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{{game|FM2|BBS}}
{{game|FM2|BBS|FMB|KH3|3RM}}
{{Expand|create=Infobox stats}}
{{suite}}
{{InfoCharacter
{{Character
|name = Lingering Sentiment
|name = Lingering Will
|image = [[Image:Terra-Armor.jpg|300px]]
|image = [[File:Lingering Will KHIII.png|300x400px]]
|kana = 留まりし思念
|katakana = 留まりし思念
|romaji = ''Todomarishi Shinen''
|romaji = Tomarishi Shinen
|world = [[Keyblade Graveyard]]
|de=Verweilender Wille
|role = Secret Boss
|charworld1 = Keyblade Graveyard
|first = ''[[Kingdom Hearts II Final Mix]]''
|type=Construct
|engvoice = TBA
|enva = Jason Dohring
|japvoice = [[wikipedia:Ryōtarō Okiayu|Ryotaro Okiayu]]
|java = Ryōtarō Okiayu
|game1=Kingdom Hearts II Final Mix
|game2=Kingdom Hearts Birth by Sleep
|game3=Kingdom Hearts III
|s1=Terra
|journalKH2=A mysterious man who appeared in the portal within Disney Castle.<br>Clad in armor, he controls the Keyblade and its power with more ease than Sora.
|journalUX=KINGDOM HEARTS II FINAL MIX (2007)<br>A mysterious armored figure that wields the Keyblade as well as Sora.
|journalKH3=A suit of armor imbued with Terra's thoughts and wishes.
}}
}}
{{Q|Aqua... Ven... someday, I will end this.|Lingering Sentiment}}
{{Q|Aqua, Ven... One day I will set this right.|Lingering Will}}
The {{nihongo|'''Lingering Sentiment'''|留まりし思念|Todomarishi Shinen}} is an unlockable secret boss featured in ''[[Kingdom Hearts II Final Mix]]'' and briefly playable character at the climax of ''[[Kingdom Hearts: Birth by Sleep]]''. It is the soul of [[Terra]] inhabiting Terra's armour following Terra's possession by [[Master Xehanort]] and transformation into the new [[Xehanort]].
The '''Lingering Will''' is a collection of thoughts and desires of the [[Keyblade wielder]] [[Terra]]. It took control over Terra's discarded [[Keyblade Armor]] after his [[body]] was possessed by [[Xehanort]]. Along with Terra's [[heart]] within the [[Dark Figure]] and its master [[Terra-Xehanort]], it represents Terra's continued consciousness even after his possession and takeover at the hands of Xehanort. Lingering Will is playable for a short time at the end of Terra's scenario in ''[[Kingdom Hearts Birth by Sleep]]''; it made its debut appearance in the ''{{c|Kingdom Hearts|series}}'' series as a secret boss in ''[[Kingdom Hearts II Final Mix]]''.


==Story==
==Development==
The Lingering Will's voice in ''Kingdom Hearts II Final Mix'' is represented by metallic grinding, similar to Xemnas in ''Kingdom Hearts Final Mix''.


===''[[Kingdom Hearts Birth by Sleep]]''===
The ''[[Kingdom Hearts HD 2.5 ReMIX]]'' version of ''[[Kingdom Hearts Birth by Sleep Final Mix]]'' was updated to have the Lingering Will sprout a cape upon victory; this preserves continuity with ''Kingdom Hearts II Final Mix'', where it has a cape.
{{spoiler}}
[[Image:RiseoftheSentiment.png|thumb|left|300px|The Lingering Sentiment rises up to fight Xehanort.]]
After [[Master Xehanort]] possesses [[Terra]] and becomes [[Xehanort]], Terra's soul finds residence in his discarded armor, forming the Lingering Sentiment. The Sentiment and Xehanort engage in a long and fierce battle, and the Sentiment emerges victorious, knocking Xehanort unconscious. The armored figure thrusts its [[Gaia Bane|Keyblade]] into the ground and kneels down (in the same position it is in when [[Sora]] finds it eleven years later). Suddenly, a sphere of light, formed by the shattered [[X-Blade]], consumes Xehanort. The dark clouds return to their original positions as [[Kingdom Hearts (world)|Kingdom Hearts]] disappears, and the Lingering Sentiment remains alone in the Keyblade Graveyard, promising to Aqua and Ven that someday, somehow, it will put an end to the conflict.


