Fenrir: Difference between revisions
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(We tend to keep this in present tense (see anything KHUX). Also, I believe the JP version is still available) Tag: Undo |
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{{Game|KH2|FM2|UCX}} | {{Game|KH2|FM2|UCX}} | ||
{{youmay|the Keychain|the [[Fenrir | {{youmay|the Keychain|the [[Fenrir (Gummi Ship)|Gummi Ship Blueprint]]}} | ||
{{tab|o-info}}{{tab|KHII}} | |||
{{InfoKeyKHII | {{InfoKeyKHII | ||
|name=Fenrir | |name=Fenrir | ||
|katakana=フェンリル | |katakana=フェンリル | ||
|romaji=Fenriru | |romaji=Fenriru | ||
|desc=Has great range and strength, but maximum ground and midair combos are decreased by 1. | |desc=Has great range and strength, but maximum ground and midair combos are decreased by 1. | ||
|str=+7 | |str=+7 | ||
|mag=+1 | |mag=+1 | ||
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|char=Sora | |char=Sora | ||
}} | }} | ||
{{tab|c}}{{tab|KHUχ}} | |||
{{InfoKeyKHUX | {{InfoKeyKHUX | ||
|name=Fenrir | |name=Fenrir | ||
|katakana=フェンリル | |katakana=フェンリル | ||
|romaji=Fenriru | |romaji=Fenriru | ||
|t1=+20 | |t1=+20 | ||
|t2=+25 | |t2=+25 | ||
Line 96: | Line 93: | ||
|get=Quest 203: A Chat with the Cheshire Cat Pt. 3 (Proud Mode) | |get=Quest 203: A Chat with the Cheshire Cat Pt. 3 (Proud Mode) | ||
|recipe= | |recipe= | ||
{{ | {{UXR|1|n1=Electrum Ore|q1=1}} | ||
{{ | {{UXR|2|n1=Electrum Ore|q1=1}} | ||
{{ | {{UXR|3|n1=Electrum Ore|q1=1}} | ||
{{ | {{UXR|4|n1=Electrum Ore|q1=1}} | ||
{{ | {{UXR|5|n1=Electrum Ore|q1=1}} | ||
{{ | {{UXR|6|n1=Electrum Ore|q1=2}} | ||
{{ | {{UXR|7|n1=Electrum Ore|q1=2}} | ||
{{ | {{UXR|8|n1=Electrum Ore|q1=2}} | ||
{{ | {{UXR|9|n1=Electrum Ore|q1=2}} | ||
{{ | {{UXR|10|n1=Electrum Ore|q1=2}} | ||
{{ | {{UXR|11|n1=Electrum Ore|q1=3}} | ||
{{ | {{UXR|12|n1=Electrum Ore|q1=3}} | ||
{{ | {{UXR|13|n1=Electrum Ore|q1=3}} | ||
{{ | {{UXR|14|n1=Electrum Ore|q1=3}} | ||
{{ | {{UXR|15|n1=Electrum Ore|q1=3}} | ||
{{ | {{UXR|16|n1=Electrum Ore|q1=4}} | ||
{{ | {{UXR|17|n1=Electrum Ore|q1=4}} | ||
{{ | {{UXR|18|n1=Electrum Ore|q1=4}} | ||
{{ | {{UXR|19|n1=Electrum Ore|q1=4}} | ||
{{ | {{UXR|20|n1=Electrum Ore|q1=4}} | ||
{{ | {{UXR|21|n1=Electrum Ore|q1=10}} | ||
{{ | {{UXR|22|n1=Electrum Ore|q1=10}} | ||
{{ | {{UXR|23|n1=Electrum Ore|q1=10}} | ||
{{ | {{UXR|24|n1=Electrum Ore|q1=10}} | ||
{{ | {{UXR|25|n1=Electrum Ore|q1=10}} | ||
{{ | {{UXR|26|n1=Sun Gem|q1=1}} | ||
{{ | {{UXR|27|n1=Sun Gem|q1=1|n2=Power Gem|q2=1}} | ||
{{ | {{UXR|28|n1=Sun Gem|q1=1|n2=Power Gem|q2=1}} | ||
{{ | {{UXR|29|n1=Sun Gem|q1=2|n2=Power Gem|q2=1}} | ||
{{ | {{UXR|30|n1=Sun Gem|q1=2|n2=Power Gem|q2=1}} | ||
{{ | {{UXR|31|n1=Sun Gem|q1=2|n2=Power Gem|q2=2}} | ||
{{ | {{UXR|32|n1=Sun Gem|q1=3|n2=Power Gem|q2=2}} | ||
{{ | {{UXR|33|n1=Sun Gem|q1=3|n2=Power Gem|q2=3}} | ||
{{ | {{UXR|34|n1=Sun Gem|q1=4|n2=Power Gem|q2=4}} | ||
{{ | {{UXR|35|n1=Sun Gem|q1=5|n2=Power Gem|q2=5}} | ||
}} | }} | ||
{{tab|c}}{{tab|c}} | |||
The '''Fenrir''' is a [[Keychain]] for [[Kingdom Key|Sora's]] and [[Starlight|Player's Keyblades]] that appears in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts Union χ]]''. The Fenrir is also one of the types of Keyblades left at the [[Keyblade Graveyard]]. | The '''Fenrir''' is a [[Keychain]] for [[Kingdom Key|Sora's]] and [[Starlight|Player's Keyblades]] that appears in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts Union χ]]''. The Fenrir is also one of the types of Keyblades left at the [[Keyblade Graveyard]]. | ||
==Story== | |||
===''Kingdom Hearts II''=== | |||
After defeating Sephiroth in [[Radiant Garden]], Sora witnesses a battle between Cloud, Sephiroth, and [[Tifa]]. After Sephiroth and Cloud fly away in the middle of their duel, Tifa thanks Sora for his help and gives him the Fenrir Keychain. | |||
==Design== | ==Design== | ||
