Kingdom Hearts 358/2 Days

Temperance: Difference between revisions

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{{game|358}}
{{game|358}}
{{tab|game-o}}
{{tab|o-info}}
{{tab|Temperance}}
{{tab|Temperance}}
{{InfoWeapon358
{{InfoWeapon358
|name=Temperance
|name=Temperance
|katakana=テンパランス
|katakana=テンパランス
|romaji=Temparansu
|romaji=Tenparansu
|image=Temperance KHD.png
|desc=A weapon that lets you string together faster, much longer ground combos.
|desc=A weapon that lets you string together faster, much longer ground combos.
|str=+22
|str=+22
Line 19: Line 18:
|bonus=+3
|bonus=+3
|bonusunit=+1
|bonusunit=+1
|atkspd=1.1
|ability1=[[Chain Time]]
|ability1=[[Chain Time]]
|ability2=[[Chain Power]]
|ability2=[[Chain Power]]
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|char=Luxord
|char=Luxord
}}
}}
</div>{{tab|+}}
{{tab|c}}{{tab|+}}
{{InfoWeapon358
{{InfoWeapon358
|name=Temperance+
|name=Temperance+
|katakana=テンパランス+
|katakana=テンパランス+
|romaji=Temparansu+
|romaji=Tenparansu+
|image=Temperance KHD.png
|image=Temperance
|desc=An upgraded Temperance.<br>Lets you string together faster, much longer ground combos.
|desc=An upgraded Temperance.<br>Lets you string together faster, much longer ground combos.
|str=+48
|str=+48
Line 42: Line 42:
|bonus=+4
|bonus=+4
|bonusunit=+1
|bonusunit=+1
|atkspd=1.1
|ability1=[[Combo Boost]]
|ability1=[[Combo Boost]]
|ability2=[[Chain Power]]
|ability2=[[Chain Power]]
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|char=Luxord
|char=Luxord
}}
}}
</div></div>
{{tab|c}}{{tab|c}}
The '''Temperance''' is a deck of Cards that can be wielded by [[Luxord]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Temperance+'''.
The '''Temperance''' is a deck of [[Cards]] that can be wielded by [[Luxord]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Temperance+'''.


==Design==
==Design==
A card from the Temperance deck has a roughly rectangular shape, albeit there is a spike shaped like those of the Nobody logo in the middle of both of the longer sides of the card and a circular indentation on either side of both of these spikes. The border is pale yellow. There is another rectangle in the center of the card, this one purple with a thin white outline, and another black one around that. A small, triangular indentation is present in the middle of all four sides of this rectangle. The top half of the rectangle sports a white, triangular symbol with three spikes like the ones on the Nobody sigil, while the bottom half sports the same symbol, though upside down.  
A card from the Temperance deck has a roughly rectangular shape, albeit there is a spike shaped like those of the Nobody logo in the middle of both of the longer sides of the card and a circular indentation on either side of both of these spikes. The border is pale yellow. There is another rectangle in the center of the card, this one purple with a thin white outline, and another black one around that. A small, triangular indentation is present in the middle of all four sides of this rectangle. The top half of the rectangle sports a white, triangular symbol with three spikes like the ones on the Nobody sigil, while the bottom half sports the same symbol, though upside down.  


[[wikipedia:Temperance (Tarot card)|Temperance]] is one of twenty-two cards that make up a [[wikipedia:Tarot|Tarot]] deck's [[wikipedia:Major Arcana|Major Arcana]]. It is numbered XIV (14).
{{w|Temperance (Tarot card)|Temperance}} is one of twenty-two cards that make up a {{w|Tarot}} deck's {{w|Major Arcana}}. It is numbered XIV (14).


==Gameplay==
==Gameplay==
Line 59: Line 60:


The aerial combo consists of Luxord performing a spinning leap, surrounded in an upward spiral of cards before ending with a two-handed diagonal swipe downwards with a large card held in each hand.
The aerial combo consists of Luxord performing a spinning leap, surrounded in an upward spiral of cards before ending with a two-handed diagonal swipe downwards with a large card held in each hand.
{{358Atk/o
|{{358Atk
|char=Luxord
|a10=ku
|a11pow=0.38
|a12a=*
|a20=i
|a21pow=0.38 x3
|a22a=*
|a30=ku
|a31pow=0.38
|a32a=*
|a40=i
|a41pow=0.38 x3
|a42a=*
|a50=u
|a51pow=0.25 x8
|a51flin=◯
|a51crit=◯
|a51count=◯
}}
|{{358Atk
|char=Luxord
|air=*
|a10=A
|a11pow=0.38 x2
|a12a=*
|a20=I
|a21pow=1.5
|a21flin=◯
|a21crit=◯
|a21count=◯
}}
}}


{{CardL}}
{{CardL}}
{{LiftGear}}
{{LiftGear}}

Latest revision as of 18:48, 28 November 2024

Kingdom Hearts 358/2 Days
Temperance
Temperance
"A weapon that lets you string together faster, much longer ground combos."
Japanese テンパランス
Rōmaji Tenparansu
Stats
Strength Magic
Base Unit Ultima Base Unit
+22 +1 +78 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +8 +2 +3 +1
Attack Speed Approach Speed
Ground Air
1.1 1.0 1.0
Abilities
1: Chain Time
2: Chain Power
Obtained
Lift Gear ③ (Luxord)
Kingdom Hearts 358/2 Days
Temperance+
Temperance
"An upgraded Temperance.
Lets you string together faster, much longer ground combos."
Japanese テンパランス+
Rōmaji Tenparansu+
Stats
Strength Magic
Base Unit Ultima Base Unit
+48 +1 +52 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +6 +2 +4 +1
Attack Speed Approach Speed
Ground Air
1.1 1.0 1.0
Abilities
1: Combo Boost
2: Chain Power
Obtained
Lift Gear+ ③ (Luxord)

The Temperance is a deck of Cards that can be wielded by Luxord in Kingdom Hearts 358/2 Days. It can be upgraded to the Temperance+.

Design[edit]

A card from the Temperance deck has a roughly rectangular shape, albeit there is a spike shaped like those of the Nobody logo in the middle of both of the longer sides of the card and a circular indentation on either side of both of these spikes. The border is pale yellow. There is another rectangle in the center of the card, this one purple with a thin white outline, and another black one around that. A small, triangular indentation is present in the middle of all four sides of this rectangle. The top half of the rectangle sports a white, triangular symbol with three spikes like the ones on the Nobody sigil, while the bottom half sports the same symbol, though upside down.

Temperance is one of twenty-two cards that make up a Tarot deck's Major Arcana. It is numbered XIV (14).

Gameplay[edit]

Temperance's ground combo starts with Luxord throwing a line of cards forwards then flipping them over, followed by a narrow spray of cards forward. These moves are repeated once more before the combo ends with an upward spiral of cards.

The aerial combo consists of Luxord performing a spinning leap, surrounded in an upward spiral of cards before ending with a two-handed diagonal swipe downwards with a large card held in each hand.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Racing Launch
Hit 1 0.38 X X X
(Ground) Front Throw
Hit 1 0.38 x3 X X X
(Ground) Racing Launch
Hit 1 0.38 X X X
(Ground) Front Throw
Hit 1 0.38 x3 X X X
(Ground) Tornado Throw
Hit 1 0.25 x8


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Rising Launch
Hit 1 0.38 x2 X X X
(Air) Both Hands Downswing
Hit 1 1.5