png|10px]] [[Fira]]<br>[[File:Firaga KHD.png|10px]] [[Firaga]]<br>[[File:Blizzard KHD.png|10px]] [[Blizzard]]<br>[[File:Blizzara KHD.png|10px]] [[Blizzara]]<br>[[File:Blizzaga KHD.png|10px]] [[Blizzaga]]<br>[[File:Thunder KHD.png|10px]] [[Thunder]]<br>[[File:Thundara KHD.png|10px]] [[Thundara]]<br>[[File:Thundaga KHD.png|10px]] [[Thundaga]]<br>[[File:Aero KHD.png|10px]] [[Aero]]<br>[[File:Aerora KHD.png|10px]] [[Aerora]]<br>[[File:Aeroga KHD.png|10px]] [[Aeroga]]<br>[[File:Cure KHD.png|10px]] [[Cure]]<br>[[File:Cura KHD.png|10px]] [[Cura]]<br>[[File:Curaga KHD.png|10px]] [[Curaga]]
|[[File:Dodge Rush KHD.png|10px]] [[Dodge Rush Ⓛ]]<br>[[File:Dodge Combo KHD.png|10px]] [[Dodge Combo Ⓛ]]<br>[[File:Auto-Dodge KHD.png|10px]] [[Auto-Dodge Ⓛ]]<br>[[File:Dodging Deflect KHD.png|10px]] [[Dodging Deflect Ⓛ]]<br>[[File:Perfect Block KHD.png|10px]] [[Perfect Block Ⓛ]]<br>[[File:Block-Counter KHD.png|10px]] [[Block-Counter Ⓛ]]<br>[[File:Block-Retreat KHD.png|10px]] [[Block-Retreat Ⓛ]]<br>[[File:Sliding Block KHD.png|10px]] [[Sliding Block Ⓛ]]<br>[[File:Block-Jump KHD.png|10px]] [[Block-Jump Ⓛ]]<br>[[File:Fire Block KHD.png|10px]] [[Fire Block Ⓛ]]<br>[[File:Blizzard Block KHD.png|10px]] [[Blizzard Block Ⓛ]]<br>[[File:Thunder Block KHD.png|10px]] [[Thunder Block Ⓛ]]<br>[[File:Aero Block KHD.png|10px]] [[Aero Block Ⓛ]]<br>[[File:Block Bonus KHD.png|10px]] [[Block Bonus Ⓛ]]<br>[[File:Round Block KHD.png|10px]] [[Round Block Ⓛ]]<br>[[File:Auto-Block KHD.png|10px]] [[Auto-Block Ⓛ]]<br>[[File:Homing Glide KHD.png|10px]] [[Homing Glide Ⓛ]]<br>[[File:Rocket Glide KHD.png|10px]] [[Rocket Glide Ⓛ]]<br>[[File:Air Rush KHD.png|10px]] [[Air Rush Ⓛ]]<br>[[File:Aerial Payback KHD.png|10px]] [[Aerial Payback Ⓛ]]<br>[[File:Smash Recovery KHD.png|10px]] [[Smash Recovery Ⓛ]]<br>[[File:Quick Recovery KHD.png|10px]] [[Quick Recovery Ⓛ]]<br>[[File:Float KHD.png|10px]] [[Float Ⓛ]]
|[[File:Ring KHD.png|10px]] [[Magic Ring]]<br>[[File:Ring KHD.png|10px]] [[Fencer's Ring]]<br>[[File:Ring KHD.png|10px]] [[Fire Charm]]<br>[[File:Ring KHD.png|10px]] [[Strike Ring]]<br>[[File:Ring KHD.png|10px]] [[Lucky Ring]]<br>[[File:Ring KHD.png|10px]] [[White Ring]]<br>[[File:Ring KHD.png|10px]] [[Raider's Ring]]<br>[[File:Ring KHD.png|10px]] [[Thunder Charm]]<br>[[File:Ring KHD.png|10px]] [[Recovery Ring]]<br>[[File:Ring KHD.png|10px]] [[Vitality Ring]]<br>[[File:Ring KHD.png|10px]] [[Double Up]]<br>[[File:Ring KHD.png|10px]] [[Storm's Eye]]<br>[[File:Ring KHD.png|10px]] [[Fairy Circle]]<br>[[File:Ring KHD.png|10px]] [[Full Circle]]<br>[[File:Ring KHD.png|10px]] [[Charge Ring]]<br>[[File:Ring KHD.png|10px]] [[Eternal Ring]]<br>[[File:Ring KHD.png|10px]] [[Carmine Blight]]<br>[[File:Ring KHD.png|10px]] [[Frozen Blight]]<br>[[File:Ring KHD.png|10px]] [[Safety Ring]]
|}
|-
|-
|'''Legend'''||Complete the game||The remaining synthesizable [[ring panel]]s
!Rookie
|Reach Day 117||[[File:Chrono Gear KHD.png|10px]] [[Chrono Gear+ ③]]<br>[[File:Valor Gear KHD.png|10px]] [[Fearless Gear+ ③]]<br>[[File:Skill Gear KHD.png|10px]] [[Duel Gear ④]]<br>[[File:Valor Gear KHD.png|10px]] [[Prestige Gear+ ④]]<br>[[File:Lift Gear KHD.png|10px]] [[Nimble Gear+ ④]]<br>[[File:Wild Gear KHD.png|10px]] [[Ominous Gear+ ④]]<br>[[File:Skill Gear KHD.png|10px]] [[Duel Gear++ ⑤]]<br>[[File:Loaded Gear KHD.png|10px]] [[Phantom Gear++ ⑤]]<br>[[File:Hazard Gear KHD.png|10px]] [[Hazard Gear ⑤]]<br>[[File:Hazard Gear KHD.png|10px]] [[Hazard Gear+ ⑤]]<br>[[File:Crisis Gear KHD.png|10px]] [[Crisis Gear ⑤]]<br>[[File:Crisis Gear KHD.png|10px]] [[Crisis Gear+ ⑤]]<br>[[File:Champion Gear KHD.png|10px]] [[Champion Gear ⑤]]<br>[[File:Rage Gear KHD.png|10px]] [[Rage Gear+ ⑤]]<br>[[File:Pandora's Gear KHD.png|10px]] [[Pandora's Gear+ ⑤]]<br>[[File:Crisis Gear KHD.png|10px]] [[Omega Gear+ ⑥]]<br>[[File:Champion Gear KHD.png|10px]] [[Ultimate Gear+ ⑥]]
|-
|-
!Legend
|Complete the game||[[File:Ring KHD.png|10px]] [[Lunar Strike]]<br>[[File:Ring KHD.png|10px]] [[Protect Ring]]<br>[[File:Ring KHD.png|10px]] [[Might Crown]]<br>[[File:Ring KHD.png|10px]] [[Three Stars]]<br>[[File:Ring KHD.png|10px]] [[Imperial Crown]]<br>[[File:Ring KHD.png|10px]] [[Witch's Chaos]]<br>[[File:Ring KHD.png|10px]] [[Extreme]]<br>[[File:Ring KHD.png|10px]] [[Space in Its Place]]<br>[[File:Ring KHD.png|10px]] [[Flagging Winds]]<br>[[File:Ring KHD.png|10px]] [[Ice Breaker]]<br>[[File:Ring KHD.png|10px]] [[Down to Earth]]<br>[[File:Ring KHD.png|10px]] [[Lose Your Illusion]]<br>[[File:Ring KHD.png|10px]] [[Sighing of the Moon]]<br>[[File:Ring KHD.png|10px]] [[Tears of Flame]]<br>[[File:Ring KHD.png|10px]] [[Parting of Waters]]<br>[[File:Ring KHD.png|10px]] [[Test of Time]]<br>[[File:Ring KHD.png|10px]] [[Flowers Athirst]]<br>[[File:Ring KHD.png|10px]] [[Stolen Thunder]]<br>[[File:Ring KHD.png|10px]] [[Dying of the Light]]<br>[[File:Ring KHD.png|10px]] [[Nothing to Fear]]
|}
|}