The Fenrir's design differs depending on the upgrade, most of which are seen in ''Kingdom Hearts Union χ''. Unlike most | The Fenrir's design differs depending on the upgrade, most of which are seen in ''Kingdom Hearts Union χ''. Unlike most Keyblades, which are modeled after {{w|lever tumbler lock}} keys, the Fenrir is modeled after a {{w|pin tumbler lock}} key. | ||
The default Fenrir has a bronze appearance, with a green or a rusted bronze handle. Two rods jut out of the top of the guard, similar to the | The default Fenrir has a bronze appearance, with a green or a rusted bronze handle. Two rods jut out of the top of the guard, similar to the {{ff|Fusion Sword}}s' racks on Cloud's motorcycle, {{ff|Fenrir (motorcycle)|Fenrir}}, from ''{{ff|Final Fantasy VII: Advent Children}}''. The blade is the shaft of a pin tumbler lock key, covered in bandages from the tip to the base. The Keychain is a dull bronze, with the token being Cloud's Fenrir pendant from his ''Advent Children'' outfit. | ||
The first upgrade, also seen in ''Kingdom Hearts II'', has a red handle similar to that of the Fusion Swords and a grey color scheme. The rods on the rainguard are longer, as is the blade. The bandages on the blade are mostly gone, except for the base. | The first upgrade, also seen in ''Kingdom Hearts II'', has a red handle similar to that of the Fusion Swords and a grey color scheme. The rods on the rainguard are longer, as is the blade. The bandages on the blade are mostly gone, except for the base. | ||
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The second upgrade is heavily inspired by Cloud's motorcycle. The guard is a dark grey, with some golden highlights on the sides. There are two rods on each side of the guard, bearing more of a resemblance to the Fusion Swords' holsters. The blade is now dark grey, almost black, and bears two pointed edges on the tip that resemble wolf ears. In addition, the bandages on the blade are gone, replaced a grey highlight at the base. The Keychain has a golden color scheme. | The second upgrade is heavily inspired by Cloud's motorcycle. The guard is a dark grey, with some golden highlights on the sides. There are two rods on each side of the guard, bearing more of a resemblance to the Fusion Swords' holsters. The blade is now dark grey, almost black, and bears two pointed edges on the tip that resemble wolf ears. In addition, the bandages on the blade are gone, replaced a grey highlight at the base. The Keychain has a golden color scheme. | ||
The third upgrade cloaks the | The third upgrade cloaks the Fenrir in a green aura. | ||
The Keyblade Graveyard variant has darker bandages, and lacks a Keychain. | The Keyblade Graveyard variant has darker bandages, and lacks a Keychain. | ||
The Fenrir is named after Cloud's motorcycle in ''Final Fantasy VII: Advent Children'', which also appears as a special Gummi Ship. The motorcycle is, in turn, named after | The Fenrir is named after Cloud's motorcycle in ''Final Fantasy VII: Advent Children'', which also appears as a special Gummi Ship. The motorcycle is, in turn, named after {{ff|Fenrir (Final Fantasy VII)|Fenrir}}, a wolf summon which has appeared in multiple ''Final Fantasy'' games, in keeping with Cloud's wolf motif. Fenrir is the shortened name of the Norse wolf-god {{w|Fenrir|Fenrisulfr}}. In the ''Dissidia'' series, Cloud also gains his own version of the Fenrir as one of his weapons. | ||
==Gameplay== | ==Gameplay== | ||
In ''Kingdom Hearts II'', despite the passive ability of [[Negative Combo]], the Fenrir Keyblade makes up for it with its high attack power. It is also the strongest Keyblade available, its strength even surpassing that of the [[Ultima Weapon]]. | In ''Kingdom Hearts II'', despite the passive ability of [[Negative Combo]], the Fenrir Keyblade makes up for it with its high attack power. It is also the strongest Keyblade available, its strength even surpassing that of the [[Ultima Weapon]]. | ||