{{spoilerend}}
==Story==
===''Kingdom Hearts Birth by Sleep''===
[[File:The Last Bastion of Free Will 01 KHBBS.png|thumb|left|Lingering Will rises to fight Terra-Xehanort.]]
When Master Xehanort extracts his [[heart]] in an attempt to possess Terra, Terra summons his [[Keyblade Armor]] in a desperate attempt to defend himself, but fails due to his [[darkness]], allowing Xehanort's heart to take over regardless. The newly born [[Terra-Xehanort]] discards the Keyblade Armor and walks off in triumph, only to become trapped in [[Will's Cage]]. Terra-Xehanort turns in shock to see Terra's Keyblade Armor reassembled and standing before him; Terra's rage towards Xehanort and his desire to protect his friends has given life to his discarded armor. Determined to stop Master Xehanort at all costs and get back its body, Terra's "lingering will" challenges Terra-Xehanort to a battle. Angered by Terra's continued resistance, Terra-Xehanort readily engages it.


===''[[Kingdom Hearts II Final Mix]]''===
In the end, Lingering Will is victorious in battle, but although Terra-Xehanort is knocked unconscious, it fails to expel Xehanort from Terra's body. The armored figure plunges its [[Ends of the Earth]] into the ground and slumps down, as Terra-Xehanort is consumed by the [[light]] storm created by the destruction of the [[χ-blade]] via [[Aqua]] and [[Ventus]]. The clouds that have masked the [[Keyblade Graveyard]] in darkness cover [[Kingdom Hearts]] in the sky above, and Lingering Will is left alone. It silently promises Aqua and Ventus that someday, it will set things right.
After the defeat of [[Xemnas]], a portal to the [[Keyblade Graveyard]] appears in Disney Castle. [[Sora]], [[Donald]], and [[Goofy]] enter the portal and find the Lingering Sentiment, which at first mentions [[Aqua]] and [[Ventus]] and mistakes Sora as "the one he has chosen" ([[Riku]]), then wonders if Sora is Xehanort before finally attacking him. Sora manages to defeat the Lingering Sentiment after an intense battle, and the Lingering Sentiment respectfully acknowledges Sora as a true Keyblade Master. If Sora comes back for another match, the Sentiment accepts, but states that he has nothing left to give him and that all he has left is his hatred for Xehanort.
{{-}}


In the game, the Sentiment speaks to Sora through enigmatic sounds, much like Xemnas does in ''Kingdom Hearts Final Mix'', yet Sora appears to be capable of understanding it, demonstrated by when he, Donald and Goofy immediately take fighting stances when the Sentiment mentions Xehanort. ''Kingdom Hearts: Birth by Sleep'', however, reveals that the Sentiment is fully capable of human speech despite being a soul inside armour, having the same voice as Terra.
===''Kingdom Hearts II''===
[[File:Encounter with Lingering Will 01 KHIIFM.png|thumb|Sora prepares to fight Lingering Will.]]
Eleven years later, a portal to the Badlands appears in [[Disney Castle]]. [[Sora]], [[Donald]], and [[Goofy]] enter it and find themselves standing before the kneeling Lingering Will. The animated Keyblade Armor mentions Aqua and Ventus before sensing Sora's [[Keyblade]], and it mistakes Sora for the one it had chosen, [[Riku]]. Realizing its mistake, Lingering Will asks why Sora is not him; it then wonders if Sora is Xehanort, slowly pronouncing the latter's name. Determined to fulfill the promise it made long ago to avenge itself and its friends, Lingering Will rises to its feet and picks up its Keyblade. Sora and friends draw their weapons in preparation for the upcoming fight, and after an intense struggle, they eventually defeat their silent attacker. Upon its loss, Lingering Will senses Ventus's presence within Sora and kneels back down. If Sora returns to battle Lingering Will after this, it accepts his challenge, but it states that it has nothing left to give the young Keyblade wielder other than its contempt for Xehanort.
{{-}}


==Journal Entry==
===''Kingdom Hearts III''===
<!--source?-->
{{Q|As long as Master Xehanort resides within [[Terra-Xehanort|you]], you're a threat to Aqua and Ven. [...] You must be removed from existence...at all costs.|The Lingering Will's final words}}
''A man connected to the portal which appeared at Disney Castle.''
[[File:The Lingering Will 01 KHIII.png|thumb|220px|left|Lingering Will clashes with Terra-Xehanort one last time.]]
In [[The Final World]], Sora encounters [[Naminé]]'s heart, who tells him she found a connection to Terra's "strong will", and tries to make contact with it.


''The armor covering his body can master the Keyblade's power much more than Sora.''
After returning to the point in time before their defeat in the [[Keyblade Graveyard]], the [[Guardians of Light]] are once again confronted by [[Terra-Xehanort]]. This time, however, the Lingering Will arrives and fights him, leading both of them away from the group.