Throughout the story, Organization XIII members hanging around the Grey Area occasionally ask Roxas to synthesise particular panels for them, sometimes even providing some necessary ingredients. Completing these optional tasks results in small rewards, typically rare material panels. These tasks can only be completed on the days they are given; they cannot be completed after progressing the story further.
Throughout the story, Organization XIII members hanging around the Grey Area occasionally ask Roxas to synthesize particular panels for them, sometimes even providing some necessary ingredients. Completing these optional tasks results in small rewards, typically rare material panels. These tasks can only be completed on the days they are given; they cannot be completed after progressing the story further.


==Keyblade upgrades==
==Keyblade upgrades==
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===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
[[Keyblade]]s can be upgraded at '''The Keyblade Forge''', which can be accessed through the Workshop at Moogle Shops. Each Keyblade is at level 1 when it is obtained; upgrading to higher levels boosts the Keyblade's [[strength]] and [[magic]], and unlocks [[Abilities (KHIII)|abilities]] that are active when wielding it. The max level of every Keyblade is ten.
[[Keyblade]]s can be upgraded at '''The Keyblade Forge''', which can be accessed through the Workshop at Moogle Shops. Each Keyblade starts at a level ranging from 0 to 10 when it is obtained; upgrading to higher levels boosts the Keyblade's [[strength]] and [[magic]], and unlocks {{c|abilities|kh3}} that are active when wielding it. The max level of every Keyblade is 10.
 
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center"
|-style="{{style|kh3|a}}; font-size:12px"
!Keyblade
!Starting Level
|-
| [[Kingdom Key]]<br>[[Hero's Origin]]<br>[[Shooting Star]]<br>[[Classic Tone]]<br>[[Starlight]]<br>[[Oathkeeper]]<br>[[Oblivion]]<br>[[Midnight Blue]]<br>[[Phantom Green]]<br>[[Dawn Till Dusk]]<br>[[Elemental Encoder]] || 0
|-
| [[Favorite Deputy]]<br>[[Ever After]] || 1
|-
| [[Happy Gear]]<br>[[Crystal Snow]]<br>[[Grand Chef]] || 2
|-
| [[Hunny Spout]]<br>[[Nano Gear]]<br>[[Wheel of Fate]] || 3
|-
| [[Ultima Weapon]] || 10
|}


Raising the level of a Keyblade requires particular synthesis materials, unique to that Keyblade. Rarer materials are needed for higher levels and stronger Keyblades. In order of increasing rarity, [[Fluorite]], [[Damascus]], [[Adamantite]], and [[Electrum]] are materials that are strongly tied to Keyblade upgrades as each level upgrade requires one of these materials. The synthesis materials used at the Keyblade Forge are shared between those used in item synthesis.
Raising the level of a Keyblade requires particular synthesis materials, unique to that Keyblade. Rarer materials are needed for higher levels and stronger Keyblades. In order of increasing rarity, [[Fluorite]], [[Damascus]], [[Adamantite]], and [[Electrum]] are materials that are strongly tied to Keyblade upgrades as each level upgrade requires one of these materials. The synthesis materials used at the Keyblade Forge are shared with those used in item synthesis.


==Other types of synthesis==
==Other types of synthesis==
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Instead of a traditional synthesis system accessed through moogles, ''[[Kingdom Hearts Birth by Sleep]]'' features the Command Meld system, where new {{c|Deck Command|BBS}}s can be created by combining specific pairs of deck commands. Most deck commands must first be mastered before they can be used as ingredients. Synthesis materials may be added to the mix to attach {{c|Abilities|BBS}} to the resulting command.
Instead of a traditional synthesis system accessed through moogles, ''[[Kingdom Hearts Birth by Sleep]]'' features the Command Meld system, where new {{c|Deck Command|BBS}}s can be created by combining specific pairs of deck commands. Most deck commands must first be mastered before they can be used as ingredients. Synthesis materials may be added to the mix to attach {{c|Abilities|BBS}} to the resulting command.


Although the Command Meld menu lists any pairs of compatible Commands at all times, the resulting Command is not listed until the appropriate Recipe is obtained. Unlike in other games, any command can be melded without its recipe; the recipe simply shows what the resulting command will be before melding occurs. Command Meld can be done anywhere through the field menu and does not need to be carried out at a particular workstation.  
Although the Command Meld menu lists any pairs of compatible Commands at all times, the resulting Command is not listed until the appropriate Recipe is obtained. Unlike in other games, any command can be melded without its recipe; the recipe simply shows what the resulting command will be before melding occurs. Command Meld can be done anywhere through the field menu and does not need to be carried out at a particular workstation.