The Fenrir is the only piece of equipment with the Negative Combo ability; in combination with the Negative Combo that Sora learns and a lack of equipped Combo Plus and Air Combo Plus abilities, Sora can attack with only combo finishers. This makes it essential for high scores in mini-games like [[Junk Sweep]], [[Cargo Climb]], and [[Phil's Training]], which focus on the use of combo finishers. Furthermore, as bosses in ''Kingdom Hearts II'' cannot be defeated unless a combo finisher is successfully performed on them, the Fenrir is quite useful against bosses who tend to interrupt Sora's combos. | The Fenrir is the only piece of equipment with the Negative Combo ability; in combination with the Negative Combo that Sora learns and a lack of equipped Combo Plus and Air Combo Plus abilities, Sora can attack with only combo finishers. This makes it essential for high scores in mini-games like [[Junk Sweep]], [[Cargo Climb]], and [[Phil's Training]], which focus on the use of combo finishers. Furthermore, as bosses in ''Kingdom Hearts II'' cannot be defeated unless a combo finisher is successfully performed on them, the Fenrir is quite useful against bosses who tend to interrupt Sora's combos, as well as abusing Sora's single-target-midair combo finisher against bosses to loop them as the hitstun inflicted from such an attack prevents a majority of other actions from them (even their forced retaliation point attack). | ||
==Other | ==Other appearances== | ||
===''Play Arts Figures''=== | |||
The Fenrir Keyblade is packaged with the Series 1 ''[[Play Arts Figures]]'' [[Valor Form]] figure. | The Fenrir Keyblade is packaged with the Series 1 ''[[Play Arts Figures]]'' [[Valor Form]] figure. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Fenrir (Art).png|Concept art of the Fenrir, featuring a chocobo as the token of the Keychain, instead of Cloud's Fenrir pendant. | |||
File:Graveyard Keyblade Fenrir KHBBS.png|The variation of the Fenrir that appears in the Keyblade Graveyard. | File:Graveyard Keyblade Fenrir KHBBS.png|The variation of the Fenrir that appears in the Keyblade Graveyard. | ||
File:Fenrir Carousel KHX.png|Fenrir's carousel in ''Kingdom Hearts Union χ[Cross]''. | |||
</gallery> | </gallery> | ||
==See also== | ==See also== | ||
* [[Metal Chocobo]] | *[[Metal Chocobo]] | ||
* [[One-Winged Angel]] | *[[One-Winged Angel]] | ||
{{UCX}} | {{UCX}} | ||
{{KeybladeS}} | {{KeybladeS}} |
Latest revision as of 12:15, 1 August 2023
This article is about the Keychain. You may be looking for the Gummi Ship Blueprint. |
Kingdom Hearts II Fenrir | ||
---|---|---|
"Has great range and strength, but maximum ground and midair combos are decreased by 1." | ||
Token | ||
Japanese | フェンリル | |
Rōmaji | Fenriru | |
Stats | ||
Strength | Magic | Length |
+7 | +1 | 168 |
Ability | ||
Negative Combo | ||
Obtained | ||
Speak with Cloud after defeating Sephiroth. |
Kingdom Hearts Union χ[Cross] Fenrir | |
---|---|
Token | |
Japanese | フェンリル |
Rōmaji | Fenriru |
Obtained | |
Quest 203: A Chat with the Cheshire Cat Pt. 3 (Proud Mode) |
Kingdom Hearts Union χ[Cross] Fenrir | |
---|---|
Token | |
Japanese | フェンリル |
Rōmaji | Fenriru |
Obtained | |
Keyblade LV Up |
Kingdom Hearts Union χ[Cross] Fenrir | |
---|---|
Token | |
Japanese | フェンリル |
Rōmaji | Fenriru |
Obtained | |
Keyblade LV Up |
Kingdom Hearts Union χ[Cross] Fenrir | |
---|---|
Token | |
Japanese | フェンリル |
Rōmaji | Fenriru |
Obtained | |
Keyblade LV Up |
The Fenrir is a Keychain for Sora's and Player's Keyblades that appears in Kingdom Hearts II and Kingdom Hearts Union χ. The Fenrir is also one of the types of Keyblades left at the Keyblade Graveyard.