==Fighting Style==
During their battle, Terra-Xehanort catches the Lingering Will off guard with the [[Dark Figure]]. As the Dark Figure prepares to crush the Lingering Will's head, Sora's future self arrives and fends them off. Sora is caught by the Dark Figure, but before Terra-Xehanort can finish Sora off, the Lingering Will intercepts the attack and is destroyed, sacrificing itself to save Sora.
{{CharacterBoss/KHII
{{-}}
|name=Lingering Sentiment
|image=[[Image:Terra-Armor.jpg|300px]]
|game=Kingdom Hearts II Final Mix
|loc1=Keyblade Graveyard
|LVL1=?
|HP1=3400
|EXP1=0
|STR1=?
|DEF1=?
|weapon=x1.0
|fire=x0.5
|bliz=x0.5
|thun=x0.5
|dark=x0.5
|other=x0.5
|reward=Drive Gauge +1 (First Victory)<br>Manifest Illusion (Post Victory)
}}
It, like the game's other secret bosses, is difficult to defeat; its most basic moves are attacking with its Keyblade [[Gaia Bane]] (using a combo attack almost identical to Sora's, except that at the end it turns its Keyblade into a drill-like object for the forward thrust), and can fly at very high speeds. Its main abilities are transforming its Keyblade into various attacking forms. It can turn it into a whip that does less damage than the blade form, but its greater speed and reach makes up for it (it's so fast that if Sora is hit by it he won't be able to dodge or block the other hits), or a massive cannon (which is even bigger then the Lingering Sentiment itself) that fires out a large, very powerful ball of energy (Sora, however, can deflect this back to the Lingering Sentiment, which leaves it very vulnerable), a jet-ski like object that lets it fly extremely fast, a cog-like object that spins around so fast that if Sora gets hit by it once, then the rest of the hits will also hit Sora. It can also conjure a "ritual" like attack, which undergoes into a berserker-like condition (similar to [[Saïx]]'s Berserk Technique) in this form, its arm gauntlets and helmet will emit a bright red, which he can split its Keyblade into two weapons. This, when added with its combos, makes it extremely lethal. It's only vulnerable after completing an attack or after deflecting the cannon shot back at him (as mentioned above). Any other time that you attack him will do nothing at all.


In addition to its Keyblade, the Lingering Sentiment has other abilities as well. It can also create an unusual looking seal that either creates an orange or blue orb. An orange orb causes Sora to be unable to attack and a blue orb prevents Sora from using magic or items. It can also use some magics. Like when its doing a [[Sonic Blade]]-like attack and if it has low hp, it sometimes use Blizzard. Also, when it turns its Keyblade into a jet-ski like object and rides it and if you are too far from it. It will sometimes use Graviga that does some damage and will pull Sora into its path. It also sometimes use Blizzard if you are in the corner or if there is an obstacle while it rides its jet-ski like object. It can also conjure drone-like objects which fire plasma at Sora and his party. A particularly deadly attack is trapping Sora in a triangle of objects that drain his heath at a very fast rate (similar to an attack used by Xemnas, but much more powerful), and only a "Break Free" command on [[Sora]] command list can save him from it. If the player chooses the wrong command while he is trapped, then Sora will immediately die (even with Once More and Second Chance equipped). Interestingly, when it strikes Sora with its Keyblade(s), most of its combos resembles Sora's combos, most notably the [[Valor Form|Valor]] and [[Final Form]] combos.
==Other appearances==
===''Kingdom Hearts Re:coded''===
In the opening credits of ''[[Kingdom Hearts Re:coded]]'', the Lingering Will is seen kneeling down after the defeat of Terra-Xehanort.


===Strategy===
==Design==
The Lingering Will is an animated suit of Keyblade Armor. Its helmet is mostly gold, except for its black visor, and it sports two red prongs (one on either side of the helmet) that point upwards. The arms, legs, and ribs of the Keyblade Armor are black and have orange patterns decorating them. Its knee guards, gauntlets, breastplate, and armored boots are gold, and there are other, smaller pieces of gold armor on its legs. The Lingering Will wears black pauldrons with gold edges. The front of the armor on its torso is red, as are small pieces of armor on its lower legs and gauntlets. Lingering Will also wears gold anklets with red spikes on the back that curve upward sharply.