===Mixing Ice Cream===
===Ice Cream mixing===
{{main|Ice Cream}}
{{main|Ice Cream}}
In ''[[Kingdom Hearts Birth by Sleep]]'', ice cream commands can be made at the [[Ice Cream Shop]] in [[Disney Town]] from [[flavors]] collected from [[Prize Pod]]s. Each ice cream is made from different flavors and can only be created after its respective [[Command Style]] is unlocked. After an ice cream has been created once, it also becomes available for sale. The [[Sweetstack]] Keyblade is obtained after all ice creams are made.
In ''[[Kingdom Hearts Birth by Sleep]]'', ice cream commands can be made at the [[Ice Cream Shop]] in [[Disney Town]] from [[flavors]] collected from [[Prize Pod]]s. Each ice cream is made from different flavors and can only be created after its respective [[Command Style]] is unlocked. After an ice cream has been created once, it also becomes available for sale. The [[Sweetstack]] Keyblade is obtained after all ice creams are made.
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===Spirit creation===
===Spirit creation===
{{main|Spirit#Creating Spirits}}
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', synthesis revolves around the creation of new [[Spirit]]s, since {{c|Deck Command|DDD}}s are mainly obtained from chests, shops, and [[Ability Link]] boards. Spirits can be created at any point from the field menu.  
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', synthesis revolves around the creation of new [[Spirit]]s, since {{c|Deck Command|DDD}}s are mainly obtained from chests, shops, and [[Ability Link]] boards. Spirits can be created at any point from the field menu.  


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<!--Need to discuss:
<!--Need to discuss:
*What recipes actually do. Can make Spirit without recipes. Even with the recipe, some combinations for that Spirit will give a silhouette.
*What recipes actually do. Can make Spirit without recipes. Even with the recipe, some combinations for that Spirit will give a silhouette.
*Mechanics for how number of dream pieces affect Spirit rank/level. Check that dream piece number actually does change the level of the Spirit.
*Whether affinity depends on how spirit is created
*List of deck command stat boosts
*List of recipes/combinations?
*List of recipes/combinations?
*Mechanics for when there is a chance of getting unexpected spirit.
*Mechanics for when there is a chance of getting unexpected spirit.
-->
-->
{{sec-stub}}


===Cooking===
===Cooking===
{{main|Cuisine}}
{{main|Cuisine}}
In ''[[Kingdom Hearts III]]'', [[Sora]] and [[Remy]] can cook food at [[Le Grand Bistrot]], which is in [[Twilight Town]] but can also be accessed from [[Save Point]]s. Each dish is cooked from different [[ingredients]] that are obtained from [[prop]]s and [[Flantastic Seven|Flan]] throughout the worlds. One of five brief minigames must be completed each time that a dish is cooked, although multiple servings of the same dish may be made in one go. Depending on the performance during the minigame, Sora may obtain nothing, standard versions of the dish, or  improved ★★★ versions.
In ''[[Kingdom Hearts III]]'', [[Sora]] and [[Remy]] can cook food at [[Le Grand Bistrot]], which is in [[Twilight Town]], but can also be accessed from [[Save Point]]s. Each dish is cooked from different [[ingredients]] that are obtained from [[prop]]s and [[Flantastic Seven|Flan]] throughout the worlds. One of five brief minigames must be completed each time that a dish is cooked, although multiple servings of the same dish may be made in one go. Depending on the performance during the minigame, Sora may obtain nothing, standard versions of the dish, or  improved ★★★ versions.


Cooking new dishes awards stars to the Bistrot. Dishes belong to two menus: the "Classic Menu", available from the start, and the "Special Menu", which is unlocked after enough stars are awarded. The [[Grand Chef]] Keyblade is obtained after the Bistrot is awarded five stars. Dishes that have been cooked before are listed in the "Recipe Collection" tab of [[Gummiphone]].
Cooking new dishes awards stars to the Bistrot. Dishes belong to two menus: the "Classic Menu", available from the start, and the "Special Menu", which is unlocked after enough stars are awarded. The [[Grand Chef]] Keyblade is obtained after the Bistrot is awarded five stars. Dishes that have been cooked before are listed in the "Recipe Collection" tab of [[Gummiphone]].
{{mechanics}}
{{mechanics}}
[[Category:Game elements]]
[[Category:Game elements]]

Latest revision as of 20:42, 25 September 2024

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Issues: nihongos, Spirit Creation mechanics

Synthesis is a recurring gameplay feature in the Kingdom Hearts series that allows new gear to be created from synthesis materials that are collected throughout the various worlds. Many of the most powerful pieces of equipment in the series, such as the Ultima Weapon, are obtained through synthesis. Moogles are experts in synthesis, so Moogle Shops are the domain of synthesis in many games.

Item synthesis[edit]

Item synthesis (アイテム合成 Aitemu gōsei?) allows powerful items, weapons, armor and accessories to be created from synthesis materials collected across the worlds. New items are unlocked for synthesis by fulfilling certain criteria that vary from game to game. Each item can be synthesized as many times as desired so long as the required materials are available, except for the Ultima Weapon which can only be made once. Item synthesis can only be carried out at Moogle Shops.

Kingdom Hearts[edit]

The Item Workshop in Kingdom Hearts.

Item synthesis can be carried out at the Item Workshop, located in Traverse Town above the Accessory Shop in the First District after using the green Trinity Mark in the Accessory Shop. The word "Mix" appears besides items that have already been synthesized at least once already. After every item has been synthesized at least once, Sora inherits the title of "Master Synthesist" from the moogle in the corner closest to the entrance to the workshop.

Every item informally belongs to a synthesis set, which progress in the power of the items and the rarity of synthesis materials. The first set is available upon accessing the workshop. Subsequent sets must be unlocked by synthesizing a certain number of unique items from the previous sets.

In Kingdom Hearts, there are 25 items in total that can be synthesized, which are grouped into five sets. Lists I-IV each contain six items, whereas List V only has Ultima Weapon. In Kingdom Hearts Final Mix, there are 33 items and six sets. Lists I-V each contain six items, whereas List VI is reserved for Ultima Weapon, Fantasista, and Seven Elements. Moreover, the new Encounter Plus ability is rewarded after 15 unique items are synthesized.