Story[edit]
Kingdom Hearts II[edit]
After defeating Sephiroth in Radiant Garden, Sora witnesses a battle between Cloud, Sephiroth, and Tifa. After Sephiroth and Cloud fly away in the middle of their duel, Tifa thanks Sora for his help and gives him the Fenrir Keychain.
Design[edit]
The Fenrir's design differs depending on the upgrade, most of which are seen in Kingdom Hearts Union χ. Unlike most Keyblades, which are modeled after lever tumbler lock keys, the Fenrir is modeled after a pin tumbler lock key.
The default Fenrir has a bronze appearance, with a green or a rusted bronze handle. Two rods jut out of the top of the guard, similar to the Fusion Swords' racks on Cloud's motorcycle, Fenrir, from Final Fantasy VII: Advent Children. The blade is the shaft of a pin tumbler lock key, covered in bandages from the tip to the base. The Keychain is a dull bronze, with the token being Cloud's Fenrir pendant from his Advent Children outfit.
The first upgrade, also seen in Kingdom Hearts II, has a red handle similar to that of the Fusion Swords and a grey color scheme. The rods on the rainguard are longer, as is the blade. The bandages on the blade are mostly gone, except for the base.
The second upgrade is heavily inspired by Cloud's motorcycle. The guard is a dark grey, with some golden highlights on the sides. There are two rods on each side of the guard, bearing more of a resemblance to the Fusion Swords' holsters. The blade is now dark grey, almost black, and bears two pointed edges on the tip that resemble wolf ears. In addition, the bandages on the blade are gone, replaced a grey highlight at the base. The Keychain has a golden color scheme.
The third upgrade cloaks the Fenrir in a green aura.
The Keyblade Graveyard variant has darker bandages, and lacks a Keychain.
The Fenrir is named after Cloud's motorcycle in Final Fantasy VII: Advent Children, which also appears as a special Gummi Ship. The motorcycle is, in turn, named after Fenrir, a wolf summon which has appeared in multiple Final Fantasy games, in keeping with Cloud's wolf motif. Fenrir is the shortened name of the Norse wolf-god Fenrisulfr. In the Dissidia series, Cloud also gains his own version of the Fenrir as one of his weapons.
Gameplay[edit]
In Kingdom Hearts II, despite the passive ability of Negative Combo, the Fenrir Keyblade makes up for it with its high attack power. It is also the strongest Keyblade available, its strength even surpassing that of the Ultima Weapon.
The Fenrir is the only piece of equipment with the Negative Combo ability; in combination with the Negative Combo that Sora learns and a lack of equipped Combo Plus and Air Combo Plus abilities, Sora can attack with only combo finishers. This makes it essential for high scores in mini-games like Junk Sweep, Cargo Climb, and Phil's Training, which focus on the use of combo finishers. Furthermore, as bosses in Kingdom Hearts II cannot be defeated unless a combo finisher is successfully performed on them, the Fenrir is quite useful against bosses who tend to interrupt Sora's combos, as well as abusing Sora's single-target-midair combo finisher against bosses to loop them as the hitstun inflicted from such an attack prevents a majority of other actions from them (even their forced retaliation point attack).
Other appearances[edit]
Play Arts Figures[edit]
The Fenrir Keyblade is packaged with the Series 1 Play Arts Figures Valor Form figure.
Final Fantasy Record Keeper[edit]
The Fenrir appears as a 6★ Keyblade. It can be acquired from the Relic Draw during the Kingdom Hearts collaboration event. The Fenrir bestows the Arcane Overstrike Soul Break Ragnarok when equipped to Sora.