Basically, all you would have to do is to dodge the Sentiment's attacks by using Dodge Roll or Guard, specifically for when he swings his Keyblade around or turns into the jet-ski like object. When starting to attack the Lingering Sentiment, the attacks will be an insignificant amount of damage and the only way to stop this effect is to land a combo on it and damage it takes will be normal. It will mostly use the whip technique after it has been hurt badly a few times, particularly by a powerful finishing move, so use the Quick Run to avoid this after striking him hard twice. If he transforms into the floating guns, just deactivate Lock-On and fly as far away as possible, and turn around stone pillars to make the guns destroy themselves. For the cannon, just deflect the bomb back at it using Guard, and if it isn't possible, just Dodge Roll through it (it will explode without hurting Sora, but be careful with Donald and Goofy). Once it goes into the berserk state, Guard as much as possible and when it strikes the ground, fly for it. Once it gets ready to strike again, cast Reflect as much as possible until it's attack finishes, where you should strike him with thunder to leave him vulnerable to a good retaliation.
In ''Kingdom Hearts II Final Mix'' and ''Kingdom Hearts III'', Lingering Will's armor is much darker in coloration. It also wears a cape that is gold on the outside and dark blue on the inside. This cape was removed from Lingering Will's design in ''Kingdom Hearts Birth by Sleep'' in order to avoid framerate issues.<ref>'''''{{w|Famitsu}} PSP+PS3''''', '''Interviewer''': "I was very surprised to hear that in VS Arena Mode you could play with six other people." / '''Tetsuya Nomura''': "We wanted to make it so that as many people could play together as possible, but in the end, we could only do six. By the way, in the ''Kingdom Hearts II Final Mix'' secret movie you can see Terra in his armor with a cape, but we took off the cape in this game. It was to make processing easier when you're playing with six people. Processing of moving fabric can be slow, so the speed it runs at is completely different if he has a cape or not." [https://www.khinsider.com/news/Famitsu-Interview-Nomura-New-1269 Translation via Lissar].</ref> However, it was reintegrated in the cutscene after the Lingering Will defeated Terra-Xehanort at the end of Terra's scenario in ''Kingdom Hearts HD 2.5 ReMIX''.


Make sure to load yourself, Donald and Goofy with ethers in case the Sentiment casts the spell on you which stops you using Magic. Be extremely careful when he gets ready to trap you in the energy-draining triangle. A good indication is when his Keyblade makes a gun-loading noise. Once you hear it, get ready to Dodge Roll at a specific timing rate to avoid the beam hitting you. At the start of the battle, he will shoot three times, but later on, four, so be on the lookout. After the last shot, strike him hard.
==Personality==
As the Lingering Will is not truly a living being, it cannot feel or possess a personality of its own. It was brought to life by the thoughts and emotions that Terra left behind when Xehanort took his body, so while it feels some connection to Aqua, Ventus, and Riku, its driving focus is to revenge itself on Xehanort. It is able to speak, but due to its single-minded purpose its words are terse, dispassionate, and to-the-point. Despite this, it does feel a desire to protect Aqua and Ventus to the point it is willing to destroy its former body as long as Xehanort's heart inhabits it as it perceives Terra-Xehanort as a threat to Aqua and Ventus.


At times, the Sentiment will start running towards you. If you are too far away, he will jump towards you and maybe land near you, giving you a striking chance. If he is running near you, he will either use a basic but powerful Keyblade move that ends in a drill of energy, similar to Sora's Guard Break, or he will through his Keyblade into the ground and create a vortex of energy that if it hits Sora, it will take away his ability to either attack or use magic. A small lifebar will appear for the Sentiment and you will have to drain this in order to regain the lost ability. The best magic to use is either Fire or Thunder, but be sure to equip only ''one'' of these with Reflect and Cure. If you can't use magic, be extremely careful, as you will not be able to heal yourself. To avoid the drill, just stay in the air above the Sentiment and hit him once he puts it away. In the case of the vortex, be sure to observe him and either use Dodge Roll or Reflect at the precise moment, and you will escape, but do not try to hit him, as he will still be invulnerable.
Despite being physically separate from Terra's [[heart]] and [[body]], the Lingering Will carries Terra's continued consciousness, as shown when in-game tips refer to Terra-Xehanort's body as "[its] body" and how it refers to Riku as the one "it" chose. Before the [[Dark Figure]]'s reveal as a vessel for Terra's heart, [[Sora]] and the other protagonists believe the Lingering Will to be all that remains of Terra's own thoughts and desires, and refer to it by the name of its original self.


Watch out for lethal combinations, though, such as him trapping you in the triangle or, going into the berserk state while you can't Attack or use Magic; or him summoning two guns to aid him while he flies around on the jet-ski. If you have Once More and Second Chance equipped and you get hit by one of these combinations, just let him keep hitting you while you're in the air, the last bit of energy will stay with you. Once it's over, heal yourself if you can.
==Abilities==
===Fighting style===
{{Main|Game:Lingering Will}}
[[File:Lingering Will Fighting Styles KHIIFM.png|thumb|250px|The many different forms of Lingering Will's Keyblade.]]
Lingering Will, like ''Kingdom Hearts II Final Mix''<nowiki>'</nowiki>s other secret bosses, is difficult to defeat. Its most basic move is a three-hit Keyblade combo almost identical to Sora's. The difference, however, is that the Lingering Will can [[Formchange]] its Keyblade into a drill-like object for the forward thrust that serves as the combo finisher. This is just one of many Formchanges the Lingering Will's Keyblade assumes during the battle against it; another Formchange it can assume is a whip that deals less damage than its blade form in exchange for greater speed and range. Lingering Will can also fly at high speeds and use Terra's [[Ultima Cannon]] [[Shotlock]]. Unlike when Terra's Shotlock is used, however, the resulting blast can be deflected via a well-timed Guard to damage the Lingering Will instead. This leaves it vulnerable to further attacks. The Lingering Will can also Formchange its Keyblade into a [[Keyblade Glider]] or cog-like object to perform extremely quick attacks.