Set Items Unlocked
List I Icon Tent KH.png Cottage
Icon Potion KH.png Elixir
Icon Accessory KH.png Energy Bangle
Icon Accessory KH.png Power Chain
Icon Accessory KH.png Guard Earring
Icon Accessory KH.png Dark Ring
Available upon accessing workshop.
List II Icon Potion KH.png Mega-Potion
Icon Tent KH.png AP Up
Icon Accessory KH.png Angel Bangle
Icon Accessory KH.png Magic Armlet
Icon Accessory KH.png Golem Chain
Icon Accessory KH.png Master Earring
Create four unique items on List I.
List III Icon Potion KH.png Mega-Ether
Icon Tent KH.png Defense Up
Icon Accessory KH.png Gaia Bangle
Icon Accessory KH.png Rune Armlet
Icon Accessory KH.png Heartguard
Icon Accessory KH.png Three Stars
Create ten unique items on Lists I and II.
List IV Icon Potion KH.png Megalixir
Icon Tent KH.png Power Up
Icon Accessory KH.png Titan Chain
Icon Accessory KH.png Atlas Armlet
Icon Accessory KH.png Crystal Crown
Icon Accessory KH.png Ribbon
Create fifteen unique items on Lists I-III
List V Icon Keyblade KH.png Ultima Weapon Create all twenty-four items on Lists I-IV.
Set Items Unlocked
List I Icon Potion KH.png Mega-Potion
Icon Tent KH.png Cottage
Icon Accessory KH.png Energy Bangle
Icon Accessory KH.png Power Chain
Icon Accessory KH.png Magic Armlet
Icon Accessory KH.png EXP Earring
Available upon accessing workshop.
List II Icon Potion KH.png Mega-Ether
Icon Accessory KH.png Guard Earring
Icon Accessory KH.png Angel Bangle
Icon Accessory KH.png Golem Chain
Icon Accessory KH.png Rune Armlet
Icon Accessory KH.png Moogle Badge
Create three unique items on List I.
List III Icon Tent KH.png AP Up
Icon Accessory KH.png Dark Ring
Icon Accessory KH.png Master Earring
Icon Accessory KH.png Gaia Bangle
Icon Accessory KH.png Titan Chain
Icon Material KH.png Mythril
Create nine unique items on Lists I and II.
List IV Icon Potion KH.png Elixir
Icon Tent KH.png Defense Up
Icon Accessory KH.png Heartguard
Icon Accessory KH.png Three Stars
Icon Accessory KH.png Atlas Armlet
Icon Accessory KH.png Crystal Crown
Create fifteen unique items on Lists I-III
List V Icon Potion KH.png Megalixir
Icon Tent KH.png Power Up
Icon Accessory KH.png Cosmic Arts
Icon Accessory KH.png EXP Bracelet
Icon Accessory KH.png Ribbon
Icon Material KH.png Dark Matter
Create all twenty-one items on Lists I-IV.
List VI Icon Staff KH.png Fantasista
Icon Shield KH.png Seven Elements
Icon Keyblade KH.png Ultima Weapon
Create all thirty items on Lists I-V.

Kingdom Hearts II[edit]

Item Synthesis in Kingdom Hearts II.

Item synthesis can be accessed at Moogle Shops where resources and progress carries over across all worlds, despite Moogle Shops selling different items in different worlds. Each visit to the synthesis menu deposits all synthesis materials from Sora's inventory to the Moogle Shop.

Items can either be synthesized for the first time via Free Development or Recipes. Items from the former menu are unlocked by achieving Collector's Goals and upgrading the moogle's level, whereas items from the latter menu are attached to particular recipes that are obtained as rewards from chests and bosses. Items that have already been synthesized at least once appear in the Creations tab.

Kingdom Hearts II introduces special synthesis materials that may be added to recipes of the same rank to achieve certain modifications. Bright materials double the experience awarded to the moogle, Energy materials halve the amount of materials required, and Serenity materials can be used to upgrade some items into more powerful forms. Special materials can only be used upon reaching the appropriate moogle level. At level 4, two kinds of special materials may be used at the same time.

A Rank from C, B, A, or S is assigned to each synthesis material and synthesized item. Higher rank synthesis materials are generally rarer and used to make higher rank items that are more powerful and tend to award more synthesis experience. In order to use a special material in the synthesis of an item, the rank of the special material must match the item's rank.

In addition to receiving the items, item synthesis awards the moogle with experience, which increases the moogle's level. Levelling up grants perks, such as the ability to use special materials, halving the materials required for synthesis, and unlocking new items in Free Development.

  • Amateur Moogle (LV1) - Recipe and Free Development items can be created.
  • Novice Moogle (LV2) - Brightness or Energy Materials can be used in recipes.
  • Junior Moogle (LV3) - Serenity Materials can be used.
  • Skilled Moogle (LV4) - Two kinds of special materials (Brightness, Energy, or Serenity) can be selected at a time.
  • Senior Moogle (LV5) - Rank C items are at half-cost.
  • Artisan Moogle (LV6) - Rank B items are at half-cost.
  • Master Moogle (LV7) - Rank A items are at half-cost.
  • Superior Moogle (LV8) - The strongest items in Free Development are unlocked.
  • Primo Moogle (LV9) - Rank S items are at half-cost.
Recipe Items Obtained
Guard Recipe (ガードレシピ
Gādo Reshipi
?)
Tent icon Defense Boost
Tent icon Power Boost
100 Acre Wood, the Exposition Minigame in the Spooky Cave.
King Recipe (キングレシピ
Kingu Reshipi
?)
Shield icon Save the King
Shield icon Save the King+
Chest at the Ship Graveyard: Seadrift Row.
Mega Recipe (メガレシピ
Mega Reshipi
?)
Potion icon Mega-Potion
Potion icon Mega-Ether
Chest at The Beast's Room[KH II]
Chest at Belle's Room[KH II FM]
Moon Recipe (ムーンレシピ
Mūn Reshipi
?)
Accessory icon Moon Amulet
Accessory icon Star Charm
Chest at the Restoration Site.
Queen Recipe (クイーンレシピ
Kuīn Reshipi
?)
Staff icon Save the Queen
Staff icon Save the Queen+
Chest at the Throne Room.
Recovery Recipe (リカバーレシピ
Rikabā Reshipi
?, lit. "Recover Recipe")
Tent icon Drive Recovery
Tent icon High Drive Recovery
Chest at the Mountain Trail.
Skill Recipe (スキルレシピ
Sukiru Reshipi
?)
Tent icon AP Boost
Tent icon Magic Boost
Chest in Ansem's Study.
Star Recipe (スターレシピ
Sutā Reshipi
?)
Potion icon Elixir
Potion icon Megalixir
Chest in the Courtyard.
Style Recipe (スタイルレシピ
Sutairu Reshipi
?)
Armor icon Petite Ribbon
Armor icon Ribbon
Chest at the Starry Hill.
Ultimate Recipe (アルテマレシピ
Arutema Reshipi
?, lit. "Ultima Recipe")
Keyblade icon Ultima Weapon Chest at the Mansion: Basement Corridor.
Book of Shadows (影の書物
Kage no Shomotsu
?)
[KH II FM]
Accessory icon Shadow Archive
Accessory icon Shadow Archive+
Defeat Zexion's Absent Silhouette.
Cloaked Thunder (ひめたる雷
Himetaru Ikazuchi
?)
[KH II FM]
Armor icon Shock Charm
Armor icon Shock Charm+
Defeat Larxene's Absent Silhouette.
Eternal Blossom (かれない花
Karenai Hana
?)
[KH II FM]
Accessory icon Full Bloom
Accessory icon Full Bloom+
Defeat Marluxia's Absent Silhouette.
Rare Document (レアドキュメント
Rea Dokyumento
?)
[KH II FM]
Accessory icon Draw Ring
Accessory icon Lucky Ring
Complete the "Duality" Puzzle in Jiminy's Journal.
Road to Discovery (究明の導き
Kyūmei no Michibiki
?)
[KH II FM]
Shield icon Frozen Pride
Shield icon Frozen Pride+
Defeat Vexen's Absent Silhouette.
Strength Beyond Strength (力をこえる力
Chikara o Koeru Chikara
?)
[KH II FM]
Staff icon Centurion
Staff icon Centurion+
Defeat Lexaeus's Absent Silhouette.

Kingdom Hearts III[edit]

Item synthesis can be accessed through the Workshop at any Moogle Shop. Synthesis materials from the stock are deposited to the Moogle Shop with each visit. All items are synthesized from a single menu with no marker present to distinguish items that have already been synthesized at least once. However, Jiminy's Journal lists every synthesized item under the "Synthesis" section and the "Synth Log" at the Workshop menu specifies the total number of unique items that have been synthesized.

Compared to Kingdom Hearts II, Kingdom Hearts III features a simpler synthesis system that omits recipes, special materials, and moogle levels. Instead, new items are unlocked for synthesis by completing Collector's Goals and Photo Missions.

Criteria Items
Obtain 2 different synthesis materials. Item icon Fire Bangle
Item icon Shadow Anklet
Item icon Ability Ring+
Obtain 4 different synthesis materials. Item icon Elven Bandana
Item icon Thunder Trinket
Item icon Blizzard Choker
Obtain 6 different synthesis materials. Item icon Mythril Shard
Obtain 8 different synthesis materials. Item icon Wind Fan
Item icon AP Boost
Obtain 10 different synthesis materials. Item icon Fira Bangle
Item icon Thundara Trinket
Item icon Blizzara Choker
Obtain 12 different synthesis materials. Item icon Technician's Ring+
Item icon Hi-Ether
Item icon Mega-Potion
Obtain 15 different synthesis materials. Item icon Dark Anklet
Item icon Mythril Stone
Obtain 18 different synthesis materials. Item icon Warhammer+
Item icon Clockwork Shield+
Item icon Skill Ring+
Obtain 20 different synthesis materials. Item icon Refocuser
Item icon Mega-Ether
Obtain 22 different synthesis materials. Item icon Strength Boost
Item icon Magic Boost
Item icon Defense Boost
Obtain 25 different synthesis materials. Item icon Firaga Bangle
Item icon Blizzaga Choker
Item icon Thundaga Trinket
Obtain 28 different synthesis materials. Item icon Divine Bandanna
Item icon Storm Fan
Item icon Midnight Anklet
Obtain 30 different synthesis materials. Item icon Pulsing Crystal
Item icon Blazing Crystal
Item icon Frost Crystal
Item icon Lightning Crystal
Obtain 32 different synthesis materials. Item icon Hi-Refocuser
Item icon Mythril Gem
Item icon Lucid Crystal
Item icon Soothing Crystal
Obtain 35 different synthesis materials. Item icon Phantom Ring
Item icon Sorcerer's Ring
Item icon Writhing Crystal
Obtain 38 different synthesis materials. Item icon Firaza Bangle
Item icon Blizzaza Choker
Item icon Thundaza Trinket
Obtain 40 different synthesis materials. Item icon Chaos Anklet
Item icon Acrisius
Obtain 42 different synthesis materials. Item icon Aegis Shield+
Item icon Astrolabe+
Item icon Elixir
Item icon Mythril Crystal
Obtain 45 different synthesis materials. Item icon Buster Band
Item icon Orichalcum Ring
Item icon Wisdom Ring
Obtain 48 different synthesis materials. Item icon Heartless Maul
Item icon Nobody Guard
Obtain 50 different synthesis materials. Item icon Buster Band+
Item icon Acrisius+
Item icon Megalixir
Obtain 52 different synthesis materials. Item icon Heartless Maul+
Item icon Nobody Guard+
Obtain 55 different synthesis materials. Item icon Save the Queen
Item icon Save the King
Item icon Cosmic Chain
Obtain 58 different synthesis materials. Item icon Ultima Weapon
Item icon Save the Queen+
Item icon Save the King+
Target Unlocked Item
Flame Core Obtain Gummiphone Item icon Firefighter Rosette
Water Core Obtain Gummiphone Item icon Umbrella Rosette
Chief Puff Complete Twilight Town Item icon Mask Rosette
Statue of Hercules (Thebes) Complete Twilight Town Item icon Cosmic Ring
Beasts & Bugs wall display (Galaxy Toys) Visit Galaxy Toys Item icon Soldier's Earring
Rapunzel's tower (The Forest) Look at the Tower Item icon Mage's Earring
Festival (The Kingdom) Visit The Kingdom Item icon Moon Amulet
Fire in the secluded forge (Realm of the Gods) Complete Toy Box and Kingdom of Corona Item icon Fire Chain
Zeus (Realm of the Gods) Complete Toy Box and Kingdom of Corona Item icon Thunder Chain
Tram (The Neighbourhood) Complete Toy Box and Kingdom of Corona Item icon Draw Ring
CDA Agent (The Power Plant) See the CDA agents Item icon Insulator Rosette
Ice palace (The North Mountain) Visit Arendelle Item icon Blizzard Chain
Olaf (The North Mountain) Meet Olaf Item icon Snowman Rosette
Big green cactuar (Galaxy Toys) Complete Monstropolis and Arendelle Item icon Fencer's Earring
Scarecrow (Rabbit's House) Visit 100 Acre Wood Item icon Slayer's Earring
Evening star (The City) Visit The City Item icon Star Charm
Fish-shaped wind socks in daylight (The City) Visit The City Item icon Aero Armlet
Waterfall (Port Royal) Visit Port Royal Item icon Aqua Chaplet
Demon Tower Complete The Caribbean and San Fransokyo Item icon Dark Chain
Each teammate Complete The Caribbean and San Fransokyo Item icon Petite Ribbon

Kingdom Hearts Melody of Memory[edit]

Item synthesis is accessed through the Team Menu. There are five categories of items that may be sythesized: Items, Music Stage Keys, ProfiCard Icons, Collector's Cards, and Materials. New recipes are unlocked through advancing the Moogle Level; synthesizing an item gives EXP, and creating a recipe for the first time awards an extra EXP Bonus. There are three add-on materials which make synthesis recipes more efficient, but they may only be earned once a certain Moogle Level is reached.