Despite being the weakest, the recommended Keyblade is the Kingdom Key (given you are at level 99), because it gives the Defender ability. You can use Fenrir or Rumbling Rose if you please, but Fenrir has the disadvantage of Negative Combo and Rumbling Rose has the Finishing Plus, which will make the Sentiment angry quite quickly and force him to use the whip attack when Sora is not ready to guard. Oblivion would be quite useful as well, but as the Kingdom Key is the weakest, it will take the Sentiment most time to get angry. At first, striking him takes little health away, but gradually, the longer the combo, the more health he will lose and the more powerful the finishing move will be.
Lingering Will can also create a large rune on the ground below it as lightning rains down from above. At this point, the Lingering Will enters a berserk state that causes its arm gauntlets and helmet to emit a bright red aura. The Lingering Will gains the ability to split its Keyblade into two, making its combos extremely lethal. After the first two stages of the Lingering Will's rapid combo have been evaded, the last few attacks can be blocked by Sora via a well-timed Guard.  


Occasionally, in times of desperation, you can quickly use Limit Form to regenerate your health and MP if you are almost out of both and Donald and Goofy are out cold, but be careful to do it in the right place, as the Sentiment may unleash an attack that will hurt you immediately after you transform, or you might be sent into Anti-Form. If possible, go into Final Form at the start of the battle and immediately revert back once you have the chance. It wastes Drive bars, but it's a 100% guarantee that you won't go into Anti-Form when trying Limit Form. Do not try to use any special Limit Form moves on the Sentiment, as they will do him little damage. Whenever curing yourself, try to be as close to Donald and Goofy as possible so they can use their ethers on you.
Lingering Will is also quite skilled at wielding magic. It can create an unusual-looking seal that either creates an orange or blue orb. An orange orb prevents Sora from attacking, while a blue orb blocks the use of magic and items. The Lingering Will may sometimes use [[Blizzaga]] while executing a [[Sonic Blade]]-like attack at low HP or when riding its Keyblade Glider. It will also use [[Magnega]] while atop its Keyblade Glider if Sora is too far from it. The Lingering Will can conjure drone-like objects which fire lasers at Sora, Donald, and Goofy, as well. It may sometimes transform its Keyblade into a bow and fire arrows that trap Sora in a triangular-shaped seal that drains his health at a fast rate; only a "Release" command can save Sora from it. If the player chooses the wrong command while Sora is trapped, Sora will expire regardless of [[Once More]] or [[Second Chance]], although [[Peter Pan]]'s [[Auto-Life]] ability will allow him to continue fighting.


Stick to these rules and observe the Sentiment very carefully, and you should be able to beat him. The Lingering Sentiment is by far the hardest boss in ''Kingdom Hearts II Final Mix'' and was arguably one of the hardest bosses in the series, having no real match until [[Vanitas's Sentiment]] in ''[[Kingdom Hearts Birth by Sleep]]''.
When playing as Lingering Will during the final battle with Terra-Xehanort at the Keyblade Graveyard in ''Kingdom Hearts Birth by Sleep'', it loses Terra's ability to use [[Dimension Link|D-Links]]; the D-Link Gauge is empty and unable to be refilled for the entire battle. The Lingering Will does, however, retain Terra's immense power and has access to any abilities that were equipped to him before the battle begins. Lingering Will also can use Terra's equipped Shotlock and all commands that were placed in his Command Deck. While Terra's Keyblade was able to be equipped with any Keychain of the player's choosing, Lingering Will's Keyblade defaults to the Ends of the Earth.


==Quotes==
===Weapon===
*''Aqua... Ven... Keyblade... Who are you? I can feel it - we have met before. But when... No... it isn't you... It isn't you that I have chosen. Why isn't it him? Xe...ha...nort... Is that you? Xeha...nort... Xehanort!''
As Terra's possessed Keyblade Armor, Lingering Will wields his former Keyblade, the Ends of the Earth. When Terra-Xehanort is created, he forsakes the Ends of the Earth in favor of [[No Name]]. Because Terra's will finds residence within his Keyblade Armor, Lingering Will picks up the Ends of the Earth upon its creation and uses it to conquer its possessed body. The Ends of the Earth remains with Lingering Will during its solitude at the Keyblade Graveyard; the animated Keyblade Armor uses the weapon a second time to battle Sora eleven years after its struggle against Terra-Xehanort.  
*''I see. Your strength is... What I sensed in you is...''
*''Aqua....Ven....someday, I will end this.''
*''Xe....ha.....nort..... Where are you?''