Moogle Level Required EXP Description Recipes
1 0
The Potion sprite Potion
The Mega-Potion sprite Mega-Potion
Item Boost image Item Boost
EXP Boost image EXP Boost
Summoning Star images Summoning Star
The Blazing Shard material sprite Blazing Shard
The Frost Shard material sprite Frost Shard
The Lightning Shard material sprite Lightning Shard
Collector's Cards image "Key Art A" Collector's Cards
Collector's Cards image "Key Art B" Collector's Cards
Collector's Cards image "Key Art C" Collector's Cards
Collector's Cards image "Station of Awakening" Collector's Cards
Collector's Cards image "Story Scene A" Collector's Cards
Collector's Cards image "Story Scene B" Collector's Cards
Collector's Cards image "Story Scene C" Collector's Cards
Collector's Cards image "Story Scene D" Collector's Cards
Collector's Cards image "Character A" Collector's Cards
Collector's Cards image "Character B" Collector's Cards
Collector's Cards image "Character C" Collector's Cards
Collector's Cards image "Character D" Collector's Cards
Collector's Cards image "Character E" Collector's Cards
Collector's Cards image "Enemy A" Collector's Cards
Collector's Cards image "Enemy B" Collector's Cards
Collector's Cards image "Enemy C" Collector's Cards
Collector's Cards image "Enemy D" Collector's Cards
Collector's Cards image "Keyblade A" Collector's Cards
Collector's Cards image "Keyblade B" Collector's Cards
Collector's Cards image "Keyblade C" Collector's Cards
Collector's Cards image "Keyblade D" Collector's Cards
Music Stage image "Sora" Memory Dive MS
Music Stage image "Riku" Memory Dive MS
Music Stage image "Kairi I" Memory Dive MS
Music Stage image "Roxas" Memory Dive MS
Music Stage image "Naminé" Memory Dive MS
Music Stage image "Musique pour la tristesse de Xion" Memory Dive MS
Music Stage image "Terra" Memory Dive MS
Music Stage image "Ventus" Memory Dive MS
Music Stage image "Aqua" Memory Dive MS
Music Stage image "Another Side" Field Battle MS
Music Stage image "Fate of the Unknown" Field Battle MS
Music Stage image "CALLING -KINGDOM MIX-" Field Battle MS
Music Stage image "A Whole New World" Field Battle MS
Music Stage image "Beauty and the Beast" Field Battle MS
Music Stage image "Circle Of Life" Field Battle MS
Music Stage image "Part of Your World" Memory Dive MS
Music Stage image "Hand in Hand" Field Battle MS
Music Stage image "Working Together - Allegro vivace" Field Battle MS
Music Stage image "Sora - Allegro con brio" Field Battle MS
Music Stage image "Medley of Conflict" Field Battle MS
Music Stage image "Destati" Field Battle MS
ProfiCards image "Princesses & New Seven Hearts" ProfiCard Icons
ProfiCards image "Characters" ProfiCard Icons
ProfiCards image "Organization XIII" ProfiCard Icons
ProfiCards image "Villains" ProfiCard Icons
ProfiCards image "Characters (Illustrated)" ProfiCard Icons
ProfiCards image "Characters (Stylized)" ProfiCard Icons
ProfiCards image "Characters (KH III)" ProfiCard Icons
ProfiCards image "Special A" ProfiCard Icons
ProfiCards image "Special B" ProfiCard Icons
ProfiCards image "Special C" ProfiCard Icons
ProfiCards image "Special D" ProfiCard Icons
2 78626 Soothing Crystal recipe and add-on material unlocked. The Soothing Crystal material sprite Soothing Crystal
3 176122 Basic material recipes unlocked. The Lucid Shard material sprite Lucid Shard
The Lucid Gem material sprite Lucid Gem
4 292489 Wellspring Crystal recipe and add-on material unlocked. The Wellspring Crystal material sprite Wellspring Crystal
5 427726 Intermediate material recipes unlocked. The Pulsing Shard material sprite Pulsing Shard
The Writhing Shard material sprite Writhing Shard
The Pulsing Gem material sprite Pulsing Gem
The Writhing Gem material sprite Writhing Gem
6 581833 Hungry Crystal recipe and add-on material unlocked. The Hungry Crystal material sprite Hungry Crystal
7 754810 Advanced material recipes unlocked. The Betwixt Shard material sprite Betwixt Shard
The Twilight Shard material sprite Twilight Shard
The Mythril Shard material sprite Mythril Shard
The Betwixt Gem material sprite Betwixt Gem
The Twilight Gem material sprite Twilight Gem
The Mythril Gem material sprite Mythril Gem
8 946657 More recipes for add-on materials and Collector's Cards unlocked.
Collector's Cards image "Key Art No. 1 - 20" Collector's Cards
Collector's Cards image "Key Art No. 21 - 40" Collector's Cards
Collector's Cards image "Key Art No. 41 - 61" Collector's Cards
Collector's Cards image "Station of Awakening No. 1 - 23" Collector's Cards
Collector's Cards image "Story Scene No. 1 - 20" Collector's Cards
Collector's Cards image "Story Scene No. 21 - 40" Collector's Cards
Collector's Cards image "Story Scene No. 41 - 60" Collector's Cards
Collector's Cards image "Story Scene No. 61 - 80" Collector's Cards
Collector's Cards image "Story Scene No. 81 - 100" Collector's Cards
Collector's Cards image "Story Scene No. 101 - 120" Collector's Cards
Collector's Cards image "Story Scene No. 121 - 130" Collector's Cards
Collector's Cards image "Character No. 1 - 30" Collector's Cards
Collector's Cards image "Character No. 31 - 60" Collector's Cards
Collector's Cards image "Character No. 61 - 90" Collector's Cards
Collector's Cards image "Character No. 91 - 120" Collector's Cards
Collector's Cards image "Character No. 121 - 150" Collector's Cards
Collector's Cards image "Character No. 151 - 180" Collector's Cards
Collector's Cards image "Character No. 181 - 210" Collector's Cards
Collector's Cards image "Character No. 211 - 240" Collector's Cards
Collector's Cards image "Character No. 241 - 270" Collector's Cards
Collector's Cards image "Character No. 271 - 300" Collector's Cards
Collector's Cards image "Character No. 301 - 321" Collector's Cards
Collector's Cards image "Enemy No. 1 - 30" Collector's Cards
Collector's Cards image "Enemy No. 31 - 60" Collector's Cards
Collector's Cards image "Enemy No. 61 - 90" Collector's Cards
Collector's Cards image "Enemy No. 91 - 120" Collector's Cards
Collector's Cards image "Enemy No. 121 - 150" Collector's Cards
Collector's Cards image "Enemy No. 151 - 193" Collector's Cards
Collector's Cards image "Keyblade No. 1 - 20" Collector's Cards
Collector's Cards image "Keyblade No. 21 - 40" Collector's Cards
Collector's Cards image "Keyblade No. 41 - 60" Collector's Cards
Collector's Cards image "Keyblade No. 61 - 80" Collector's Cards
Collector's Cards image "Keyblade No. 81 - 100" Collector's Cards
Collector's Cards image "Keyblade No. 101 - 125" Collector's Cards
The Soothing Crystal material sprite Soothing Crystal
The Wellspring Crystal material sprite Wellspring Crystal
The Hungry Crystal material sprite Hungry Crystal