==Trivia==
Lingering Will can [[Formchange]] the Ends of the Earth into a myriad of weapons, including Terra's [[Keyblade Glider]], the cannon-like form used in Terra's [[Ultima Cannon]] [[Shotlock]], a chain whip, a drilling gauntlet, and a harken-like weapon. Save for the Keyblade Glider and Ultima Cannon, these forms are all unique to the Ends of the Earth when it is wielded by Lingering Will. While Lingering Will's battle stance with the Ends of the Earth is identical to Terra's in ''Kingdom Hearts Birth by Sleep'', it adopts a different stance in ''Kingdom Hearts II Final Mix''.
*At the end of Birth by Sleep, the Lingering Sentiment doesn't wear a cape, but when Sora faces him ten years later, he does. This change was made so that ''Kingdom Hearts Birth by Sleep'' would play faster.<ref>Nomura: We wanted to make it so that as many people could play together as possible, but in the end we could only do six. By the way, in the KHIIFM secret movie you can see Terra in his armor with a cape, but we took off the cape in this game. It was to make processing easier when you’re playing with six people. Processing of moving fabric can be slow, so the speed it runs at is completely different if he has a cape or not.</ref>
<center><gallery>
*Certain changes are noticble between The Lingering Sentiment in his ''Final Mix'' self and ''Birth by Sleep'' self such as its keyblade being bigger and armor being darker. This is thought to be because of his stance in the Keyblade Graveyard.
File:Ends of the Earth KHIIFM.png|The [[Ends of the Earth]], once wielded by Terra.
*The Lingering Sentiment is the second superboss to gain a playable role, succeeding Xemnas.
</gallery></center>
*The Sentiment's first quote, about Sora not being "the one he chose" refers to when Terra met [[Riku]] on Destiny Islands as a child and saw him to be his successor.


==Video==
==Notes and references==
 
{{reflist}}
 
<center><youtube width="320" height="240">sV45cJN0vFE</youtube> <youtube width="320" height="240">tAOPUfJCFe8</youtube></center>
 
{{-}}
 
==Notes and References==
{{reflist|1}}


{{Party}}
{{BBS}}
{{BBS}}
{{MiscBosses}}
{{FM2}}
{{OptionalBosses}}
{{KH3}}
{{Party}}
[[Category:Bosses]]
[[Category:Keyblade Wielders]]
[[Category:Keyblade Wielders]]
[[Category:Kingdom Hearts II Final Mix]]
[[Category:Kingdom Hearts II Final Mix enemies]]
[[Category:Original characters]]
[[Category:Kingdom Hearts Birth by Sleep characters]]
[[Category:Items]]

Latest revision as of 17:23, 26 September 2024

Lingering Will

Lingering Will

Japanese 留まりし思念
Rōmaji Tomarishi Shinen

Type Construct
Voice actors (Ja:) Ryōtarō Okiayu
(En:) Jason Dohring
Homeworld Keyblade Graveyard
Games Kingdom Hearts II Final Mix
Kingdom Hearts Birth by Sleep
Kingdom Hearts III
Variations
Terra
Lingering Will

Kingdom Hearts II
A mysterious man who appeared in the portal within Disney Castle.
Clad in armor, he controls the Keyblade and its power with more ease than Sora.
Kingdom Hearts Union χ
KINGDOM HEARTS II FINAL MIX (2007)
A mysterious armored figure that wields the Keyblade as well as Sora.
Kingdom Hearts III
A suit of armor imbued with Terra's thoughts and wishes.
"Aqua, Ven... One day I will set this right."
—Lingering Will

The Lingering Will is a collection of thoughts and desires of the Keyblade wielder Terra. It took control over Terra's discarded Keyblade Armor after his body was possessed by Xehanort. Along with Terra's heart within the Dark Figure and its master Terra-Xehanort, it represents Terra's continued consciousness even after his possession and takeover at the hands of Xehanort. Lingering Will is playable for a short time at the end of Terra's scenario in Kingdom Hearts Birth by Sleep; it made its debut appearance in the Kingdom Hearts series as a secret boss in Kingdom Hearts II Final Mix.

Development[edit]

The Lingering Will's voice in Kingdom Hearts II Final Mix is represented by metallic grinding, similar to Xemnas in Kingdom Hearts Final Mix.

The Kingdom Hearts HD 2.5 ReMIX version of Kingdom Hearts Birth by Sleep Final Mix was updated to have the Lingering Will sprout a cape upon victory; this preserves continuity with Kingdom Hearts II Final Mix, where it has a cape.

Story[edit]

Kingdom Hearts Birth by Sleep[edit]

Lingering Will rises to fight Terra-Xehanort.

When Master Xehanort extracts his heart in an attempt to possess Terra, Terra summons his Keyblade Armor in a desperate attempt to defend himself, but fails due to his darkness, allowing Xehanort's heart to take over regardless. The newly born Terra-Xehanort discards the Keyblade Armor and walks off in triumph, only to become trapped in Will's Cage. Terra-Xehanort turns in shock to see Terra's Keyblade Armor reassembled and standing before him; Terra's rage towards Xehanort and his desire to protect his friends has given life to his discarded armor. Determined to stop Master Xehanort at all costs and get back its body, Terra's "lingering will" challenges Terra-Xehanort to a battle. Angered by Terra's continued resistance, Terra-Xehanort readily engages it.

In the end, Lingering Will is victorious in battle, but although Terra-Xehanort is knocked unconscious, it fails to expel Xehanort from Terra's body. The armored figure plunges its Ends of the Earth into the ground and slumps down, as Terra-Xehanort is consumed by the light storm created by the destruction of the χ-blade via Aqua and Ventus. The clouds that have masked the Keyblade Graveyard in darkness cover Kingdom Hearts in the sky above, and Lingering Will is left alone. It silently promises Aqua and Ventus that someday, it will set things right.

Kingdom Hearts II[edit]

Sora prepares to fight Lingering Will.

Eleven years later, a portal to the Badlands appears in Disney Castle. Sora, Donald, and Goofy enter it and find themselves standing before the kneeling Lingering Will. The animated Keyblade Armor mentions Aqua and Ventus before sensing Sora's Keyblade, and it mistakes Sora for the one it had chosen, Riku. Realizing its mistake, Lingering Will asks why Sora is not him; it then wonders if Sora is Xehanort, slowly pronouncing the latter's name. Determined to fulfill the promise it made long ago to avenge itself and its friends, Lingering Will rises to its feet and picks up its Keyblade. Sora and friends draw their weapons in preparation for the upcoming fight, and after an intense struggle, they eventually defeat their silent attacker. Upon its loss, Lingering Will senses Ventus's presence within Sora and kneels back down. If Sora returns to battle Lingering Will after this, it accepts his challenge, but it states that it has nothing left to give the young Keyblade wielder other than its contempt for Xehanort.

Kingdom Hearts III[edit]

"As long as Master Xehanort resides within you, you're a threat to Aqua and Ven. [...] You must be removed from existence...at all costs."
—The Lingering Will's final words
Cutscene image
Lingering Will clashes with Terra-Xehanort one last time.

In The Final World, Sora encounters Naminé's heart, who tells him she found a connection to Terra's "strong will", and tries to make contact with it.

After returning to the point in time before their defeat in the Keyblade Graveyard, the Guardians of Light are once again confronted by Terra-Xehanort. This time, however, the Lingering Will arrives and fights him, leading both of them away from the group.

During their battle, Terra-Xehanort catches the Lingering Will off guard with the Dark Figure. As the Dark Figure prepares to crush the Lingering Will's head, Sora's future self arrives and fends them off. Sora is caught by the Dark Figure, but before Terra-Xehanort can finish Sora off, the Lingering Will intercepts the attack and is destroyed, sacrificing itself to save Sora.

Other appearances[edit]

Kingdom Hearts Re:coded[edit]

In the opening credits of Kingdom Hearts Re:coded, the Lingering Will is seen kneeling down after the defeat of Terra-Xehanort.

Design[edit]

The Lingering Will is an animated suit of Keyblade Armor. Its helmet is mostly gold, except for its black visor, and it sports two red prongs (one on either side of the helmet) that point upwards. The arms, legs, and ribs of the Keyblade Armor are black and have orange patterns decorating them. Its knee guards, gauntlets, breastplate, and armored boots are gold, and there are other, smaller pieces of gold armor on its legs. The Lingering Will wears black pauldrons with gold edges. The front of the armor on its torso is red, as are small pieces of armor on its lower legs and gauntlets. Lingering Will also wears gold anklets with red spikes on the back that curve upward sharply.

In Kingdom Hearts II Final Mix and Kingdom Hearts III, Lingering Will's armor is much darker in coloration. It also wears a cape that is gold on the outside and dark blue on the inside. This cape was removed from Lingering Will's design in Kingdom Hearts Birth by Sleep in order to avoid framerate issues.[1] However, it was reintegrated in the cutscene after the Lingering Will defeated Terra-Xehanort at the end of Terra's scenario in Kingdom Hearts HD 2.5 ReMIX.

Personality[edit]

As the Lingering Will is not truly a living being, it cannot feel or possess a personality of its own. It was brought to life by the thoughts and emotions that Terra left behind when Xehanort took his body, so while it feels some connection to Aqua, Ventus, and Riku, its driving focus is to revenge itself on Xehanort. It is able to speak, but due to its single-minded purpose its words are terse, dispassionate, and to-the-point. Despite this, it does feel a desire to protect Aqua and Ventus to the point it is willing to destroy its former body as long as Xehanort's heart inhabits it as it perceives Terra-Xehanort as a threat to Aqua and Ventus.