Panel synthesis[edit]

Synthesis is available in Kingdom Hearts 358/2 Days in the form of panel synthesis. This feature is accessed through the Organization XIII-affiliated moogle, who is found in the Grey Area of the Castle That Never Was and, after Roxas leaves the Organization, Twilight Town.

The synthesis of a panel requires certain ingredients and some munny. In addition to material panels, which replace traditional synthesis materials, ingredients may also include item panels, magic panels, ability panels, and ring panels. Recipes reappear, but they do not unlock new panels for synthesis, rather recipes are a form of material panel that are consumed in the synthesis of some panels.

New panels are unlocked for synthesis by progressing through the game to upgrade Roxas's rank. Each time Roxas is promoted within the Organization, the moogle offers new items for sale and synthesis. In addition to requiring a certain rank, some items are only unlocked once certain materials needed for their synthesis are collected. For example, many Gears become available after the appropriate Gear Component is acquired.

Rank Criteria Panels
Novice Reach Day 26
Hi-Potion KHD.png Hi-Potion
Mega-Potion KHD.png Mega-Potion
Hi-Ether KHD.png Hi-Ether
Mega-Ether KHD.png Mega-Ether
Elixir KHD.png Elixir
Megalixir KHD.png Megalixir
Limit Recharge KHD.png Limit Recharge
Fire KHD.png Fire
Fira KHD.png Fira
Firaga KHD.png Firaga
Blizzard KHD.png Blizzard
Blizzara KHD.png Blizzara
Blizzaga KHD.png Blizzaga
Thunder KHD.png Thunder
Thundara KHD.png Thundara
Thundaga KHD.png Thundaga
Aero KHD.png Aero
Aerora KHD.png Aerora
Aeroga KHD.png Aeroga
Cure KHD.png Cure
Cura KHD.png Cura
Curaga KHD.png Curaga
Dodge Rush KHD.png Dodge Rush Ⓛ
Dodge Combo KHD.png Dodge Combo Ⓛ
Auto-Dodge KHD.png Auto-Dodge Ⓛ
Dodging Deflect KHD.png Dodging Deflect Ⓛ
Perfect Block KHD.png Perfect Block Ⓛ
Block-Counter KHD.png Block-Counter Ⓛ
Block-Retreat KHD.png Block-Retreat Ⓛ
Sliding Block KHD.png Sliding Block Ⓛ
Block-Jump KHD.png Block-Jump Ⓛ
Fire Block KHD.png Fire Block Ⓛ
Blizzard Block KHD.png Blizzard Block Ⓛ
Thunder Block KHD.png Thunder Block Ⓛ
Aero Block KHD.png Aero Block Ⓛ
Block Bonus KHD.png Block Bonus Ⓛ
Round Block KHD.png Round Block Ⓛ
Auto-Block KHD.png Auto-Block Ⓛ
Homing Glide KHD.png Homing Glide Ⓛ
Rocket Glide KHD.png Rocket Glide Ⓛ
Air Rush KHD.png Air Rush Ⓛ
Aerial Payback KHD.png Aerial Payback Ⓛ
Smash Recovery KHD.png Smash Recovery Ⓛ
Quick Recovery KHD.png Quick Recovery Ⓛ
Float KHD.png Float Ⓛ
Ring KHD.png Magic Ring
Ring KHD.png Fencer's Ring
Ring KHD.png Fire Charm
Ring KHD.png Strike Ring
Ring KHD.png Lucky Ring
Ring KHD.png White Ring
Ring KHD.png Raider's Ring
Ring KHD.png Thunder Charm
Ring KHD.png Recovery Ring
Ring KHD.png Vitality Ring
Ring KHD.png Double Up
Ring KHD.png Storm's Eye
Ring KHD.png Fairy Circle
Ring KHD.png Full Circle
Ring KHD.png Charge Ring
Ring KHD.png Eternal Ring
Ring KHD.png Carmine Blight
Ring KHD.png Frozen Blight
Ring KHD.png Safety Ring
Rookie Reach Day 117 Chrono Gear KHD.png Chrono Gear+ ③
Valor Gear KHD.png Fearless Gear+ ③
Skill Gear KHD.png Duel Gear ④
Valor Gear KHD.png Prestige Gear+ ④
Lift Gear KHD.png Nimble Gear+ ④
Wild Gear KHD.png Ominous Gear+ ④
Skill Gear KHD.png Duel Gear++ ⑤
Loaded Gear KHD.png Phantom Gear++ ⑤
Hazard Gear KHD.png Hazard Gear ⑤
Hazard Gear KHD.png Hazard Gear+ ⑤
Crisis Gear KHD.png Crisis Gear ⑤
Crisis Gear KHD.png Crisis Gear+ ⑤
Champion Gear KHD.png Champion Gear ⑤
Rage Gear KHD.png Rage Gear+ ⑤
Pandora's Gear KHD.png Pandora's Gear+ ⑤
Crisis Gear KHD.png Omega Gear+ ⑥
Champion Gear KHD.png Ultimate Gear+ ⑥
Legend Complete the game Ring KHD.png Lunar Strike
Ring KHD.png Protect Ring
Ring KHD.png Might Crown
Ring KHD.png Three Stars
Ring KHD.png Imperial Crown
Ring KHD.png Witch's Chaos
Ring KHD.png Extreme
Ring KHD.png Space in Its Place
Ring KHD.png Flagging Winds
Ring KHD.png Ice Breaker
Ring KHD.png Down to Earth
Ring KHD.png Lose Your Illusion
Ring KHD.png Sighing of the Moon
Ring KHD.png Tears of Flame
Ring KHD.png Parting of Waters
Ring KHD.png Test of Time
Ring KHD.png Flowers Athirst
Ring KHD.png Stolen Thunder
Ring KHD.png Dying of the Light
Ring KHD.png Nothing to Fear

Throughout the story, Organization XIII members hanging around the Grey Area occasionally ask Roxas to synthesize particular panels for them, sometimes even providing some necessary ingredients. Completing these optional tasks results in small rewards, typically rare material panels. These tasks can only be completed on the days they are given; they cannot be completed after progressing the story further.