Despite being physically separate from Terra's heart and body, the Lingering Will carries Terra's continued consciousness, as shown when in-game tips refer to Terra-Xehanort's body as "[its] body" and how it refers to Riku as the one "it" chose. Before the Dark Figure's reveal as a vessel for Terra's heart, Sora and the other protagonists believe the Lingering Will to be all that remains of Terra's own thoughts and desires, and refer to it by the name of its original self.

Abilities[edit]

Fighting style[edit]

Main article: Game:Lingering Will
The many different forms of Lingering Will's Keyblade.

Lingering Will, like Kingdom Hearts II Final Mix's other secret bosses, is difficult to defeat. Its most basic move is a three-hit Keyblade combo almost identical to Sora's. The difference, however, is that the Lingering Will can Formchange its Keyblade into a drill-like object for the forward thrust that serves as the combo finisher. This is just one of many Formchanges the Lingering Will's Keyblade assumes during the battle against it; another Formchange it can assume is a whip that deals less damage than its blade form in exchange for greater speed and range. Lingering Will can also fly at high speeds and use Terra's Ultima Cannon Shotlock. Unlike when Terra's Shotlock is used, however, the resulting blast can be deflected via a well-timed Guard to damage the Lingering Will instead. This leaves it vulnerable to further attacks. The Lingering Will can also Formchange its Keyblade into a Keyblade Glider or cog-like object to perform extremely quick attacks.

Lingering Will can also create a large rune on the ground below it as lightning rains down from above. At this point, the Lingering Will enters a berserk state that causes its arm gauntlets and helmet to emit a bright red aura. The Lingering Will gains the ability to split its Keyblade into two, making its combos extremely lethal. After the first two stages of the Lingering Will's rapid combo have been evaded, the last few attacks can be blocked by Sora via a well-timed Guard.

Lingering Will is also quite skilled at wielding magic. It can create an unusual-looking seal that either creates an orange or blue orb. An orange orb prevents Sora from attacking, while a blue orb blocks the use of magic and items. The Lingering Will may sometimes use Blizzaga while executing a Sonic Blade-like attack at low HP or when riding its Keyblade Glider. It will also use Magnega while atop its Keyblade Glider if Sora is too far from it. The Lingering Will can conjure drone-like objects which fire lasers at Sora, Donald, and Goofy, as well. It may sometimes transform its Keyblade into a bow and fire arrows that trap Sora in a triangular-shaped seal that drains his health at a fast rate; only a "Release" command can save Sora from it. If the player chooses the wrong command while Sora is trapped, Sora will expire regardless of Once More or Second Chance, although Peter Pan's Auto-Life ability will allow him to continue fighting.

When playing as Lingering Will during the final battle with Terra-Xehanort at the Keyblade Graveyard in Kingdom Hearts Birth by Sleep, it loses Terra's ability to use D-Links; the D-Link Gauge is empty and unable to be refilled for the entire battle. The Lingering Will does, however, retain Terra's immense power and has access to any abilities that were equipped to him before the battle begins. Lingering Will also can use Terra's equipped Shotlock and all commands that were placed in his Command Deck. While Terra's Keyblade was able to be equipped with any Keychain of the player's choosing, Lingering Will's Keyblade defaults to the Ends of the Earth.

Weapon[edit]

As Terra's possessed Keyblade Armor, Lingering Will wields his former Keyblade, the Ends of the Earth. When Terra-Xehanort is created, he forsakes the Ends of the Earth in favor of No Name. Because Terra's will finds residence within his Keyblade Armor, Lingering Will picks up the Ends of the Earth upon its creation and uses it to conquer its possessed body. The Ends of the Earth remains with Lingering Will during its solitude at the Keyblade Graveyard; the animated Keyblade Armor uses the weapon a second time to battle Sora eleven years after its struggle against Terra-Xehanort.

Lingering Will can Formchange the Ends of the Earth into a myriad of weapons, including Terra's Keyblade Glider, the cannon-like form used in Terra's Ultima Cannon Shotlock, a chain whip, a drilling gauntlet, and a harken-like weapon. Save for the Keyblade Glider and Ultima Cannon, these forms are all unique to the Ends of the Earth when it is wielded by Lingering Will. While Lingering Will's battle stance with the Ends of the Earth is identical to Terra's in Kingdom Hearts Birth by Sleep, it adopts a different stance in Kingdom Hearts II Final Mix.

Notes and references[edit]

  1. ^ Famitsu PSP+PS3, Interviewer: "I was very surprised to hear that in VS Arena Mode you could play with six other people." / Tetsuya Nomura: "We wanted to make it so that as many people could play together as possible, but in the end, we could only do six. By the way, in the Kingdom Hearts II Final Mix secret movie you can see Terra in his armor with a cape, but we took off the cape in this game. It was to make processing easier when you're playing with six people. Processing of moving fabric can be slow, so the speed it runs at is completely different if he has a cape or not." Translation via Lissar.