Keyblade upgrades[edit]

Kingdom Hearts χ[edit]

Each Keyblade begins in their base form, equivalent to level 0, and can be upgraded to a maximum of level 50. The appearance of a Keyblade changes as it evolves and certain level milestones are reached. Raising a Keyblade's level requires synthesis materials, most of which are typically found in the world of the Keychain's origin. The rarest materials, however, are mainly obtained from limited-time events or purchased with premium currency.

In Kingdom Hearts χ, Keyblades are upgraded from the Keyblade menu. Levelling a Keyblade offers better cards and increases its Keyblade Bonus. A Keyblade's appearance can change up to a maximum of five times.

In Kingdom Hearts Union χ, Keyblades are upgraded from the Equipment menu. Levelling a Keyblade increases the medal boosts associated with particular medal slots. New medal slots entirely, including Upright and Reversed slots, are unlocked at specific levels. Additionally, each Keyblade level up increases the Special Attack Gauge and Friend bonus. A Keyblade's appearance can change up to three times in total.

Kingdom Hearts III[edit]

Keyblades can be upgraded at The Keyblade Forge, which can be accessed through the Workshop at Moogle Shops. Each Keyblade starts at a level ranging from 0 to 10 when it is obtained; upgrading to higher levels boosts the Keyblade's strength and magic, and unlocks abilities that are active when wielding it. The max level of every Keyblade is 10.

Keyblade Starting Level
Kingdom Key
Hero's Origin
Shooting Star
Classic Tone
Starlight
Oathkeeper
Oblivion
Midnight Blue
Phantom Green
Dawn Till Dusk
Elemental Encoder
0
Favorite Deputy
Ever After
1
Happy Gear
Crystal Snow
Grand Chef
2
Hunny Spout
Nano Gear
Wheel of Fate
3
Ultima Weapon 10

Raising the level of a Keyblade requires particular synthesis materials, unique to that Keyblade. Rarer materials are needed for higher levels and stronger Keyblades. In order of increasing rarity, Fluorite, Damascus, Adamantite, and Electrum are materials that are strongly tied to Keyblade upgrades as each level upgrade requires one of these materials. The synthesis materials used at the Keyblade Forge are shared with those used in item synthesis.

Other types of synthesis[edit]

Room Synthesis[edit]

In Kingdom Hearts Chain of Memories, new rooms are created at doorways using map cards, which are obtained from enemies. The type of room created depends on the map card used. A doorway may have certain criteria on which map cards can be used on it, such as a specific colour or high value. Map cards that satisfy certain conditions must also be used for special rooms that are opened with a keycard.

Command Meld[edit]

Main article: Command Meld

Instead of a traditional synthesis system accessed through moogles, Kingdom Hearts Birth by Sleep features the Command Meld system, where new Deck Commands can be created by combining specific pairs of deck commands. Most deck commands must first be mastered before they can be used as ingredients. Synthesis materials may be added to the mix to attach Abilities to the resulting command.

Although the Command Meld menu lists any pairs of compatible Commands at all times, the resulting Command is not listed until the appropriate Recipe is obtained. Unlike in other games, any command can be melded without its recipe; the recipe simply shows what the resulting command will be before melding occurs. Command Meld can be done anywhere through the field menu and does not need to be carried out at a particular workstation.

Ice Cream mixing[edit]

Main article: Ice Cream

In Kingdom Hearts Birth by Sleep, ice cream commands can be made at the Ice Cream Shop in Disney Town from flavors collected from Prize Pods. Each ice cream is made from different flavors and can only be created after its respective Command Style is unlocked. After an ice cream has been created once, it also becomes available for sale. The Sweetstack Keyblade is obtained after all ice creams are made.

Command Conversion[edit]

Main article: Command Conversion

Kingdom Hearts Re:coded features the Command Conversion system, which can be accessed from the Command Matrix in the field menu. A pair of commands can be converted into a single, new Deck Command, similar to the Command Meld system from Birth by Sleep. The main difference is that the new command is usable as soon as the pair of commands are put together, a feature known as "test-conversion". It is only after the ingredient commands accumulate enough Command Points (CP) that they can be permanently converted into the new command, after which the substituent commands are destroyed. A converted command may receive an Overspec bonus of gaining extra levels and filling the Clock gauge quicker, and/or having a faster reload time.

Spirit creation[edit]

In Kingdom Hearts 3D: Dream Drop Distance, synthesis revolves around the creation of new Spirits, since Deck Commands are mainly obtained from chests, shops, and Ability Link boards. Spirits can be created at any point from the field menu.

The creation of a Spirit requires certain Dream Pieces, which act as synthesis materials. Unlike previous games, the amount of materials needed in a particular synthesis is not fixed. Rather, a larger number of Dream Pieces may be used to create a Spirit to raise its rank and starting level. Additionally, a Deck Command may be used as an ingredient when making a Spirit to provide a particular stat boost to the Spirit.

There are many combinations of Dream Pieces that can be used to make Spirits and these combinations can be used at any point in the game, provided the required Dream Pieces are available. Only a silhouette of the resultant Spirit is shown before it is created, unless the appropriate Recipe has been obtained. Some combinations of Dream Pieces give two possible Spirits as outcomes.

Cooking[edit]

Main article: Cuisine

In Kingdom Hearts III, Sora and Remy can cook food at Le Grand Bistrot, which is in Twilight Town, but can also be accessed from Save Points. Each dish is cooked from different ingredients that are obtained from props and Flan throughout the worlds. One of five brief minigames must be completed each time that a dish is cooked, although multiple servings of the same dish may be made in one go. Depending on the performance during the minigame, Sora may obtain nothing, standard versions of the dish, or improved ★★★ versions.

Cooking new dishes awards stars to the Bistrot. Dishes belong to two menus: the "Classic Menu", available from the start, and the "Special Menu", which is unlocked after enough stars are awarded. The Grand Chef Keyblade is obtained after the Bistrot is awarded five stars. Dishes that have been cooked before are listed in the "Recipe Collection" tab of Gummiphone.